> Pre-Renewal fixes, major credits to Deep Forest for his detailed reports:
* Separated Renewal Alberta features with checkre() and new files, follow-up r16125 (bugreport:7041). * Moved remaining Renewal shops out of pre-Renewal file, follow-up r16138 / r16104 (bugreport:7042). * Moved Renewal refining features to a separate file, and made some changes, follow-up r16126 (bugreport:7043). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17042 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
41c77b8fa5
commit
f54be649cd
@ -1,9 +1,9 @@
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//===== rAthena Script =======================================
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//= Amatsu Script
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//= Amatsu Town
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//===== By: ==================================================
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//= Some people & rAthena Dev Team
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 1.3
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -12,11 +12,12 @@
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//===== Additional Comments: =================================
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//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
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//= Moved elemental stone trader to 'elemental_trader.txt'
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//= 1.4 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//============================================================
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// Amatsu Transportation
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//=====================================================
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alberta,246,74,3 script Sea Captain#ama1 709,{
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- script ::Sea_Captain_amatsu -1,{
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mes "[Walter Moers]";
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mes "Hey, there.";
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mes "Have you ever heard that there";
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@ -136,7 +137,10 @@ amatsu,194,79,5 script Sea Captain#ama2 709,{
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mes "so many things to talk about,";
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mes "right? All aboard now.";
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close2;
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warp "alberta",244,72;
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if (checkre(0))
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warp "alberta",244,72;
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else
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warp "alberta",243,91;
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end;
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}
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mes "[Walter Moers]";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= MasterOfMuppets
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//===== Current Version: =====================================
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//= 1.7
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//= 1.8
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -12,11 +12,12 @@
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//===== Additional Comments: =================================
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//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 1.7 Fixed character's anme bugs [Lupus]
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//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//============================================================
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// Ayothaya Transportation NPC
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//============================================================
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alberta,246,29,3 script Aibakthing#ayo 843,{
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- script ::Aibakthing_ayothaya -1,{
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mes "[Aibakthing]";
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mes "Hoo! Hah! Hoo! Hah!";
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mes "Let me take you away to";
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@ -91,7 +92,10 @@ ayothaya,152,68,1 script Aibakthing#ayo2 843,{
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mes "[Aibakthing]";
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mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
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close2;
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warp "alberta",238,22;
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if (checkre(0))
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warp "alberta",238,22;
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else
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warp "alberta",235,45;
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end;
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}
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mes "[Aibakthing]";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= x[tsk], KarLaeda
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//===== Current Version: =====================================
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//= 1.4
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//= 1.6
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -12,11 +12,12 @@
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//===== Additional Comments: =================================
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//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= Moved Lost Knife mini-quest to quest file.
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//= 1.6 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//============================================================
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// Kunlun Transportation
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//============================================================
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alberta,246,62,3 script Kunlun Envoy#gon 776,{
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- script ::Kunlun_Envoy_gonryun -1,{
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mes "[Wa Bai Hu]";
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mes "Good day~";
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mes "Let me invite you all";
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@ -143,7 +144,10 @@ gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{
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mes "back. Now, let me guide you";
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mes "back to Alberta.";
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close2;
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warp "alberta",244,60;
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if (checkre(0))
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warp "alberta",244,60;
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else
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warp "alberta",243,67;
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end;
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}
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mes "[Wa Bai Hu]";
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@ -8,7 +8,7 @@
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//= MasterOfMuppets (2.0)
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 2.9
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//= 3.0
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -16,11 +16,12 @@
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//= Louyang Town Script
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//===== Additional Comments: =================================
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//= 2.9 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
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//= 3.0 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//============================================================
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// Louyang Transportaion
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//============================================================
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alberta,246,40,3 script Girl#0lou 815,{
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- script ::Girl_louyang -1,{
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mes "[Girl]";
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mes "La la la la~";
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mes "I feel so good today~";
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@ -108,7 +109,10 @@ lou_fild01,190,100,7 script Girl#1lou 815,{
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mes "see you again!";
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mes "Bye bye!";
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close2;
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warp "alberta",236,40;
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if (checkre(0))
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warp "alberta",236,40;
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else
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warp "alberta",235,45;
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end;
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}
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mes "[Girl]";
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@ -331,7 +335,7 @@ louyang,84,254,0 script Exit#lou 111,{
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//= 2.0 - Completely rewrote the current scripts based on iRO.
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// Added the 'Shouting Quest' and the 'Medicine Quest'
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//= 2.1 Optimized, made quest vars unique [Lupus]
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//= 2.1a minor fix, 2.1b Fixed Typo<EFBFBD>s [Nexon]
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//= 2.1a minor fix, 2.1b Fixed Typos [Nexon]
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//= 2.2 Fixed exploits [Lupus]
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//= 2.2a Updated the color codes a little and fixed the shouting quest
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//= to broadcast green text.
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@ -344,7 +348,7 @@ louyang,84,254,0 script Exit#lou 111,{
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//= 2.6a Updated a few names with new item_db.txt names [Evera]
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//= 2.7 Split quests to quests/quests_louyang.txt [Evera]
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//= 2.7a Minor optimizations before Louyang quests [Lupus]
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//= 2.7b Moved guides to the Guides folder. 2.7<EFBFBD> more typos [Lupus]
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//= 2.7b Moved guides to the Guides folder. 2.7 more typos [Lupus]
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//= 2.8 Moved some quest-related NPCs to proper file. [SinSloth]
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//= 2.9 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
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//============================================================
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -11,11 +11,12 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Kisuka]
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//= 1.1 Removed villagers (they are part of a quest). [Kisuka]
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//= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//============================================================
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// Moscovia Transportation
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//============================================================
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alberta,246,51,4 script Moscovia P.R. Officer#1 960,{
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- script ::PR_Officer_moscovia -1,{
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mes "[Moscovia P.R. Officer]";
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mes "Moscovia! Do you know Moscovia?";
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mes "the paradise spreading on the endless seas...";
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@ -108,7 +109,10 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{
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mes "Please come and visit soon.";
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mes "Ok then, Let's get going.";
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close2;
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warp "alberta",244,52;
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if (checkre(0))
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warp "alberta",244,52;
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else
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warp "alberta",243,67;
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end;
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}
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@ -165,13 +165,13 @@ function Add {
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debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
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return;
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}
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for(set .@i,2; .@i<getargcount(); set .@i,.@i+1)
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set .@j[.@i-2],getarg(.@i);
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for(set .@i,3; .@i<getarraysize(.@j); set .@i,.@i+2) {
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if (getitemname(.@j[.@i]) == "null") {
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debugmes "Quest requirement #"+.@j[.@i]+" invalid (skipped).";
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setarray .@j[0],getarg(2),getarg(3),getarg(4);
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for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
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if (getitemname(getarg(.@i)) == "null") {
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debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
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return;
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}
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} else
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setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
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}
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copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
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npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
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//===== Current Version: =====================================
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//= 3.1
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//= 3.2
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//===== Compatible With: =====================================
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//= Any Athena Version
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//===== Description: =========================================
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@ -58,6 +58,7 @@
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//= 3.0 Updated several NPC names and locations. [Xantara]
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// Added WoE map Refiners.
