* Added missing .conf entry (bugreport:6162)

* Replaced old, outdated custom WOE setter (custom\WoE_Setter.txt) with my script, and renamed to "woe_controller"
* Optimized "Bossnia Warp NPCs" script (events\bossnia.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16373 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-07-03 21:27:44 +00:00
parent 1105b7ac17
commit f49c1b21c9
6 changed files with 347 additions and 246 deletions

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@ -1,188 +0,0 @@
//===== rAthena Script =======================================
//= War of Emperium - Time Setter
//===== By: ==================================================
//= Fredzilla
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Lets a GM set WoE times from inside the game
//===== Additional Comments: =================================
//= Loops used = 4 (I like loops ^_^)
//= Only GM's of lvl 99 can use it
//= If anyone else tries to use it they will just get a list of WoE times
//= It give you the option, as a GM, to Add a new time, Reset all times,
//= or just view the current set times
//= If a WoE is in Progress no time reset is possible
//= A maximum of 200 WoE times can be set, if that is even possible ;)
//= Added in v1.5
//= Change day setting to a menu call, more GUI this way
//= You can choose for the WoE to last between days
//= IE, Sat 23 till Sun 01, is now possible
//= Not even the normal WoE script can do this (by dafault)
//= Removed the need for disabling the normal agit_event
//= 1.5a Applied Playtester's fix. [Vicious]
//============================================================
prontera,162,194,5 script WoE Setter 806,{
mes "[Woe Setter]";
if(getgmlevel()<99) goto L_NotGM;
mes "Welcome, I can set WoE times for you";
mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
next;
mes "[Woe Setter]";
mes "Now the fun starts";
mes "Please select what you want to do";
next;
menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
mes "[Woe Setter]";
mes "Ok currently you have WoE times set for:-";
set @num,0;
L_LoopList:
if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
if($sday[@num]==0) set $@tempday$,"Sunday";
if($sday[@num]==1) set $@tempday$,"Monday";
if($sday[@num]==2) set $@tempday$,"Tuesday";
if($sday[@num]==3) set $@tempday$,"Wednesday";
if($sday[@num]==4) set $@tempday$,"Thursday";
if($sday[@num]==5) set $@tempday$,"Friday";
if($sday[@num]==6) set $@tempday$,"Saturday";
if($eday[@num]==0) set $@tempday2$,"Sunday";
if($eday[@num]==1) set $@tempday2$,"Monday";
if($eday[@num]==2) set $@tempday2$,"Tuesday";
if($eday[@num]==3) set $@tempday2$,"Wednesday";
if($eday[@num]==4) set $@tempday2$,"Thursday";
if($eday[@num]==5) set $@tempday2$,"Friday";
if($eday[@num]==6) set $@tempday2$,"Saturday";
if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
set @num,@num+1;
goto L_LoopList;
L_LoopListEnd:
close;
L_Add:
set @num,0;
L_AddLoop:
if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
set @num,@num+1;
goto L_AddLoop;
L_AddLoopEnd:
mes "[Woe Setter]";
mes "What day do you want the WoE to start ^FF0000start^000000 in?";
next;
menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
if(@menu==1) set $sday[@num],0;
if(@menu==2) set $sday[@num],1;
if(@menu==3) set $sday[@num],2;
if(@menu==4) set $sday[@num],3;
if(@menu==5) set $sday[@num],4;
if(@menu==6) set $sday[@num],5;
if(@menu==7) set $sday[@num],6;
mes "[Woe Setter]";
mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
mes "This is using a 24 hour clock";
mes "00 = Midnight";
mes "12 = Mid-day";
mes "23 = 11pm";
next;
input @input;
if (@input < 0 || @input > 24) goto L_BadNumber;
set $woetime[@num],@input;
mes "[Woe Setter]";
mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
next;
menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
if(@menu==1) set $eday[@num],$sday[@num];
if(@menu==2) set $eday[@num],0;
if(@menu==3) set $eday[@num],1;
if(@menu==4) set $eday[@num],2;
if(@menu==5) set $eday[@num],3;
if(@menu==6) set $eday[@num],4;
if(@menu==7) set $eday[@num],5;
if(@menu==8) set $eday[@num],6;
mes "[Woe Setter]";
mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
mes "This also uses the 24 hour clock";
mes "00 = Midnight";
mes "12 = Mid-day";
mes "23 = 11pm";
next;
input @input;
if (@input < 0 || @input > 24) goto L_BadNumber;
set $woetime2[@num],@input;
mes "[Woe Setter]";
mes "You WoE time has now been set";
mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
close;
L_Reset:
mes "[Woe Setter]";
mes "You are about to reset all the set WoE times you have created";
mes "Are you sure?";
next;
menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
if(agitcheck()) goto L_WoEOn;
deletearray $sday[0],200;
deletearray $eday[0],200;
deletearray $woetime[0],200;
deletearray $woetime2[0],200;
mes "[Woe Setter]";
mes "They are all gone now, please remember to set new ones";
close;
L_WoEOn:
mes "[Woe Setter]";
mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
close;
L_No:
mes "[Woe Setter]";
mes "Oh, good, come back whenever";
close;
L_NotGM:
mes "The current WoE times are :-";
set @num,0;
goto L_LoopList;
end;
L_BadNumber:
mes "[Woe Setter]";
mes "Sorry that was an invalid number, please try again";
close;
}
- script Agit_Event2 -1,{
end;
OnInit:
disablenpc "Agit_Event";
OnMinute00:
OnAgitInit:
// starting time check
set $@num,0;
L_StartLoop:
if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
set $@num,$@num+1;
goto L_StartLoop;
// end time checks
L_StartLoopEnd:
set $@num,0;
L_EndLoop:
if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
set $@num,$@num+1;
goto L_EndLoop;
end;
// Stop WoE
L_End:
if(!agitcheck()) end;
Announce "The War Of Emperium is over!",8;
AgitEnd;
end;
// Start WoE
L_Start:
if(agitcheck()) end;
Announce "The War Of Emperium has begun!",8;
AgitStart;
end;
}

