* Clarified documentation for some constants (doc\script_commands.txt)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16631 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -511,31 +511,31 @@ is a file you should read, since it also allows you to replace lots of numbered
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arguments for many commands with easier to read text. The special variables most
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commonly used are all permanent character-based variables:
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StatusPoint - Amount of status points remaining.
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BaseLevel - Current base level
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SkillPoint - Amount of skill points remaining
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Class - Current job
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Upper - 1 if the character is an advanced job class.
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Zeny - Current amount of Zeny
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Sex - Character's gender, 0 if female, 1 if male.
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Weight - The weight the character currently carries.
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MaxWeight - The maximum weight the character can carry.
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JobLevel - Character's job level
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BaseExp - The amount of base experience points the character has.
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Notice that it's zero (or close) if the character just got a level.
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JobExp - Same for job levels
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NextBaseExp - Amount of experience points needed to reach the next base level.
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NextJobExp - Same for job levels.
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Zeny - Amount of Zeny.
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Hp - Current amount of hit points.
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MaxHp - Maximum amount of hit points.
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Sp - Current spell points.
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MaxSp - Maximum amount of spell points
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BaseClass - This will return the starter Class of the invoking Character.
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For example: If you're an Knight this would return Swordsman,
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or if you're an Bard it will return Archer.
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BaseJob - This is sneaky, apparently meant for baby class support.
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This will supposedly equal Job_Acolyte regardless of whether the
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character is an acolyte or a baby acolyte, for example.
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MaxSp - Maximum amount of spell points.
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StatusPoint - Amount of status points remaining.
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SkillPoint - Amount of skill points remaining.
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BaseLevel - Character's base level.
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JobLevel - Character's job level.
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BaseExp - Amount of base experience points.
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JobExp - Amount of job experience points.
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NextBaseExp - Amount of base experience points needed to reach the next level.
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NextJobExp - Amount of job experience points needed to reach the next level.
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Weight - Amount of weight the character currently carries.
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MaxWeight - Maximum weight the character can carry.
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Sex - 0 if female, 1 if male.
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Class - Character's job.
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Upper - 0 if the character is a normal class, 1 if advanced, 2 if baby.
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BaseClass - The character's 1-1 'normal' job, regardless of Upper value.
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For example, this will return Job_Acolyte for Acolyte, Priest/Monk,
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High Priest/Champion, and Arch Bishop/Sura. If the character has not
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reached a 1-1 class, it will return Job_Novice.
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BaseJob - The character's 'normal' job, regardless of Upper value.
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For example, this will return Job_Acolyte for Acolyte,
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Baby Acolyte, and High Acolyte.
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Karma - The character's karma. Karma system is not fully functional, but
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this doesn't mean this doesn't work at all. Not tested.
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Manner - The character's manner rating. Becomes negative if the player
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