- Added a check to prevent Blind from ending while standing on a fog of wall.
- The mob Slave ai will be executed now even when the slave has a target. This will allow for "instant" warping to the master when it changes maps or teleports. if the slave has a target already, it won't unlock it and chase back to the master or anything like that. - Removed a couple of checks that prevents item ids above 20000. However, remember that the max id is still ~32k or the client is the one who's gonna crash! git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7799 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,16 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/21
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* Added a check to prevent Blind from ending while standing on a fog of
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wall. [Skotlex]
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* The mob Slave ai will be executed now even when the slave has a target.
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This will allow for "instant" warping to the master when it changes maps or
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teleports. if the slave has a target already, it won't unlock it and chase
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back to the master or anything like that. [Skotlex]
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* Removed a couple of checks that prevents item ids above 20000. However,
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remember that the max id is still ~32k or the client is the one who's gonna
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crash! [Skotlex]
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2006/07/20
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* Added source reporting when you do an invalid int&str or str&int
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operation on a script. [Skotlex]
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@ -429,7 +429,7 @@ static int itemdb_read_itemavail (void)
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}
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if (j < 2 || str[0] == NULL ||
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(nameid = atoi(str[0])) < 0 || nameid >= 20000 || !(id = itemdb_exists(nameid)))
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(nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
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continue;
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k = atoi(str[1]);
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@ -1036,7 +1036,7 @@ static int itemdb_readdb(void)
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continue;
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nameid=atoi(str[0]);
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if(nameid<=0 || nameid>=20000)
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if(nameid<=0)
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continue;
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if (j < 19)
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{ //Crash-fix on broken item lines. [Skotlex]
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@ -887,14 +887,14 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
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struct block_list *bl;
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int old_dist;
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nullpo_retr(0, md);
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bl=map_id2bl(md->master_id);
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if (!bl || status_isdead(bl)) {
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status_kill(&md->bl);
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return 0;
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return 1;
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}
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if (bl->prev == NULL)
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return 0; //Master not on a map? Could be warping, do not process.
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if(status_get_mode(&md->bl)&MD_CANMOVE)
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{ //If the mob can move, follow around. [Check by Skotlex]
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@ -910,22 +910,26 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
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){
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md->master_dist = 0;
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unit_warp(&md->bl,bl->m,bl->x,bl->y,3);
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return 0;
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return 1;
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}
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if(md->target_id) //Slave is busy with a target.
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return 0;
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// Approach master if within view range, chase back to Master's area also if standing on top of the master.
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if((md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) &&
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unit_can_move(&md->bl))
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{
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short x = bl->x, y = bl->y;
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mob_stop_attack(md);
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if (map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1))
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unit_walktoxy(&md->bl, x, y, 0);
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if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
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&& unit_walktoxy(&md->bl, x, y, 0))
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return 1;
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}
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} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
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//Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex]
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status_kill(&md->bl);
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return 0;
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return 1;
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}
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//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
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@ -951,6 +955,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
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md->min_chase=md->db->range3+distance_bl(&md->bl, tbl);
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if(md->min_chase>MAX_MINCHASE)
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md->min_chase=MAX_MINCHASE;
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return 1;
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}
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}
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}
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@ -1149,9 +1154,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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md->attacked_id = 0;
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}
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// Processing of slave monster, is it needed when there's a target to deal with?
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if (md->master_id > 0 && !tbl)
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mob_ai_sub_hard_slavemob(md, tick);
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// Processing of slave monster
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if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick))
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return 0;
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// Scan area for targets
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if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 &&
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@ -6436,6 +6436,15 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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return 0;
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}
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break;
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case SC_BLIND:
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if(sc->data[SC_FOGWALL].timer!= -1)
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{ //Blind lasts forever while you are standing on the fog.
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sc->data[type].timer=add_timer(
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5000+tick, status_change_timer,
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bl->id, data);
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return 0;
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}
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break;
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}
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// default for all non-handled control paths
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