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@ -0,0 +1,325 @@
//===== rAthena Script =======================================
//= WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3a
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================
prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;
OnInit:
// --------------------------------------------------------------------------------------------------------------------------
set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
// --------------------------------------------------------------------------------------------------------------------------
set .Size, getarraysize($WOE_CONTROL);
setarray .Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
if (!agitcheck() && !agitcheck2()) sleep 4000;
set .Init,1;
OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2;
sleep 1000;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break; } }
if ((!agitcheck() && !agitcheck2()) || .Init) {
if (!agitcheck() && !agitcheck2()) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<((.@j/5)+1));
} else {
if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
if (.@j<20) {
donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
} else {
donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
break; } }
set .Init,0;
freeloop(0);
end;
function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return; }
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
OnReward:
for(set .@i,0; .@i<30; set .@i,.@i+1)
if (getarg(0)&(1<<.@i)) {
set .@guild, getcastledata(.Castles$[.@i],1);
if (.@guild) {
deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
if (isloggedin(.@acc[.@j],.@char[.@j])) {
for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }
return;
OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
sleep2 1000;
message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
end;
OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2()) {
if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2]; break; }
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i<6; set .@i,.@i+1)
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
} else {
set .@j,0; set .@k,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
if (!.@j && !.@k) {
set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
set .@menu$,"";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":"; }
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
set .@menu$, .@menu$+":"; }
set .@j, select(.@menu$)-1;
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
close;
case 2:
mes "[Schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<30; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4<.Size) mes " "; }
freeloop(0);
} else mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
set .@t, getcastledata(.Castles$[.@j],1);
mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
if (.@i<5) mes " "; }
next;
break;
case 4:
while(1) {
mes "[Session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
if (.Size > 127) {
mes "You have already reached the maximum of 32 sessions."; next; break; }
mes "Select a day.";
next;
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day==$WOE_CONTROL[.@i] &&
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1; break; }
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle) mes " ~ ^777777(none selected)^000000";
else for(set .@i,0; .@i<30; set .@i,.@i+1)
if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
next;
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<30; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
set .@d,1; break; }
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"Cancelled.");
next;
set .@d,1;
case 2:
break;
} if (.@d) { set .@d,0; break; } }
} break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured."; next; break; }
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i==(.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if (.@j==2) mes "Cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted."; }
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
next;
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i==2) mes "Cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized."; }
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2()) {
mes "WOE has already ended."; next; break; }
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i==3) mes "Cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated."; }
next;
break;
case 5:
set .@d,1; break;
} if (.@d) { set .@d,0; break; } }
break;
case 5:
close; }
}
}

