- Added sc_data check for pc_damage

- Corrected error in skill.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@528 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-12-10 05:25:39 +00:00
parent c7db60f7e6
commit f85d536c8e
3 changed files with 11 additions and 6 deletions

View File

@ -8,6 +8,7 @@ Date Added
- Added some new monster skills based on jA mod 1077
* Changed @job to accept text job names - For example: @job wizard, @job high
priestess, @job super baby [celest]
* Added sc_data check for pc_damage [celest]
12/8
* Fixed @rings [MouseJstr]

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@ -5365,11 +5365,12 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
}
// ? いていたら足を止める
if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure)
pc_stop_walking(sd,3);
else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest]
if((--sd->sc_data[SC_ENDURE].val2) <= 0)
if (sd->sc_data) {
if (sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1 && !sd->special_state.infinite_endure)
pc_stop_walking(sd,3);
else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB && (--sd->sc_data[SC_ENDURE].val2) <= 0)
skill_status_change_end(&sd->bl, SC_ENDURE, -1);
}
// 演奏/ダンスの中?
if(damage > sd->status.max_hp>>2)
skill_stop_dancing(&sd->bl,0);

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@ -9958,11 +9958,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_BERSERK:
calc_flag=1;
break;
*/
case SC_ASSUMPTIO:
if(sc_data[SC_KYRIE].timer!=-1 )
skill_status_change_end(bl,SC_KYRIE,-1);
break;
break;*/
case SC_WINDWALK: /* ウインドウォ?ク */
calc_flag = 1;
val2 = (val1 / 2); //Flee上昇率
@ -9982,6 +9982,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
break;
case SC_ASSUMPTIO: /* アスムプティオ */
if(sc_data[SC_KYRIE].timer!=-1 )
skill_status_change_end(bl,SC_KYRIE,-1);
break;
*opt3 |= 2048;
break;