* Added missing .conf entry (bugreport:6162)
* Replaced old, outdated custom WOE setter (custom\WoE_Setter.txt) with my script, and renamed to "woe_controller" * Optimized "Bossnia Warp NPCs" script (events\bossnia.txt) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16373 54d463be-8e91-2dee-dedb-b68131a5f0ec
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commit
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@ -1,188 +0,0 @@
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//===== rAthena Script =======================================
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//= War of Emperium - Time Setter
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//===== By: ==================================================
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//= Fredzilla
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Lets a GM set WoE times from inside the game
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//===== Additional Comments: =================================
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//= Loops used = 4 (I like loops ^_^)
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//= Only GM's of lvl 99 can use it
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//= If anyone else tries to use it they will just get a list of WoE times
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//= It give you the option, as a GM, to Add a new time, Reset all times,
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//= or just view the current set times
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//= If a WoE is in Progress no time reset is possible
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//= A maximum of 200 WoE times can be set, if that is even possible ;)
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//= Added in v1.5
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//= Change day setting to a menu call, more GUI this way
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//= You can choose for the WoE to last between days
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//= IE, Sat 23 till Sun 01, is now possible
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//= Not even the normal WoE script can do this (by dafault)
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//= Removed the need for disabling the normal agit_event
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//= 1.5a Applied Playtester's fix. [Vicious]
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//============================================================
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prontera,162,194,5 script WoE Setter 806,{
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mes "[Woe Setter]";
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if(getgmlevel()<99) goto L_NotGM;
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mes "Welcome, I can set WoE times for you";
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mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
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next;
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mes "[Woe Setter]";
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mes "Now the fun starts";
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mes "Please select what you want to do";
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next;
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menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
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mes "[Woe Setter]";
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mes "Ok currently you have WoE times set for:-";
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set @num,0;
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L_LoopList:
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if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
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if($sday[@num]==0) set $@tempday$,"Sunday";
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if($sday[@num]==1) set $@tempday$,"Monday";
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if($sday[@num]==2) set $@tempday$,"Tuesday";
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if($sday[@num]==3) set $@tempday$,"Wednesday";
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if($sday[@num]==4) set $@tempday$,"Thursday";
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if($sday[@num]==5) set $@tempday$,"Friday";
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if($sday[@num]==6) set $@tempday$,"Saturday";
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if($eday[@num]==0) set $@tempday2$,"Sunday";
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if($eday[@num]==1) set $@tempday2$,"Monday";
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if($eday[@num]==2) set $@tempday2$,"Tuesday";
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if($eday[@num]==3) set $@tempday2$,"Wednesday";
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if($eday[@num]==4) set $@tempday2$,"Thursday";
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if($eday[@num]==5) set $@tempday2$,"Friday";
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if($eday[@num]==6) set $@tempday2$,"Saturday";
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if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
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if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
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set @num,@num+1;
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goto L_LoopList;
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L_LoopListEnd:
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close;
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L_Add:
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set @num,0;
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L_AddLoop:
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if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
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set @num,@num+1;
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goto L_AddLoop;
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L_AddLoopEnd:
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mes "[Woe Setter]";
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mes "What day do you want the WoE to start ^FF0000start^000000 in?";
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next;
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menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
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if(@menu==1) set $sday[@num],0;
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if(@menu==2) set $sday[@num],1;
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if(@menu==3) set $sday[@num],2;
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if(@menu==4) set $sday[@num],3;
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if(@menu==5) set $sday[@num],4;
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if(@menu==6) set $sday[@num],5;
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if(@menu==7) set $sday[@num],6;
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mes "[Woe Setter]";
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mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
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mes "This is using a 24 hour clock";
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mes "00 = Midnight";
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mes "12 = Mid-day";
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mes "23 = 11pm";
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next;
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input @input;
