- Added mob mode 0x4000, MD_TARGETWEAK: It makes aggro monsters only chase characters whose level is no higher than the monster's +5.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13867 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2009-06-08 18:35:26 +00:00
parent f4e0cc16a2
commit f5fa9d4daa
3 changed files with 27 additions and 17 deletions

View File

@ -13,21 +13,21 @@
Bit Legend:
-------------------------------------------------------------------------------
MD_CANMOVE | 0x0001 | 1
MD_LOOTER | 0x0002 | 2
MD_AGGRESSIVE | 0x0004 | 4
MD_ASSIST | 0x0008 | 8
MD_CASTSENSOR_IDLE | 0x0010 | 16
MD_BOSS | 0x0020 | 32
MD_PLANT | 0x0040 | 64
MD_CANATTACK | 0x0080 | 128
MD_DETECTOR | 0x0100 | 256
MD_CASTSENSOR_CHASE | 0x0200 | 512
MD_CHANGECHASE | 0x0400 | 1024
MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
MD_CANMOVE | 0x0001 | 1
MD_LOOTER | 0x0002 | 2
MD_AGGRESSIVE | 0x0004 | 4
MD_ASSIST | 0x0008 | 8
MD_CASTSENSOR_IDLE | 0x0010 | 16
MD_BOSS | 0x0020 | 32
MD_PLANT | 0x0040 | 64
MD_CANATTACK | 0x0080 | 128
MD_DETECTOR | 0x0100 | 256
MD_CASTSENSOR_CHASE | 0x0200 | 512
MD_CHANGECHASE | 0x0400 | 1024
MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
MD_TARGETWEAK | 0x4000 | 126384
Explanation for modes:
-------------------------------------------------------------------------------
@ -70,6 +70,9 @@ Change Target Melee: Enables a mob to switch targets when attacked while
Change Target Chase: Enables a mob to switch targets when attacked while
chasing another character.
Target Weak: Allows aggressive monsters to only be aggressive against
characters that aren't five or more levels above the monster's.
Aegis Mob Types:
-------------------------------------------------------------------------------
@ -85,6 +88,7 @@ Aegis/eA (description)
05: 0x2085 (aggro, change-target chase)
06: 0x0000 (passive, immobile, can't attack) [plants]
07: 0x108B (passive, looter, assist, change-target melee)
08: 0x6085 (aggro, change-target chase, target weak enemies)
09: 0x3095 (aggro, change-target melee/chase, cast sensor idle) [Guardian]
10: 0x0084 (aggro, immobile)
11: 0x0084 (aggro, immobile) [Guardian]
@ -95,5 +99,5 @@ Aegis/eA (description)
20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
- Note that the detector bit due to being Insect/Demon, plant and Boss mode
- Note that the detector bit due to being Insect/Demon, plant and Boss mode
bits need to be added independently of this list.

View File

@ -955,16 +955,21 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
int mode;
int dist;
nullpo_retr(0, bl);
md=va_arg(ap,struct mob_data *);
target= va_arg(ap,struct block_list**);
mode= va_arg(ap,int);
//If can't seek yet, not an enemy, or you can't attack it, skip.
if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0))
return 0;
if ((mode&MD_TARGETWEAK) && status_get_lv(bl) >= md->level+5)
return 0;
if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0)
return 0;
@ -1414,7 +1419,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW)
{
map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl);
map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
}
else
if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW))

View File

@ -668,6 +668,7 @@ extern int percentrefinery[5][MAX_REFINE+1]; //The last slot always has a 0% suc
#define MD_ANGRY 0x0800
#define MD_CHANGETARGET_MELEE 0x1000
#define MD_CHANGETARGET_CHASE 0x2000
#define MD_TARGETWEAK 0x4000
#define MD_MASK 0xFFFF
//Status change option definitions (options are what makes status changes visible to chars