Old Eleanor work :
-Implement MH_TINDER_BREAKER, STYLE_CHANGE git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17059 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1758,7 +1758,7 @@
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//-- MH_ANGRIFFS_MODUS
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8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
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//-- MH_TINDER_BREAKER
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//8036,0,0,0,0,0,0,0
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//8036,0,0,0,5000,0,0,0
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//-- MH_CBC
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//8037,0,0,0,0,0,0,0
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//-- MH_EQC
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@ -26,6 +26,8 @@
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// poisonweapon = Requires to be under Poisoning Weapon.
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// rollingcutter = Requires at least one Rotation Counter from Rolling Cutter.
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// elementalspirit = Requires to have an Elemental Spirit summoned.
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// mh_fighting = eleanor fighthing mode
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// mh_grappling = eleanor grappling mode
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5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#ƒoƒbƒVƒ…#
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6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#ƒvƒ<76>ƒ{ƒbƒN#
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@ -855,7 +857,7 @@
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8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER#Xeno Slasher#
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8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE#Silent Breeze#
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8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE#Style Change#
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8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
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8028,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_fighting,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
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8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH#Silver Bain Rush#
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8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY#Midnight Frenzy#
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8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN#Steel Horn#
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@ -863,8 +865,8 @@
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8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND#Stone Wall#
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8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE#Holy Pole#
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8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS#Attack Mode#
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8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
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8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
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8036,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_grappling,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
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8037,0,0,10:20:30:40:50,0,0,0,99,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
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8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC#Eternal Quick Combo#
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8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW#Magma Flow#
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8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR#Granitic Armor#
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@ -51,7 +51,7 @@
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#endif
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//Remove/Comment this line to disable sc_data saving. [Skotlex]
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#define ENABLE_SC_SAVING
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#define ENABLE_SC_SAVING
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//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
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//Note that newer clients no longer save hotkeys in the registry!
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#define HOTKEY_SAVING
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@ -176,7 +176,7 @@ enum item_types {
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IT_AMMO, //10
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IT_DELAYCONSUME,//11
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IT_CASH = 18,
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IT_MAX
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IT_MAX
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};
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@ -292,6 +292,8 @@ struct s_homunculus { //[orn]
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int int_ ;
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int dex ;
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int luk ;
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char spiritball; //for homun S [lighta]
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};
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struct s_mercenary {
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@ -416,7 +418,7 @@ struct auction_data {
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char seller_name[NAME_LENGTH];
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int buyer_id;
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char buyer_name[NAME_LENGTH];
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struct item item;
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// This data is required for searching, as itemdb is not read by char server
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char item_name[ITEM_NAME_LENGTH];
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@ -539,7 +541,7 @@ struct fame_list {
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char name[NAME_LENGTH];
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};
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enum { //Change Guild Infos
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enum { //Change Guild Infos
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GBI_EXP =1, // Guild Experience (EXP)
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GBI_GUILDLV, // Guild level
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GBI_SKILLPOINT, // Guild skillpoints
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@ -547,7 +549,7 @@ enum { //Change Guild Infos
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};
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enum { //Change Member Infos
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GMI_POSITION =0,
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GMI_POSITION =0,
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GMI_EXP,
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GMI_HAIR,
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GMI_HAIR_COLOR,
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@ -1121,10 +1121,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
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pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
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if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl);
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if (hd) hom_addspiritball(hd, 10); //add a sphere
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}
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if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl);
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if (hd) hom_addspiritball(hd, 10); //add a sphere
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}
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if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
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status_change_spread(bl, src); // Deadly infect attacked side
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@ -1184,10 +1184,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
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if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
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status_change_spread(src, bl);
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if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl);
