Updated Hells Plant effect
* Hells Plant can be removed from Crazy Weed and Land Protector.
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@ -157,7 +157,7 @@
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2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
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2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
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2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
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2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
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2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
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2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
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@ -159,7 +159,7 @@
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2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
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2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
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2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
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2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
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2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
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2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
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@ -16927,7 +16927,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
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return 1;
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}
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//It deletes everything except traps and barriers
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if( (!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP)) ) || unit->group->skill_id == WZ_FIREPILLAR ) {
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if ((!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP))) || unit->group->skill_id == WZ_FIREPILLAR || unit->group->skill_id == GN_HELLS_PLANT) {
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skill_delunit(unit);
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return 1;
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}
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