Fixed some typos in Gungslinger, Ninja, Taekwon and Dandelion quests (#7993)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
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@ -339,7 +339,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
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mes "How can time pass so quickly?";
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next;
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mes "[Wise Bull Horn]";
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mes "Ah... I reallly appreciate";
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mes "Ah... I really appreciate";
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mes "Selena and Black Fox for all";
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mes "of their help in recruiting";
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mes "young Gunslingers. I'm very";
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@ -383,7 +383,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
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mes "[Wise Bull Horn]";
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mes "Now, please take this voucher";
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mes "to Miller, the Black Fox, with";
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mes "my whole hearted approval.";
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mes "my wholehearted approval.";
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mes "I hope that you will use your";
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mes "gun to uphold justice as a";
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mes "noble warrior of the earth.";
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@ -399,7 +399,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
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mes "[Wise Bull Horn]";
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mes "Please take this voucher";
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mes "to Miller, the Black Fox, with";
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mes "my whole hearted approval.";
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mes "my wholehearted approval.";
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mes "I hope that you will use your";
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mes "gun to uphold justice as a";
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mes "noble warrior of the earth.";
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@ -317,7 +317,7 @@ que_ng,30,65,3 script Kuuga Gai#nq 730,{
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mes "Joe thinks highly of you. Just";
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mes "remember that, as a Ninja, your";
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mes "mission is your highest priority. But don't let mission objectives";
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mes "supercede your conscience.";
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mes "supersede your conscience.";
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next;
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mes "[Kuuga Gai]";
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mes "''Secrecy above all else.''";
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@ -81,7 +81,7 @@
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mes "How unfortunate!";
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mes "You're not yet ready to";
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mes "begin training under my";
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mes "tutelege with your current";
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mes "tutelage with your current";
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mes "Job Level. Please return when you reach Job Level 9 or higher.";
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close;
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}
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@ -350,7 +350,7 @@
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mes "Very well. You are no";
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mes "longer just a student.";
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mes "You are now entrusted with";
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mes "the powers and responsibilites";
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mes "the powers and responsibilities";
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mes "of a disciple of ^FF0000Taekwon Do^000000.";
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next;
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mes "[Phoenix]";
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@ -179,7 +179,7 @@ izlude,103,106,3 script Guildsman#1 48,3,3,{
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mes "[Guildsman]";
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mes "Let's see here... Something";
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mes "about a missing children's case";
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mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
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mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
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mes "requested help from the Crusaders. So I guess you were recommended.";
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next;
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mes "[Guildsman]";
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@ -427,7 +427,7 @@ OnTouch:
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mes "[Guildsman]";
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mes "Let's see here... Something";
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mes "about a missing children's case";
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mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
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mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
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mes "requested help from the Crusaders. So I guess you were recommended.";
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next;
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mes "[Guildsman]";
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@ -1711,7 +1711,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
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mes "[Guildsman]";
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mes "Here, please take this";
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mes "letter of recommendation";
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mes "and meet with our Asssasin";
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mes "and meet with our Assassin";
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mes "Guild contact to the west";
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mes "of the Oasis in Morocc.";
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mes "Well, good luck, pal~";
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@ -1823,7 +1823,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
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mes "[Guildsman]";
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mes "Please take your";
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mes "letter of recommendation";
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mes "and meet with our Asssasin";
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mes "and meet with our Assassin";
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mes "Guild contact to the west";
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mes "of the Oasis in Morocc.";
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mes "Well, good luck, pal~";
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@ -1984,7 +1984,7 @@ OnTouch:
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mes "[Guildsman]";
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mes "Here, please take this";
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mes "letter of recommendation";
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mes "and meet with our Asssasin";
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mes "and meet with our Assassin";
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mes "Guild contact to the west";
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mes "of the Oasis in Morocc.";
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mes "Well, good luck, pal~";
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@ -2318,7 +2318,7 @@ OnTouch_:
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case 2:
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mes "[Litheron]";
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mes "Not the saavy type,";
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mes "Not the savvy type,";
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mes "are you...? Fine, fine.";
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mes "If you're not gonna do";
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mes "me any favors, then why";
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@ -2577,7 +2577,7 @@ que_job01,82,95,3 script Bar Master 46,{
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if(Class == Job_Assassin || Class == Job_Assassin_Cross)
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{
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mes "[Master]";
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mes "How's your asssignment";
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mes "How's your assignment";
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mes "coming along? Sometimes,";
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mes "you need to relax and take a";
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mes "break. When that time comes,";
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@ -3748,7 +3748,7 @@ que_job01,84,17,3 script Lin#2-1 885,{
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mes "They're, um...";
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mes "They're labeled with";
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mes "the name, ''Moore.''";
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mes "Just... another psuedonym.";
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mes "Just... another pseudonym.";
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next;
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mes "[Lin]";
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mes "Once you're in the";
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@ -5395,7 +5395,7 @@ que_job01,91,83,3 script Kidd#hall 884,{
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mes "[Kidd]";
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mes "What, Lin's client?!";
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mes "Wait, "+ strcharinfo(0) +", do you recall";
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mes "what Lin's assignent was?";
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mes "what Lin's assignment was?";
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next;
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switch( select( "Well, um...","Bodyguard, right?" ) )
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{
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@ -6550,7 +6550,7 @@ que_job01,8,77,1 script #linstairs 139,3,3,{
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mes "[" + strcharinfo(0) + "]";
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mes "Well, I was only able to";
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mes "speak to the historian's";
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mes "asssistant. Let's see...";
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mes "assistant. Let's see...";
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mes "I found out about the";
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mes "origin of this city's name...";
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next;
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@ -6865,7 +6865,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind 111,{
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mes "[" + strcharinfo(0) + "]";
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mes "Ice...? No...";
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mes "The power of Wind, of";
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mes "lightning, supercedes";
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mes "lightning, supersedes";
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mes "the power of Ice and water...";
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close2;
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break;
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@ -7863,10 +7863,10 @@ OnTouch:
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mes "to b-be... the last...";
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mes "sacrifice... Heh heh heh...^000000";
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next;
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mes "^3355FFThe maniacial laughter";
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mes "^3355FFThe maniacal laughter";
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mes "from that strange voice";
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mes "echoes in your head as you";
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mes "wake up in some strage place.^000000";
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mes "wake up in some strange place.^000000";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Where am I...?";
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@ -8846,10 +8846,10 @@ OnTouch:
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mes "to b-be... the last...";
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mes "sacrifice... Heh heh heh...^000000";
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next;
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mes "^3355FFThe maniacial laughter";
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mes "^3355FFThe maniacal laughter";
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mes "from that strange voice";
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mes "echoes in your head as you";
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mes "wake up in some strage place.^000000";
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mes "wake up in some strange place.^000000";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Where am I...?";
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@ -10210,7 +10210,7 @@ sec_in02,38,162,0 script Morocc Invasion Manager 882,{
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mes "completed the Lin Quest must";
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mes "approach the Dandelion Org";
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mes "NPCs at the outskirts of Morocc to trigger the monster invasion.";
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mes "Change the GlobalVar to affect status of Satan Morocc invasation?";
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mes "Change the GlobalVar to affect status of Satan Morocc invasion?";
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next;
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switch( select( "Set Globalvar","Cancel" ) )
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{
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