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if (hd) hom_addspiritball(hd, 10);
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}
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if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl);
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if (hd) hom_addspiritball(hd, 10);
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}
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}
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if (battle_config.pk_mode && sd && bl->type == BL_PC && damage && map[bl->m].flag.pvp)
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@ -2928,6 +2928,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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case MH_LAVA_SLIDE:
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skillratio = 70 * skill_lv;
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break;
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case MH_TINDER_BREAKER:
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case MH_MAGMA_FLOW:
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skillratio += -100 + 100 * skill_lv;
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break;
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@ -3048,10 +3049,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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}
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}
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if(sc->data[SC_STYLE_CHANGE]){
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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if (hd) ATK_ADD(hd->spiritball * 3);
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}
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
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}
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}
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switch (skill_num) {
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@ -6916,7 +6916,7 @@ void clif_spiritball(struct block_list *bl) {
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WBUFW(buf, 6) = 0; //init to 0
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switch(bl->type){
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case BL_PC: WBUFW(buf, 6) = sd->spiritball; break;
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case BL_HOM: WBUFW(buf, 6) = hd->spiritball; break;
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case BL_HOM: WBUFW(buf, 6) = hd->homunculus.spiritball; break;
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}
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clif_send(buf, packet_len(0x1d0), bl, AREA);
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}
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@ -13968,7 +13968,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
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safestrncpy(msg.send_name, sd->status.name, NAME_LENGTH);
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safestrncpy(msg.dest_name, (char*)RFIFOP(fd,4), NAME_LENGTH);
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safestrncpy(msg.title, (char*)RFIFOP(fd,28), MAIL_TITLE_LENGTH);
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if (msg.title[0] == '\0') {
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return; // Message has no length and somehow client verification was skipped.
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}
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@ -76,7 +76,7 @@ int hom_class2mapid(int hom_class)
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case 6050: return MAPID_SERA;
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case 6051: return MAPID_DIETER;
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case 6052: return MAPID_ELANOR;
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default: return -1;
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}
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}
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@ -86,15 +86,15 @@ int hom_addspiritball(TBL_HOM *hd, int max) {
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if (max > MAX_SKILL_LEVEL)
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max = MAX_SKILL_LEVEL;
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if (hd->spiritball < 0)
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hd->spiritball = 0;
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if (hd->homunculus.spiritball < 0)
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hd->homunculus.spiritball = 0;
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if (hd->spiritball && hd->spiritball >= max) {
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hd->spiritball = max;
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if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) {
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hd->homunculus.spiritball = max;
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}
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else
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hd->spiritball++;
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hd->homunculus.spiritball++;
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clif_spiritball(&hd->bl);
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return 0;
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@ -103,18 +103,18 @@ int hom_addspiritball(TBL_HOM *hd, int max) {
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int hom_delspiritball(TBL_HOM *hd, int count, int type) {
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nullpo_ret(hd);
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if (hd->spiritball <= 0) {
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hd->spiritball = 0;
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if (hd->homunculus.spiritball <= 0) {
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hd->homunculus.spiritball = 0;
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return 0;
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}
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if (count <= 0)
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return 0;
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if (count > MAX_SKILL_LEVEL)
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count = MAX_SKILL_LEVEL;
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if (count > hd->spiritball)
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count = hd->spiritball;
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hd->spiritball -= count;
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if (count > hd->homunculus.spiritball)
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count = hd->homunculus.spiritball;
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hd->homunculus.spiritball -= count;
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if (!type)
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clif_spiritball(&hd->bl);
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@ -154,7 +154,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag)
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hd = sd->hd;
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if (!hd || hd->homunculus.vaporize)
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return 0;
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if (status_isdead(&hd->bl))
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return 0; //Can't vaporize a dead homun.
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@ -172,7 +172,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag)
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return unit_remove_map(&hd->bl, CLR_OUTSIGHT);
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}
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//delete a homunculus, completely "killing it".
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//delete a homunculus, completely "killing it".
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//Emote is the emotion the master should use, send negative to disable.
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int merc_hom_delete(struct homun_data *hd, int emote)
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{
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@ -204,7 +204,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
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/* load previous homunculus form skills first. */
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if( hd->homunculus.prev_class != 0 ) {
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c = hd->homunculus.prev_class - HM_CLASS_BASE;
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for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
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if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
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continue; //Skill already known.