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//= 3.1 Added the new refinement & Ore creation NPC's for +11 and above Refinement. [Masao]
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//= 3.2 Moved some scripts to Renewal file, other minor changes. [Euphy]
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//============================================================
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// Christopher: Geffen Blacksmith
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@ -598,9 +599,8 @@ lhz_in02,282,20,7 script Fulerr 869,{
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//============================================================
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//= To allow auto safe refining/multiple refining set the
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//= second argument to '1' in the function call.
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//= If you enable this function make sure you set the appropiate +x Level in your refine_db.txt
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//= to 100 and adjust the .@safe Value in the Script to your desired max. Safe Level.
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//= Otherwise it won't work .
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//= If you enable this function, be sure to edit the value of
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//= .@safe to the max safe refine in refine_db.txt as well.
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//============================================================
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function script refinemain {
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set .@features,getarg(1);
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@ -612,11 +612,9 @@ function script refinemain {
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
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{
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if( getequipisequiped(.@i) )
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for(set .@i,1; .@i<=10; set .@i,.@i+1) {
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if(getequipisequiped(.@i))
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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@ -625,7 +623,7 @@ function script refinemain {
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mes "You're not wearing";
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mes "anything there that";
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mes "I can refine.";
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emotion 6;
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emotion e_an;
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close;
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}
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//Check if the item is refinable...
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@ -747,7 +745,7 @@ function script refinemain {
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}
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if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
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mes "[" + getarg(0) + "]";
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Emotion e_an;
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emotion e_an;
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mes "Wait a second...";
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mes "Do you think I'm stupid?!";
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mes "You switched the item while I wasn't looking! Get out of here!";
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@ -756,12 +754,7 @@ function script refinemain {
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if(getequippercentrefinery(.@part) <= rand(100)) {
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failedrefitem .@part;
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mes "[" + getarg(0) + "]";
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set .@emo,rand(1,5);
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if (.@emo == 1) {
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Emotion e_cash;
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} else {
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Emotion e_swt;
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}
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emotion (!rand(5))?e_cash:e_omg;
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set .@lose,rand(1,3);
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if (.@lose == 1) {
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mes "OH! MY GOD!";
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@ -782,7 +775,7 @@ function script refinemain {
|
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}
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mes "["+getarg(0)+"]";
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successrefitem .@part;
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Emotion e_heh;
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emotion e_heh;
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set .@win,rand(1,3);
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if (.@win == 1) {
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mes "Perfect!";
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@ -808,10 +801,11 @@ function script refinemain {
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// New Refining Functions ========================
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if(getequiprefinerycnt(.@part) < .@safe) {
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mes "[" + getarg(0) + "]";
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mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
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mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
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next;
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set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind...");
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} else set .@menu2,2;
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set .@menu2,select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
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} else
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set .@menu2,2;
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switch(.@menu2){
|
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case 1:
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set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
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@ -819,7 +813,7 @@ function script refinemain {
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case 2:
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next;
|
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mes "[" + getarg(0) + "]";
|
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mes "So how many times would you like me to refine your item?";
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mes "How many times would you like me to refine your item?";
|
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next;
|
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input .@refinecnt;
|
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set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
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@ -835,7 +829,7 @@ function script refinemain {
|
||||
next;
|
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if(select("Yes...","No...") == 2){
|
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mes "[" + getarg(0) + "]";
|
||||
mes "You said so..Hmm so be it...";
|
||||
mes "You said so... So be it.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
@ -843,7 +837,7 @@ function script refinemain {
|
||||
case 3:
|
||||
next;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so..Hmm so be it...";
|
||||
mes "You said so... So be it.";
|
||||
close;
|
||||
}
|
||||
set .@fullprice,.@price * .@refinecnt;
|
||||
@ -852,7 +846,7 @@ function script refinemain {
|
||||
next;
|
||||
if(select("Yes","No...") == 2){
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so..Hmm so be it...";
|
||||
mes "You said so... So be it.";
|
||||
close;
|
||||
}
|
||||
if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
|
||||
@ -865,32 +859,32 @@ function script refinemain {
|
||||
while(.@refinecnt){
|
||||
if (getequipisequiped(.@part) == 0) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Look here... you don't have any Items on...";
|
||||
mes "Look here... you don't have any items on...";
|
||||
close;
|
||||
}
|
||||
if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Clan... No, but Did you imagine I could be so stupid !?!";
|
||||
mes "You have changed it...";
|
||||
mes "Go out before I stun you with my Hammer!!!";
|
||||
mes "Clang... No, but did you imagine I could be so stupid?!";
|
||||
mes "You changed it...";
|
||||
mes "Get out before I stun you with my Hammer!!";
|
||||
close;
|
||||
}
|
||||
mes "Clang, clang!!!";
|
||||
if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) {
|
||||
failedrefitem .@part;
|
||||
emotion 23;
|
||||
emotion e_omg;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
|
||||
set .@refinecnt,.@refinecnt - 1;
|
||||
if(.@refinecnt == 0) close;
|
||||
mes "Here's the unused Zeny and Material back...";
|
||||
mes "Here's the unused Zeny and materials back...";
|
||||
getitem .@material,.@refinecnt;
|
||||
set .@fullprice,.@refinecnt * .@price;
|
||||
set Zeny,Zeny + .@fullprice;
|
||||
close;
|
||||
}
|
||||
successrefitem .@part;
|
||||
emotion 21;
|
||||
emotion e_no1;
|
||||
set .@refinecnt,.@refinecnt - 1;
|
||||
next;
|
||||
}
|
||||
@ -1270,579 +1264,4 @@ function script repairmain {
|
||||
mes "items to repair.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// +11 and above Weapon/Armor Refiners
|
||||
//============================================================
|
||||
prt_in,90,72,5 script Bestry#prt 826,{
|
||||
callfunc "refinenew","Bestry",0,0;
|
||||
end;
|
||||
}
|
||||
morocc_in,64,41,5 script Bestry#moc 826,{
|
||||
callfunc "refinenew","Bestry",0,0;
|
||||
end;
|
||||
}
|
||||
payon_in01,18,132,3 script Bestry#pay 826,{
|
||||
callfunc "refinenew","Bestry",0,0;
|
||||
end;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// +11 and above Weapon/Armor Function
|
||||
//=====================================================================================
|
||||
//= To allow auto safe refining/multiple refining set the
|
||||
//= second argument to '1' in the function call.
