* Some optimization of Sealed Shrine instance (npc\instances\SealedShrine.txt)

* Updated 'waitingroom' documentation, bugreport:6610 (doc\script_commands.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16740 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-09-03 16:50:10 +00:00
parent 97d0084873
commit f5cd388d85
2 changed files with 83 additions and 836 deletions

View File

@ -5904,10 +5904,11 @@ This command will create a chat room, owned by the NPC object running this
script and displayed above the NPC sprite.
The maximum length of a chat room name is 60 letters.
The limit is the maximum number of people allowed to enter the chat room. If the
optional event and trigger parameters are given, the event label
("<NPC object name>::<label name>") will be invoked as if with a 'doevent' upon
the number of people in the chat room reaching the given triggering amount.
The limit is the maximum number of people allowed to enter the chat room.
The attached NPC is included in this count. If the optional event and trigger
parameters are given, the event label ("<NPC object name>::<label name>")
will be invoked as if with a 'doevent' upon the number of people in the chat
room reaching the given triggering amount.
// The NPC will just show a box above its head that says "Hello World", clicking
// it will do nothing, since the limit is zero.
@ -5915,18 +5916,18 @@ the number of people in the chat room reaching the given triggering amount.
// The NPC will have a box above its head, it will say "Disco - Waiting Room"
// and will have 8 waiting slots. Clicking this will enter the chat room, where
// the player will be able to wait until 8 people accumulate. Once this happens,
// it will cause the NPC "Bouncer" run the label "OnStart"
// the player will be able to wait until 7 players accumulate. Once this happens,
// it will cause the NPC "Bouncer" run the label "OnStart".
waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8;
// The NPC will have a box above its head, it will say "Party - Waiting Room"
// and will have 8 waiting slots. Clicking this will allow a player who has
// 5000 zeny and lvl 50~99 to enter the chat room, where the player will be
// able to wait until 8 people accumulate. Once this happens, it will cause
// the NPC "Bouncer" run the label "OnStart"
// able to wait until 7 players accumulate. Once this happens, it will cause
// the NPC "Bouncer" run the label "OnStart".
waitingroom "Party - Waiting Room",5,"Bouncer::OnStart",8,5000,50,99;
waitingroom "Party - Waiting Room",8,"Bouncer::OnStart",8,5000,50,99;
Creating a waiting room does not stop the execution of the script and it will
continue to the next line.

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.9
//= 2.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -23,6 +23,7 @@
//= 1.8 Added 'instance_check_party' command to the script for proper checking if
//= the invoking party meets the requirements to join the Memorial Dungeon.
//= 1.9 Fixed broken else/if chaining. [Joseph]
//= 2.0 Some optimization. [Euphy]
//============================================================
// Sealed Catacomb Entrance
@ -1055,7 +1056,6 @@ OnTouch:
// To 2F Warp
//============================================================
1@cata,281,12,0 script ins_bapho_to_2f 45,1,1,{
OnTouch:
if (countitem(6002) > 0) {
delitem 6002,countitem(6002); //Token_Of_Apostle
@ -1070,7 +1070,9 @@ OnTouch:
}
}
1@cata,86,214,0 script Gravestone#1F_1T 844,{
// Gravestones
//============================================================
- script Gravestone#SS1 -1,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
@ -1085,268 +1087,41 @@ OnTouch:
close;
}
}
1@cata,86,214,0 duplicate(Gravestone#SS1) Gravestone#1F_1T 844
1@cata,200,209,0 duplicate(Gravestone#SS1) Gravestone#1F_2T 844
1@cata,230,195,0 duplicate(Gravestone#SS1) Gravestone#1F_3T 844
1@cata,118,182,0 duplicate(Gravestone#SS1) Gravestone#1F_4T 844
1@cata,193,182,0 duplicate(Gravestone#SS1) Gravestone#1F_5T 844
1@cata,253,156,0 duplicate(Gravestone#SS1) Gravestone#1F_6T 844
1@cata,88,154,0 duplicate(Gravestone#SS1) Gravestone#1F_7T 844