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@ -220,12 +220,12 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
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if ( f )
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hd->homunculus.hskill[id-HM_SKILLBASE].id = id;
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}
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f = 1;
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}
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c = hd->homunculus.class_ - HM_CLASS_BASE;
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for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
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if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
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continue; //Skill already known.
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@ -244,7 +244,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
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if ( f )
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hd->homunculus.hskill[id-HM_SKILLBASE].id = id;
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}
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if( hd->master )
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clif_homskillinfoblock(hd->master);
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return 0;
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@ -278,7 +278,7 @@ void merc_hom_skillup(struct homun_data *hd,int skillnum)
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if(hd->homunculus.vaporize)
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return;
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i = skillnum - HM_SKILLBASE;
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if(hd->homunculus.skillpts > 0 &&
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hd->homunculus.hskill[i].id &&
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@ -316,12 +316,12 @@ int merc_hom_levelup(struct homun_data *hd)
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hom = &hd->homunculus;
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hom->level++ ;
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if (!(hom->level % 3))
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if (!(hom->level % 3))
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hom->skillpts++ ; //1 skillpoint each 3 base level
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hom->exp -= hd->exp_next ;
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hd->exp_next = hexptbl[hom->level - 1] ;
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max = &hd->homunculusDB->gmax;
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min = &hd->homunculusDB->gmin;
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@ -350,7 +350,7 @@ int merc_hom_levelup(struct homun_data *hd)
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hom->dex += growth_dex;
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hom->int_+= growth_int;
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hom->luk += growth_luk;
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if ( battle_config.homunculus_show_growth ) {
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sprintf(output,
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"Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ",
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@ -390,7 +390,7 @@ int merc_hom_evolution(struct homun_data *hd)
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sd = hd->master;
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if (!sd)
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return 0;
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if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) {
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ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class);
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return 0;
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@ -424,7 +424,7 @@ int merc_hom_evolution(struct homun_data *hd)
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if (!(battle_config.hom_setting&0x2))
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skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
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return 1 ;
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}
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@ -437,18 +437,18 @@ int hom_mutate(struct homun_data *hd, int homun_id)
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m_class = hom_class2mapid(hd->homunculus.class_);
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m_id = hom_class2mapid(homun_id);
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if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) {
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clif_emotion(&hd->bl, E_SWT);
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return 0;
|
||||
}
|
||||
|
||||
|
||||
sd = hd->master;