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if (@input < 0 || @input > 24) goto L_BadNumber;
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set $woetime[@num],@input;
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mes "[Woe Setter]";
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mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
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next;
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menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
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if(@menu==1) set $eday[@num],$sday[@num];
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if(@menu==2) set $eday[@num],0;
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if(@menu==3) set $eday[@num],1;
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if(@menu==4) set $eday[@num],2;
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if(@menu==5) set $eday[@num],3;
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if(@menu==6) set $eday[@num],4;
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if(@menu==7) set $eday[@num],5;
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if(@menu==8) set $eday[@num],6;
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mes "[Woe Setter]";
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mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
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mes "This also uses the 24 hour clock";
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mes "00 = Midnight";
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mes "12 = Mid-day";
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mes "23 = 11pm";
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next;
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input @input;
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if (@input < 0 || @input > 24) goto L_BadNumber;
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set $woetime2[@num],@input;
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mes "[Woe Setter]";
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mes "You WoE time has now been set";
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mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
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close;
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L_Reset:
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mes "[Woe Setter]";
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mes "You are about to reset all the set WoE times you have created";
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mes "Are you sure?";
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next;
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menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
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if(agitcheck()) goto L_WoEOn;
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deletearray $sday[0],200;
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deletearray $eday[0],200;
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deletearray $woetime[0],200;
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deletearray $woetime2[0],200;
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mes "[Woe Setter]";
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mes "They are all gone now, please remember to set new ones";
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close;
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L_WoEOn:
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mes "[Woe Setter]";
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mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
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close;
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L_No:
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mes "[Woe Setter]";
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mes "Oh, good, come back whenever";
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close;
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L_NotGM:
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mes "The current WoE times are :-";
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set @num,0;
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goto L_LoopList;
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end;
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L_BadNumber:
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mes "[Woe Setter]";
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mes "Sorry that was an invalid number, please try again";
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close;
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}
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- script Agit_Event2 -1,{
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end;
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OnInit:
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disablenpc "Agit_Event";
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OnMinute00:
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OnAgitInit:
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// starting time check
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set $@num,0;
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L_StartLoop:
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if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
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if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
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set $@num,$@num+1;
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goto L_StartLoop;
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// end time checks
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L_StartLoopEnd:
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set $@num,0;
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L_EndLoop:
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if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
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if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
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set $@num,$@num+1;
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goto L_EndLoop;
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end;
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// Stop WoE
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L_End:
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if(!agitcheck()) end;
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Announce "The War Of Emperium is over!",8;
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AgitEnd;
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end;
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// Start WoE
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L_Start:
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if(agitcheck()) end;
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Announce "The War Of Emperium has begun!",8;
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AgitStart;
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end;
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}
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npc/custom/woe_controller.txt
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325
npc/custom/woe_controller.txt
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@ -0,0 +1,325 @@
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//===== rAthena Script =======================================
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//= WOE Controller
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.3a
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//===== Description: =========================================
