Updated NIflheim Town and Quest NPCs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12472 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2008/04/04
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* Rev. 12472 Updated NIflheim Town and Quest NPCs. [L0ne_W0lf]
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* Rev. 12471 Updated Schwaltzvalt guild warp points. [L0ne_W0lf]
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* Added the warp points for the Arunafeltz guild maps.
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2008/04/03
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@ -4,9 +4,10 @@
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//= Fyrien, Dizzy, PKGINGO
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//= Official NPCs translated and re-edited by Celest
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//===== Current Version: =====================================
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//= 1.3a
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//= 1.4
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//===== Compatible With: =====================================
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//= Any eAthena Version; Niflheim Required
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//= [Aegis Conversion]
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//= eAthena SVN; Niflheim Required
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//===== Description: =========================================
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//= Official NPC's for Niflheim
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//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
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@ -22,191 +23,329 @@
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//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
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//= 1.2 Removed Duplicates [Silent]
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//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
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//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= Removed Cursed Spirits as they were custom.
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//============================================================
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niflheim,52,174,3 script Kirz 796,{
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mes "[Kirz]";
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mes "Humans are not allowed here!";
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mes "Living things-! are not";
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mes "allowed to pass!";
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niflheim,52,147,3 script Keedz#nif 796,{
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mes "[Keedz]";
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mes "I don't allow any living person";
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mes "to come in this place!";
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close;
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}
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niflheim,213,221,0 script Spirit::spirits 802,{
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mes "[Spirit]";
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mes "Welcome to my world...";
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mes "This land we call....";
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mes "Niflheim....";
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percentheal -85,-85;
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close;
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}
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niflheim,39,146,0 duplicate(spirits) Spirit#2 802
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niflheim,95,61,0 duplicate(spirits) Spirit#3 802
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niflheim,313,187,0 duplicate(spirits) Spirit#4 802
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niflheim,212,264,0 duplicate(spirits) Spirit#5 802
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niflheim,247,72,0 duplicate(spirits) Spirit#6 802
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niflheim,130,176,0 duplicate(spirits) Spirit#7 802
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niflheim,173,110,0 duplicate(spirits) Spirit#8 802
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niflheim,182,167,0 duplicate(spirits) Spirit#9 802
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niflheim,195,211,5 script Gigantia 796,{
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mes "[Gigantia]";
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mes "The Lord of Death always sees everything...";
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close;
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}
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niflheim,153,215,3 script Feline 794,{
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mes "[Feline]";
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mes "Why are you in this dangerous village?";
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mes "Better go back fast...";
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close;
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}
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nif_in,16,27,1 script Dead Cock 800,{
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mes "[Dead Cock]";
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mes "I was eaten by humans when alive,";
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mes "now it's my turn to eat you! Gugugugu~";
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mes "Aaah, I can't believe there's such a world after death, gugugu";
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percentheal -5,0;
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close;
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}
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nif_in,16,30,4 script Vampire Bat 799,{
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mes "[Vampire Bat]";
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mes "Alive or dead, human blood";
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mes "is always the tastiest!";
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mes "What? You want your blood";
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mes "to be sucked by me? Nice nice-!";
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percentheal -5,0;
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close;
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}
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nif_in,156,93,5 script Child 793,{
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mes "[Alakina Ann]";
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mes "Where, is this place? I just woke up";
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mes "and found myself here... mommy...";
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mes "have you seen my mommy, hmm? ... sob...";
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mes "I want to go home...";
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next;
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menu "About the witch...",-,"About the curse...",L_Curse,"Stop conversation",L_end;
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mes "[Alakina Ann]";
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mes "A witch? I don't know any witches...";
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mes "although I read about them in storybooks,";
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mes "but I don't know if they're real or not,";
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mes "must be really scary if she is real...";
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next;
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mes "[Alakina Ann]";
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mes "But why is it so cold?";
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if (sex == 1)
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mes "Aren't you cold, brother? Wierd... Hu~";
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else
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mes "Aren't you cold, sister? Wierd... Hu~";
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mes "I miss my warm home,";
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mes "Can you help me please? Hmmm? Hmmm?";
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close;
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L_Curse:
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mes "[Alakina Ann]";
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mes "Curse... My grandma told me";
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mes "she has a way to avoid any curse";