|
||||
//= If you enable this function make sure you set the appropiate +x Level in your refine_db.txt
|
||||
//= to 100 and adjust the .@safe Value in the Script to your desired max. Safe Level.
|
||||
//= Otherwise it won't work .
|
||||
//=
|
||||
//= In the official script the NPC uses an new Command which is called 'GetExdEquipIsSuccessRefinery',
|
||||
//= this command seems to generate a random number between 1 and 3 to decide either of
|
||||
//= the following:
|
||||
//= 1: Success
|
||||
//= 2: Downgrade
|
||||
//= 3: Failure
|
||||
//=
|
||||
//= If you want to enable that feature just set the third argument to '1' in the function call.
|
||||
//= Otherwise it will use the % chance in your refine_db.txt .
|
||||
//= Side Note: Current values for +11 and above upgrading in the refine_db.txt are custom.
|
||||
//=====================================================================================
|
||||
|
||||
function script refinenew {
|
||||
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I am the best Blacksmith ever!";
|
||||
mes "I don't work with normal, boring items.";
|
||||
mes "But only with items that are level 10 or higher!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Anyway, you may use my services if your item is lv 10 or higher.";
|
||||
mes "What do you want to have refined?";
|
||||
next;
|
||||
setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
|
||||
set .@menu$,"";
|
||||
for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
|
||||
{
|
||||
if( getequipisequiped(.@i) )
|
||||
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
|
||||
|
||||
set .@menu$, .@menu$ + ":";
|
||||
}
|
||||
set .@part,select(.@menu$);
|
||||
if(!getequipisequiped(.@part)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You're not wearing";
|
||||
mes "anything there that";
|
||||
mes "I can refine.";
|
||||
emotion e_an;
|
||||
close;
|
||||
}
|
||||
//Check if the item is refinable...
|
||||
if(!getequipisenableref(.@part)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "I don't think I can";
|
||||
mes "refine this item at all...";
|
||||
close;
|
||||
}
|
||||
//Check if the item is identified... (Don't know why this is in here... but kept it anyway)
|
||||
if(!getequipisidentify(.@part)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You can't refine this";
|
||||
mes "if you haven't appraised";
|
||||
mes "it first. Make sure your";
|
||||
mes "stuff is identified before";
|
||||
mes "I can refine it.";
|
||||
close;
|
||||
}
|
||||
//Check to see if the items is at least +10
|
||||
if(getequiprefinerycnt(.@part) < 10) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I said I don't work with Equipment under lv. 10.";
|
||||
close;
|
||||
}
|
||||
if(getequiprefinerycnt(.@part) >= 20) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I can't refine this";
|
||||
mes "any more. This is as";
|
||||
mes "refined as it gets!";
|
||||
close;
|
||||
}
|
||||
set .@refineitemid, getequipid(.@part); // save id of the item
|
||||
set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
|
||||
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
|
||||
set .@material,6224;
|
||||
set .@price,100000;
|
||||
set .@safe,10;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmm a weapon, is that ok?";
|
||||
mes "If you want to refine this weapon,";
|
||||
mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny.";
|
||||
mes "Are you sure you want to continue?";
|
||||
} else {
|
||||
set .@material,6223;
|
||||
set .@price,100000;
|
||||
set .@safe,10;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmm an armor, is that ok?";
|
||||
mes "If you want to refine this armor,";
|
||||
mes "I will need 1 ^003366Carnium^000000 and 100,000 zeny.";
|
||||
mes "Are you sure you want to continue?";
|
||||
}
|
||||
next;
|
||||
if(select("Yes:No") == 2){
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Well, no challenge is one way..";
|
||||
mes "No risk.. that could be wise.";
|
||||
close;
|
||||
}
|
||||
if(getarg(1) != 1) {
|
||||
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "This weapon already has been refined serveral times.";
|
||||
mes "It could be destroyed if you try more.";
|
||||
mes "It won't break 100%, but is has a small chance.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You could have the upgrade level of the weapon decreased,";
|
||||
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
|
||||
} else {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "This armor already has been refined serveral times.";
|
||||
mes "It could be destroyed if you try more.";
|
||||
mes "It won't break 100%, but is has a small chance.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You could have the upgrade level of the armor decreased,";
|
||||
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
|
||||
}
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Do you want me to refine it?";
|
||||
mes "I think I gave you enough warnings.";
|
||||
next;
|
||||
switch (select("Yes.:No.")) {
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Well, no challenge is one way..";
|
||||
mes "No risk.. that could be wise.";
|
||||
close;
|
||||
}
|
||||
if(countitem(.@material) < 1 || Zeny < .@price) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hm, it seems you don't have enough materials or money.";
|
||||
mes "Please check it out.";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny - .@price;
|
||||
delitem .@material,1;
|
||||
if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Look here... you don't have any Items on...";
|
||||
close;
|
||||
}
|
||||
if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
|
||||
mes "[" + getarg(0) + "]";
|
||||
Emotion e_an;
|
||||
mes "Wait a second...";
|
||||
mes "Do you think I'm stupid?!";
|
||||
mes "You switched the item while I wasn't looking! Get out of here!";
|
||||
close;
|
||||
}
|
||||
if(getarg(2) == 1){
|
||||
set .@rand,rand(1,3);
|
||||
if (.@rand == 1) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (.@rand == 2) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
}
|
||||
else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
} else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
set .@rand,rand(100);
|
||||
if (getequippercentrefinery(.@part) > .@rand) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) < .@rand) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
} else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
} else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
// New +11 and above Refining Functions ========================
|
||||
if(getequiprefinerycnt(.@part) < .@safe) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
|
||||
next;
|
||||
set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind...");
|
||||
} else {
|
||||
set .@menu2,2;
|
||||
}
|
||||
switch(.@menu2){
|
||||
case 1:
|
||||
set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
|
||||
break;
|
||||
case 2:
|
||||
