- Optimized several NPCs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12562 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
65ea169212
commit
f45a8f2c82
@ -1,7 +1,7 @@
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//===== eAthena Script =======================================
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//= Einbech Town
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//===== By: ==================================================
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//= Muad_dib
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//= Muad_Dib
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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@ -22,6 +22,7 @@
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//= 1.2 Removed Duplicates [Silent]
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//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
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//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
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//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
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//============================================================
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@ -82,7 +83,7 @@ L_WHAT:
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mes "business, you should";
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mes "know what you're up against.";
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mes "Did you have any questions";
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mes "about the monsters arround";
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mes "about the monsters around";
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mes "here, young lady?";
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next;
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menu "I told you, I'm a dude...!",-;
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@ -96,13 +97,12 @@ L_WHAT:
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next;
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mes "[Shena]";
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mes "So dearie,";
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mes "wich monster";
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mes "which monster";
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mes "would you like";
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mes "to hear about?";
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L_MENU:
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next;
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menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-;
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mes "[Shena]";
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mes "Alright then.";
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mes "Have a good";
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@ -175,7 +175,7 @@ L_MINERAL:
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mes "[Shena]";
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mes "It's rumored that they";
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mes "are grown in a dark cave";
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mes "in wich something inside";
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mes "in which something inside";
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mes "has some sort of malicious";
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mes "influence over them.";
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next;
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@ -190,7 +190,7 @@ L_MINERAL:
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mes "[Shena]";
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mes "Are there any";
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mes "other mosnters";
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mes "arround here that";
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mes "around here that";
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mes "you'd want to learn";
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mes "more about?";
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goto L_MENU;
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@ -201,7 +201,7 @@ L_PITMAN:
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mes "old and rusted mine cars.";
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mes "For some reason, they can't";
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mes "leave this world so they just";
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mes "wander arround the mines.";
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mes "wander around the mines.";
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next;
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mes "[Shena]";
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mes "If you can defeat";
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@ -212,7 +212,7 @@ L_PITMAN:
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next;
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mes "[Shena]";
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mes "Did you want";
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mes "to asl me about";
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mes "to ask me about";
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mes "any other of the";
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mes "local monsters?";
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goto L_MENU;
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@ -244,7 +244,7 @@ L_WASTE:
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mes "as technology advanced and";
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mes "they became obsolete, they were";
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mes "discarded like pieces of trash.";
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mes "This twisted their harts to ^FF0000evil^000000.";
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mes "This twisted their hearts to ^FF0000evil^000000.";
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next;
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mes "[Shena]";
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mes "Waste Stoves will usually";
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@ -395,30 +395,31 @@ einbech,39,215,6 script Train Station Staff 852,{
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mes "200 zeny. Would";
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mes "you like to ride?";
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next;
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menu "Yes.",L_YES,"No.",-;
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mes "[Staff]";
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mes "Please enjoy";
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mes "your stay here";
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mes "in Einbech.";
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close;