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mes "unlifteable by holy blessings...";
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next;
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mes "[Alakina Ann]";
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mes "Klaatu...";
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mes "Verata.....";
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mes "And... something... something... what was it?";
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mes "I can't remember the last one.";
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next;
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mes "[Alakina Ann]";
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mes "She said if you can pronounce these magic words";
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mes "to escape a cursed fate.";
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mes "Now I can't remember what she said was important...";
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mes "looks like I forgot them too.";
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close;
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L_end:
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mes "[Alakina Ann]";
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mes "So cold... so cold... I wish I could";
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mes "go home... if you can please take me with you...";
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mes "it's too scary here...";
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mes "please.... help me....";
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close;
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}
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niflheim,350,258,5 script Cursed Soul::cursedsoul 802,{
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killmonster "niflheim","cursedsoul::OnNFMob";
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mes "[Ashe Bruce]";
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mes "I feel a strong curse on youaaaahhhhh";
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mes "I shall deny your existanceahhhhhhh";
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mes "Turn back or you will dieeeaaaahhhh";
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mes "Don't touch my boookkssaaaahhhh";
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next;
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menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
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L_book1:
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mes "[Ashe Bruce]";
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mes "Don't you touch my bookssssahhh!!";
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mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
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mes "Forever binded to this curse!!";
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monster "niflheim",350,258,"Rideword",1478,1,"cursedsoul::OnNFMob";
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close;
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L_book2:
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mes "[Ashe Bruce]";
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mes "I said don't touch my booksssahhh...";
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mes "Get lost....";
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mes "Don't disrupt my restingggaaahh!!";
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warp "niflheim",34,162;
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close;
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L_book3:
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set @nif_t,0;
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mes "[Ashe Bruce]";
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mes "Ahahaha.... I see you are brave!!";
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mes "Start reading your prayersahahahah!!";
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next;
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if(select("Clover.:Klaatu.:Kleitos.")==2)
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set @nif_t,@nif_t + 10;
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if(select("Verit.:Veritas.:Verata.")==3)
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set @nif_t,@nif_t + 10;
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if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
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set @nif_t,@nif_t + 10;
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mes "[Ashe Bruce]";
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if(@nif_t == 30){
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if(rand(9)){
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mes "Your prayers were correctaaahhhh...";
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mes "but your curse still remainsaaahhhh!!";
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mes "Haahahahaha.....!!!";
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close;
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}
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mes "Hahahaha!! Your curse has been lifted!!";
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mes "Gahahahaha.....!!!";
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close;
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niflheim,195,211,6 script Gigantia#nif 796,3,3,{
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if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
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mes "[" + strcharinfo(0) + "]";
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mes "What's up?";
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next;
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mes "[Gigantia]";
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mes "Just...";
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mes "Come over here.";
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mes "I have something";
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mes "I must do for you.";
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next;
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mes "[Gigantia]";
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mes "Your horn is crooked.";
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mes "Always make sure your horn";
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mes "is worn straight and neat.";
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mes "The Lord of Death is always";
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mes "looking at you.";
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close;
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}
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mes "Hahahaha!! Your prayers were wrong!!";
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mes "Time to face deathohohohoho,";
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mes "May you be cursed forevahahahaha!!";
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monster "niflheim",349,256,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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monster "niflheim",347,258,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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monster "niflheim",347,254,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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monster "niflheim",350,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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monster "niflheim",344,255,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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monster "niflheim",348,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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monster "niflheim",347,259,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
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mes "[Gigantia]";
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mes "The Lord of Death knows";
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mes "and sees all. It's useless";
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mes "to hide, and escape from";
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mes "Death's sweet embrace.";
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close;
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L_back:
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mes "[Ashe Bruce]";
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mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
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mes "I shall pray that you live to returnahhhh....";
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close;