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//= A controller for War of Emperium designed for
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//= simplicity and ease of use.
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//= Many concepts taken from ToastOfDoom's script,
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//= and "rewards" function originally by Goddameit.
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//===== Additional Comments: =================================
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//= Be sure to disable the default agit controllers!
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//== npc\guild\agit_controller.txt
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//== npc\guild2\agit_start_se.txt
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//============================================================
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prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
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- script WOE_CONTROL -1,{
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function Disp_Owner; function Add_Zero;
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OnInit:
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// --------------------------------------------------------------------------------------------------------------------------
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set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
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set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
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set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
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set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
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setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
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// --------------------------------------------------------------------------------------------------------------------------
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set .Size, getarraysize($WOE_CONTROL);
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setarray .Castles$[0],
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"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
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"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
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"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
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"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
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"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
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"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
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setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
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setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
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setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
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setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
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setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
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setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
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if (!agitcheck() && !agitcheck2()) sleep 4000;
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set .Init,1;
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OnMinute00:
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freeloop(1);
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if (agitcheck() || agitcheck2()) {
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for(set .@i,0; .@i<.Size; set .@i,.@i+4)
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if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
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OnWOEEnd:
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announce "The War Of Emperium is over!",bc_all|bc_woe;
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AgitEnd; AgitEnd2;
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sleep 1000;
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for(set .@j,0; .@j<30; set .@j,.@j+1) {
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if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
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else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
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if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
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if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
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deletearray .Active[0],2;
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if (.ForceEnd) { set .ForceEnd,0; end; }
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break; } }
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if ((!agitcheck() && !agitcheck2()) || .Init) {
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if (!agitcheck() && !agitcheck2()) set .Init,0;
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for(set .@i,0; .@i<.Size; set .@i,.@i+4)
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if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
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deletearray .Active[0],2;
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set .Active[0], $WOE_CONTROL[.@i+3];
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if (.Init) { AgitEnd; AgitEnd2; }
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else announce "The War Of Emperium has begun!",bc_all|bc_woe;
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sleep 1000;
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AgitStart; AgitStart2;
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for(set .@j,0; .@j<30; set .@j,.@j+1) {
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if (.Active[0]&(1<<.@j)) {
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if (!.Init) Disp_Owner(.Castles$[.@j],0);
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set .Active[1], .Active[1] | (1<<((.@j/5)+1));
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} else {
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if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
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if (.@j<20) {
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donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
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killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
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} else {
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donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
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killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
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break; } }
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set .Init,0;
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freeloop(0);
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end;
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function Disp_Owner {
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set .@o, getcastledata(getarg(0),1);
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if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
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else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
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return; }