next;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "So how many times would you like me to refine your item?";
|
||||
next;
|
||||
input .@refinecnt;
|
||||
set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
|
||||
if (.@refinecnt < 1 || .@refinecheck > 10) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "I can't refine this item that many times.";
|
||||
close;
|
||||
}
|
||||
if(.@refinecheck > .@safe) {
|
||||
set .@refinecheck,.@refinecheck - .@safe;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
|
||||
next;
|
||||
if(select("Yes...","No...") == 2){
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so..Hmm so be it...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
next;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so..Hmm so be it...";
|
||||
close;
|
||||
}
|
||||
set .@fullprice,.@price * .@refinecnt;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
|
||||
next;
|
||||
if(select("Yes","No...") == 2){
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so..Hmm so be it...";
|
||||
close;
|
||||
}
|
||||
if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny - .@fullprice;
|
||||
delitem .@material,.@refinecnt;
|
||||
while(.@refinecnt){
|
||||
if (getequipisequiped(.@part) == 0) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Look here... you don't have any Items on...";
|
||||
close;
|
||||
}
|
||||
if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Clan... No, but Did you imagine I could be so stupid !?!";
|
||||
mes "You have changed it...";
|
||||
mes "Go out before I stun you with my Hammer!!!";
|
||||
close;
|
||||
}
|
||||
if(getarg(2) == 1){
|
||||
set .@rand,rand(1,3);
|
||||
if (.@rand == 1) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (.@rand == 2) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
}
|
||||
else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
} else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
set .@rand,rand(100);
|
||||
if (getequippercentrefinery(.@part) > .@rand) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) < .@rand) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
} else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
set .@emo, rand(1,5);
|
||||
if (.@emo == 1) {
|
||||
emotion e_cash;
|
||||
} else {
|
||||
emotion e_omg;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "All finished... Come again soon.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Ori/Elu to Carnium/Bradium Refiners
|
||||
//============================================================
|
||||
prt_in,85,71,5 script Austry#prt 826,{
|
||||
callfunc "oreref","Austry";
|
||||
end;
|
||||
}
|
||||
payon_in01,14,125,5 script Austry#pay 826,{
|
||||
callfunc "oreref","Austry";
|
||||
end;
|
||||
}
|
||||
morocc_in,60,38,5 script Austry#moc 826,{
|
||||
callfunc "oreref","Austry";
|
||||
end;
|
||||
}
|
||||
|
||||
// Ori/Elu to Carnium/Bradium Function
|
||||
//============================================================
|
||||
|
||||
function script oreref {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "If you bring me 3";
|
||||
mes "Oridecon or Elunium";
|
||||
mes "I can exchange them for";
|
||||
mes "Bradium or Carnium.";
|
||||
mes "Just give me 50,000z.";
|
||||
next;
|
||||
switch (select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) {
|
||||
case 1:
|
||||
if ((countitem(984) > 2) && (Zeny > 49999)) {
|
||||
delitem 984,3; //Oridecon
|
||||
set Zeny, Zeny - 50000;
|
||||
getitem 6224,1; //Bradium
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ok! Here is your Bradium.";
|
||||
mes "Take it and use it well.";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You better not be trying";
|
||||
mes "to cheat me because you";
|
||||
mes "don't have enough zeny";
|
||||
mes "or Oridecon.";
|
||||
close;
|
||||
case 2:
|
||||
if ((countitem(985) > 2) && (Zeny > 49999)) {
|
||||
delitem 985,3; //Elunium
|
||||
set Zeny, Zeny - 50000;
|
||||
getitem 6223,1; //Carnium
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ok! Here is your Carnium.";
|
||||
mes "Take it and use it well.";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You better not be trying";
|
||||
mes "to cheat me because you";
|
||||
mes "don't have enough zeny";
|
||||
mes "or Elunium.";
|
||||
close;
|
||||
case 3:
|
||||
if ((countitem(6090) > 0) && (Zeny > 49999)) {
|
||||
delitem 6090,1; //Purified_Bradium
|
||||
set Zeny, Zeny - 50000;
|
||||
getitem 6223,1; //Carnium
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Refining with Purified Bradium";
|
||||
mes "is a little expensive. I can";
|
||||
mes "trade it for some Carnium.";
|
||||
mes "Take it and use it well.";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You better not be trying";
|
||||
mes "to cheat me because you";
|
||||
mes "don't have enough zeny";
|
||||
mes "or Purified Bradium.";
|
||||
close;
|
||||
case 4:
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmm...";
|
||||
close;
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 3.1
|
||||
//= 3.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena 1.0+
|
||||
//===== Description: =========================================
|
||||
@ -36,6 +36,7 @@
|
||||
//= 3.0 Added all new Shops which were available in the latest available official files. [Masao]
|
||||
//= 3.1 Moved some merchants to a separate renewal file. [Kenpachi]
|
||||
//= 3.2 Added Missing Items to the pet Groomers in prontera, payon, and yuno. BugReport:6680[Spre]
|
||||
//= 3.3 Moved more shops to Renewal file. [Euphy]
|
||||
//============================================================
|
||||
|
||||
//=======================================================
|
||||
@ -93,8 +94,6 @@ comodo,296,125,4 shop Souvenir Vendor#cmd 101,965:-1,964:-1
|
||||
cmd_fild07,257,126,5 shop Tool Dealer#cmd2 83,1770:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1
|
||||
cmd_fild07,250,98,2 shop Weapon Dealer#cmd2 49,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
|
||||
cmd_fild07,277,85,4 shop Armor Dealer#cmd2 101,2226:-1,2228:-1,2103:-1,2105:-1,2405:-1,2503:-1,2505:-1,2305:-1,2321:-1,2307:-1,2309:-1,2335:-1,2312:-1,2314:-1,2316:-1
|
||||
comodo,106,213,5 shop Tropic Fruit Dealer 724,6258:-1
|
||||
comodo,196,162,3 shop Harive#candy 479,11513:-1,6144:-1
|
||||
|
||||
//=======================================================
|
||||
// Einbroch
|
||||
@ -164,7 +163,6 @@ yuno_in01,25,34,5 shop Tool Dealer#yuno2 83,1750:-1,611:-1,501:-1,502:-1,503:-1,
|
||||
yuno_in01,103,35,2 shop Weapon Dealer#yuno 49,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1
|
||||
yuno_in01,112,26,4 shop Armor Dealer#yuno 101,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
|
||||
yuno_in03,176,22,3 shop Scroll Merchant#yuno03 89,7433:-1 //Temp shop in Yuno that sells Blank Scrolls
|
||||
s_atelier,114,117,1 shop Part-Timer#sc_yuno 92,6123:-1,6120:-1
|
||||
|
||||
//=======================================================
|
||||
// Lighthalzen
|
||||