1@cata,127,116,0 duplicate(Gravestone#SS1) Gravestone#1F_8T 844
1@cata,90,98,0 duplicate(Gravestone#SS1) Gravestone#1F_9T 844
1@cata,188,84,0 duplicate(Gravestone#SS1) Gravestone#1F_10T 844
1@cata,244,42,0 duplicate(Gravestone#SS1) Gravestone#1F_11T 844
1@cata,127,32,0 duplicate(Gravestone#SS1) Gravestone#1F_12T 844
1@cata,267,30,0 duplicate(Gravestone#SS1) Gravestone#1F_13T 844
1@cata,86,214,0 script Gravestone#1F_1F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
end;
}
1@cata,200,209,0 script Gravestone#1F_2T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,200,209,0 script Gravestone#1F_2F 844,{
- script Gravestone#SS2 -1,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,86,214,0 duplicate(Gravestone#SS2) Gravestone#1F_1F 844
1@cata,200,209,0 duplicate(Gravestone#SS2) Gravestone#1F_2F 844
1@cata,230,195,0 duplicate(Gravestone#SS2) Gravestone#1F_3F 844
1@cata,118,182,0 duplicate(Gravestone#SS2) Gravestone#1F_4F 844
1@cata,193,182,0 duplicate(Gravestone#SS2) Gravestone#1F_5F 844
1@cata,253,156,0 duplicate(Gravestone#SS2) Gravestone#1F_6F 844
1@cata,88,154,0 duplicate(Gravestone#SS2) Gravestone#1F_7F 844
1@cata,127,116,0 duplicate(Gravestone#SS2) Gravestone#1F_8F 844
1@cata,90,98,0 duplicate(Gravestone#SS2) Gravestone#1F_9F 844
1@cata,188,84,0 duplicate(Gravestone#SS2) Gravestone#1F_10F 844
1@cata,244,42,0 duplicate(Gravestone#SS2) Gravestone#1F_11F 844
1@cata,127,32,0 duplicate(Gravestone#SS2) Gravestone#1F_12F 844
1@cata,267,30,0 duplicate(Gravestone#SS2) Gravestone#1F_13F 844
1@cata,230,195,0 script Gravestone#1F_3T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,230,195,0 script Gravestone#1F_3F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,118,182,0 script Gravestone#1F_4T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,118,182,0 script Gravestone#1F_4F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,193,182,0 script Gravestone#1F_5T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,193,182,0 script Gravestone#1F_5F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,253,156,0 script Gravestone#1F_6T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,253,156,0 script Gravestone#1F_6F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,88,154,0 script Gravestone#1F_7T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,88,154,0 script Gravestone#1F_7F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,127,116,0 script Gravestone#1F_8T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,127,116,0 script Gravestone#1F_8F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,90,98,0 script Gravestone#1F_9T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,90,98,0 script Gravestone#1F_9F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
end;
}
1@cata,188,84,0 script Gravestone#1F_10T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,188,84,0 script Gravestone#1F_10F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
end;
}
1@cata,244,42,0 script Gravestone#1F_11T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,244,42,0 script Gravestone#1F_11F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,127,32,0 script Gravestone#1F_12T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,127,32,0 script Gravestone#1F_12F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,267,30,0 script Gravestone#1F_13T 844,{
if ('ins_baphomet == 1) {
getitem 6003,1; //Soul_Pendant
set 'ins_baphomet,2;
mes "A small object is shining under a leaning grave.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I think this is the pendant...";
close;
}
else {
mes "I can only feel gloom from this Gravestone.";
close;
}
}
1@cata,267,30,0 script Gravestone#1F_13F 844,{
mes "I can only feel gloom from this Gravestone.";
close;
}
1@cata,267,210,0 script Bobbing Torch#1 844,{
// Bobbing Torches
//============================================================
- script Bobbing Torch#SS -1,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
@ -1357,381 +1132,7 @@ OnTouch:
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#1", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,85,182,0 script Bobbing Torch#2 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#2", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,267,154,0 script Bobbing Torch#3 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#3", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,157,139,0 script Bobbing Torch#4 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#4", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,193,138,0 script Bobbing Torch#5 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#5", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,193,102,0 script Bobbing Torch#6 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#6", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,157,102,0 script Bobbing Torch#7 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#7", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,113,112,0 script Bobbing Torch#8 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#8", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,253,56,0 script Bobbing Torch#9 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#9", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,239,56,0 script Bobbing Torch#10 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#10", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,71,42,0 script Bobbing Torch#11 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#11", instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}
else {
mes "You don't need to collect Essence of Fire anymore.";
close;
}
}
else {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me..";
next;
mes "[Unknown Voice]";
mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands.";
specialeffect2 EF_FIRESPLASHHIT;
percentheal -50,0;
close;
}
}
1@cata,155,14,0 script Bobbing Torch#12 844,{
set .@party_id,getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "Its grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
getitem 6001,1; //Essence_Of_Fire
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname("Bobbing Torch#12", instance_id());
disablenpc instance_npcname(strnpcinfo(0), instance_id());
close;
}
else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
@ -1753,6 +1154,18 @@ OnTouch:
close;
}
}
1@cata,267,210,0 duplicate(Bobbing Torch#SS) Bobbing Torch#1 844
1@cata,85,182,0 duplicate(Bobbing Torch#SS) Bobbing Torch#2 844
1@cata,267,154,0 duplicate(Bobbing Torch#SS) Bobbing Torch#3 844
1@cata,157,139,0 duplicate(Bobbing Torch#SS) Bobbing Torch#4 844
1@cata,193,138,0 duplicate(Bobbing Torch#SS) Bobbing Torch#5 844
1@cata,193,102,0 duplicate(Bobbing Torch#SS) Bobbing Torch#6 844
1@cata,157,102,0 duplicate(Bobbing Torch#SS) Bobbing Torch#7 844
1@cata,113,112,0 duplicate(Bobbing Torch#SS) Bobbing Torch#8 844
1@cata,253,56,0 duplicate(Bobbing Torch#SS) Bobbing Torch#9 844
1@cata,239,56,0 duplicate(Bobbing Torch#SS) Bobbing Torch#10 844
1@cata,71,42,0 duplicate(Bobbing Torch#SS) Bobbing Torch#11 844
1@cata,155,14,0 duplicate(Bobbing Torch#SS) Bobbing Torch#12 844
1@cata,1,1,0 script ins_baphomet_1f_timer -1,{
OnEnable:
@ -1896,200 +1309,39 @@ OnTouch:
end;
}
2@cata,79,81,0 script Magical Seal#0 844,{
// Magical Seals
//============================================================
- script Magical Seal#SS -1,{
set .@seal_check,checkquest(3041,PLAYTIME);
if (.@seal_check == -1) {
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#0", instance_id());
areamobuseskill "2@cata",79,81,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
else if (.@seal_check == 0 || .@seal_check == 1) {
if (.@seal_check == 0 || .@seal_check == 1) {
specialeffect2 EF_SILENCEATTACK;
percentheal -50,0;
sc_start Eff_Stone,30000,0;
mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
close;
}
else if (.@seal_check == 2) {
erasequest 3041;
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#0", instance_id());
areamobuseskill "2@cata",79,81,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
end;
}
2@cata,123,109,0 script Magical Seal#2 844,{
set .@seal_check,checkquest(3041,PLAYTIME);
if (.@seal_check == -1) {
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#2", instance_id());