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function Add_Zero {
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return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
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OnReward:
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for(set .@i,0; .@i<30; set .@i,.@i+1)
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if (getarg(0)&(1<<.@i)) {
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set .@guild, getcastledata(.Castles$[.@i],1);
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if (.@guild) {
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deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
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query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
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for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
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if (isloggedin(.@acc[.@j],.@char[.@j])) {
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for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
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getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
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message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }
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return;
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OnPCLoadMapEvent:
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if (!compare(strcharinfo(3),"g_cas")) end;
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sleep2 1000;
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message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
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sleep2 5000;
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if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
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end;
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OnMenu:
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while(1) {
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mes "[WOE Information]";
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if (agitcheck() || agitcheck2()) {
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if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
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else {
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for(set .@i,0; .@i<.Size; set .@i,.@i+4)
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if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
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set .@i, $WOE_CONTROL[.@i+2]; break; }
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mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
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mes " ";
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for(set .@i,0; .@i<6; set .@i,.@i+1)
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if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
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} else {
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set .@j,0; set .@k,0;
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for(set .@i,0; .@i<.Size; set .@i,.@i+4)
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if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
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set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
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if (!.@j && !.@k) {
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set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
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mes "The War of Emperium is ^777777inactive^000000.";
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if (.Size) {
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mes " ";
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mes "The next session will begin";
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mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
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next;
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switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
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case 1:
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
|
||||
set .@menu$, .@menu$+":"; }
|
||||
set .@i, select(.@menu$)-1;
|
||||
set .@menu$,"";
|
||||
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
|
||||
if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
|
||||
set .@menu$, .@menu$+":"; }
|
||||
set .@j, select(.@menu$)-1;
|
||||
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
|
||||
close;
|
||||
case 2:
|
||||
mes "[Schedule]";
|
||||
if (.Size) {
|
||||
freeloop(1);
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
|
||||
for(set .@j,0; .@j<30; set .@j,.@j+1)
|
||||
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
|
||||
if (.@i+4<.Size) mes " "; }
|
||||
freeloop(0);
|
||||
} else mes "No times are configured.";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Castle Ownership]";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
set .@k, .@i*5;
|
||||
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
|
||||
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
|
||||
set .@t, getcastledata(.Castles$[.@j],1);
|
||||
mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
|
||||
if (.@i<5) mes " "; }
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
while(1) {
|
||||
mes "[Session Manager]";
|
||||
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
|
||||
mes "What would you like to do?";
|
||||
next;
|
||||
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
|
||||
case 1:
|
||||
mes "[New Session]";
|
||||
if (.Size > 127) {
|
||||
mes "You have already reached the maximum of 32 sessions."; next; break; }
|
||||
mes "Select a day.";
|
||||
next;
|
||||
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
|
||||
mes "[New Session]";
|
||||
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<23; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
|
||||
set .@Start, select(.@menu$)-1;
|
||||
mes "[New Session]";
|
||||
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
|
||||
set .@End, select(.@menu$)+.@Start;
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if (.@Day==$WOE_CONTROL[.@i] &&
|
||||
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
|
||||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
|
||||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
|
||||
mes "[New Session]";
|
||||
mes "The chosen times overlap with an existing session.";
|
||||
next;
|
||||
set .@d,1; break; }
|
||||
if (.@d) { set .@d,0; break; }
|
||||
set .@Castle,0;
|
||||
while(1) {
|
||||
mes "[New Session]";
|
||||
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
|
||||
mes " > Castles:";
|
||||
if (!.@Castle) mes " ~ ^777777(none selected)^000000";
|
||||
else for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
|
||||
next;
|
||||
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
|
||||
for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
|
||||
else {
|
||||
mes "[New Session]";
|
||||
mes "Are you sure?";
|
||||
next;
|
||||
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
|
||||
set .@d,1; break; }
|
||||
if (!.@d) { set .@d,1; set .@i,.Size; }
|
||||
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
|
||||
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
case 3:
|
||||
mes "[New Session]";
|
||||
mes ((.@d)?"Session added.":"Cancelled.");
|
||||
next;
|
||||
set .@d,1;
|
||||
case 2:
|
||||
break;
|
||||
} if (.@d) { set .@d,0; break; } }
|
||||
} break;
|
||||
case 2:
|
||||
mes "[Remove Session]";
|
||||
if (!.Size) {
|
||||
mes "There are no sessions configured."; next; break; }