@ -174,7 +172,6 @@ lighthalzen,112,44,0 shop Flower Girl#lhz 90,712:-1,744:-1,748:-1
|
||||
lighthalzen,124,129,0 shop Vegetable Gardener#lhz 91,515:-1,516:-1,535:-1
|
||||
lighthalzen,220,122,3 shop Vendor from Milk Ranch#l 90,519:-1
|
||||
lighthalzen,222,191,4 shop Pet Groomer#lhz 125,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
|
||||
lighthalzen,337,240,4 shop Trap Specialist#lhz 66,7940:-1,12341:-1
|
||||
lhz_in02,286,95,4 shop Beginner's Merchant#lhz 62,5112:-1,2416:-1,2113:-1,2512:-1
|
||||
lhz_in02,271,99,5 shop Armor Dealer#lhz 851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1
|
||||
lhz_in02,276,99,4 shop Weapon Dealer#lhz 851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1
|
||||
@ -254,7 +251,6 @@ payon_in01,5,49,7 shop Tool Dealer#pay 88,1750:-1,611:-1,501:-1,502:-1,503:-1,50
|
||||
payon_in02,87,34,0 shop Tool Dealer#pay2 75,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
|
||||
payon,159,96,4 shop Tool Dealer#pay3 88,1750:-1,501:-1,645:-1,601:-1,602:-1
|
||||
payon,177,131,4 shop Pet Groomer#pay 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6114:-1,6113:-1,6110:-1,6115:-1,6100:-1,6098:-1,6112:-1,6104:-1,6108:-1,6111:-1,6095:-1,6099:-1,6096:-1,6097:-1,6094:-1
|
||||
payon,123,109,4 shop Trap Specialist#pay 66,7940:-1,12341:-1
|
||||
|
||||
//=======================================================
|
||||
// Prontera
|
||||
@ -268,7 +264,6 @@ prontera,105,87,0 shop Gift Merchant#prt 91,734:-1,735:-1,736:-1,737:-1,746:-1
|
||||
prontera,218,211,4 shop Pet Groomer#prt 125,537:-1,643:-1,10013:-1,10014:-1,554:-1,6114:-1,6113:-1,6110:-1,6115:-1,6100:-1,6098:-1,6112:-1,6104:-1,6108:-1,6111:-1,6095:-1,6099:-1,6096:-1,6097:-1,6094:-1
|
||||
prontera,248,153,0 shop Doll Supplier#prt 85,740:-1,741:-1,742:-1
|
||||
prontera,48,58,0 shop Vegetable Gardener#prt 91,515:-1,516:-1,535:-1
|
||||
//prontera,104,88,5 shop Stuff Gimme 880,616:-1
|
||||
prt_church,108,124,4 shop Nun#prt 79,2608:-1,2216:-1,5092:-1,2323:-1,2325:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1
|
||||
prt_fild05,290,221,2 shop Tool Dealer#prt 83,1750:-1,611:-1,501:-1,502:-1,506:-1,645:-1,601:-1,602:-1
|
||||
prt_in,211,169,0 shop Wedding Shop Dealer#prt 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1
|
||||
@ -277,7 +272,6 @@ prt_in,172,130,0 shop Weapon Dealer#prt 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:
|
||||
prt_in,172,132,0 shop Armor Dealer#prt 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2628:-1,2627:-1
|
||||
prt_in,171,140,0 shop Weapon Dealer#prt2 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
|
||||
prt_in,165,140,4 shop Weapon Dealer#prt3 66,1146:-1,1245:-1
|
||||
prt_in,109,68,4 shop Trap Specialist#prt 66,7940:-1,12341:-1
|
||||
prt_monk,135,263,5 shop Weapon Dealer#prt4 726,1801:-1,1803:-1,1805:-1
|
||||
|
||||
//=======================================================
|
||||
@ -287,7 +281,6 @@ ra_in01,175,364,3 shop Armor Dealer#ra 919,2101:-1,2103:-1,2403:-1,2405:-1,2503:
|
||||
ra_in01,257,269,3 shop Tool Dealer#ra 919,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1,610:-1
|
||||
ra_in01,176,389,3 shop Weapon Dealer#ra 931,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1,1601:-1,1604:-1,1607:-1
|
||||
ra_in01,254,300,3 shop Fruit Gardener#ra 931,512:-1,513:-1
|
||||
ra_in01,263,281,4 shop Trap Specialist#ra 66,7940:-1,12341:-1
|
||||
rachel,65,80,1 shop Vegetable Gardener#ra 919,515:-1,535:-1,516:-1
|
||||
|
||||
//=======================================================
|
||||
|
42
npc/pre-re/cities/alberta.txt
Normal file
42
npc/pre-re/cities/alberta.txt
Normal file
@ -0,0 +1,42 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Alberta Town Pre-Renewal
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Alberta town NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//============================================================
|
||||
|
||||
// cities/amatsu.txt
|
||||
//============================================================
|
||||
alberta,245,93,3 duplicate(Sea_Captain_amatsu) Sea Captain#ama1 709
|
||||
|
||||
// cities/ayothaya.txt
|
||||
//============================================================
|
||||
alberta,247,42,3 duplicate(Aibakthing_ayothaya) Aibakthing#ayo 843
|
||||
|
||||
// cities/gonryun.txt
|
||||
//============================================================
|
||||
alberta,245,69,3 duplicate(Kunlun_Envoy_gonryun) Kunlun Envoy#gon 776
|
||||
|
||||
// cities/louyang.txt
|
||||
//============================================================
|
||||
alberta,245,45,3 duplicate(Girl_louyang) Girl#0lou 815
|
||||
|
||||
// cities/moscovia.txt
|
||||
//============================================================
|
||||
alberta,245,66,4 duplicate(PR_Officer_moscovia) Moscovia P.R. Officer#1 960
|
||||
|
||||
// quests/quests_alberta.txt
|
||||
//============================================================
|
||||
alberta,247,122,4 duplicate(Sailor_alberta) Sailor#tur 709
|
||||
alberta,248,89,4 duplicate(Turtle_Scholar_alberta) Turtle Island Scholar 121
|
||||
|
||||
// quests/skills/merchant_skills.txt
|
||||
//============================================================
|
||||
alberta,232,106,6 duplicate(Gershaun_alberta) Gershaun 57
|
@ -1,5 +1,5 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Izlude Town Pre-renewal
|
||||
//= Izlude Town Pre-Renewal
|
||||
//===== By: ==================================================
|
||||
//= Daegaladh
|
||||
//===== Current Version: =====================================
|
||||
@ -7,7 +7,7 @@
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Izlude town NPCs
|
||||
//= Izlude town NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Added bullet NPC duplicates. [Euphy]
|
||||
|
@ -1,5 +1,5 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Jawaii Town Pre-renewal
|
||||
//= Jawaii Town Pre-Renewal
|
||||
//===== By: ==================================================
|
||||
//= Daegaladh
|
||||
//===== Current Version: =====================================
|
||||
@ -7,7 +7,7 @@
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Jawaii town NPCs
|
||||
//= Jawaii town NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//============================================================
|
||||
|
@ -6,6 +6,7 @@
|
||||
npc: npc/pre-re/airports/izlude.txt
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/pre-re/cities/alberta.txt
|
||||
npc: npc/pre-re/cities/izlude.txt
|
||||
npc: npc/pre-re/cities/jawaii.txt
|
||||
|
||||
|
@ -3,21 +3,19 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 2.4
|
||||
//= 2.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Dolls Quest
|
||||
//= Boy's Cap Quest
|
||||
//= Antlers Quest
|
||||
//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
|
||||
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
|
||||
//= [Aegis conversion]
|
||||
//= Turtle Island Quests
|
||||
//= [Aegis Conversion]
|
||||
//= Alberta Boy
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
|
||||
