* Just some random updates and bugfixes!
- Corrected Landmine's placement range. (bugreport:2305) - Corrected comment in merc skill db. (bugreport:2324) - Corrected the casting range for traps. (Based on visial comparison from iRO) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13323 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -40,6 +40,11 @@
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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=======================
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=======================
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2008/10/25
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* Rev. 13323 Just some random updates and bugfixes! [L0ne_W0lf]
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- Corrected Landmine's placement range. (bugreport:2305)
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- Corrected comment in merc skill db. (bugreport:2324)
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- Corrected the casting range for traps. (Based on visial comparison from iRO)
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2008/10/11
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2008/10/11
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* Rev. 13282 Just some minor updates and fixes I've been putting off :D [L0ne_W0lf]
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* Rev. 13282 Just some minor updates and fixes I've been putting off :D [L0ne_W0lf]
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- Corrected some of the item typos mentioned by Argatlahm. (bugreport:2326)
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- Corrected some of the item typos mentioned by Argatlahm. (bugreport:2326)
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@ -19,7 +19,7 @@
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6021,8213,1 //MA_REMOVETRAP
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6021,8213,1 //MA_REMOVETRAP
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// MER_ARCHER06
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// MER_ARCHER06
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6022,8207,7 //MA_DOUBLE
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6022,8207,7 //MA_DOUBLE
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6022,8209,3 //MA_LANDMINE
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6022,8209,3 //MA_SKIDTRAP
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6022,8234,1 //MER_DECAGI
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6022,8234,1 //MER_DECAGI
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// MER_ARCHER07
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// MER_ARCHER07
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6023,8208,10 //MA_SHOWER
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6023,8208,10 //MA_SHOWER
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@ -156,15 +156,15 @@
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112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0, BS_WEAPONPERFECT,Weapon Perfection
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112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0, BS_WEAPONPERFECT,Weapon Perfection
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113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0, BS_OVERTHRUST,Power-Thrust
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113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0, BS_OVERTHRUST,Power-Thrust
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114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, BS_MAXIMIZE,Maximize Power
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114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, BS_MAXIMIZE,Maximize Power
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115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10, HT_SKIDTRAP,Skid Trap
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115,2,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10, HT_SKIDTRAP,Skid Trap
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116,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0, HT_LANDMINE,Land Mine
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116,2,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0, HT_LANDMINE,Land Mine
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117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0, HT_ANKLESNARE,Ankle Snare
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117,2,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0, HT_ANKLESNARE,Ankle Snare
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118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0, HT_SHOCKWAVE,Shockwave Trap
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118,2,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0, HT_SHOCKWAVE,Shockwave Trap
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119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0, HT_SANDMAN,Sandman
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119,2,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0, HT_SANDMAN,Sandman
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120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0, HT_FLASHER,Flasher
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120,2,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0, HT_FLASHER,Flasher
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121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0, HT_FREEZINGTRAP,Freezing Trap
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121,2,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0, HT_FREEZINGTRAP,Freezing Trap
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122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0, HT_BLASTMINE,Blast Mine
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122,2,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0, HT_BLASTMINE,Blast Mine
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123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0, HT_CLAYMORETRAP,Claymore Trap
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123,2,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0, HT_CLAYMORETRAP,Claymore Trap
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124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0, HT_REMOVETRAP,Remove Trap
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124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0, HT_REMOVETRAP,Remove Trap
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125,3,6,2,0,0x1,0,1,1,no,0,0,0,misc,0, HT_TALKIEBOX,Talkie Box
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125,3,6,2,0,0x1,0,1,1,no,0,0,0,misc,0, HT_TALKIEBOX,Talkie Box
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126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, HT_BEASTBANE,Beast Bane
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126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, HT_BEASTBANE,Beast Bane
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91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
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92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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116,0x93, , 0, 0,1000,enemy, 0x006 //HT_LANDMINE
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116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
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117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
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117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
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118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
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118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
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119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
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119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
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