areamobuseskill "2@cata",123,109,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
else if (.@seal_check == 0 || .@seal_check == 1) {
specialeffect2 EF_SILENCEATTACK;
percentheal -50,0;
sc_start Eff_Stone,30000,0;
mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
close;
}
else if (.@seal_check == 2) {
erasequest 3041;
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#2", instance_id());
areamobuseskill "2@cata",123,109,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
end;
}
2@cata,123,22,0 script Magical Seal#4 844,{
set .@seal_check,checkquest(3041,PLAYTIME);
if (.@seal_check == -1) {
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#4", instance_id());
areamobuseskill "2@cata",123,22,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
else if (.@seal_check == 0 || .@seal_check == 1) {
specialeffect2 EF_SILENCEATTACK;
percentheal -50,0;
sc_start Eff_Stone,30000,0;
mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
close;
}
else if (.@seal_check == 2) {
erasequest 3041;
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#4", instance_id());
areamobuseskill "2@cata",123,22,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
end;
}
2@cata,35,21,0 script Magical Seal#8 844,{
set .@seal_check,checkquest(3041,PLAYTIME);
if (.@seal_check == -1) {
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#8", instance_id());
areamobuseskill "2@cata",35,21,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
else if (.@seal_check == 0 || .@seal_check == 1) {
specialeffect2 EF_SILENCEATTACK;
percentheal -50,0;
sc_start Eff_Stone,30000,0;
mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
close;
}
else if (.@seal_check == 2) {
erasequest 3041;
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#8", instance_id());
areamobuseskill "2@cata",35,21,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
end;
}
2@cata,35,109,0 script Magical Seal#10 844,{
set .@seal_check,checkquest(3041,PLAYTIME);
if (.@seal_check == -1) {
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#10", instance_id());
areamobuseskill "2@cata",35,109,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
else if (.@seal_check == 0 || .@seal_check == 1) {
specialeffect2 EF_SILENCEATTACK;
percentheal -50,0;
sc_start Eff_Stone,30000,0;
mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned.";
close;
}
else if (.@seal_check == 2) {
erasequest 3041;
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname("Magical Seal#10", instance_id());
areamobuseskill "2@cata",35,109,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
end;
if (.@seal_check == 2) erasequest 3041;
specialeffect EF_LEXDIVINA;
disablenpc instance_npcname(strnpcinfo(0), instance_id());
if (strnpcinfo(2) == "0") areamobuseskill "2@cata",79,81,10,1929,686,1,0,0,26,0;
else if (strnpcinfo(2) == "2") areamobuseskill "2@cata",123,109,10,1929,686,1,0,0,26,0;
else if (strnpcinfo(2) == "4") areamobuseskill "2@cata",123,22,10,1929,686,1,0,0,26,0;
else if (strnpcinfo(2) == "8") areamobuseskill "2@cata",35,21,10,1929,686,1,0,0,26,0;
else if (strnpcinfo(2) == "10") areamobuseskill "2@cata",35,109,10,1929,686,1,0,0,26,0;
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
close;
}
2@cata,79,81,0 duplicate(Magical Seal#SS) Magical Seal#0 844
2@cata,123,109,0 duplicate(Magical Seal#SS) Magical Seal#2 844
2@cata,123,22,0 duplicate(Magical Seal#SS) Magical Seal#4 844
2@cata,35,21,0 duplicate(Magical Seal#SS) Magical Seal#8 844
2@cata,35,109,0 duplicate(Magical Seal#SS) Magical Seal#10 844
2@cata,79,65,0 script The Main Altar#ss 844,{
set .@party_id,getcharid(1);
@ -2109,12 +1361,6 @@ OnTouch:
disablenpc instance_npcname("The Main Altar#ss", instance_id());
close;
}
else if (('ins_baphomet == 5) && (getpartyleader(.@party_id,2) != getcharid(0))) {
mes "An evil power, too terrible to describe, lies under the great altar radiating a violet color.";
next;
mes "Complicated Magical Rune letters blink rapidly, attempting to suppress the dreadful power within.";
close;
}
else {
mes "An evil power, too terrible to describe, lies under the great altar radiating a violet color.";
next;