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@ -1,15 +1,16 @@
//===== rAthena Script =======================================
//= Bossnia Warp NPC's.
//= Bossnia Warp NPCs
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= rAthena
//===== Description: =========================================
//= Bossnia Warp NPC's.
//===== Additional Comments: =================================
//= 1.0 Converted from the official script.
//= 1.1 Optimized. [Euphy]
//============================================================
prontera,132,125,4 script Bossnia Staff::bsw 908,{
@ -23,15 +24,15 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
next;
mes "[Riss]";
mes "What? My name is...";
mes "'Bossnia Staff'?? no no..";
mes "'Bossnia Staff'?? No no...";
mes "Well, my name is not so important.";
mes "Sometimes you should be generous.";
mes "No time for considering that kind of small stuff";
mes "when you have to concentrate on more important things.";
next;
mes "[Riss]";
mes "Hum... anyway i want to say..something..";
mes "While i was travelling through some places,";
mes "Hum... anyway I want to say... something..";
mes "While I was travelling through some places,";
mes "I found a really fearful place.";
next;
mes "[Riss]";
@ -40,12 +41,12 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
mes "Isn't it?";
next;
mes "[Riss]";
mes "But.. but.. in there..";
mes "There are lots of fearful and strong monsters in there..";
mes "But... but... in there...";
mes "There are lots of fearful and strong monsters in there...";
mes "That was really frightful.";
next;
mes "[Riss]";
mes "If I had reacted a bit later.. a few seconds..";
mes "If I had reacted a bit later... a few seconds...";
mes "I might have been killed.";
next;
mes "[Riss]";
@ -56,7 +57,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
next;
mes "[Riss]";
mes "Uh... you already know?";
mes "Although you know the place, you want to go in..";
mes "Although you know the place, you want to go in...";
mes "Good, I will send you there.";
mes "But after you went there, don't hold";
mes "a grudge against me. Also it costs 5,000 zeny.";
@ -66,48 +67,14 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
mes "Would you really like to take the challenge??";
mes "Ok, just choose the course.";
next;
switch(select("First","Second","Third","Fourth")) {
case 1:
mes "[Riss]";
mes "Take care, boy~";
mes "Don't hold a grudge against me.";
close2;
set Zeny, Zeny - 5000;
set .@boss_x, rand(202,204);
set .@boss_y, rand(202,204);
warp "bossnia_01",.@boss_x,.@boss_y;
end;
case 2:
mes "[Riss]";
mes "Take care, boy~";
mes "Don't hold a grudge against me.";
close2;
set Zeny, Zeny - 5000;
set .@boss_x, rand(202,204);
set .@boss_y, rand(202,204);
warp "bossnia_02",.@boss_x,.@boss_y;
end;
case 3:
mes "[Riss]";
mes "Take care, boy~";
mes "Don't hold a grudge against me.";
close2;
set Zeny, Zeny - 5000;
set .@boss_x, rand(202,204);
set .@boss_y, rand(202,204);
warp "bossnia_03",.@boss_x,.@boss_y;
end;
case 4:
mes "[Riss]";
mes "Take care, boy~";
mes "Don't hold a grudge against me.";
close2;
set Zeny, Zeny - 5000;
set .@boss_x, rand(202,204);
set .@boss_y, rand(202,204);
warp "bossnia_04",.@boss_x,.@boss_y;
end;
}
set .@i, select("First","Second","Third","Fourth");
mes "[Riss]";
mes "Take care, boy~";
mes "Don't hold a grudge against me.";
close2;
set Zeny, Zeny - 5000;
warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
end;
}
mes "[Riss]";
mes "You don't have enough money...";
@ -116,7 +83,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
}
geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908
Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908
lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908
rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908

View File

@ -12,7 +12,6 @@
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//============================================================
prontera,146,92,3 script Cellerb 58,{
set @npcname$,"[Staff Idul Fitri]";
mes @npcname$;
@ -67,12 +66,10 @@ prontera,146,92,3 script Cellerb 58,{
mes "We appreciate your participation in this special event.";
emotion e_thx;
close;
case 2:
mes @npcname$;
mes "Oh well, maybe you will participate in tommorow's quest.";
emotion e_hmm;
close;
}
}
}

View File

@ -17,8 +17,7 @@
//npc: npc/custom/resetnpc.txt
//npc: npc/custom/card_remover.txt
//npc: npc/custom/item_signer.txt
// -- WoE Time Setter from inside the game [Fredzilla]
//npc: npc/custom/WoE_Setter.txt
//npc: npc/custom/woe_controller.txt
// -- Wedding script that supports same-sex marriages
//npc: npc/custom/marriage.txt
// -- Warper that works only after locations are unlocked

View File

@ -11,6 +11,7 @@
// --------------------------------------------------------------
//Dungeons
npc: npc/mobs/dungeons/lhz_dun_re.txt
npc: npc/mobs/dungeons/dew_dun.txt
npc: npc/mobs/dungeons/dic_dun.txt
npc: npc/mobs/dungeons/ma_dun.txt