//= 1.3 Fixed item ID 7031 -> 7013
|
||||
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
|
||||
@ -33,6 +31,7 @@
|
||||
//= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf]
|
||||
//= 2.3 Updated heardgear Quest NPCs. [L0ne_W0lf]
|
||||
//= 2.4 Updated 'Doll Quest' to match AEGIS script. [Kisuka]
|
||||
//= 2.5 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Doll Quest
|
||||
@ -1105,7 +1104,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta,244,118,4 script Sailor#tur 709,{
|
||||
- script ::Sailor_alberta -1,{
|
||||
if (TURTLE || (MISC_QUEST & 65536)) {
|
||||
mes "[Gotanblue]";
|
||||
mes "Heh...";
|
||||
@ -1239,12 +1238,15 @@ tur_dun01,165,29,4 script Sailor#tur2 709,{
|
||||
mes "I certainly hope you've found what you were looking for. Alright, I guess there's always a time for an adventurer to return home...";
|
||||
next;
|
||||
mes "^3355FF* Choo Choo *^000000";
|
||||
warp "alberta",238,112;
|
||||
if (checkre(0))
|
||||
warp "alberta",238,112;
|
||||
else
|
||||
warp "alberta",241,115;
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
alberta,246,114,4 script Turtle Island Scholar 121,{
|
||||
- script ::Turtle_Scholar_alberta -1,{
|
||||
mes "[Jornadan Niliria]";
|
||||
mes "Every single place";
|
||||
mes "has its own unique";
|
||||
|
@ -3,16 +3,16 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 1.7
|
||||
//= 1.8
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Quests for skills: Crazy Uproar, Change Cart, Cart
|
||||
// Revolution
|
||||
//= Quests for skills: Crazy Uproar, Change Cart, Cart Revolution
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//= 1.6 Updated to latest available official file. [Masao]
|
||||
//= 1.7 Fixed JobLevel requirements. [Euphy]
|
||||
//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
||||
//============================================================
|
||||
|
||||
alberta,83,96,5 script Necko 98,7,7,{
|
||||
@ -332,7 +332,7 @@ alberta,119,221,6 script Charlron 107,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta,232,103,6 script Gershaun 57,{
|
||||
- script ::Gershaun_alberta -1,{
|
||||
if (BaseClass == Job_Merchant) {
|
||||
if (getskilllv("MC_CARTREVOLUTION") == 1) {
|
||||
mes "[Gershaun]";
|
||||
|
42
npc/re/cities/alberta.txt
Normal file
42
npc/re/cities/alberta.txt
Normal file
@ -0,0 +1,42 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Alberta Town Renewal
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Alberta town NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//============================================================
|
||||
|
||||
// cities/amatsu.txt
|
||||
//============================================================
|
||||
alberta,246,74,3 duplicate(Sea_Captain_amatsu) Sea Captain#ama1 709
|
||||
|
||||
// cities/ayothaya.txt
|
||||
//============================================================
|
||||
alberta,246,29,3 duplicate(Aibakthing_ayothaya) Aibakthing#ayo 843
|
||||
|
||||
// cities/gonryun.txt
|
||||
//============================================================
|
||||
alberta,246,62,3 duplicate(Kunlun_Envoy_gonryun) Kunlun Envoy#gon 776
|
||||
|
||||
// cities/louyang.txt
|
||||
//============================================================
|
||||
alberta,246,40,3 duplicate(Girl_louyang) Girl#0lou 815
|
||||
|
||||
// cities/moscovia.txt
|
||||
//============================================================
|
||||
alberta,246,51,4 duplicate(PR_Officer_moscovia) Moscovia P.R. Officer#1 960
|
||||
|
||||
// quests/quests_alberta.txt
|
||||
//============================================================
|
||||
alberta,244,118,4 duplicate(Sailor_alberta) Sailor#tur 709
|
||||
alberta,246,114,4 duplicate(Turtle_Scholar_alberta) Turtle Island Scholar 121
|
||||
|
||||
// quests/skills/merchant_skills.txt
|
||||
//============================================================
|
||||
alberta,232,103,6 duplicate(Gershaun_alberta) Gershaun 57
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -13,8 +13,10 @@
|
||||
//= 1.0 First version. Transportation and Basic NPCs.
|
||||
//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
|
||||
//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
|
||||
//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
||||
//============================================================
|
||||
|
||||
/* Pre-Renewal coordinates: alberta,247,115,3 */
|
||||
alberta,246,82,3 script Crewman#bra2 100,{
|
||||
mes "[Crewman]";
|
||||
mes "Hey, have you heard of a place called Brasilis?";
|
||||
@ -55,7 +57,10 @@ brasilis,316,57,3 script Crewman#bra1 100,{
|
||||
mes "[Crewman]";
|
||||
mes "I sure do miss home.";
|
||||
close2;
|
||||
warp "alberta",243,82;
|
||||
if (checkre(0))
|
||||
warp "alberta",243,82;
|
||||
else
|
||||
warp "alberta",244,115;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Crewman]";
|
||||
|
@ -7,10 +7,9 @@
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Izlude Town Renewal NPC's
|
||||
//= Izlude town NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. Still missing many new NPC's and
|
||||
//= their dialogues. [Masao]
|
||||
//= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao]
|
||||
//= 1.1 Added bullet NPC duplicates. [Euphy]
|
||||
//============================================================
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Jawaii Town Npcs
|
||||
//= Jawaii town NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. Renewal coordinates by Masao.
|
||||
//============================================================
|
||||
|
499
npc/re/merchants/refine.txt
Normal file
499
npc/re/merchants/refine.txt
Normal file
@ -0,0 +1,499 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Renewal Refining NPCs
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Renewal-specific refining NPCs and material merchants.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved some scripts to Renewal file, optimized "Austry" NPC. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// +11 and above Refiners
|
||||
//============================================================
|
||||
prt_in,90,72,5 script Bestry#prt 826,{
|
||||
callfunc "refinenew","Bestry",0,0;
|
||||
end;
|
||||
}
|
||||
morocc_in,64,41,5 script Bestry#moc 826,{
|
||||
callfunc "refinenew","Bestry",0,0;
|
||||
end;
|
||||
}
|
||||
payon_in01,18,132,3 script Bestry#pay 826,{
|
||||
callfunc "refinenew","Bestry",0,0;
|
||||
end;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// +11 and above Refiner Function
|
||||
//============================================================
|
||||
//= To allow auto safe refining/multiple refining set the
|
||||
//= second argument to '1' in the function call.
|
||||
//= If you enable this function, be sure to edit the value of
|
||||
//= .@safe to the max safe refine in refine_db.txt as well.
|
||||
//=
|
||||
//= The official script uses a command which seems to generate a
|
||||
//= random result upon refining: success, downgrade, or failure.