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L_YES:
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if(Zeny < 200)goto L_ZENY;
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mes "[Staff]";
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mes "Thank you and";
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mes "we hope you enjoy";
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mes "the ride. All aboard!";
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next;
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set Zeny,Zeny - 200;
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warp "einbroch",226,276;
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end;
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L_ZENY:
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mes "[Staff]";
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mes "I'm sorry,";
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mes "but you don't";
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mes "have enough zeny";
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mes "to pay the train fare.";
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close;
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switch (select("Yes:No")) {
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case 1:
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if(Zeny < 200) {
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mes "[Staff]";
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mes "I'm sorry,";
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mes "but you don't";
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mes "have enough zeny";
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mes "to pay the train fare.";
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close;
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}
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mes "[Staff]";
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mes "Thank you and";
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mes "we hope you enjoy";
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mes "the ride. All aboard!";
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close2;
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set Zeny,Zeny - 200;
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warp "einbroch",226,276;
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end;
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case 2:
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mes "[Staff]";
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mes "Please enjoy";
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mes "your stay here";
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mes "in Einbech.";
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close;
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}
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}
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einbech,157,215,4 script Train Station Manager 852,{
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@ -526,128 +527,132 @@ einbech,148,242,5 script Jung 855,{
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mes "the monsters in that place so";
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mes "that you'll be better prepared.";
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next;
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menu "Sure, why not?",L_TELL,"No, thanks.",-;
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mes "[Jung]";
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mes "I understand if you're";
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mes "kind of in a hurry. Still,";
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mes "if you're pretty new around";
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mes "here, you should learn as";
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mes "much as you can before";
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mes "entering any dungeons.";
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next;
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mes "[Jung]";
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mes "Alright then,";
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mes "be safe on your";
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mes "adventures, alright?";
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close;
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L_TELL:
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mes "[Jung]";
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mes "Let's see. Ah, the monsters that";
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mes "are unique to the Mine Dungeon";
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mes "are Noxious, Venomous, Porcellio";
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mes "and Obsidian. Wich one do you";
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mes "want to know more about?";
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next;
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menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN;
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mes "[Jung]";
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mes "You know, no one seems";
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mes "to know where Noxious and";
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mes "Venomous have come form.";
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mes "It's like they appeared out of";
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mes "nowhere when Einbroch";
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mes "started to industrialise.";
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next;
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mes "[Jung]";
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mes "Now that I think about it,";
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mes "I don't think they're naturally";
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mes "created monsters. They have";
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mes "this fixed look of despair and";
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mes "suffering and tend to act like they";
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mes "want their enemies to kill them.";
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next;
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mes "[Jung]";
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mes "Still, you'd better be careful!";
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mes "Careful! Nocious and Venomous";
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mes "are stealthy monsters that can";
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mes "glide quietly through the air";
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mes "and attack you before";
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mes "you even notice...";
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next;
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mes "[Jung]";
