diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 6ba12f2fe9..360607e708 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -135,11 +135,11 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 541,{ mes "but...... this...."; next; mes "[Sage Kasyapa]"; - mes "Nevermind, please have a good trip."; + mes "Never mind, please have a good trip."; close; } else if (dew_legend == 4) { mes "[Sage Kasyapa]"; - mes "I've been wating for you traveler."; + mes "I've been waiting for you traveler."; mes "Our tribe's leader has a favor"; mes "to ask of you."; mes "Please talk to Chief ^0000FFPaiko^000000."; @@ -166,7 +166,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 541,{ close; } else if (dew_legend == 7) { mes "[Sage Kasyapa]"; - mes "There is somehing"; + mes "There is something"; mes "I wish to give to you"; mes "as a reward for your help."; mes "Please, it would honor us if you would take it."; @@ -261,7 +261,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 540,{ close; } else if (dew_legend == 4) { mes "[Tribal Chief Paiko]"; - mes "I've been wating for you, traveler"; + mes "I've been waiting for you, traveler"; mes "according to sage ^0000FFKasyapa^000000"; mes "You are willing to help us make a crown for our tribe."; select("Crown-a-whatsis?"); @@ -551,7 +551,7 @@ dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 541,{ mes "Nevertheless we will continue keeping the warrior tradition of our tribe alive and we will preserve the pride we have earned through the sacrifice of those past warriors."; next; mes "[Jaty Tribe Warrior]"; - mes "I hope that your perserverance and pride remain with you in your travels."; + mes "I hope that your perseverance and pride remain with you in your travels."; close; } @@ -596,7 +596,7 @@ dew_fild01,185,300,6 script Tribe Manager#dew 541,{ mes "^8B4513Dewata Island^000000 has became a tourist attraction and we have lost touch with them."; next; mes "[Tribe Manager]"; - mes "The tourist attraction has expanded continously but the reason it hasn't influenced us here is due to this small temple which I am managing."; + mes "The tourist attraction has expanded continuously but the reason it hasn't influenced us here is due to this small temple which I am managing."; next; mes "[Tribe Manager]"; mes "I couldn't let our tradition fade away like that easily."; @@ -1249,7 +1249,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 536,{ select("Sorry, it's my fault..."); emotion ET_FRET; mes "[Lero]"; - mes "This is the palm tree oil which was in short supply. Be careful pease. It was really hard to get this..."; + mes "This is the palm tree oil which was in short supply. Be careful please. It was really hard to get this..."; getitem 6401,.@num; //Palm_O close; } @@ -1727,7 +1727,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ mes "Oh... Sorry~ Sorry. I was so happy that I finally arrived at Dewata Island."; next; mes "[Gatti]"; - mes "This is not a short story. Oh! I have to introduce myself first. I am Mastersmtih Gatti, also an Adventurer."; + mes "This is not a short story. Oh! I have to introduce myself first. I am Mastersmith Gatti, also an Adventurer."; next; mes "[Gatti]"; mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it."; @@ -1742,7 +1742,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ mes "But?"; next; mes "[Gatti]"; - mes "I coudn't find the last material anywhere."; + mes "I couldn't find the last material anywhere."; next; mes "[Gatti]"; mes "I was about to give up, but there was some fine print on the blueprint saying that it could be found on the Dewata Island."; @@ -2082,7 +2082,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ mes "If you don't want that to happen, put the refined Caress elsewhere before the reinforcing.^000000"; next; mes "[Gatti]"; - mes "^FF0000Third!^009977 Sometimes reinfocing fails. The weapon doesn't get destroyed everytime you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000"; + mes "^FF0000Third!^009977 Sometimes reinforcing fails. The weapon doesn't get destroyed every time you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000"; next; if(select("Please reinforce the weapon.:Maybe next time.") == 2) { mes "[Gatti]";