- Added sc_data check for pc_damage
- Corrected error in skill.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@528 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -8,6 +8,7 @@ Date Added
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- Added some new monster skills based on jA mod 1077
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* Changed @job to accept text job names - For example: @job wizard, @job high
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priestess, @job super baby [celest]
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* Added sc_data check for pc_damage [celest]
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12/8
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* Fixed @rings [MouseJstr]
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@ -5365,11 +5365,12 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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}
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// ? いていたら足を止める
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if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure)
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pc_stop_walking(sd,3);
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else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest]
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if((--sd->sc_data[SC_ENDURE].val2) <= 0)
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if (sd->sc_data) {
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if (sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1 && !sd->special_state.infinite_endure)
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pc_stop_walking(sd,3);
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else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB && (--sd->sc_data[SC_ENDURE].val2) <= 0)
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skill_status_change_end(&sd->bl, SC_ENDURE, -1);
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}
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// 演奏/ダンスの中?
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if(damage > sd->status.max_hp>>2)
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skill_stop_dancing(&sd->bl,0);
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@ -9958,11 +9958,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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case SC_BERSERK:
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calc_flag=1;
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break;
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*/
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case SC_ASSUMPTIO:
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if(sc_data[SC_KYRIE].timer!=-1 )
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skill_status_change_end(bl,SC_KYRIE,-1);
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break;
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break;*/
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case SC_WINDWALK: /* ウインドウォ?ク */
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calc_flag = 1;
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val2 = (val1 / 2); //Flee上昇率
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@ -9982,6 +9982,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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break;
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case SC_ASSUMPTIO: /* アスムプティオ */
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if(sc_data[SC_KYRIE].timer!=-1 )
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skill_status_change_end(bl,SC_KYRIE,-1);
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break;
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*opt3 |= 2048;
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break;
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