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mes "You should know that";
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mes "Noxious is Ghost property";
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mes "and Venomous is Poison.";
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mes "Both are medium sized,";
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mes "formless monsters.";
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next;
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mes "[Jung]";
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mes "Both of them drop Apple,";
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mes "Dust Pollutant, Toxic Gas,";
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mes "Poisonous Powder, Bacillus,";
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mes "Mold Powder and Anodyne.";
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next;
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mes "[Jung]";
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mes "That's all for now.";
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mes "Feel free to ask me";
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mes "if you have any questions";
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mes "about monsters in the Mine";
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mes "Dungeon. Be safe, adventurer.";
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close;
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L_PORCELLIO:
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mes "[Jung]";
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mes "Porcellio is an insect that";
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mes "lives in caves and drinks water";
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mes "dripped from stalactites. It's";
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mes "different from Ungoliant since";
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mes "it likes to be near different";
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mes "kinds of minerals and ores.";
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next;
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mes "[Jung]";
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mes "Porcellio drops Jubilee,";
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mes "Insect Leg, Single Cell,";
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mes "Moss of Morning Dew, Neon";
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mes "Liquid and a few other things";
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mes "I can't quite remember.";
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next;
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mes "[Jung]";
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mes "Lastly, Porcellio is an";
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mes "Earth property monster.";
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mes "That's all I know about it.";
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mes "But if you want to know more";
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mes "about some monster in the";
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mes "Mine Dungeon, feel free to ask.";
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close;
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L_OBSIDIAN:
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mes "[Jung]";
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mes "Do you know about the";
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mes "belief that underground";
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mes "minerlas that contain huge";
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mes "amounts of energy actually";
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mes "have souls? Obsidian is";
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mes "one of these living rocks.";
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next;
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mes "[Jung]";
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mes "Supposedly, just a piece of an";
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mes "Obsidian in a Jung Processor has";
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mes "enough energy to light up the night";
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mes "sky. Unfortunately, it's impossible";
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mes "to capture one alive and hunting";
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mes "them isn't so easy.";
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next;
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mes "[Jung]";
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mes "Obsidian is a small,";
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mes "shapeless monster that";
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mes "drops Clear Jewel, Piece of";
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mes "Black Crystal, Coal, Elunium,";
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mes "Iron and Steel.";
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next;
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mes "[Jung]";
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mes "That's all for Obsidian.";
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mes "If you have any questions";
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mes "about other monsters living";
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mes "in the Mine Dungeon, feel";
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mes "free to ask me.";
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close;
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switch (select("Sure, why not?:No, thanks")) {
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case 1:
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mes "[Jung]";
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mes "Let's see. Ah, the monsters that";
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mes "are unique to the Mine Dungeon";
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mes "are Noxious, Venomous, Porcellio";
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mes "and Obsidian. Which one do you";
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mes "want to know more about?";
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next;
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switch (select("Noxious and Venomous:Porcellio:Obsidian")) {
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case 1:
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mes "[Jung]";
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mes "You know, no one seems";
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mes "to know where Noxious and";
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mes "Venomous have come form.";
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mes "It's like they appeared out of";
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mes "nowhere when Einbroch";
