From f8d5d45b9b71c0a6e0b2bc48d134196e97e98c0d Mon Sep 17 00:00:00 2001 From: Aleos Date: Sun, 8 Mar 2020 15:51:09 -0400 Subject: [PATCH] Corrects skill modifier base level requirement (#4684) * Fixes #4666. * Corrects the skill bonus modifier to include base level 100. Thanks to @SeravySensei! --- src/config/const.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/config/const.hpp b/src/config/const.hpp index 6deb7b6bc8..ee627672c5 100644 --- a/src/config/const.hpp +++ b/src/config/const.hpp @@ -72,14 +72,14 @@ /* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */ #ifdef RENEWAL_LVDMG #define RE_LVL_DMOD(val) \ - if( status_get_lv(src) > 100 && val > 0 ) \ + if( status_get_lv(src) > 99 && val > 0 ) \ skillratio = skillratio * status_get_lv(src) / val; #define RE_LVL_MDMOD(val) \ - if( status_get_lv(src) > 100 && val > 0) \ + if( status_get_lv(src) > 99 && val > 0) \ md.damage = md.damage * status_get_lv(src) / val; /* ranger traps special */ #define RE_LVL_TMDMOD() \ - if( status_get_lv(src) > 100 ) \ + if( status_get_lv(src) > 99 ) \ md.damage = md.damage * 150 / 100 + md.damage * status_get_lv(src) / 100; #else #define RE_LVL_DMOD(val)