From f6df76bb15a7de91b6d149f3dfe9c23f41a266a6 Mon Sep 17 00:00:00 2001 From: aleos89 Date: Thu, 19 Mar 2015 21:26:49 -0400 Subject: [PATCH] Follow up to ec4f1f8 - Fixed script errors. --- npc/battleground/flavius/flavius01.txt | 4 ++-- npc/battleground/flavius/flavius02.txt | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index aa45e4a5f6..bb8f3b8485 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -153,7 +153,7 @@ OnTimer10000: bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ OnEnable: - $@FlavBG1_C1_ID = bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; + $@FlavBG1_C1_ID = bg_monster($@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"); setunitdata $@FlavBG1_C1_ID,31,1; // Make Crystal immune to damage until Guardians are defeated end; @@ -187,7 +187,7 @@ OnMyMobDead: bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ OnEnable: - $@FlavBG1_C2_ID = bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; + $@FlavBG1_C2_ID = bg_monster($@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"); setunitdata $@FlavBG1_C2_ID,31,1; // Make Crystal immune to damage until Guardians are defeated end; diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index 5c266548d0..094889a1b2 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -154,7 +154,7 @@ OnTimer10000: bat_b02,1,1,3 script OBJ#bat_b02_a 844,{ OnEnable: - $@FlavBG2_C1_ID = bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead"; + $@FlavBG2_C1_ID = bg_monster($@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead"); setunitdata $@FlavBG2_C1_ID,31,1; // Make Crystal immune to damage until Guardians are defeated end; @@ -188,7 +188,7 @@ OnMyMobDead: bat_b02,1,2,3 script OBJ#bat_b02_b 844,{ OnEnable: - $@FlavBG2_C2_ID = bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead"; + $@FlavBG2_C2_ID = bg_monster($@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead"); setunitdata $@FlavBG2_C2_ID,31,1; // Make Crystal immune to damage until Guardians are defeated end;