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mes "started to industrialise.";
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next;
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mes "[Jung]";
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mes "Now that I think about it,";
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mes "I don't think they're naturally";
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mes "created monsters. They have";
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mes "this fixed look of despair and";
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mes "suffering and tend to act like they";
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mes "want their enemies to kill them.";
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next;
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mes "[Jung]";
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mes "Still, you'd better be careful!";
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mes "Careful! Nocious and Venomous";
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mes "are stealthy monsters that can";
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mes "glide quietly through the air";
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mes "and attack you before";
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mes "you even notice...";
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next;
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mes "[Jung]";
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mes "You should know that";
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mes "Noxious is Ghost property";
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mes "and Venomous is Poison.";
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mes "Both are medium sized,";
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mes "formless monsters.";
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next;
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mes "[Jung]";
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mes "Both of them drop Apple,";
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mes "Dust Pollutant, Toxic Gas,";
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mes "Poisonous Powder, Bacillus,";
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mes "Mold Powder and Anodyne.";
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next;
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mes "[Jung]";
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mes "That's all for now.";
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mes "Feel free to ask me";
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mes "if you have any questions";
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mes "about monsters in the Mine";
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mes "Dungeon. Be safe, adventurer.";
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close;
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case 2:
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mes "[Jung]";
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mes "Porcellio is an insect that";
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mes "lives in caves and drinks water";
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mes "dripped from stalactites. It's";
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mes "different from Ungoliant since";
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mes "it likes to be near different";
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mes "kinds of minerals and ores.";
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next;
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mes "[Jung]";
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mes "Porcellio drops Jubilee,";
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mes "Insect Leg, Single Cell,";
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mes "Moss of Morning Dew, Neon";
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mes "Liquid and a few other things";
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mes "I can't quite remember.";
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next;
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mes "[Jung]";
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mes "Lastly, Porcellio is an";
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mes "Earth property monster.";
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mes "That's all I know about it.";
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mes "But if you want to know more";
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mes "about some monster in the";
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mes "Mine Dungeon, feel free to ask.";
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close;
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case 3:
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mes "[Jung]";
|
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mes "Do you know about the";
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mes "belief that underground";
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mes "minerlas that contain huge";
|
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mes "amounts of energy actually";
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mes "have souls? Obsidian is";
|
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mes "one of these living rocks.";
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next;
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mes "[Jung]";
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mes "Supposedly, just a piece of an";
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mes "Obsidian in a Jung Processor has";
|
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mes "enough energy to light up the night";
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mes "sky. Unfortunately, it's impossible";
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mes "to capture one alive and hunting";
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mes "them isn't so easy.";
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next;
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mes "[Jung]";
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mes "Obsidian is a small,";
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mes "shapeless monster that";
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mes "drops Clear Jewel, Piece of";
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mes "Black Crystal, Coal, Elunium,";
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mes "Iron and Steel.";
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next;
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mes "[Jung]";
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mes "That's all for Obsidian.";
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mes "If you have any questions";
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mes "about other monsters living";
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mes "in the Mine Dungeon, feel";