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OnNFMob:
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OnTouch:
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if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
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mes "[Gigantia]";
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mes "Hey, wait!";
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close;
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}
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end;
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}
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nif_in,16,27,1 script Undead Chicken#nif 800,{
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percentheal -5,0;
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mes "[Undead Chicken]";
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mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Ouch...!";
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mes "A chicken...";
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mes "It bit me!";
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next;
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mes "[Undead Chicken]";
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mes "Ho ho~!";
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mes "I can talk AND feast";
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mes "on living humans!";
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mes "Being a zombie is great!";
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mes "*Cackles*";
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close;
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}
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nif_in,16,30,4 script Undead Familiar#nif 799,{
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percentheal -5,0;
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mes "[Vatoman]";
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mes "Oooh, how handy, a living";
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mes "human~! Fresh blood is";
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mes "always tasty...! I think I'll just";
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mes "take a liiittle sip.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Ow! My vein!";
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mes "Did you just";
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mes "suck my blood?!";
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next;
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mes "[Vatoman]";
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mes "Mwahahaha~";
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mes "Foolish mortal!";
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mes "Beware my powers!";
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close;
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}
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nif_in,156,93,5 script Child#nifflheim 793,{
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mes "[Alakina Ann]";
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mes "Where...where am I...?";
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mes "I remember I was sleeping";
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mes "and when I woke up, I was here...";
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mes "Mommy, have you seen my mommy?";
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mes "I wanna go home...*Sob*";
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next;
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switch(select("About the witch:About the curse:Cancel.")) {
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case 1:
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mes "[Alakina Ann]";
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mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did...";
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next;
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mes "[Alakina Ann]";
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mes "Why is it so cold in here...?";
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mes "A-aren't you cold, or even scared? I wanna go home... It's warm over there. Could you help me get back... Please...? H-help me...";
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close;
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case 2:
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mes "[Alakina Ann]";
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mes "A c-curse...?";
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mes "My grandma says that there are lots of curses in the world. Some of them, you can tell it's a curse. But there are other curses that follow you throughout life...";
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next;
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mes "[Alakina Ann]";
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mes "Grandma says curses can take other forms... Like if someone's always mad at you, and won't forgive you, you can see that as a curse too.";
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next;
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mes "[Alakina Ann]";
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mes "My grandma told me there's only one spell that can break a strong curse that you can't lift with Blessings...";
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next;
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mes "[Alakina Ann]";
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mes "Klaatu...";
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mes "Verata.....";
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mes "Ne...ni...umm...?";
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mes "What was the last part?";
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mes "I-I can't remember";
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mes "the last part of the spell!";
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next;
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mes "[Alakina Ann]";
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mes "If you repeat the spell in that order, it will release you from someone's anger and hate. And if you do it near a bad spirit, they might get the curse instead.";
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next;
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mes "[Alakina Ann]";
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mes "Why are you asking me about these scary kind of things...? I just wanna go home...";
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close;
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case 3:
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mes "[Alakina Ann]";
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mes "It's so cold in here...";
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mes "I'm freezing...";
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mes "And I wanna go home and";
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mes "get away from this scary place...";
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next;
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mes "[Alakina Ann]";
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mes "Please... help me.";
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mes "Could you take me with you...?";
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close;
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}
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}
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niflheim,350,258,1 script Cursed Spirit#nif 802,{
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killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead";
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mes "[Ashe Bruce]";
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mes "I sense you're cursed";
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mes "by a powerful spell...";
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mes "Hmm... It's clear what";
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mes "you must be up to....";
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next;
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mes "[Ashe Bruce]";
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mes "You wish to get";
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mes "rid of your curse....";
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mes "By giving it to me!!";
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next;
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mes "[Ashe Bruce]";
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mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!";
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emotion e_an;