|
||||
if (!sd)
|
||||
return 0;
|
||||
|
||||
prev_class = hd->homunculus.class_;
|
||||
|
||||
|
||||
if (!merc_hom_change_class(hd, homun_id)) {
|
||||
ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id);
|
||||
return 0;
|
||||
@ -461,7 +461,7 @@ int hom_mutate(struct homun_data *hd, int homun_id)
|
||||
clif_emotion(&sd->bl, E_NO1);
|
||||
clif_specialeffect(&hd->bl,568,AREA);
|
||||
|
||||
|
||||
|
||||
//status_Calc flag&1 will make current HP/SP be reloaded from hom structure
|
||||
hom = &hd->homunculus;
|
||||
hom->hp = hd->battle_status.hp;
|
||||
@ -471,7 +471,7 @@ int hom_mutate(struct homun_data *hd, int homun_id)
|
||||
|
||||
if (!(battle_config.hom_setting&0x2))
|
||||
skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -486,8 +486,8 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
|
||||
ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( hd->exp_next == 0 ||
|
||||
|
||||
if( hd->exp_next == 0 ||
|
||||
((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) ||
|
||||
((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) {
|
||||
hd->homunculus.exp = 0;
|
||||
@ -507,7 +507,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
|
||||
merc_hom_levelup(hd) ;
|
||||
}
|
||||
while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 );
|
||||
|
||||
|
||||
if( hd->exp_next == 0 )
|
||||
hd->homunculus.exp = 0 ;
|
||||
|
||||
@ -550,7 +550,7 @@ void merc_save(struct homun_data *hd)
|
||||
// copy data that must be saved in homunculus struct ( hp / sp )
|
||||
TBL_PC * sd = hd->master;
|
||||
//Do not check for max_hp/max_sp caps as current could be higher to max due
|
||||
//to status changes/skills (they will be capped as needed upon stat
|
||||
//to status changes/skills (they will be capped as needed upon stat
|
||||
//calculation on login)
|
||||
hd->homunculus.hp = hd->battle_status.hp;
|
||||
hd->homunculus.sp = hd->battle_status.sp;
|
||||
@ -562,7 +562,7 @@ int merc_menu(struct map_session_data *sd,int menunum)
|
||||
nullpo_ret(sd);
|
||||
if (sd->hd == NULL)
|
||||
return 1;
|
||||
|
||||
|
||||
switch(menunum) {
|
||||
case 0:
|
||||
break;
|
||||
@ -645,7 +645,7 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
|
||||
}
|
||||
|
||||
hd->hungry_timer = INVALID_TIMER;
|
||||
|
||||
|
||||
hd->homunculus.hunger-- ;
|
||||
if(hd->homunculus.hunger <= 10) {
|
||||
clif_emotion(&hd->bl, E_AN);
|
||||
@ -653,8 +653,8 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
|
||||
clif_emotion(&hd->bl, E_HMM);
|
||||
} else if(hd->homunculus.hunger == 75) {
|
||||
clif_emotion(&hd->bl, E_OK);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(hd->homunculus.hunger < 0) {
|
||||
hd->homunculus.hunger = 0;
|
||||
// Delete the homunculus if intimacy <= 100
|
||||
@ -704,7 +704,7 @@ int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag)
|
||||
if (!merc_is_hom_active(hd)) return 0;
|
||||
|
||||
normalize_name(name," ");//bugreport:3032
|
||||
|
||||
|
||||
if ( !flag || !strlen(name) ) {
|
||||
clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name
|
||||
return 0;
|
||||
@ -748,7 +748,7 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
|
||||
|
||||
nullpo_retr(1, sd);
|
||||
|
||||
Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
|
||||
Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
|
||||
|
||||
i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS);
|
||||
if(i < 0) {
|
||||
@ -778,7 +778,7 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
|
||||
unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
|
||||
hd->bl.x = hd->ud.to_x;
|
||||
hd->bl.y = hd->ud.to_y;
|
||||
|
||||
|
||||
map_addiddb(&hd->bl);
|
||||
status_calc_homunculus(hd,1);
|
||||
|
||||
@ -824,7 +824,7 @@ int merc_call_homunculus(struct map_session_data *sd)
|
||||
clif_homskillinfoblock(sd);
|
||||
if (battle_config.slaves_inherit_speed&1)
|
||||
status_calc_bl(&hd->bl, SCB_SPEED);
|
||||
merc_save(hd);
|
||||
merc_save(hd);
|
||||
} else
|
||||
//Warp him to master.
|
||||
unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT);
|
||||
@ -858,7 +858,7 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
|
||||
memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
|
||||
else
|
||||
merc_hom_alloc(sd, sh);
|
||||
|
||||
|
||||
hd = sd->hd;
|
||||
if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL)
|
||||
{
|
||||
@ -884,7 +884,7 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_)
|
||||
|
||||
i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
|
||||
if(i < 0) return 0;
|
||||
|
||||
|
||||
memset(&homun, 0, sizeof(struct s_homunculus));
|
||||
//Initial data
|
||||
strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1);
|
||||
@ -893,7 +893,7 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_)
|
||||
homun.hunger = 32; //32%
|
||||
homun.intimacy = 2100; //21/1000
|
||||
homun.char_id = sd->status.char_id;
|
||||
|
||||
|
||||
homun.hp = 10 ;
|
||||
base = &homunculus_db[i].base;
|
||||
homun.max_hp = base->HP;
|
||||
@ -906,7 +906,7 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_)
|
||||
homun.luk = base->luk *10;