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mes "free to ask me.";
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close;
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}
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case 2:
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mes "[Jung]";
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mes "I understand if you're";
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mes "kind of in a hurry. Still,";
|
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mes "if you're pretty new around";
|
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mes "here, you should learn as";
|
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mes "much as you can before";
|
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mes "entering any dungeons.";
|
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next;
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mes "[Jung]";
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mes "Alright then,";
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mes "be safe on your";
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mes "adventures, alright?";
|
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close;
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}
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}
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einbech,148,246,5 script Franz 851,{
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@ -664,141 +669,145 @@ einbech,148,246,5 script Franz 851,{
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mes "around here? Let's chat for a bit";
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mes "and maybe you'll learn something.";
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next;
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menu "Okay, fine.",L_OKAY,"No, thanks.",-;
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mes "[Franz]";
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mes "Oh, okay.";
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mes "You're busy and have";
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mes "things to do, I understand.";
|
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mes "You probably have to head";
|
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mes "off somewhere right away.";
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mes "Right. Got it.";
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next;
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mes "[Franz]";
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mes "I...";
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mes "I've got stuff";
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mes "I should be working";
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mes "on. Yes. So very busy.";
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close;
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L_OKAY:
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mes "[Franz]";
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mes "Ooh, have you heard";
|
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mes "about the creature in the";
|
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mes "Mine Dungeon or what's";
|
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mes "happened in town recently?";
|
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mes "Which would you like to";
|
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mes "know more about?";
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next;
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menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-;
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mes "[Franz]";
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mes "In Einbroch, there was";
|
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mes "a short lived teddy bear";
|
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mes "fad. However, a series of";
|
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mes "mysterious accidents and";
|
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mes "murders where entire families";
|
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mes "were killed also occured.";
|
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next;
|
||||
mes "[Franz]";
|
||||
mes "It turns out that every family";
|
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mes "that had been murdered had";
|
||||
mes "bought one of these teddy bears.";
|
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mes "There were even rumors that these";
|
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mes "teddy bears were comming to life.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "After an investigation, the";
|
||||
mes "authorities learned that all the";
|
||||
mes "merchants who sold these bears";
|
||||
mes "had purchased them from the";
|
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mes "same wholesaler, an outsider";
|
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mes "noone knew anything about.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Since the teddy bears were";
|
||||
mes "clearly not made to be mere,";
|
||||
mes "harmless toys, troops were";
|
||||
mes "sent to secure all the teddy";
|
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mes "bears and dispose of them";
|
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mes "outside of town.";
|
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next;
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||||
mes "[Franz]";
|
||||
mes "But as soon as the teddy";
|
||||
mes "bears were set outside of";
|
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mes "town, they sprang to life and";
|
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mes "started rioting! This is clear";
|
||||
mes "proof that these bears are";
|
||||
mes "controlled by some evil force.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Now those aggressive teddy";
|
||||
mes "bears are scattered all over";
|
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mes "the place and the government";
|
||||
mes "has classified them as monsters.";
|
||||
mes "Kill with extreme prejudice!";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "According to adventurers";
|
||||
mes "who have caught these bears,";
|
||||
mes "they're small, neutral monsters";
|
||||
mes "which drop Honey, Screw, Well-baked";
|
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mes "Cookie and Oridecon Hammer.";
|
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next;
|
||||
mes "[Franz]";
|
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mes "That's all I know";
|
||||
mes "about it. Watch out";
|
||||
mes "for those bears if you";
|
||||
mes "go exploring, okay? They";
|
||||
mes "may be cute, but they're";
|
||||
mes "known to be extremely vicious!";
|
||||
close;
|
||||
L_CREATURE:
|
||||
mes "[Franz]";
|
||||
mes "The creature I'm talking about is";
|
||||
mes "Ungoliant, which also called the";
|
||||
mes "Master of the Caves around here.";
|
||||
mes "It's said to live deep in the caves";
|
||||
mes "where it giards peculiar ores and";