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next;
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mes "[Ashe Bruce]";
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mes "I refuse to let";
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mes "you remain here.....";
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mes "Leave now, or I will";
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mes "remove you by force....";
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next;
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mes "[Ashe Bruce]";
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mes "....And...";
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mes "....Whatever you do...";
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mes "....Do NOT touch my books...";
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next;
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switch(select("Touch the first book.:Touch the second book.:Touch the third book.:Okay, I am leaving.")) {
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case 1:
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monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead";
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mes "[Ashe Bruce]";
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mes "...!...";
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mes "How dare you touch my books";
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mes "when I specifically said";
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mes "'Don't touch my books!'";
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next;
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mes "[Ashe Bruce]";
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mes "....!...Grrrrr!";
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mes "I shall tear you apart...!";
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mes "Be bound by an eternal curse...!";
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close;
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case 2:
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mes "[Ashe Bruce]";
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mes "...!...";
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mes "You dare touch my books?!";
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mes "Right after I said not";
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mes "to touch them...?!";
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mes "Foolish mortal!";
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mes "...BEGONE!";
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close2;
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warp "niflheim",34,162;
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end;
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case 3:
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mes "[Ashe Bruce]";
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mes "Muhahahaha....";
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mes "Stubborn mortal~!";
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mes "Fine! I will give you";
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mes "a fighting chance and let";
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mes "you cast a spell.";
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next;
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mes "[Ashe Bruce]";
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mes "But Blessings won't";
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mes "work with the curse";
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mes "that you have...";
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mes "And the spell to lift";
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mes "your curse has been";
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mes "lost to the ages~!";
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emotion e_gg;
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next;
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if (select("Clover:Klaatu:Klaytos") == 2)
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set .@spell,.@spell+1;
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if (select("Verit:Veritas:Verata") == 3)
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set .@spell,.@spell+1;
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if (select("Necktie:Necklace:Nero:^FFFFFFNictu!!!^000000") == 4)
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set .@spell,.@spell+1;
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if (.@spell == 3) {
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switch(rand(1,5)) {
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case 1:
|
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if (morison_meat < 15) {
|
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set MISC_QUEST,MISC_QUEST | 1;
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mes "[Ashe Bruce]";
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mes "You... You broke the curse!";
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mes "How did you know that spell?!";
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next;
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mes "[Ashe Bruce]";
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mes "I suppose you expect for me to";
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mes "melt in agony about now, don't";
|
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mes "you? Well... Sorry to disappoint";
|
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mes "you, mortal, but I can never die!";
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close;
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}
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mes "[Ashe Bruce]";
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mes "...! You cast the correct spell?!";
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mes "...!...";
|
||||
mes "But...You're still cursed...";
|
||||
mes "Umhaaaaaaaaaaaaaaaaa.....!";
|
||||
close;
|
||||
case 2:
|
||||
if (thai_head == 1) {
|
||||
set thai_head,2;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "What's...";
|
||||
mes "this feeling?";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "No...!";
|
||||
mes "NOOOOOOOOOOOOOOOO!";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "Why did your spell have to work?!";
|
||||
close;
|
||||
}
|
||||
mes "[Ashe Bruce]";
|
||||
mes "You...";
|
||||
mes "cast the correct spell?!";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "Hoho~";
|
||||
mes "But you're still cursed...";
|
||||
close;
|
||||
case 3:
|
||||
if (thai_head == 8) {
|
||||
set thai_head,7;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "You... You broke the curse!";
|
||||
mes "Who taught you that spell?!";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "I suppose you expect for me to";
|
||||
mes "melt in agony about now, don't";
|
||||
mes "you? Well... Sorry to disappoint";
|
||||
mes "you, mortal, but I can never die!";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "So long as I'm...";
|
||||
mes "still...";
|
||||
mes "cursed.";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "NOOOOOOOOOO!";
|
||||
close;
|
||||
}
|
||||
mes "[Ashe Bruce]";
|
||||
mes "...! You cast the correct spell?!";
|
||||
mes "...!...";
|
||||
mes "But...You're still cursed...";
|
||||
mes "Umhaaaaaaaaaaaaaaaaa.....!";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Ashe Bruce]";
|
||||
mes "...! You cast the correct spell?!";
|
||||
mes "...!...";
|
||||
mes "But...You're still cursed...";
|
||||
mes "Mwahahahaaaa.....!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
monster "niflheim",345,259,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
monster "niflheim",347,261,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
monster "niflheim",344,253,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
monster "niflheim",346,251,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
monster "niflheim",349,249,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
monster "niflheim",350,260,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
monster "niflheim",353,256,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
|
||||
mes "[Ashe Bruce]";
|
||||
mes "Muhahahahahaha!";
|
||||
mes "That's not the right spell!";
|
||||
mes "Now, death awaits you!";
|
||||
mes "You're eternally bound";
|
||||
mes "to the curse...!";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Ashe Bruce]";
|
||||
mes "...";
|
||||
mes ".....";
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "Well then.";
|
||||
mes "Try not to trip on";
|
||||
mes "your feet in your";
|
||||
mes "rush to leave.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
92
npc/custom/quests/bookofthedevil.txt
Normal file
92
npc/custom/quests/bookofthedevil.txt
Normal file
@ -0,0 +1,92 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Baphomet Jr. taming item quest.
