- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)

- Fixed bug which totally broke item group bonuses.
- Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map)
- Optimized the unequip loop when changing sex.
- Removed the check that prevented you from casting soul-collect when you already have 5 spirits.
- Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers.
- Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
- Corrected Steel Body's icon (it actually belongs to AutoBerserk)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-04-22 19:14:42 +00:00
parent f4907979c1
commit f4dfd0d8ee
11 changed files with 38 additions and 42 deletions

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@ -4,6 +4,17 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/04/23
* Fixed bug which totally broke item group bonuses.
* Added warnings when setting a pvp/gvg flag removes the other flags on the
same map (gvg and pvp can't coexist on the same map)
* Removed the check that prevented you from casting soul-collect when you
already have 5 spirits.
* Corrected Magic Rod so it doesn't displays any skill-use animation until
it triggers.
* Corrected Steel Body's icon (it actually belongs to AutoBerserk)
* Debuff on logout&2 is again set to default, instead of removing food
bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
[Skotlex]
* Extended the functionality of StringBuf - length and appending a string.
* menu/select/prompt script functions support grouped and empty options.
The selected option number is consistent with them.

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@ -1,5 +1,8 @@
Date Added
2007/04/23
* Debuff on logout&2 is again set to default, instead of removing food
bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
2007/04/16
* Changed the default setting for emergency_call to 11 (usable all the
time, but only in Gvg Maps) as described by Tharis (skill.conf). [Skotlex]

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@ -34,12 +34,12 @@ status_cast_cancel: 0
// Will certain skill status-changes be removed on logout?
// This mimics official servers, where Extremity Fist's no SP regen,
// Strip Equipment, cooking effects are removed when you logout. Setting is:
// Strip Equipment, and some other buffs are removed when you logout. Setting is:
// 0 - remove nothing.
// 1 - remove negative buffs (stripping, EF)
// 2 - remove positive buffs (cooking)
// 2 - remove positive buffs (maximize power, steel body...)
// 3 - remove both negative and positive buffs.
debuff_on_logout: 1
debuff_on_logout: 3
// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block

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@ -821,9 +821,9 @@ int chrif_changedsex(int fd)
sd->status.sex = !sd->status.sex;
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip)
pc_unequipitem((struct map_session_data*)sd, i, 2);
for (i = 0; i < EQI_MAX; i++) {
if (sd->equip_index[i] >= 0)
pc_unequipitem((struct map_session_data*)sd, sd->equip_index[i], 2);
}
// reset skill of some job
if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) {

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@ -109,7 +109,7 @@ int itemdb_group_bonus(const int itemgrouphealrate[MAX_ITEMGROUP], int itemid)
{
int bonus = 0, i, j;
for (i=0; i < MAX_ITEMGROUP; i++) {
if (itemgrouphealrate[i])
if (!itemgrouphealrate[i])
continue;
for (j=0; j < itemgroup_db[i].qty; j++) {
if (itemgroup_db[i].nameid[j] == itemid)

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@ -2579,7 +2579,8 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
else if (strcmpi(w3,"pvp")==0) {
map[m].flag.pvp=state;
if (state) {
map[m].flag.gvg=0;
if (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle)
ShowWarning("You can't set PvP and GvG flags for the same map! Removing GvG flags from %s\n", map[m].name);
map[m].flag.gvg=0;
map[m].flag.gvg_dungeon=0;
map[m].flag.gvg_castle=0;
@ -2626,7 +2627,11 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
}
else if (strcmpi(w3,"gvg")==0) {
map[m].flag.gvg=state;
if (state) map[m].flag.pvp=0;
if (state && map[m].flag.pvp)
{
map[m].flag.pvp=0;
ShowWarning("You can't set PvP and GvG flags for the same map! Removing PvP flag from %s\n", map[m].name);
}
}
else if (strcmpi(w3,"gvg_noparty")==0) {
map[m].flag.gvg_noparty=state;