|
||||
mes "minerals with strange powers.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "At first I thought it was";
|
||||
mes "just an old fairy tale, but it";
|
||||
mes "actually started appearing";
|
||||
mes "again about ten years ago";
|
||||
mes "when the tunnel cave-ins";
|
||||
mes "started to happen.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "As sightings of Ungoliant";
|
||||
mes "increased, more and more";
|
||||
mes "tunnel cave-ins occured.";
|
||||
mes "I guess the miners have";
|
||||
mes "inadvertently intruded";
|
||||
mes "into it's territory.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "According to legend,";
|
||||
mes "ancient giants snuck into";
|
||||
mes "a mine to steal coal from";
|
||||
mes "humans. But they made too";
|
||||
mes "much noise while they were";
|
||||
mes "digging and awoke Ungoliant.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "When the miners went to work";
|
||||
mes "the next morning, they found the";
|
||||
mes "bloodied bodies of those giants.";
|
||||
mes "After that, people have feared";
|
||||
mes "the threat that Ungoliant poses";
|
||||
mes "to anyone entering the mines.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Now, an adventurer that";
|
||||
mes "managed to kill an Ungoliant";
|
||||
mes "has told me that it drops Ant's";
|
||||
mes "Jaw, Colorful Shell, Very Hard";
|
||||
mes "Shell, Long Leg, Neon Liquid";
|
||||
mes "and Zircon.";
|
||||
close;
|
||||
switch (select("Okay, fine:No thanks")) {
|
||||
case 1:
|
||||
mes "[Franz]";
|
||||
mes "Ooh, have you heard";
|
||||
mes "about the creature in the";
|
||||
mes "Mine Dungeon or what's";
|
||||
mes "happened in town recently?";
|
||||
mes "Which would you like to";
|
||||
mes "know more about?";
|
||||
next;
|
||||
switch (select("Creature of the Mine Dungeon:Town Incident")) {
|
||||
case 1:
|
||||
mes "[Franz]";
|
||||
mes "The creature I'm talking about is";
|
||||
mes "Ungoliant, which also called the";
|
||||
mes "Master of the Caves around here.";
|
||||
mes "It's said to live deep in the caves";
|
||||
mes "where it guards peculiar ores and";
|
||||
mes "minerals with strange powers.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "At first I thought it was";
|
||||
mes "just an old fairy tale, but it";
|
||||
mes "actually started appearing";
|
||||
mes "again about ten years ago";
|
||||
mes "when the tunnel cave-ins";
|
||||
mes "started to happen.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "As sightings of Ungoliant";
|
||||
mes "increased, more and more";
|
||||
mes "tunnel cave-ins occured.";
|
||||
mes "I guess the miners have";
|
||||
mes "inadvertently intruded";
|
||||
mes "into it's territory.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "According to legend,";
|
||||
mes "ancient giants snuck into";
|
||||
mes "a mine to steal coal from";
|
||||
mes "humans. But they made too";
|
||||
mes "much noise while they were";
|
||||
mes "digging and awoke Ungoliant.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "When the miners went to work";
|
||||
mes "the next morning, they found the";
|
||||
mes "bloodied bodies of those giants.";
|
||||
mes "After that, people have feared";
|
||||
mes "the threat that Ungoliant poses";
|
||||
mes "to anyone entering the mines.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Now, an adventurer that";
|
||||
mes "managed to kill an Ungoliant";
|
||||
mes "has told me that it drops Ant's";
|
||||
mes "Jaw, Colorful Shell, Very Hard";
|
||||
mes "Shell, Long Leg, Neon Liquid";
|
||||
mes "and Zircon.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Franz]";
|
||||
mes "In Einbroch, there was";
|
||||
mes "a short lived teddy bear";
|
||||
mes "fad. However, a series of";
|
||||
mes "mysterious accidents and";
|
||||
mes "murders where entire families";
|
||||
mes "were killed also occured.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "It turns out that every family";
|
||||
mes "that had been murdered had";
|
||||
mes "bought one of these teddy bears.";
|
||||
mes "There were even rumors that these";
|
||||
mes "teddy bears were comming to life.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "After an investigation, the";
|
||||
mes "authorities learned that all the";
|
||||
mes "merchants who sold these bears";
|
||||
mes "had purchased them from the";
|
||||
mes "same wholesaler, an outsider";
|
||||
mes "no one knew anything about.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Since the teddy bears were";
|
||||
mes "clearly not made to be mere,";
|
||||
mes "harmless toys, troops were";
|
||||
mes "sent to secure all the teddy";
|
||||
mes "bears and dispose of them";
|
||||
mes "outside of town.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "But as soon as the teddy";
|
||||
mes "bears were set outside of";
|
||||
mes "town, they sprang to life and";
|
||||
mes "started rioting! This is clear";
|
||||
mes "proof that these bears are";
|
||||
mes "controlled by some evil force.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Now those aggressive teddy";
|
||||
mes "bears are scattered all over";
|
||||
mes "the place and the government";
|
||||
mes "has classified them as monsters.";
|
||||
mes "Kill with extreme prejudice!";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "According to adventurers";
|
||||
mes "who have caught these bears,";
|
||||
mes "they're small, neutral monsters";
|
||||
mes "which drop Honey, Screw, Well-baked";
|
||||
mes "Cookie and Oridecon Hammer.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "That's all I know";
|
||||
mes "about it. Watch out";
|
||||
mes "for those bears if you";
|
||||
mes "go exploring, okay? They";
|
||||
mes "may be cute, but they're";
|
||||
mes "known to be extremely vicious!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Franz]";
|
||||
mes "Oh, okay.";
|
||||
mes "You're busy and have";
|
||||
mes "things to do, I understand.";
|
||||
mes "You probably have to head";
|
||||
mes "off somewhere right away.";
|
||||
mes "Right. Got it.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "I...";
|
||||
mes "I've got stuff";
|
||||
mes "I should be working";
|
||||
mes "on. Yes. So very busy.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
einbech,151,168,4 script Tollaf 854,{
|
||||
@ -905,51 +914,53 @@ einbech,172,113,4 script Nemuk 855,{
|
||||
mes "What do you think";
|
||||
mes "of Einbech?";
|
||||
next;
|
||||
menu "It's fine.",L_FINE,"It looks tough to live here.",-;
|
||||
mes "[Nemuk]";
|
||||
mes "I thought so.";
|
||||
mes "Well, I appologize if";
|
||||
mes "I put you on the spot.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "Everyone here has been";
|
||||
mes "having a tough time just";
|
||||
mes "living day to day for as long";
|
||||
mes "as I can remember. It's like";
|
||||
mes "things never seem to get any";
|
||||
mes "better, no matter what we do.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "I really want to leave,";
|
||||
mes "but it's just an empty";
|
||||
mes "wish. My body is trapped";
|
||||
mes "here while my heart longs";
|
||||
mes "for a much better life. *Sigh*";
|
||||
mes "Is it hopeless? What can I do?";
|
||||
close;
|
||||
L_FINE:
|
||||
mes "[Nemuk]";
|
||||
mes "Huh...?";
|
||||
