- gm_skill_unconditional setting now also overrides skill_partner_check setting.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5612 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-15 16:16:12 +00:00
parent 25d8aba1fe
commit f5ff59a033
2 changed files with 13 additions and 5 deletions

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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/15 2006/03/15
* gm_skill_unconditional setting now also overrides skill_partner_check
setting. [Skotlex]
* Emulated strtok_r functions to work strictly with ANSI compilers. [Lance] * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
* Added battle config options item_rate_adddrop, item_drop_add_min and * Added battle config options item_rate_adddrop, item_drop_add_min and
item_drop_add_max to control drop rate of card-acquired loot bonuses. item_drop_add_max to control drop rate of card-acquired loot bonuses.

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@ -3751,7 +3751,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
if (sd && battle_config.player_skill_partner_check) { if (sd && battle_config.player_skill_partner_check &&
(!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)) {
skill_check_pc_partner(sd, skillid, &skilllv, 1, 1); skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
} else } else
skill_moonlit(bl, NULL, skilllv); //The knockback must be invoked before starting the effect which places down the map cells. [Skotlex] skill_moonlit(bl, NULL, skilllv); //The knockback must be invoked before starting the effect which places down the map cells. [Skotlex]
@ -7887,7 +7888,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
break; break;
case PR_BENEDICTIO: /* ?ケ??~福 */ case PR_BENEDICTIO: /* ?ケ??~福 */
{ {
if (!battle_config.player_skill_partner_check) if (!battle_config.player_skill_partner_check ||
(battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
)
break; //No need to do any partner checking [Skotlex] break; //No need to do any partner checking [Skotlex]
if (!(type&1)) if (!(type&1))
{ //Started casting. { //Started casting.
@ -8623,8 +8626,9 @@ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int
case BD_SIEGFRIED: /* 不死?gのジ?クフリ?ド */ case BD_SIEGFRIED: /* 不死?gのジ?クフリ?ド */
case CG_MOONLIT: /* 月明りの?<3F>ノ落ちる花びら */ case CG_MOONLIT: /* 月明りの?<3F>ノ落ちる花びら */
{ {
if (battle_config.player_skill_partner_check) if (battle_config.player_skill_partner_check &&
{ (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)
) {
if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) //Note that skill_lv is automatically updated. if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) //Note that skill_lv is automatically updated.
{ {
clif_skill_fail(sd,skill_num,0,0); clif_skill_fail(sd,skill_num,0,0);
@ -10018,7 +10022,9 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src,
sc_start4(src,SC_DANCING,100,skillid,(int)group,0,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000); sc_start4(src,SC_DANCING,100,skillid,(int)group,0,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000);
//?≡tスキルは相方をダンス?<3F>ヤにする //?≡tスキルは相方をダンス?<3F>ヤにする
if (sd && i&UF_ENSEMBLE && if (sd && i&UF_ENSEMBLE &&
battle_config.player_skill_partner_check) { battle_config.player_skill_partner_check &&
(!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)
) {
skill_check_pc_partner(sd, skillid, &skilllv, 1, 1); skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
} }
} }