* Follow-up r16870, standardization of Mora script.

* Changed version number in custom quest shop, from r16862.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16872 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-11-08 03:15:35 +00:00
parent 5f1be607b8
commit f6048fa23a
2 changed files with 75 additions and 82 deletions

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@ -3,9 +3,9 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4b
//= 1.4c
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.

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@ -1,144 +1,137 @@
//==============Mora Citizen============
//===== rAthena Script =======================================
//= Mora Village
//===== By: ==================================================
//= SuperHulk
//===== Current Version: =====================================
//= 1.0
//= 1.1a
//===== Compatible With: =====================================
//= rAthena/eAthena SVN
//= rAthena SVN
//===== Description: =========================================
//= Villageois de Mora.
//= 1.1 Villagers of Mora.
//= Mora Town Script
//===== Additional Comments: =================================
//= 1.0 Première version. [SuperHulk]
//= 1.1 Translations to English [Flaid]
//= 1.0 First version. [SuperHulk]
//= 1.1 Translations to English. [Flaid]
//= 1.1a Standardized. [Euphy]
//============================================================
//==============Mora Citizen============
mora,185,163,5 script Mora citizen#1 516,{
mes "[Gary Scholar]";
mes "Hello traveler,";
mes "i'm Gary, the expert about enchantments";
mes "in this area.";
mora,185,163,5 script Mora Citizen#1 516,{
mes "[Scholar Gary]";
mes "Hello, traveler!";
mes "I'm Gary, the expert about enchantments in this area.";
mes "What do you want to know?";
next;
menu "Fundamentals of enchantment",M_0, "Nothing, bye.",M_End;
M_0:
mes "[Gary Scholar]";
mes "Ahh, I see that you are interested";
switch(select("Fundamentals of enchantment.:Nothing.")) {
case 1:
mes "[Scholar Gary]";
mes "Ah, I see that you are interested";
mes "in enchantments!";
mes "Alright, here's the basics!!";
mes "After this you should understand the mysteries";
mes "of our enchantements!";
mes "Alright, here are the basics!!";
mes "After this you should understand";
mes "the mysteries of our enchantments!";
next;
mes "[Gary Scholar]";
mes "First of all you must know";
mes "this is magic";
mes "not exact science.";
mes "[Scholar Gary]";
mes "First of all, you must know";
mes "that this is magic, not an";
mes "exact science.";
next;
mes "[Gary Scholar]";
mes "You don't really know what can happen.";
mes "You can be lucky or unlucky";
mes "and get a more or less";
mes "powerful enchantment.";
mes "[Scholar Gary]";
mes "You don't really know what will";
mes "happen. You can be lucky or";
mes "unlucky, and get a more or";
mes "less powerful enchantment.";
next;
mes "[Gary Scholar]";
mes "You can aswell miss the magic!";
mes "[Scholar Gary]";
mes "You can miss the magic, too!";
mes "If this happens while your equip";
mes "is being enchanted, you'll lose it";
mes "all previous enchantments, all cards and the refine!";
mes "all previous enchantments, cards, and the refine!";
next;
mes "[Gary Scholar]";
mes "[Scholar Gary]";
mes "There is also a risk of";
mes "breaking your equipment";
mes "while trying to enchant";
mes "your equip with a second enchantment!";
next;
mes "[Gary Scholar]";
mes "Each attempt to enchant";
mes "will cost you";
mes "1 Mora coin and 100,000 zeny.";
mes "If you don't know yet,";
mes "the money made with this service";
mes "goes straight to the people of Mora!";
mes "[Scholar Gary]";
mes "Each attempt to enchant will cost";
mes "you 1 Mora coin and 100,000 zeny.";
mes "If you don't know yet, the money";
mes "made with this service goes";
mes "straight to the people of Mora!";
next;
mes "[Gary Scholar]";
mes "That were the basics";
mes "Take it to your heart.";
mes "For more details you can always visit";
mes "my master";
mes "[Scholar Gary]";
mes "Those were the basics.";
mes "Take them to your heart.";
mes "For more details, you can";
mes "always visit my master,";
mes "Gougueulé Tonami!";
close;
M_End:
mes "[Gary Scholar]";
mes "Goodbye and good luck!";
case 2:
mes "[Scholar Gary]";
mes "Goodbye, and good luck!";
close;
end;
}
}
mora,52,138,8 script Mora Citizen#2 516,{
mes "[Valere]";
mes "Hello adventurer!";
mes "You look like you're lost, aren't you!?";
mes "Hello, adventurer!";
mes "You look like you're";
mes "lost, aren't you!?";
next;
mes "[Valere]";
mes "...";
mes "Ah okay, but you look like you want to enchant";
mes "your equipment!";
mes "Ah, okay.";
mes "But you look like you want to";
mes "enchant your equipment!";
next;
mes "[Valere]";
mes "I only need to know one thing";
mes "to tell you more about the";
mes "Mora equipment enchants!";
mes "So tell me,";
mes "What is your class?";
mes "before telling you more about";
mes "the Mora equipment enchants!";
mes "So tell me, what is your class?";
next;
menu "Warlock",M_0, "Arch Bishop",M_1, "Ranger",M_2, "Guillotine Cross",M_2, "Rune Knight",M_2, "Other",M_3, "Goodbye.",M_End;
M_0:
switch(select("Warlock.:Arch Bishop.:Ranger.:Guillotine Cross.:Rune Knight.:Other.:Goodbye.")) {
case 1:
mes "[Valere]";
mes "Hmm, you should visit the";
mes "Artifact Crafter";
mes "Artifact Crafter.";
mes "That is our enchantment specialist";
mes "for Warlock equipment!";
close;
M_1:
case 2:
mes "[Valere]";
mes "Hmm, you should visit the";
mes "Master of Relics";
mes "Master of Relics.";
mes "That is our enchantment specialist";
mes "for Arch Bishop equipment!";
close;
M_2:
case 3:
case 4:
case 5:
mes "[Valere]";
mes "Hmm, you should visit the";
mes "Artifact Researcher";
mes "Artifact Researcher.";
mes "That is our enchantment specialist";
mes "for Ranger, Guillotine Cross";
mes "for Ranger, Guillotine Cross,";
mes "and Rune Knight equipment!";
close;
M_3:
case 6:
mes "[Valere]";
mes "Hmm, there is Master Tailor";
mes "Hmm, there is the Master Tailor";
mes "who sells and enchants the 'Army Padding'.";
next;
mes "[Valere]";
mes "there's also the Pendant Crafter";
mes "There's also the Pendant Crafter";
mes "who enchants 'Pendant of Guardian'.";
next;
mes "[Valere]";
mes "And finally the Bulberry Westhood";
mes "who enchants 'Loki's muffler'.";
close;
M_End:
case 7:
mes "[Valere]";
mes "Goodbye and good luck!";
mes "Goodbye, and good luck!";
close;
end;
}
}