mes "I'm not sure what";
|
||||
mes "you've seen, but I'm";
|
||||
mes "surprised to hear you";
|
||||
mes "say something like that.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "It's been ten years since";
|
||||
mes "I've started to think about";
|
||||
mes "moving out. However, I'm still";
|
||||
mes "debating it. Now, if I were rich,";
|
||||
mes "I'd leave in no time, but it's hard";
|
||||
mes "getting the money to move out.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "*Sigh...*";
|
||||
mes "Maybe if I had been";
|
||||
mes "and adventurer when I was";
|
||||
mes "younger, I wouldn't have";
|
||||
mes "these problems today...";
|
||||
close;
|
||||
switch (select("It's fine:It looks tough to live here")) {
|
||||
case 1:
|
||||
mes "[Nemuk]";
|
||||
mes "Huh...?";
|
||||
mes "I'm not sure what";
|
||||
mes "you've seen, but I'm";
|
||||
mes "surprised to hear you";
|
||||
mes "say something like that.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "It's been ten years since";
|
||||
mes "I've started to think about";
|
||||
mes "moving out. However, I'm still";
|
||||
mes "debating it. Now, if I were rich,";
|
||||
mes "I'd leave in no time, but it's hard";
|
||||
mes "getting the money to move out.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "*Sigh...*";
|
||||
mes "Maybe if I had been";
|
||||
mes "and adventurer when I was";
|
||||
mes "younger, I wouldn't have";
|
||||
mes "these problems today...";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Nemuk]";
|
||||
mes "I thought so.";
|
||||
mes "Well, I appologize if";
|
||||
mes "I put you on the spot.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "Everyone here has been";
|
||||
mes "having a tough time just";
|
||||
mes "living day to day for as long";
|
||||
mes "as I can remember. It's like";
|
||||
mes "things never seem to get any";
|
||||
mes "better, no matter what we do.";
|
||||
next;
|
||||
mes "[Nemuk]";
|
||||
mes "I really want to leave,";
|
||||
mes "but it's just an empty";
|
||||
mes "wish. My body is trapped";
|
||||
mes "here while my heart longs";
|
||||
mes "for a much better life. *Sigh*";
|
||||
mes "Is it hopeless? What can I do?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
ein_in01,281,85,2 script Drunken Man#01 849,{
|
||||
|
@ -1,7 +1,7 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Einbroch Town
|
||||
//===== By: ==================================================
|
||||
//= Nexon
|
||||
//= Everybody mentioned in the comments
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
@ -27,6 +27,7 @@
|
||||
//= 1.3 Added (finally) the Garrison quest npc [erKURITA]
|
||||
//= 1.4 Implemented the polution script. [MasterOfMuppets]
|
||||
//= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22]
|
||||
//= 1.6 Optimized several NPCs [DZeroX]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -206,32 +207,33 @@ einbroch,175,196,5 script Morei 854,{
|
||||
mes "Would you like to go";
|
||||
mes "back to ground level?";
|
||||
next;
|
||||
menu "Yes.",s_Goback,"No.",-;
|
||||
|
||||
mes "[Morei]";
|
||||
mes "I see.";
|
||||
mes "I hope you";
|
||||
mes "enjoy your time";
|
||||
mes "in Einbroch Tower.";
|
||||
close;
|
||||
s_Goback:
|
||||
mes "[Morei]";
|
||||
mes "I see.";
|
||||
mes "Let me lead you";
|
||||
mes "to the ground floor.";
|
||||
mes "Thank you for using";
|
||||
mes "our services.";
|
||||
close2;
|
||||
switch(rand(3)){
|
||||
case 0:
|
||||
warp "einbroch",218,196;
|
||||
end;
|
||||
case 1:
|
||||
warp "einbroch",178,172;
|
||||
end;
|
||||
case 2:
|
||||
warp "einbroch",172,228;
|
||||
end;
|
||||
switch (select("Yes:No")) {
|
||||
case 1:
|
||||
mes "[Morei]";
|
||||
mes "I see.";
|
||||
mes "Let me lead you";
|
||||
mes "to the ground floor.";
|
||||
mes "Thank you for using";
|
||||
mes "our services.";
|
||||
close2;
|
||||
switch(rand(1,3)){
|
||||
case 1:
|
||||
warp "einbroch",218,196;
|
||||
end;
|
||||
case 2:
|
||||
warp "einbroch",178,172;
|
||||
end;
|
||||
case 3:
|
||||
warp "einbroch",172,228;
|
||||
end;
|
||||
}
|
||||
case 2:
|
||||
mes "[Morei]";
|
||||
mes "I see.";
|
||||
mes "I hope you";
|
||||
mes "enjoy your time";
|
||||
mes "in Einbroch Tower.";
|
||||
close;
|
||||
}
|
||||
|
||||
OnHide:
|
||||
@ -372,45 +374,46 @@ einbroch,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{
|
||||
mes "to Einbech line is 200 zeny.";
|
||||
mes "Would you like to buy a ticket?";
|
||||
next;
|
||||
menu "Yes.",s_Yes,"No.",-,"About the Enviroment...",s_Enviroment;
|
||||
|
||||
mes "[Staff]";
|
||||
mes "Very well, then.";
|
||||
mes "Please enjoy your";
|
||||
mes "stay in Einbroch.";
|
||||
close;
|
||||
s_Yes:
|
||||
mes "[Staff]";
|
||||
if(Zeny < 200){
|
||||
mes "I'm sorry but you";
|
||||
mes "do not have enough";
|
||||
mes "money to pay the fee.";
|
||||
close;
|
||||
switch (select("Yes:No:About the Environment...")) {
|
||||
case 1:
|
||||
mes "[Staff]";
|
||||
if (Zeny < 200){
|
||||
mes "I'm sorry but you";
|
||||
mes "do not have enough";
|
||||
mes "money to pay the fee.";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny - 200;
|
||||
mes "Thank you";
|
||||
mes "very much.";
|
||||
mes "Have a safe trip.";
|
||||
mes "^111111*Ahem*^000000 All aboard!";
|
||||
close2;
|
||||
warp "einbech",43,215;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Staff]";
|
||||
mes "Very well, then.";
|
||||
mes "Please enjoy your";
|
||||
mes "stay in Einbroch.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Staff]";
|
||||
mes "Einbroch is infamous for";
|
||||
mes "its air pollution, no doubt";
|
||||
mes "caused by the industrial";
|
||||
mes "facilities located here.";
|
||||
mes "it's really horrible...";
|
||||
next;
|
||||
mes "[Staff]";
|
||||
mes "Sometimes the air pollution";
|
||||
mes "gets so bad that it becomes";
|
||||
mes "hard to breathe. If you hear";
|
||||
mes "the Einbroch Smog Alert, you";
|
||||
mes "should find shelter immediately!";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny - 200;
|
||||
mes "Thank you";
|
||||
mes "very much.";
|
||||
mes "Have a safe trip.";
|
||||
mes "^111111*Ahem*^000000 All aboard!";
|
||||
close2;
|
||||
warp "einbech",43,215;
|
||||
end;
|
||||
s_Enviroment:
|
||||
mes "[Staff]";
|
||||
mes "Einbroch is infamous for";
|
||||
mes "its air pollution, no doubt";
|
||||
mes "caused by the industrial";
|
||||
mes "facilities located here.";
|
||||
mes "it's really horrible...";
|
||||
next;
|
||||
mes "[Staff]";
|
||||
mes "Sometimes the air pollution";
|
||||
mes "gets so bad that it becomes";
|
||||
mes "hard to breathe. If you hear";
|
||||
mes "the Einbroch Smog Alert, you";
|
||||
mes "should find shelter immediately!";
|
||||
close;
|
||||
|
||||
|
||||
OnHide:
|
||||
specialeffect 16;
|
||||
end;
|
||||
@ -670,7 +673,7 @@ ein_in01,68,209,4 script Khashurantze 852,{
|
||||
mes "special authority in order";
|
||||
mes "to enter this place. I'll have";
|
||||
mes "to ask you to leave right now.";
|
||||
if(EinFactory > 0){
|
||||
if (EinFactory > 0){
|
||||
next;
|
||||
mes "[Khashurantze]";
|
||||
mes "Oh? Mr. Zelmeto asked you to help out?";
|
||||
@ -906,7 +909,7 @@ ein_in01,206,224,2 script Hotel Employee 855,{
|
||||
mes "standards in cleanliness,";
|
||||
mes "service and convenience~";
|
||||
next;
|
||||
if(kain_ticket == 5) {
|
||||