|
||||
//= To enable that feature, set the third argument to '1' in the
|
||||
//= function call. Otherwise, the chance in refine_db.txt is used.
|
||||
//============================================================
|
||||
function script refinenew {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I am the best Blacksmith ever!";
|
||||
mes "I don't work with normal, boring items.";
|
||||
mes "But only with items that are level 10 or higher!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Anyway, you may use my services if your item is lv 10 or higher.";
|
||||
mes "What do you want to have refined?";
|
||||
next;
|
||||
|
||||
setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
|
||||
set .@menu$,"";
|
||||
for(set .@i,1; .@i<=10; set .@i,.@i+1) {
|
||||
if(getequipisequiped(.@i))
|
||||
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
|
||||
set .@menu$, .@menu$ + ":";
|
||||
}
|
||||
set .@part,select(.@menu$);
|
||||
if(!getequipisequiped(.@part)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You're not wearing";
|
||||
mes "anything there that";
|
||||
mes "I can refine.";
|
||||
emotion e_an;
|
||||
close;
|
||||
}
|
||||
//Check if the item is refinable...
|
||||
if(!getequipisenableref(.@part)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "I don't think I can";
|
||||
mes "refine this item at all...";
|
||||
close;
|
||||
}
|
||||
//Check if the item is identified... (Don't know why this is in here... but kept it anyway)
|
||||
if(!getequipisidentify(.@part)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You can't refine this";
|
||||
mes "if you haven't appraised";
|
||||
mes "it first. Make sure your";
|
||||
mes "stuff is identified before";
|
||||
mes "I can refine it.";
|
||||
close;
|
||||
}
|
||||
//Check to see if the items is at least +10
|
||||
if(getequiprefinerycnt(.@part) < 10) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I said I don't work with Equipment under lv. 10.";
|
||||
close;
|
||||
}
|
||||
if(getequiprefinerycnt(.@part) >= 20) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I can't refine this";
|
||||
mes "any more. This is as";
|
||||
mes "refined as it gets!";
|
||||
close;
|
||||
}
|
||||
set .@refineitemid, getequipid(.@part); // save id of the item
|
||||
set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
|
||||
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
|
||||
set .@material,6224;
|
||||
set .@price,100000;
|
||||
set .@safe,10;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmm a weapon, is that ok?";
|
||||
mes "If you want to refine this weapon,";
|
||||
mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny.";
|
||||
mes "Are you sure you want to continue?";
|
||||
} else {
|
||||
set .@material,6223;
|
||||
set .@price,100000;
|
||||
set .@safe,10;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmm an armor, is that ok?";
|
||||
mes "If you want to refine this armor,";
|
||||
mes "I will need 1 ^003366Carnium^000000 and 100,000 zeny.";
|
||||
mes "Are you sure you want to continue?";
|
||||
}
|
||||
next;
|
||||
if(select("Yes:No") == 2){
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Well, no challenge is one way...";
|
||||
mes "No risk... that could be wise.";
|
||||
close;
|
||||
}
|
||||
if(getarg(1) != 1) {
|
||||
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "This weapon already has been refined serveral times.";
|
||||
mes "It could be destroyed if you try more.";
|
||||
mes "It won't break 100%, but is has a small chance.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You could have the upgrade level of the weapon decreased,";
|
||||
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
|
||||
} else {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "This armor already has been refined serveral times.";
|
||||
mes "It could be destroyed if you try more.";
|
||||
mes "It won't break 100%, but is has a small chance.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "You could have the upgrade level of the armor decreased,";
|
||||
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
|
||||
}
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Do you want me to refine it?";
|
||||
mes "I think I gave you enough warnings.";
|
||||
next;
|
||||
if(select("Yes.:No.") == 2) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Well, no challenge is one way..";
|
||||
mes "No risk.. that could be wise.";
|
||||
close;
|
||||
}
|
||||
if(countitem(.@material) < 1 || Zeny < .@price) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hm, it seems you don't have enough materials or money.";
|
||||
mes "Please check it out.";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny - .@price;
|
||||
delitem .@material,1;
|
||||
if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Look here... you don't have any items on...";
|
||||
close;
|
||||
}
|
||||
if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
|
||||
mes "[" + getarg(0) + "]";
|
||||
emotion e_an;
|
||||
mes "Wait a second...";
|
||||
mes "Do you think I'm stupid?!";
|
||||
mes "You switched the item while I wasn't looking! Get out of here!";
|
||||
close;
|
||||
}
|
||||
if(getarg(2) == 1){
|
||||
set .@rand,rand(1,3);
|
||||
if (.@rand == 1) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (.@rand == 2) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
set .@rand,rand(100);
|
||||
if (getequippercentrefinery(.@part) > .@rand) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) < .@rand) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
// New +11 and above Refining Functions ========================
|
||||
if(getequiprefinerycnt(.@part) < .@safe) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
|
||||
next;
|
||||
set .@menu2,select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
|
||||
} else
|
||||
set .@menu2,2;
|
||||
switch(.@menu2){
|
||||
case 1:
|
||||
set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
|
||||
break;
|
||||
case 2:
|
||||
next;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "How many times would you like me to refine your item?";
|
||||
next;
|
||||
input .@refinecnt;
|
||||
set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
|
||||
if (.@refinecnt < 1 || .@refinecheck > 10) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "I can't refine this item that many times.";
|
||||
close;
|
||||
}
|
||||
if(.@refinecheck > .@safe) {
|
||||
set .@refinecheck,.@refinecheck - .@safe;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
|
||||
next;
|
||||
if(select("Yes...","No...") == 2){
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so... So be it.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
next;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so... So be it.";
|
||||
close;
|
||||
}
|
||||
set .@fullprice,.@price * .@refinecnt;
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
|
||||
next;
|
||||
if(select("Yes","No...") == 2){
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "You said so... So be it.";
|
||||
close;
|
||||
}
|
||||
if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny - .@fullprice;
|
||||
delitem .@material,.@refinecnt;
|
||||
while(.@refinecnt){
|
||||
if (getequipisequiped(.@part) == 0) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Look here... you don't have any items on...";
|
||||
close;
|
||||
}
|
||||
if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "Clang... No, but did you imagine I could be so stupid?!";