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@ -4805,7 +4805,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
case SA_MAGICROD:
clif_skill_nodamage(src,bl,skillid,-1,0); //Skill animation with no yell.
//It activates silently, no use animation.
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
break;
case SA_AUTOSPELL:
@ -8164,12 +8164,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
return 0;
}
break;
case CH_SOULCOLLECT:
if(sd->spiritball >= 5) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
break;
case MO_FINGEROFFENSIVE: //指弾
case GS_FLING:
if (sd->spiritball > 0 && sd->spiritball < spiritball) {

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@ -189,7 +189,7 @@ void initChangeTables(void) {
add_sc(AS_VENOMDUST, SC_POISON);
add_sc(AS_SPLASHER, SC_SPLASHER);
set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN);
set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE);
set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_AUTOBERSERK, SCB_NONE);
add_sc(TF_SPRINKLESAND, SC_BLIND);
add_sc(TF_THROWSTONE, SC_STUN);
set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR);
@ -238,7 +238,7 @@ void initChangeTables(void) {
set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC);
set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD);
set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD);
set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED);
set_sc(MO_STEELBODY, SC_STEELBODY, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED);
add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT);
add_sc(MO_BLADESTOP, SC_BLADESTOP);
set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN);

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@ -353,7 +353,7 @@ enum {
SI_BLEEDING = 124,
SI_JOINTBEAT = 125,
SI_BABY = 130,
SI_STEELBODY = 132,
SI_AUTOBERSERK = 132,
SI_RUN = 133,
SI_BUMP = 134,
SI_READYSTORM = 135,

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@ -1787,28 +1787,12 @@ int unit_free(struct block_list *bl, int clrtype) {
}
if (battle_config.debuff_on_logout&2)
{ //Food items are removed on logout.
if(sd->sc.data[SC_STRFOOD].timer!=-1)
status_change_end(bl,SC_STRFOOD,-1);
if(sd->sc.data[SC_AGIFOOD].timer!=-1)
status_change_end(bl,SC_AGIFOOD,-1);
if(sd->sc.data[SC_VITFOOD].timer!=-1)
status_change_end(bl,SC_VITFOOD,-1);
if(sd->sc.data[SC_INTFOOD].timer!=-1)
status_change_end(bl,SC_INTFOOD,-1);
if(sd->sc.data[SC_DEXFOOD].timer!=-1)
status_change_end(bl,SC_DEXFOOD,-1);
if(sd->sc.data[SC_LUKFOOD].timer!=-1)
status_change_end(bl,SC_LUKFOOD,-1);
if(sd->sc.data[SC_HITFOOD].timer!=-1)
status_change_end(bl,SC_HITFOOD,-1);
if(sd->sc.data[SC_FLEEFOOD].timer!=-1)
status_change_end(bl,SC_FLEEFOOD,-1);
if(sd->sc.data[SC_BATKFOOD].timer!=-1)
status_change_end(bl,SC_BATKFOOD,-1);
if(sd->sc.data[SC_WATKFOOD].timer!=-1)
status_change_end(bl,SC_WATKFOOD,-1);
if(sd->sc.data[SC_MATKFOOD].timer!=-1)
status_change_end(bl,SC_MATKFOOD,-1);
if(sd->sc.data[SC_MAXIMIZEPOWER].timer!=-1)
status_change_end(bl,SC_MAXIMIZEPOWER,-1);
if(sd->sc.data[SC_MAXOVERTHRUST].timer!=-1)
status_change_end(bl,SC_MAXOVERTHRUST,-1);
if(sd->sc.data[SC_STEELBODY].timer!=-1)
status_change_end(bl,SC_STEELBODY,-1);
}
}
if (sd->followtimer != -1)

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@ -8,7 +8,6 @@
#include <windows.h>
#else
#define __USE_XOPEN
#include <features.h>
#include <sys/types.h>
#include <unistd.h>
#include <poll.h>