Fixed bugreport:6156 HT_REMOVETRAP must show a skill fail message when it fails.
Fixed bugreport:4160 after casting skills it should now check for the path if it is ok to execute same as official behavior. Fixed bugreport:5830 now caster should not hit/chase target between an obstacle same as official behavior. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16370 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6622,9 +6622,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case MA_REMOVETRAP:
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case HT_REMOVETRAP:
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//FIXME: I think clif_skill_fail() is supposed to be sent if it fails below [ultramage]
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clif_skill_nodamage(src, bl, skillid, skilllv, 1);
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case HT_REMOVETRAP:
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{
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struct skill_unit* su;
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struct skill_unit_group* sg;
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@ -6634,6 +6632,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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// Players can only remove their own traps or traps on Vs maps.
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if( su && (sg = su->group) && (src->type == BL_MER || sg->src_id == src->id || map_flag_vs(bl->m)) && (skill_get_inf2(sg->skill_id)&INF2_TRAP) )
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{
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clif_skill_nodamage(src, bl, skillid, skilllv, 1);
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if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) )
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{ // prevent picking up expired traps
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if( battle_config.skill_removetrap_type )
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@ -6669,7 +6668,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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skill_delunit(su);
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}
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}else if(sd)
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clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0);
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}
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break;
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case HT_SPRINGTRAP:
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@ -8823,6 +8824,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
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skill_consume_requirement(sd,ud->skillid,ud->skilllv,1);
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}
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if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) )
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break;
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if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
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break;
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@ -323,6 +323,8 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
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if( ud == NULL) return 0;
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if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0;
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if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
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DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
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{ // Delay walking command. [Skotlex]
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@ -1712,7 +1714,8 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
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return 0;
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if( status_isdead(src) || status_isdead(target) ||
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battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) )
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battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ||
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!path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) )
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return 0; // can't attack under these conditions
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if( src->m != target->m )
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