- Fixed check_connect_login_server check in char-sql server. Fixes char-server not reconnecting to the login server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7605 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/10
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2006/07/10
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* Fixed check_connect_login_server check in char-sql server. Fixes
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char-server not reconnecting to the login server. [Skotlex]
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* Login-sql server will no longer change an account's state to "7" when
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* Login-sql server will no longer change an account's state to "7" when
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banning a player. This should fix being able to use @ban to clear out a
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banning a player. This should fix being able to use @ban to clear out a
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@blocked player. Players will now be identified as banned only through the
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@blocked player. Players will now be identified as banned only through the
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@ -3768,7 +3768,7 @@ int send_accounts_tologin(int tid, unsigned int tick, int id, int data) {
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}
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}
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int check_connect_login_server(int tid, unsigned int tick, int id, int data) {
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int check_connect_login_server(int tid, unsigned int tick, int id, int data) {
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if (login_fd > 0 || session[login_fd] != NULL)
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if (login_fd > 0 && session[login_fd] != NULL)
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return 0;
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return 0;
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ShowInfo("Attempt to connect to login-server...\n");
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ShowInfo("Attempt to connect to login-server...\n");
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