|
||||
//===== By: ==================================================
|
||||
//= eAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= Book of Devil (MISC_QUEST | 256)
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 ????
|
||||
//= 1.1 Optimized Book of Devil quest. used bit-wise var. [Lupus]
|
||||
//============================================================
|
||||
|
||||
//=============================================================
|
||||
//Quest for Book of Devil
|
||||
//=============================================================
|
||||
niflheim,184,199,5 script Little Girl#02 793,{
|
||||
mes "[Sairin]";
|
||||
if(MISC_QUEST & 256){
|
||||
mes "Thanks again!";
|
||||
close;
|
||||
}
|
||||
if(@niflheimlost == 2){
|
||||
mes "You found him?";
|
||||
mes "Oh thank you!";
|
||||
mes "Please, take this as a token of my appreciation.";
|
||||
getitem 642,1;//Items: Book of Devil,
|
||||
set MISC_QUEST,MISC_QUEST | 256;
|
||||
set @niflheimlost,0;
|
||||
close;
|
||||
}
|
||||
if(@niflheimlost == 1){
|
||||
M_YES:
|
||||
set @niflheimlost,1;
|
||||
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
|
||||
close;
|
||||
}
|
||||
mes "Sir, will you please help me?";
|
||||
if(BaseJob==Job_Novice){
|
||||
mes "Oh... you are lost, too...";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
menu "Yes",-, "No",M_NO;
|
||||
|
||||
mes "[Sairin]";
|
||||
mes "My friend and I went for a hike and ended up wandering into a strange field.";
|
||||
next;
|
||||
mes "[Sairin]";
|
||||
mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
|
||||
next;
|
||||
mes "[Sairin]";
|
||||
mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
|
||||
next;
|
||||
mes "[Sairin]";
|
||||
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
|
||||
next;
|
||||
menu "Sure",M_YES, "No",M_NO;
|
||||
M_NO:
|
||||
close;
|
||||
}
|
||||
|
||||
nif_fild01,213,268,5 script Little Boy 797,{
|
||||
if(MISC_QUEST & 256){
|
||||
L_DONE:
|
||||
set @niflheimlost,2;
|
||||
mes "[Marius]";
|
||||
mes "Thank you for helping us!";
|
||||
close;
|
||||
}
|
||||
if(@niflheimlost == 2) goto L_PART2;
|
||||
if(@niflheimlost == 1){
|
||||
mes "[Marius]";
|
||||
mes "Who are you?";
|
||||
mes "...";
|
||||
mes "You found Sairin?";
|
||||
mes "She ran to Niflheim?";
|
||||
next;
|
||||
L_PART2:
|
||||
mes "[Marius]";
|
||||
mes "Could you tell her that I am on my way?";
|
||||
mes "I am a little slow, and its very important that she knows.";
|
||||
next;
|
||||
menu "Yes",L_DONE, "No",-;
|
||||
close;
|
||||
}
|
||||
mes "[Marius]";
|
||||
mes "Sairin... where are you?";
|
||||
close;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -126,6 +126,8 @@
|
||||
//npc: npc/custom/quests/kiel_quest.txt
|
||||
// Custom Bongun Accessory/Bongun taming item quest
|
||||
//npc: npc/custom/quests/bongunsword.txt
|
||||
// Custom Baphomet Jr. Taming item quest.
|
||||
//npc: npc/custom/quests/bookofthedevil.txt
|
||||
//A custom event for 3 holidays: X-Mas, Karachun and New Year
|
||||
//Should be activated between 8 December and 8 January
|
||||
//npc: npc/custom/events/xmas_rings_event.txt
|
||||
|
Loading…
x
Reference in New Issue
Block a user