* Removed unnecessary text and fixed a goto in the Hunter Jobquest (bugreport:3014)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13705 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2009/04/28
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* Removed unnecessary text and fixed a goto in the Hunter Jobquest (bugreport:3014) [Playtester]
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* A few quest updates due to bugreports [Playtester]
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- added a missing close in the Kiel Hyre Quest (bugreport:2885)
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- added L0ne_W0lf's Cool Event Corp script + a few fixes to it (bugreport:3019)
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@ -219,7 +219,6 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
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mes "Well then,";
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mes "shall we begin?";
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next;
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L_AskQuestions:
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if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) {
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mes "[Hunter Sherin]";
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mes "Listen carefully to the scenarios I describe. When I ask a question, you choose an answer. Pretty simple, don't you think?";
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@ -227,6 +226,7 @@ L_AskQuestions:
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mes "[Hunter Sherin]";
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mes "I just want to know how you think about life, and why you want to become a Hunter, so there's no need to be nervous.";
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next;
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L_AskQuestions:
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mes "[Hunter Sherin]";
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mes "Well then,";
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mes "let's begin.";
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@ -410,13 +410,6 @@ L_AskQuestions:
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mes "Welcome back...!";
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mes "Well, let's start with the interview. This time, carefully think about the answers to each question.";
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next;
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mes "[Hunter Sherin]";
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mes "Well then,";
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mes "let's begin.";
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next;
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mes "[Hunter Sherin]";
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mes "You are an Archer, and you don't know where you should go to hunt. What do you do?";
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next;
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goto L_AskQuestions;
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}
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else if (HNTR_Q > 2 && HNTR_Q < 10) {
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