Rebalance elemental master 20220608 (#7888)
* Conflagration - Increases SP consumption from 110 to 113 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. * Diamond Storm - Reduces cooldown from 2 seconds to 1 second. - Reduces SP consumption from 100 to 96 based on level 5. - Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. - Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). * Lightning Land - Increases SP consumption from 95 to 110 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. * Terra Drive - Reduces cooldown from 2 seconds to 1 second. - Reduces SP consumption from 100 to 96 based on level 5. - Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. - Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). * Corrected the SPL weight of EM_DIAMOND_STORM and EM_TERRA_DRIVE * Venom Swamp - Increases SP consumption from 100 to 112 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. * Elemental Buster - Reduces fixed casting time from 2 seconds to 1.5 seconds. - Reduces cooldown from 60 seconds to 5 seconds. - Reduces delay after skill from 1.5 seconds to 0.5 seconds. - Reduces SP consumption from 150 to 140. - Reduces AP consumption from 150 to 30. - Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.
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@ -40879,20 +40879,20 @@ Body:
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AfterCastActDelay: 500
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Duration1: 100
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Duration2: 10000
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Cooldown: 2000
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Cooldown: 1000
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FixedCastTime: 1000
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Requires:
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SpCost:
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- Level: 1
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Amount: 84
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Amount: 80
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- Level: 2
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Amount: 88
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Amount: 84
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- Level: 3
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Amount: 92
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Amount: 88
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- Level: 4
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Amount: 96
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Amount: 92
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- Level: 5
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Amount: 100
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Amount: 96
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Unit:
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Id: Dummyskill
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Range: 4
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@ -40922,15 +40922,15 @@ Body:
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Requires:
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SpCost:
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- Level: 1
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Amount: 65
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Amount: 94
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- Level: 2
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Amount: 70
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Amount: 98
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- Level: 3
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Amount: 80
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Amount: 102
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- Level: 4
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Amount: 85
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Amount: 106
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- Level: 5
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Amount: 95
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Amount: 110
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Unit:
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Id: Lightning_Land
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Range: 4
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@ -40961,15 +40961,15 @@ Body:
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Requires:
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SpCost:
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- Level: 1
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Amount: 84
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- Level: 2
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Amount: 88
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- Level: 3
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Amount: 92
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- Level: 2
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Amount: 97
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- Level: 3
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Amount: 102
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- Level: 4
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Amount: 96
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Amount: 107
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- Level: 5
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Amount: 100
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Amount: 112
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Unit:
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Id: Venom_Swamp
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Range: 4
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@ -41000,15 +41000,15 @@ Body:
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Requires:
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SpCost:
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- Level: 1
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Amount: 70
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Amount: 97
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- Level: 2
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Amount: 80
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Amount: 101
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- Level: 3
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Amount: 90
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Amount: 105
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- Level: 4
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Amount: 100
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Amount: 109
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- Level: 5
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Amount: 110
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Amount: 113
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Unit:
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Id: Conflagration
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Range: 4
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@ -41034,20 +41034,20 @@ Body:
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AfterCastActDelay: 500
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Duration1: 100
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Duration2: 10000
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Cooldown: 2000
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Cooldown: 1000
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FixedCastTime: 1000
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Requires:
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SpCost:
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- Level: 1
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Amount: 84
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Amount: 80
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- Level: 2
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Amount: 88
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Amount: 84
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- Level: 3
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Amount: 92
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Amount: 88
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- Level: 4
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Amount: 96
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Amount: 92
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- Level: 5
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Amount: 100
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Amount: 96
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Unit:
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Id: Dummyskill
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Range: 4
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@ -41176,11 +41176,11 @@ Body:
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CastCancel: true
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CastTime: 8000
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AfterCastActDelay: 500
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Cooldown: 60000
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FixedCastTime: 2000
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Cooldown: 5000
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FixedCastTime: 1500
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Requires:
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SpCost: 150
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ApCost: 150
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SpCost: 140
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ApCost: 30
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- Id: 5381
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Name: EM_ELEMENTAL_VEIL
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Description: Elemental Veil
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@ -7957,16 +7957,16 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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}
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break;
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case EM_DIAMOND_STORM:
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skillratio += -100 + 1250 * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 400 + 1550 * skill_lv + 5 * sstatus->spl;
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if( sc != nullptr && sc->getSCE( SC_SUMMON_ELEMENTAL_DILUVIO ) ){
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skillratio += 3500 + 500 * skill_lv;
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skillratio += 5000 + 250 * skill_lv + 5 * sstatus->spl;
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}
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RE_LVL_DMOD(100);
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break;
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case EM_LIGHTNING_LAND:
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skillratio += -100 + 400 * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 500 + 650 * skill_lv + 5 * sstatus->spl;
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if( sc != nullptr && sc->getSCE( SC_SUMMON_ELEMENTAL_PROCELLA ) ){
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skillratio += 400 * skill_lv;
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@ -7975,7 +7975,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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RE_LVL_DMOD(100);
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break;
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case EM_VENOM_SWAMP:
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skillratio += -100 + 400 * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 500 + 650 * skill_lv + 5 * sstatus->spl;
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if( sc && sc->getSCE( SC_SUMMON_ELEMENTAL_SERPENS ) ){
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skillratio += 400 * skill_lv;
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@ -7984,7 +7984,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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RE_LVL_DMOD(100);
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break;
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case EM_CONFLAGRATION:
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skillratio += -100 + 400 * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 500 + 650 * skill_lv + 5 * sstatus->spl;
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if( sc != nullptr && sc->getSCE( SC_SUMMON_ELEMENTAL_ARDOR ) ){
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skillratio += 400 * skill_lv;
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@ -7993,10 +7993,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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RE_LVL_DMOD(100);
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break;
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case EM_TERRA_DRIVE:
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skillratio += -100 + 1250 * skill_lv + 5 * sstatus->spl;
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skillratio += -100 + 400 + 1550 * skill_lv + 5 * sstatus->spl;
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if( sc != nullptr && sc->getSCE( SC_SUMMON_ELEMENTAL_TERREMOTUS ) ){
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skillratio += 3500 + 500 * skill_lv;
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skillratio += 5000 + 250 * skill_lv + 5 * sstatus->spl;
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}
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RE_LVL_DMOD(100);
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@ -8010,9 +8010,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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case EM_ELEMENTAL_BUSTER_WIND:
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case EM_ELEMENTAL_BUSTER_GROUND:
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case EM_ELEMENTAL_BUSTER_POISON:
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skillratio += -100 + 480 * skill_lv + 10 * sstatus->spl;
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skillratio += -100 + 500 + 2200 * skill_lv + 10 * sstatus->spl;
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if (tstatus->race == RC_FORMLESS || tstatus->race == RC_DRAGON)
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skillratio += 620 * skill_lv;
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skillratio += 150 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case EM_EL_FLAMEROCK:
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