Resolves Mercenary's Lex Divina skill (#5825)
* Fixes #5777. * Adds a missing case for applying the Lex Divina status. * Updates the database duration to use the correct values. Thanks to @rubie123!
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@ -32863,7 +32863,7 @@ Body:
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Hit: Single
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Hit: Single
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CastCancel: true
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CastCancel: true
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AfterCastActDelay: 3000
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AfterCastActDelay: 3000
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Duration1:
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Duration2:
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- Level: 1
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- Level: 1
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Time: 30000
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Time: 30000
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- Level: 2
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- Level: 2
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@ -36384,7 +36384,7 @@ Body:
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Hit: Single
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Hit: Single
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CastCancel: true
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CastCancel: true
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AfterCastActDelay: 3000
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AfterCastActDelay: 3000
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Duration1:
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Duration2:
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- Level: 1
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- Level: 1
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Time: 30000
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Time: 30000
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- Level: 2
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- Level: 2
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@ -4255,6 +4255,7 @@ static TIMER_FUNC(skill_timerskill){
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// Fall through
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// Fall through
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case PR_STRECOVERY:
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case PR_STRECOVERY:
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case BS_HAMMERFALL:
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case BS_HAMMERFALL:
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case MER_LEXDIVINA:
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sc_start(src, target, status_skill2sc(skl->skill_id), skl->type, skl->skill_lv, skill_get_time2(skl->skill_id, skl->skill_lv));
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sc_start(src, target, status_skill2sc(skl->skill_id), skl->type, skl->skill_lv, skill_get_time2(skl->skill_id, skl->skill_lv));
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break;
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break;
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case WZ_WATERBALL:
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case WZ_WATERBALL:
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