|
||||
mes "You changed it...";
|
||||
mes "Get out before I stun you with my Hammer!!";
|
||||
close;
|
||||
}
|
||||
if(getarg(2) == 1){
|
||||
set .@rand,rand(1,3);
|
||||
if (.@rand == 1) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (.@rand == 2) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
set .@rand,rand(100);
|
||||
if (getequippercentrefinery(.@part) > .@rand) {
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
successrefitem .@part;
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Good! Succes!!!";
|
||||
mes "I am the best Blacksmith.";
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) < .@rand) {
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang! Clang!";
|
||||
downrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Ahhh!!!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my!";
|
||||
mes "The upgrade level has dropped...";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Clang! Clang! Clang!";
|
||||
failedrefitem .@part;
|
||||
next;
|
||||
emotion (!rand(5))?e_cash:e_omg;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Hmmm!";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "Oh my! I've failed to refine stuff...";
|
||||
mes "I didn't mean it!";
|
||||
mes "There could've been made an mistake even though I am the best ever.";
|
||||
mes "It was out of my hands.";
|
||||
next;
|
||||
mes "["+ getarg(0) +"]";
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
mes "[" + getarg(0) + "]";
|
||||
mes "All finished... Come again soon.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Ori/Elu to Carnium/Bradium Refiners
|
||||
//============================================================
|
||||
- script Austry#ref -1,{
|
||||
mes "[Austry]";
|
||||
mes "If you bring me 3";
|
||||
mes "Oridecon or Elunium";
|
||||
mes "I can exchange them for";
|
||||
mes "Bradium or Carnium.";
|
||||
mes "Just give me 50,000z.";
|
||||
next;
|
||||
switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) {
|
||||
case 1:
|
||||
setarray .@i[0],984,3,6224; //Oridecon -> Bradium
|
||||
break;
|
||||
case 2:
|
||||
setarray .@i[0],985,3,6223; //Elunium -> Carnium
|
||||
break;
|
||||
case 3:
|
||||
setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium
|
||||
break;
|
||||
case 4:
|
||||
mes "[Austry]";
|
||||
mes "Hmm...";
|
||||
close;
|
||||
}
|
||||
if (countitem(.@i[0]) >= .@i[1] && Zeny >= 50000) {
|
||||
delitem .@i[0],.@i[1];
|
||||
set Zeny, Zeny - 50000;
|
||||
getitem .@i[2],1;
|
||||
mes "[Austry]";
|
||||
if (.@i[0] == 6090) {
|
||||
mes "Refining with Purified Bradium";
|
||||
mes "is a little expensive. I can";
|
||||
mes "trade it for some Carnium.";
|
||||
} else
|
||||
mes "Ok! Here is your "+getitemname(.@i[2])+".";
|
||||
mes "Take it and use it well.";
|
||||
close;
|
||||
}
|
||||
mes "[Austry]";
|
||||
mes "You better not be trying";
|
||||
mes "to cheat me because you";
|
||||
mes "don't have enough zeny";
|
||||
mes "or "+getitemname(.@i[0])+".";
|
||||
close;
|
||||
}
|
||||
prt_in,85,71,5 duplicate(Austry#ref) Austry#prt 826
|
||||
payon_in01,14,125,5 duplicate(Austry#ref) Austry#pay 826
|
||||
morocc_in,60,38,5 duplicate(Austry#ref) Austry#moc 826
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -11,13 +11,26 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved some merchants to a separate renewal file. [Kenpachi]
|
||||
//= 1.1 Added Dicastes merchants. [Joseph]
|
||||
//= 1.2 Moved more shops to Renewal file. [Euphy]
|
||||
//============================================================
|
||||
|
||||
//=======================================================
|
||||
// Comodo
|
||||
//=======================================================
|
||||
comodo,106,213,5 shop Tropic Fruit Dealer 724,6258:-1
|
||||
comodo,196,162,3 shop Harive#candy 479,11513:-1,6144:-1
|
||||
|
||||
//=======================================================
|
||||
// Einbroch
|
||||
//=======================================================
|
||||
einbroch,122,250,4 shop Black Marketeer#ein 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
|
||||
//=======================================================
|
||||
// El Dicastes
|
||||
//=======================================================
|
||||
dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1
|
||||
dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
|
||||
|
||||
//=======================================================
|
||||
// Izlude
|
||||
//=======================================================
|
||||
@ -26,9 +39,15 @@ izlude,124,165,4 shop Fruit Gardener#iz 53,512:-1,513:-1,515:-1,516:-1
|
||||
izlude,95,145,6 shop Vendor from Milk Ranch#i 90,519:-1
|
||||
izlude,174,164,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
|
||||
|
||||
//=======================================================
|
||||
// Juno
|
||||
//=======================================================
|
||||
s_atelier,114,117,1 shop Part-Timer#sc_yuno 92,6123:-1,6120:-1
|
||||
|
||||
//=======================================================
|
||||
// Lighthalzen
|
||||
//=======================================================
|
||||
lighthalzen,337,240,4 shop Trap Specialist#lhz 66,7940:-1,12341:-1
|
||||
lhz_in03,181,17,4 shop Black Marketeer#lhz 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
s_atelier,15,65,5 shop Part-Timer#sc_lgt 89,6123:-1,6120:-1
|
||||
|
||||
@ -38,20 +57,22 @@ s_atelier,15,65,5 shop Part-Timer#sc_lgt 89,6123:-1,6120:-1
|
||||
mid_camp,129,284,4 shop Trap Specialist#mid 66,7940:-1,12341:-1
|
||||
mid_camp,184,263,4 shop Black Marketeer#mid 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
|
||||
//=======================================================
|
||||
// Payon
|
||||
//=======================================================
|
||||
payon,123,109,4 shop Trap Specialist#pay 66,7940:-1,12341:-1
|
||||
|
||||
//=======================================================
|
||||
// Prontera
|
||||
//=======================================================
|
||||
//prontera,104,88,5 shop Stuff Gimme 880,616:-1
|
||||
prt_in,109,68,4 shop Trap Specialist#prt 66,7940:-1,12341:-1
|
||||
prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1
|
||||
|
||||
//=======================================================
|
||||
// Rachel
|
||||
//=======================================================
|
||||
ra_in01,263,281,4 shop Trap Specialist#ra 66,7940:-1,12341:-1
|
||||
ra_in01,257,266,4 shop Black Marketeer#ra 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
s_atelier,137,60,3 shop Part-Timer#sc_ra 70,6123:-1,6120:-1
|
||||
|
||||
//=======================================================
|
||||
// Dicastes
|
||||
//=======================================================
|
||||
dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1
|
||||
dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
|
||||
|
@ -6,6 +6,7 @@
|
||||
npc: npc/re/airports/izlude.txt
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/re/cities/alberta.txt
|
||||
npc: npc/re/cities/brasilis.txt
|
||||
npc: npc/re/cities/dewata.txt
|
||||
npc: npc/re/cities/dicastes.txt
|
||||
@ -47,6 +48,7 @@ npc: npc/re/merchants/3rd_trader.txt
|
||||
npc: npc/re/merchants/diamond.txt
|
||||
npc: npc/re/merchants/flute.txt
|
||||
npc: npc/re/merchants/inn.txt
|
||||
npc: npc/re/merchants/refine.txt
|
||||
npc: npc/re/merchants/renters.txt
|
||||
npc: npc/re/merchants/shops.txt
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user