Corrects a couple items (#5437)

* Fixes #5420.
* Fixes Robot's Arm, Gigantic Blade, and Tornado Axe buy/sell price, range, and job equip.
Thanks to @mazvi and @Atemo!
This commit is contained in:
Aleos 2020-10-19 14:54:57 -04:00 committed by GitHub
parent 3f36c0d60a
commit f8dc145cd2
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 6 deletions

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@ -8973,7 +8973,7 @@
16030,Pilebuncker_S,Pile Bunker S,5,20,,3000,400,,1,1,0x00000400,56,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{}
16031,Pilebuncker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{}
16032,Pilebuncker_T,Pile Bunker T,5,20,,3500,400,,1,1,0x00000400,56,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{}
16033,Robot's_Arm,Robot's Mechanical Arm,5,20,,3000,195,,1,2,0x00000400,56,2,2,4,130,1,8,{ bonus bUnbreakableWeapon; bonus bCritical,20; },{},{}
16033,Robot's_Arm,Robot's Arm,5,30000,,3000,195,,1,2,0x0004C5B2,56,2,2,4,130,1,8,{ bonus bUnbreakableWeapon; bonus bCritical,20; },{},{}
16034,Half_Mjolnir,Half Mjolnir,5,20,,6000,350,,1,0,0x000444A2,63,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{ bonus bSplashRange,1; }",50,10000; },{},{}
16035,Half_BF_Morning_Star1,Half BF Morning Star1,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon; },{},{}
16036,Ru_Blue_Mace,Blue Mace,5,10,,1500,170,,1,1,0x00008000,56,2,2,3,100,1,8,{ bonus bVit,5; bonus bInt,5; },{},{}
@ -11310,7 +11310,7 @@
21008,Small_Karasuma,Small Karasuma,5,20,,1000,170,,1,2,0x00004082,63,2,34,4,50,1,3,{ bonus bCritAtkRate,getrefine()*2; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; },{},{}
21009,Thanos_Great_Sword,Thanos Great Sword,5,10,,1300,280:120,,1,1,0x00004082,56,2,34,4,120,1,3,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000; },{},{ heal -1000,0; }
21010,Tw_Sword_Of_Evil_Slayer,Evil Slayer Slaher Sword,5,0,,2000,225,,1,1,0x00004082,63,2,34,3,100,1,3,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9) { .@dmg = 5; if(.@r>=12) { .@dmg += 7; } bonus2 bAddClass,Class_All,.@dmg; } },{},{}
21011,Giant_Blade,Gigantic Blade,5,10,,5000,300,,1,1,0x00004082,56,2,34,4,130,1,3,{ bonus bUnbreakableWeapon; bonus bAspdRate,-5; bonus bCritAtkRate,getrefine(); if(readparam(bStr)<=110){ bonus bAtk,-250; } },{},{}
21011,Giant_Blade,Gigantic Blade,5,30000,,5000,300,,1,1,0x00004082,56,2,34,4,130,1,3,{ bonus bUnbreakableWeapon; bonus bAspdRate,-5; bonus bCritAtkRate,getrefine(); if(readparam(bStr)<=110){ bonus bAtk,-250; } },{},{}
21012,Some_Wizard_MagicSword,Some Wizard MagicSword,5,0,,2200,200:150,,1,2,0x00000080,56,2,34,4,110,1,3,{},{},{}
21013,Hetairoi_Sword,Hetairoi Sword,5,0,,2200,210,,1,2,0x00000080,56,2,34,4,110,1,3,{ bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25; },{},{}
21014,Infinity_Two-Handed_Sword,Infinity Two-Handed Sword,5,20,,500,230,,1,1,0x00004082,56,2,34,4,100,1,3,{},{},{}
@ -12571,7 +12571,7 @@
// New Axes
//===================================================================
28100,Thanos_Axe,Thanos Axe,5,10,,4000,300:80,,1,1,0x000444A2,56,2,34,4,120,1,7,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000; },{},{ heal -1000,0; }
28101,Tornado_Axe,Axe Tornado,5,10,,4000,320,,,1,0x00000400,56,2,34,4,100,1,7,{ bonus bAtkEle,Ele_Wind; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{}
28101,Tornado_Axe,Tornado Axe,5,30000,,4000,320,,1,1,0x000444A2,56,2,34,4,100,1,7,{ bonus bAtkEle,Ele_Wind; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{}
28102,Half_BF_Two_Handed_Axe1,Half BF Two Handed Axe1,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon; },{},{}
28103,Ru_Blue_Axe_M,Blue Twohand Axe,5,10,,3000,330,,1,1,0x00000400,56,2,34,3,1,1,7,{ bonus bStr,5; bonus bVit,5; },{},{}
28104,Ru_Gold_Axe_M,Ru Gold Axe M,5,0,,3000,330,,1,2,0x00000400,56,2,34,3,120,1,7,{ bonus bStr,8; bonus bVit,8; },{},{}