if (kain_ticket == 5) {
|
||||
mes "[Hotel Employee]";
|
||||
mes "Are you looking";
|
||||
mes "for Mr. Defru Ark?";
|
||||
@ -918,42 +921,41 @@ ein_in01,206,224,2 script Hotel Employee 855,{
|
||||
mes "in Room 201.";
|
||||
close;
|
||||
}
|
||||
menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-;
|
||||
mes "[Hotel Employee]";
|
||||
mes "Thank you and";
|
||||
mes "please come again~";
|
||||
close;
|
||||
|
||||
s_Save:
|
||||
savepoint "ein_in01",199,224;
|
||||
mes "[Hotel Employee]";
|
||||
mes "Your Respawn Point";
|
||||
mes "has been saved here";
|
||||
mes "in the Einbroch Hotel.";
|
||||
mes "Thank you, and please";
|
||||
mes "come again.";
|
||||
next;
|
||||
mes "[Hotel Employee]";
|
||||
mes "Have a good day.";
|
||||
close;
|
||||
|
||||
s_Rest:
|
||||
mes "[Hotel Employee]";
|
||||
if(Zeny < 5000){
|
||||
mes "I'm sorry but";
|
||||
mes "you don't seem";
|
||||
mes "to have enough zeny.";
|
||||
close;
|
||||
switch (select("Save:Rest - 5,000 zeny:Cancel")) {
|
||||
case 1:
|
||||
savepoint "ein_in01",199,224;
|
||||
mes "[Hotel Employee]";
|
||||
mes "Your Respawn Point";
|
||||
mes "has been saved here";
|
||||
mes "in the Einbroch Hotel.";
|
||||
mes "Thank you, and please";
|
||||
mes "come again.";
|
||||
next;
|
||||
mes "[Hotel Employee]";
|
||||
mes "Have a good day.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Hotel Employee]";
|
||||
if (Zeny < 5000){
|
||||
mes "I'm sorry but";
|
||||
mes "you don't seem";
|
||||
mes "to have enough zeny.";
|
||||
close;
|
||||
}
|
||||
mes "Thank you.";
|
||||
mes "Please enjoy";
|
||||
mes "your rest~";
|
||||
close2;
|
||||
set zeny,zeny - 5000;
|
||||
warp "ein_in01",272,167;
|
||||
percentheal 100,100;
|
||||
end;
|
||||
case 3:
|
||||
mes "[Hotel Employee]";
|
||||
mes "Thank you and";
|
||||
mes "please come again~";
|
||||
close;
|
||||
}
|
||||
mes "Thank you.";
|
||||
mes "Please enjoy";
|
||||
mes "your rest~";
|
||||
close2;
|
||||
set zeny,zeny - 5000;
|
||||
warp "ein_in01",272,167;
|
||||
percentheal 100,100;
|
||||
end;
|
||||
|
||||
}
|
||||
|
||||
ein_in01,21,147,4 script Megass 853,3,3,{
|
||||
@ -975,4 +977,4 @@ OnTouch:
|
||||
close2;
|
||||
warp "einbroch",112,245;
|
||||
end;
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Geffen Town
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//= Everybody mentioned in the comments
|
||||
//===== Current Version: =====================================
|
||||
//= 1.8
|
||||
//===== Compatible With: =====================================
|
||||
|
@ -1,9 +1,10 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Hugel City
|
||||
//===== By: ==================================================
|
||||
//= vicious_pucca, Poki#3, erKURITA, Munin
|
||||
//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the
|
||||
//= comments
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
@ -22,6 +23,7 @@
|
||||
//= just using up memory. [erKURITA]
|
||||
//= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester]
|
||||
//= 1.3 Moved some quests-related NPCs to proper file. [SinSloth]
|
||||
//= 1.4 Optimized the Party Supplies Shop [DZeroX]
|
||||
//============================================================
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
@ -39,6 +41,7 @@ hugel,189,143,5 script Young Man 898,{
|
||||
mes "Would filling my tummy";
|
||||
mes "with air work the same way?";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -60,6 +63,7 @@ hugel,126,151,3 script Emily 90,{
|
||||
mes "out by the people that live here.";
|
||||
mes "Don't you think that sounds weird?";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Mudie
|
||||
@ -89,6 +93,7 @@ hugel,85,93,3 script Mudie 866,{
|
||||
mes "ask one of the Eckar brothers.";
|
||||
mes "I hope you enjoy our little town~";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Kayplas
|
||||
@ -102,6 +107,7 @@ hugel,86,165,5 script Kayplas 896,{
|
||||
mes "to buy me one. It doesn't";
|
||||
mes "look too expensive, does it?";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Lisa
|
||||
@ -122,6 +128,7 @@ hugel,71,197,3 script Lisa 90,{
|
||||
mes "I wanna go out and";
|
||||
mes "live in the big city~";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Old Nikki
|
||||
@ -142,6 +149,7 @@ hugel,169,112,5 script Old Nikki 892,{
|
||||
mes "as old as us. Well, have";
|
||||
mes "a nice day, adventurer~";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Bismarc
|
||||
@ -164,6 +172,7 @@ hugel,168,183,5 script Bismarc 118,{
|
||||
mes "antidote gonna";
|
||||
mes "get here?!";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
hugel,175,115,5 script Marius 897,{
|
||||
@ -183,6 +192,7 @@ hugel,175,115,5 script Marius 897,{
|
||||
mes "you how strong I am! Let's";
|
||||
mes "wrestle or something, kid~";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
@ -206,6 +216,7 @@ hu_in01,111,386,4 script Chris 86,{
|
||||
mes "then I suggest buying";
|
||||
mes "some in a bigger city.";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Rachel
|
||||
@ -219,6 +230,7 @@ hu_in01,365,170,5 script Rachel 793,{
|
||||
mes "feel so fuzzy and comfortable,";
|
||||
mes "and it's so relaxing!";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
@ -237,27 +249,26 @@ hu_in01,23,311,4 script Party Supplies Shop 898,{
|
||||
mes "at 500 zeny.";
|
||||
next;
|
||||
menu "Buy",L_Buy,"Cancel",L_Cancel;
|
||||
|
||||
L_Buy:
|
||||
if (Zeny < 500) goto L_NEnoughZ;
|
||||
|
||||
set Zeny,Zeny-500;
|
||||
getitem 12018,5;
|
||||
mes "[Shopkeeper]";
|
||||
mes "Here you go!";
|
||||
mes "Have fun with them!";
|
||||
close;
|
||||
|
||||
L_NEnoughZ:
|
||||
mes "[Shopkeeper]";
|
||||
mes "I am sorry, but you don't have";
|
||||
mes "enough money~";
|
||||
close;
|
||||
|
||||
L_Cancel:
|
||||
mes "[Shopkeeper]";
|
||||
mes "Thank you, please come again.";
|
||||
close;
|
||||
switch (select("Buy:Cancel")) {
|
||||
case 1:
|
||||
if (Zeny < 500) {
|
||||
mes "[Shopkeeper]";
|
||||
mes "I am sorry, but you don't have";
|
||||
mes "enough money~";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny-500;
|
||||
getitem 12018,5;
|
||||
mes "[Shopkeeper]";
|
||||
mes "Here you go!";
|
||||
mes "Have fun with them!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Shopkeeper]";
|
||||
mes "Thank you, please come again.";
|
||||
close;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
hu_in01,18,94,0 script A Part-Timer#1 49,{
|
||||
@ -286,6 +297,7 @@ hu_in01,18,94,0 script A Part-Timer#1 49,{
|
||||
mes "can't really pay you, but it's";
|
||||
mes "a great chance to explore~";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
hu_in01,26,77,4 script A Part-Timer#2 50,{
|
||||
@ -295,6 +307,7 @@ hu_in01,26,77,4 script A Part-Timer#2 50,{
|
||||
mes "in his task of organizing";
|
||||
mes "files and books.^000000";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//Should be moved later on to Bulletin Boards.txt
|
||||
|
@ -7,7 +7,7 @@
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version; RO Episode 11.2
|
||||
//===== Description: =========================================
|
||||
//= [Aegis COnversion]
|
||||
//= [Aegis Conversion]
|
||||
//= Veins Town Npcs
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version [L0ne_W0lf]
|
||||
|
Loading…
x
Reference in New Issue
Block a user