|
||||
mes "Select a session to remove.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
|
||||
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i==(.Size/4)) break;
|
||||
mes "[Remove Session]";
|
||||
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
|
||||
mes "This action cannot be undone.";
|
||||
next;
|
||||
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
|
||||
mes "[Remove Session]";
|
||||
if (.@j==2) mes "Cancelled.";
|
||||
else {
|
||||
deletearray $WOE_CONTROL[.@i*4],4;
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
mes "Session deleted."; }
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Reload Settings]";
|
||||
mes "This will trigger all events related to new session configurations, if any.";
|
||||
if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
|
||||
next;
|
||||
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
|
||||
mes "[Reload Settings]";
|
||||
if (.@i==2) mes "Cancelled.";
|
||||
else {
|
||||
set .Init,1;
|
||||
donpcevent "WOE_CONTROL::OnMinute00";
|
||||
mes "Variables have been re-initialized."; }
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Force Agit End]";
|
||||
if (!agitcheck() && !agitcheck2()) {
|
||||
mes "WOE has already ended."; next; break; }
|
||||
mes "This command will safely execute all AgitEnd events.";
|
||||
mes " ";
|
||||
mes "Kill the current WOE session?";
|
||||
next;
|
||||
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
|
||||
mes "[Force Agit End]";
|
||||
if (.@i==3) mes "Cancelled.";
|
||||
else {
|
||||
set .ForceEnd, .@i;
|
||||
donpcevent "WOE_CONTROL::OnWOEEnd";
|
||||
mes "WOE session terminated."; }
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
set .@d,1; break;
|
||||
} if (.@d) { set .@d,0; break; } }
|
||||
break;
|
||||
case 5:
|
||||
close; }
|
||||
}
|
||||
}
|
@ -1,15 +1,16 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Bossnia Warp NPC's.
|
||||
//= Bossnia Warp NPCs
|
||||
//===== By: ==================================================
|
||||
//= Masao
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena
|
||||
//===== Description: =========================================
|
||||
//= Bossnia Warp NPC's.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Converted from the official script.
|
||||
//= 1.1 Optimized. [Euphy]
|
||||
//============================================================
|
||||
|
||||
prontera,132,125,4 script Bossnia Staff::bsw 908,{
|
||||
@ -23,15 +24,15 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
|
||||
next;
|
||||
mes "[Riss]";
|
||||
mes "What? My name is...";
|
||||
mes "'Bossnia Staff'?? no no..";
|
||||
mes "'Bossnia Staff'?? No no...";
|
||||
mes "Well, my name is not so important.";
|
||||
mes "Sometimes you should be generous.";
|
||||
mes "No time for considering that kind of small stuff";
|
||||
mes "when you have to concentrate on more important things.";
|
||||
next;
|
||||
mes "[Riss]";
|
||||
mes "Hum... anyway i want to say..something..";
|
||||
mes "While i was travelling through some places,";
|
||||
mes "Hum... anyway I want to say... something..";
|
||||
mes "While I was travelling through some places,";
|
||||
mes "I found a really fearful place.";
|
||||
next;
|
||||
mes "[Riss]";
|
||||
@ -40,12 +41,12 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
|
||||
mes "Isn't it?";
|
||||
next;
|
||||
mes "[Riss]";
|
||||
mes "But.. but.. in there..";
|
||||
mes "There are lots of fearful and strong monsters in there..";
|
||||
mes "But... but... in there...";
|
||||
mes "There are lots of fearful and strong monsters in there...";
|
||||
mes "That was really frightful.";
|
||||
next;
|
||||
mes "[Riss]";
|
||||
mes "If I had reacted a bit later.. a few seconds..";
|
||||
mes "If I had reacted a bit later... a few seconds...";
|
||||
mes "I might have been killed.";
|
||||
next;
|
||||
mes "[Riss]";
|
||||
@ -56,7 +57,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
|
||||
next;
|
||||
mes "[Riss]";
|
||||
mes "Uh... you already know?";
|
||||
mes "Although you know the place, you want to go in..";
|
||||
mes "Although you know the place, you want to go in...";
|
||||
mes "Good, I will send you there.";
|
||||
mes "But after you went there, don't hold";
|
||||
mes "a grudge against me. Also it costs 5,000 zeny.";
|
||||
@ -66,48 +67,14 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
|
||||
mes "Would you really like to take the challenge??";
|
||||
mes "Ok, just choose the course.";
|
||||
next;
|
||||
switch(select("First","Second","Third","Fourth")) {
|
||||
case 1:
|
||||
mes "[Riss]";
|
||||
mes "Take care, boy~";
|
||||
mes "Don't hold a grudge against me.";
|
||||
close2;
|
||||
set Zeny, Zeny - 5000;
|
||||
set .@boss_x, rand(202,204);
|
||||
set .@boss_y, rand(202,204);
|
||||
warp "bossnia_01",.@boss_x,.@boss_y;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Riss]";
|
||||
mes "Take care, boy~";
|
||||
mes "Don't hold a grudge against me.";
|
||||
close2;
|
||||
set Zeny, Zeny - 5000;
|
||||
set .@boss_x, rand(202,204);
|
||||
set .@boss_y, rand(202,204);
|
||||
warp "bossnia_02",.@boss_x,.@boss_y;
|
||||
end;
|
||||
case 3:
|
||||
mes "[Riss]";
|
||||
mes "Take care, boy~";
|
||||
mes "Don't hold a grudge against me.";
|
||||
close2;
|
||||
set Zeny, Zeny - 5000;
|
||||
set .@boss_x, rand(202,204);
|
||||
set .@boss_y, rand(202,204);
|
||||
warp "bossnia_03",.@boss_x,.@boss_y;
|
||||
end;
|
||||
case 4:
|
||||
mes "[Riss]";
|
||||
mes "Take care, boy~";
|
||||
mes "Don't hold a grudge against me.";
|
||||
close2;
|
||||
set Zeny, Zeny - 5000;
|
||||
set .@boss_x, rand(202,204);
|
||||
set .@boss_y, rand(202,204);
|
||||
warp "bossnia_04",.@boss_x,.@boss_y;
|
||||
end;
|
||||
}
|
||||
set .@i, select("First","Second","Third","Fourth");
|
||||
mes "[Riss]";
|
||||
mes "Take care, boy~";
|
||||
mes "Don't hold a grudge against me.";
|
||||
close2;
|
||||
set Zeny, Zeny - 5000;
|
||||
warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
|
||||
end;
|
||||
}
|
||||
mes "[Riss]";
|
||||
mes "You don't have enough money...";
|
||||
@ -116,7 +83,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
|
||||
}
|
||||
|
||||
geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908
|
||||
Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
|
||||
payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
|
||||
morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908
|
||||
lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908
|
||||
rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908
|
||||
|
@ -12,7 +12,6 @@
|
||||
//= 1.1 Replaced effect numerics with constants. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
|
||||
prontera,146,92,3 script Cellerb 58,{
|
||||
set @npcname$,"[Staff Idul Fitri]";
|
||||
mes @npcname$;
|
||||
@ -67,12 +66,10 @@ prontera,146,92,3 script Cellerb 58,{
|
||||
mes "We appreciate your participation in this special event.";
|
||||
emotion e_thx;
|
||||
close;
|
||||
|
||||
case 2:
|
||||
mes @npcname$;
|
||||
mes "Oh well, maybe you will participate in tommorow's quest.";
|
||||
emotion e_hmm;
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -17,8 +17,7 @@
|
||||
//npc: npc/custom/resetnpc.txt
|
||||
//npc: npc/custom/card_remover.txt
|
||||
//npc: npc/custom/item_signer.txt
|
||||
// -- WoE Time Setter from inside the game [Fredzilla]
|
||||
//npc: npc/custom/WoE_Setter.txt
|
||||
//npc: npc/custom/woe_controller.txt
|
||||
// -- Wedding script that supports same-sex marriages
|
||||
//npc: npc/custom/marriage.txt
|
||||
// -- Warper that works only after locations are unlocked
|
||||
|
@ -11,6 +11,7 @@
|
||||
// --------------------------------------------------------------
|
||||
|
||||
//Dungeons
|
||||
npc: npc/mobs/dungeons/lhz_dun_re.txt
|
||||
npc: npc/mobs/dungeons/dew_dun.txt
|
||||
npc: npc/mobs/dungeons/dic_dun.txt
|
||||
npc: npc/mobs/dungeons/ma_dun.txt
|
||||
|
Loading…
x
Reference in New Issue
Block a user