|
||||
|
||||
// Request homunculus creation
|
||||
intif_homunculus_create(sd->status.account_id, &homun);
|
||||
intif_homunculus_create(sd->status.account_id, &homun);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -920,7 +920,7 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh
|
||||
|
||||
if (!sd->hd) //Load homun data;
|
||||
return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
|
||||
|
||||
|
||||
hd = sd->hd;
|
||||
|
||||
if (hd->homunculus.vaporize)
|
||||
@ -1029,7 +1029,7 @@ int merc_hom_shuffle(struct homun_data *hd)
|
||||
|
||||
static bool read_homunculusdb_sub(char* str[], int columns, int current)
|
||||
{
|
||||
int classid;
|
||||
int classid;
|
||||
struct s_homunculus_db *db;
|
||||
|
||||
//Base Class,Evo Class
|
||||
@ -1168,7 +1168,7 @@ int read_homunculusdb(void)
|
||||
|
||||
static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
|
||||
{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
|
||||
int k, classid;
|
||||
int k, classid;
|
||||
int j;
|
||||
int minJobLevelPresent = 0;
|
||||
|
||||
@ -1202,7 +1202,7 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
|
||||
hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
|
||||
hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
|
||||
}
|
||||
|
||||
|
||||
hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
|
||||
|
||||
return true;
|
||||
@ -1276,7 +1276,7 @@ int do_init_merc(void)
|
||||
|
||||
//Stock view data for homuncs
|
||||
memset(&hom_viewdb, 0, sizeof(hom_viewdb));
|
||||
for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++)
|
||||
for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++)
|
||||
hom_viewdb[class_].class_ = HM_CLASS_BASE+class_;
|
||||
return 0;
|
||||
}
|
||||
|
@ -25,6 +25,8 @@ struct s_homunculus_db {
|
||||
extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
|
||||
enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
|
||||
|
||||
enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING };
|
||||
|
||||
enum {
|
||||
SP_ACK = 0x0,
|
||||
SP_INTIMATE = 0x1,
|
||||
@ -45,8 +47,6 @@ struct homun_data {
|
||||
int hungry_timer; //[orn]
|
||||
unsigned int exp_next;
|
||||
char blockskill[MAX_SKILL]; // [orn]
|
||||
|
||||
int spiritball; //for homun S [lighta]
|
||||
};
|
||||
|
||||
#define MAX_HOM_SKILL_REQUIRE 5
|
||||
|
@ -432,7 +432,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
|
||||
if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2)
|
||||
hp += hp / 10;
|
||||
}
|
||||
|
||||
|
||||
#ifdef RENEWAL
|
||||
// MATK part of the RE heal formula [malufett]
|
||||
// Note: in this part matk bonuses from items or skills are not applied
|
||||
@ -4608,10 +4608,23 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
|
||||
}
|
||||
break;
|
||||
|
||||
case MH_STAHL_HORN:
|
||||
case MH_NEEDLE_OF_PARALYZE:
|
||||
skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
|
||||
break;
|
||||
case MH_TINDER_BREAKER:
|
||||
if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
|
||||
#if PACKETVER >= 20111005
|
||||
clif_snap(src, bl->x, bl->y);
|
||||
#else
|
||||
clif_skill_poseffect(src,skillid,skilllv,bl->x,bl->y,tick);
|
||||
#endif
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,
|
||||
sc_start4(bl,SC_CLOSECONFINE2,100,skilllv,src->id,0,0,skill_get_time(skillid,skilllv)));
|
||||
skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
|
||||
break;
|
||||
|
||||
case 0:/* no skill - basic/normal attack */
|
||||
if(sd) {
|
||||
@ -8639,11 +8652,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
switch(sd->ed->db->class_){
|
||||
case 2115:case 2124:
|
||||
case 2118:case 2121:
|
||||
case 2118:case 2121:
|
||||
duration = 6000;
|
||||
break;
|
||||
case 2116:case 2119:
|
||||
case 2122:case 2125:
|
||||
case 2122:case 2125:
|
||||
duration = 9000;
|
||||
break;
|
||||
}
|
||||
@ -13139,6 +13152,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case ST_MH_FIGHTING:
|
||||
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){
|
||||
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
case ST_MH_GRAPPLING:
|
||||
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
|
||||
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) {
|
||||
@ -17576,6 +17599,8 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
||||
else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT;
|
||||
else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON;
|
||||
else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
|
||||
else if (strcmpi(split[10], "mh_fighting") == 0) skill_db[i].state = ST_MH_FIGHTING;
|
||||
else if (strcmpi(split[10], "mh_grappling") == 0) skill_db[i].state = ST_MH_GRAPPLING;
|
||||
|
||||
/**
|
||||
* Unknown or no state
|
||||
|
@ -66,7 +66,7 @@ enum e_skill_inf2
|
||||
INF2_GUILD_ONLY = 0x0800,
|
||||
INF2_NO_ENEMY = 0x1000,
|
||||
INF2_NOLP = 0x2000, // Spells that can ignore Land Protector
|
||||
INF2_CHORUS_SKILL = 0x4000, // Chorus skill
|
||||
INF2_CHORUS_SKILL = 0x4000, // Chorus skill
|
||||
};
|
||||
|
||||
//Walk intervals at which chase-skills are attempted to be triggered.
