Fixed Sura's Lightning Walk, bugreport:5407

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15713 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2012-03-18 05:45:20 +00:00
parent fd364b2280
commit f81e19f10a

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@ -588,6 +588,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if (!damage) return 0;
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rand()%100 < sce->val1 ) {
int dx[8]={0,-1,-1,-1,0,1,1,1};
int dy[8]={1,1,0,-1,-1,-1,0,1};
int dir = map_calc_dir(bl, src->x, src->y);
if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
clif_slide(bl,src->x-dx[dir],src->y-dy[dir]);
unit_setdir(bl, dir);
}
d->dmg_lv = ATK_DEF;
status_change_end(bl, SC_LIGHTNINGWALK, -1);
return 0;
}
//Probably not the most correct place, but it'll do here
//(since battle_drain is strictly for players currently)
if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 &&