- Merged the necessary changes to make the script engine support negative constants (db/const.txt). Thanks to Rayce (from jA) for the code.
- Cleaned up the skill.c code to take into account when skill_unitsetting returns null (skill failed), fixes a possible crash with Wand of Hermode git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8891 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/28
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* Merged the necessary changes to make the script engine support negative
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constants (db/const.txt). Thanks to Rayce (from jA) for the code. [Skotlex]
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* Cleaned up the skill.c code to take into account when skill_unitsetting
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returns null (skill failed), fixes a possible crash with Wand of Hermode
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[Skotlex]
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2006/09/27
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* Cleaned up status_get_party/guild_id, it should also fix a possible crash
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when invoking such a functio on a masterless pet. [Skotlex]
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@ -408,7 +408,9 @@ static void add_scriptl(int l)
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add_scriptb(backpatch>>16);
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break;
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case C_INT:
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add_scripti(str_data[l].val);
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add_scripti(abs(str_data[l].val));
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if(str_data[l].val < 0) //Notice that this is negative, from jA (Rayce)
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add_scriptc(C_NEG);
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break;
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default:
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// もう他の用途と確定してるので数字をそのまま
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@ -1499,8 +1501,8 @@ static void read_constdb(void)
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if(line[0]=='/' && line[1]=='/')
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continue;
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type=0;
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if(sscanf(line,"%[A-Za-z0-9_],%[0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
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sscanf(line,"%[A-Za-z0-9_] %[0-9xXA-Fa-f] %d",name,val,&type)>=2){
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if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
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sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
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for(i=0;name[i];i++)
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name[i]=tolower(name[i]);
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n=add_str((const unsigned char *) name);
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@ -6020,15 +6020,15 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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break;
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case HP_BASILICA:
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skill_clear_unitgroup(src);
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sg = skill_unitsetting(src,skillid,skilllv,x,y,0);
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sc_start(src,type,100,skilllv,skill_get_time(skillid,skilllv));
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if ((sg = skill_unitsetting(src,skillid,skilllv,x,y,0)))
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sc_start(src,type,100,skilllv,skill_get_time(skillid,skilllv));
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flag|=1;
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break;
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case CG_HERMODE:
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skill_clear_unitgroup(src);
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sg = skill_unitsetting(src,skillid,skilllv,x,y,0);
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sc_start4(src,SC_DANCING,100,
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skillid,0,skilllv,sg->group_id,skill_get_time(skillid,skilllv));
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if ((sg = skill_unitsetting(src,skillid,skilllv,x,y,0)))
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sc_start4(src,SC_DANCING,100,
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skillid,0,skilllv,sg->group_id,skill_get_time(skillid,skilllv));
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flag|=1;
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break;
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case RG_CLEANER: // [Valaris]
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@ -6172,8 +6172,8 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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break;
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case HW_GRAVITATION:
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sg = skill_unitsetting(src,skillid,skilllv,x,y,0);
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sc_start4(src,type,100,skilllv,0,BCT_SELF,(int)sg,skill_get_time(skillid,skilllv));
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if ((sg = skill_unitsetting(src,skillid,skilllv,x,y,0)))
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sc_start4(src,type,100,skilllv,0,BCT_SELF,(int)sg,skill_get_time(skillid,skilllv));
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flag|=1;
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break;
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@ -6199,8 +6199,8 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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case SG_SUN_WARM:
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case SG_MOON_WARM:
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case SG_STAR_WARM:
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sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
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sc_start4(src,type,100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv));
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if ((sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0)))
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sc_start4(src,type,100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv));
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flag|=1;
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break;
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@ -6210,14 +6210,15 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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else
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{
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sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
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if (!sg) break;
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if (sc && sc->data[type].timer != -1)
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status_change_end(src,type,-1); //Was under someone else's Gospel. [Skotlex]
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sc_start4(src,type,100,skilllv,0,(int)sg,BCT_SELF,skill_get_time(skillid,skilllv));
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}
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break;
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case NJ_TATAMIGAESHI:
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sc_start(src,type,100,skilllv,skill_get_time2(skillid,skilllv));
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skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
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if (skill_unitsetting(src,skillid,skilllv,src->x,src->y,0))
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sc_start(src,type,100,skilllv,skill_get_time2(skillid,skilllv));
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break;
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case AM_CALLHOMUN: //[orn]
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