|
||||
@ -402,6 +402,8 @@ enum {
|
||||
ST_ELEMENTALSPIRIT,
|
||||
ST_POISONINGWEAPON,
|
||||
ST_ROLLINGCUTTER,
|
||||
ST_MH_FIGHTING,
|
||||
ST_MH_GRAPPLING,
|
||||
};
|
||||
|
||||
enum e_skill {
|
||||
@ -1786,7 +1788,7 @@ enum {
|
||||
UNT_ZENKAI_WIND,
|
||||
UNT_MAKIBISHI,
|
||||
UNT_VENOMFOG,
|
||||
|
||||
|
||||
/**
|
||||
* Guild Auras
|
||||
**/
|
||||
|
@ -509,6 +509,8 @@ void initChangeTables(void) {
|
||||
set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD);
|
||||
|
||||
add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE);
|
||||
set_sc( MH_TINDER_BREAKER , SC_CLOSECONFINE2 , SI_CLOSECONFINE2 , SCB_NONE );
|
||||
set_sc( MH_TINDER_BREAKER , SC_CLOSECONFINE , SI_CLOSECONFINE , SCB_FLEE );
|
||||
|
||||
|
||||
add_sc( MER_CRASH , SC_STUN );
|
||||
@ -4617,7 +4619,7 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
|
||||
#ifdef RENEWAL
|
||||
static unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk)
|
||||
{
|
||||
|
||||
|
||||
if (!sc || !sc->count)
|
||||
return cap_value(matk,0,USHRT_MAX);
|
||||
if (sc->data[SC_MATKPOTION])
|
||||
@ -8593,6 +8595,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
if(sc->data[SC_PARALYSIS])
|
||||
sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
|
||||
break;
|
||||
case SC_STYLE_CHANGE: //[Lighta] need real info
|
||||
tick = -1;
|
||||
if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
|
||||
else val2 = MH_MD_FIGHTING;
|
||||
break;
|
||||
default:
|
||||
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
|
||||
{ //Status change with no calc, no icon, and no skill associated...?
|
||||
@ -9035,7 +9042,7 @@ int status_change_clear(struct block_list* bl, int type)
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
|
||||
if( type == 3 )
|
||||
{
|
||||
switch (i)
|
||||
@ -10681,7 +10688,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
|
||||
/*==========================================
|
||||
* Clears buffs/debuffs of a character.
|
||||
* type&1 -> buffs, type&2 -> debuffs
|
||||
* type&4 -> especific debuffs(implemented with refresh)
|
||||
* type&4 -> especific debuffs(implemented with refresh)
|
||||
*------------------------------------------*/
|
||||
int status_change_clear_buffs (struct block_list* bl, int type)
|
||||
{
|
||||
|
@ -1476,7 +1476,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
if (!src->prev) return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
unit_stop_walking(src,1);
|
||||
// in official this is triggered even if no cast time.
|
||||
clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
|
||||
|
Loading…
x
Reference in New Issue
Block a user