Old Eleanor work :
-Implement MH_TINDER_BREAKER, STYLE_CHANGE git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17059 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1758,7 +1758,7 @@
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//-- MH_ANGRIFFS_MODUS
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8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
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//-- MH_TINDER_BREAKER
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//8036,0,0,0,0,0,0,0
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//8036,0,0,0,5000,0,0,0
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//-- MH_CBC
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//8037,0,0,0,0,0,0,0
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//-- MH_EQC
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@ -26,6 +26,8 @@
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// poisonweapon = Requires to be under Poisoning Weapon.
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// rollingcutter = Requires at least one Rotation Counter from Rolling Cutter.
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// elementalspirit = Requires to have an Elemental Spirit summoned.
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// mh_fighting = eleanor fighthing mode
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// mh_grappling = eleanor grappling mode
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5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#ƒoƒbƒVƒ…#
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6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#ƒvƒ<76>ƒ{ƒbƒN#
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@ -855,7 +857,7 @@
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8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER#Xeno Slasher#
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8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE#Silent Breeze#
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8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE#Style Change#
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8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
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8028,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_fighting,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
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8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH#Silver Bain Rush#
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8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY#Midnight Frenzy#
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8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN#Steel Horn#
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@ -863,8 +865,8 @@
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8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND#Stone Wall#
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8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE#Holy Pole#
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8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS#Attack Mode#
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8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
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8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
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8036,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_grappling,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
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8037,0,0,10:20:30:40:50,0,0,0,99,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
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8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC#Eternal Quick Combo#
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8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW#Magma Flow#
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8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR#Granitic Armor#
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@ -292,6 +292,8 @@ struct s_homunculus { //[orn]
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int int_ ;
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int dex ;
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int luk ;
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char spiritball; //for homun S [lighta]
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};
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struct s_mercenary {
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@ -1121,7 +1121,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
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pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
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if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
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if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl);
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if (hd) hom_addspiritball(hd, 10); //add a sphere
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}
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@ -1184,7 +1184,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
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if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
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status_change_spread(src, bl);
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if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
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if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl);
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if (hd) hom_addspiritball(hd, 10);
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}
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@ -2928,6 +2928,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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case MH_LAVA_SLIDE:
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skillratio = 70 * skill_lv;
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break;
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case MH_TINDER_BREAKER:
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case MH_MAGMA_FLOW:
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skillratio += -100 + 100 * skill_lv;
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break;
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@ -3049,9 +3050,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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}
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if(sc->data[SC_STYLE_CHANGE]){
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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if (hd) ATK_ADD(hd->spiritball * 3);
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if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
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}
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}
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switch (skill_num) {
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@ -6916,7 +6916,7 @@ void clif_spiritball(struct block_list *bl) {
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WBUFW(buf, 6) = 0; //init to 0
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switch(bl->type){
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case BL_PC: WBUFW(buf, 6) = sd->spiritball; break;
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case BL_HOM: WBUFW(buf, 6) = hd->spiritball; break;
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case BL_HOM: WBUFW(buf, 6) = hd->homunculus.spiritball; break;
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}
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clif_send(buf, packet_len(0x1d0), bl, AREA);
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}
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@ -86,14 +86,14 @@ int hom_addspiritball(TBL_HOM *hd, int max) {
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if (max > MAX_SKILL_LEVEL)
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max = MAX_SKILL_LEVEL;
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if (hd->spiritball < 0)
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hd->spiritball = 0;
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if (hd->homunculus.spiritball < 0)
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hd->homunculus.spiritball = 0;
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if (hd->spiritball && hd->spiritball >= max) {
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hd->spiritball = max;
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if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) {
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hd->homunculus.spiritball = max;
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}
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else
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hd->spiritball++;
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hd->homunculus.spiritball++;
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clif_spiritball(&hd->bl);
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@ -103,18 +103,18 @@ int hom_addspiritball(TBL_HOM *hd, int max) {
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int hom_delspiritball(TBL_HOM *hd, int count, int type) {
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nullpo_ret(hd);
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if (hd->spiritball <= 0) {
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hd->spiritball = 0;
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if (hd->homunculus.spiritball <= 0) {
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hd->homunculus.spiritball = 0;
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return 0;
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}
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if (count <= 0)
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return 0;
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if (count > MAX_SKILL_LEVEL)
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count = MAX_SKILL_LEVEL;
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if (count > hd->spiritball)
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count = hd->spiritball;
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if (count > hd->homunculus.spiritball)
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count = hd->homunculus.spiritball;
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hd->spiritball -= count;
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hd->homunculus.spiritball -= count;
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if (!type)
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clif_spiritball(&hd->bl);
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@ -25,6 +25,8 @@ struct s_homunculus_db {
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extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
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enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
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enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING };
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enum {
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SP_ACK = 0x0,
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SP_INTIMATE = 0x1,
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@ -45,8 +47,6 @@ struct homun_data {
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int hungry_timer; //[orn]
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unsigned int exp_next;
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char blockskill[MAX_SKILL]; // [orn]
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int spiritball; //for homun S [lighta]
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};
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#define MAX_HOM_SKILL_REQUIRE 5
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map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
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}
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break;
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case MH_STAHL_HORN:
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case MH_NEEDLE_OF_PARALYZE:
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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break;
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case MH_TINDER_BREAKER:
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if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
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#if PACKETVER >= 20111005
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clif_snap(src, bl->x, bl->y);
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#else
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clif_skill_poseffect(src,skillid,skilllv,bl->x,bl->y,tick);
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#endif
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start4(bl,SC_CLOSECONFINE2,100,skilllv,src->id,0,0,skill_get_time(skillid,skilllv)));
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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break;
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case 0:/* no skill - basic/normal attack */
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if(sd) {
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@ -13139,6 +13152,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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return 0;
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}
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break;
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case ST_MH_FIGHTING:
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if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){
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clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
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return 0;
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}
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case ST_MH_GRAPPLING:
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if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
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clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
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return 0;
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}
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}
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if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) {
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@ -17576,6 +17599,8 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
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else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT;
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else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON;
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else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
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else if (strcmpi(split[10], "mh_fighting") == 0) skill_db[i].state = ST_MH_FIGHTING;
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else if (strcmpi(split[10], "mh_grappling") == 0) skill_db[i].state = ST_MH_GRAPPLING;
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/**
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* Unknown or no state
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@ -402,6 +402,8 @@ enum {
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ST_ELEMENTALSPIRIT,
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ST_POISONINGWEAPON,
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ST_ROLLINGCUTTER,
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ST_MH_FIGHTING,
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ST_MH_GRAPPLING,
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};
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enum e_skill {
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@ -509,6 +509,8 @@ void initChangeTables(void) {
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set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD);
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add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE);
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set_sc( MH_TINDER_BREAKER , SC_CLOSECONFINE2 , SI_CLOSECONFINE2 , SCB_NONE );
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set_sc( MH_TINDER_BREAKER , SC_CLOSECONFINE , SI_CLOSECONFINE , SCB_FLEE );
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add_sc( MER_CRASH , SC_STUN );
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@ -8593,6 +8595,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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if(sc->data[SC_PARALYSIS])
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sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
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break;
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case SC_STYLE_CHANGE: //[Lighta] need real info
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tick = -1;
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if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
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else val2 = MH_MD_FIGHTING;
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break;
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default:
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if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
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{ //Status change with no calc, no icon, and no skill associated...?
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