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@ -9005,7 +9005,7 @@ REPLACE INTO `item_db_re` VALUES (16029,'Noble_Cross','Noble Cross',5,10,NULL,15
REPLACE INTO `item_db_re` VALUES (16030,'Pilebuncker_S','Pile Bunker S',5,20,NULL,3000,'400',NULL,1,1,0x00000400,56,2,2,4,'130',1,8,'bonus bAspdRate,getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16031,'Pilebuncker_P','Pile Bunker P',5,20,NULL,4000,'450',NULL,1,NULL,0x00000400,56,2,2,4,'130',1,8,'bonus bBaseAtk,getrefine()*5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16032,'Pilebuncker_T','Pile Bunker T',5,20,NULL,3500,'400',NULL,1,1,0x00000400,56,2,2,4,'130',1,8,'bonus bUseSPrate,getrefine()*-1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16033,'Robot\'s_Arm','Robot\'s Mechanical Arm',5,20,NULL,3000,'195',NULL,1,2,0x00000400,56,2,2,4,'130',1,8,'bonus bUnbreakableWeapon; bonus bCritical,20;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16033,'Robot\'s_Arm','Robot\'s Arm',5,30000,NULL,3000,'195',NULL,1,2,0x0004C5B2,56,2,2,4,'130',1,8,'bonus bUnbreakableWeapon; bonus bCritical,20;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16034,'Half_Mjolnir','Half Mjolnir',5,20,NULL,6000,'350',NULL,1,0,0x000444A2,63,2,2,4,'95',0,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{ bonus bSplashRange,1; }",50,10000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16035,'Half_BF_Morning_Star1','Half BF Morning Star1',5,20,NULL,0,'105',NULL,1,0,0x0004C5B3,63,2,2,3,'80',1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (16036,'Ru_Blue_Mace','Blue Mace',5,10,NULL,1500,'170',NULL,1,1,0x00008000,56,2,2,3,'100',1,8,'bonus bVit,5; bonus bInt,5;',NULL,NULL);
@ -11342,7 +11342,7 @@ REPLACE INTO `item_db_re` VALUES (21007,'Heavy_Sword','Heavy Greatsword',5,20,NU
REPLACE INTO `item_db_re` VALUES (21008,'Small_Karasuma','Small Karasuma',5,20,NULL,1000,'170',NULL,1,2,0x00004082,63,2,34,4,'50',1,3,'bonus bCritAtkRate,getrefine()*2; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21009,'Thanos_Great_Sword','Thanos Great Sword',5,10,NULL,1300,'280:120',NULL,1,1,0x00004082,56,2,34,4,'120',1,3,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
REPLACE INTO `item_db_re` VALUES (21010,'Tw_Sword_Of_Evil_Slayer','Evil Slayer Slaher Sword',5,0,NULL,2000,'225',NULL,1,1,0x00004082,63,2,34,3,'100',1,3,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9) { .@dmg = 5; if(.@r>=12) { .@dmg += 7; } bonus2 bAddClass,Class_All,.@dmg; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21011,'Giant_Blade','Gigantic Blade',5,10,NULL,5000,'300',NULL,1,1,0x00004082,56,2,34,4,'130',1,3,'bonus bUnbreakableWeapon; bonus bAspdRate,-5; bonus bCritAtkRate,getrefine(); if(readparam(bStr)<=110){ bonus bAtk,-250; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21011,'Giant_Blade','Gigantic Blade',5,30000,NULL,5000,'300',NULL,1,1,0x00004082,56,2,34,4,'130',1,3,'bonus bUnbreakableWeapon; bonus bAspdRate,-5; bonus bCritAtkRate,getrefine(); if(readparam(bStr)<=110){ bonus bAtk,-250; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21012,'Some_Wizard_MagicSword','Some Wizard MagicSword',5,0,NULL,2200,'200:150',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21013,'Hetairoi_Sword','Hetairoi Sword',5,0,NULL,2200,'210',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,'bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21014,'Infinity_Two-Handed_Sword','Infinity Two-Handed Sword',5,20,NULL,500,'230',NULL,1,1,0x00004082,56,2,34,4,'100',1,3,NULL,NULL,NULL);
@ -12603,7 +12603,7 @@ REPLACE INTO `item_db_re` VALUES (28044,'Agudo_Filo','Agudo Filo',5,20,NULL,2000
# New Axes
#===================================================================
REPLACE INTO `item_db_re` VALUES (28100,'Thanos_Axe','Thanos Axe',5,10,NULL,4000,'300:80',NULL,1,1,0x000444A2,56,2,34,4,'120',1,7,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
REPLACE INTO `item_db_re` VALUES (28101,'Tornado_Axe','Axe Tornado',5,10,NULL,4000,'320',NULL,NULL,1,0x00000400,56,2,34,4,'100',1,7,'bonus bAtkEle,Ele_Wind; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (28101,'Tornado_Axe','Tornado Axe',5,30000,NULL,4000,'320',NULL,1,1,0x000444A2,56,2,34,4,'100',1,7,'bonus bAtkEle,Ele_Wind; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (28102,'Half_BF_Two_Handed_Axe1','Half BF Two Handed Axe1',5,20,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,3,'80',1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (28103,'Ru_Blue_Axe_M','Blue Twohand Axe',5,10,NULL,3000,'330',NULL,1,1,0x00000400,56,2,34,3,'1',1,7,'bonus bStr,5; bonus bVit,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (28104,'Ru_Gold_Axe_M','Ru Gold Axe M',5,0,NULL,3000,'330',NULL,1,2,0x00000400,56,2,34,3,'120',1,7,'bonus bStr,8; bonus bVit,8;',NULL,NULL);