* Attempting to tackle, and fix some simple errors in skills.
- Stormgust hit counter no longer resets under new casts of stormgust. - RG_STEALCOIN will now cause the monster to aggro player on success. (bugreport:3547) - SL_WIZARD will now consume one crystal fragement per reflected hit. (bugreport:3603) - WZ_FROSTNOVA will now ignore targets in area that are already frozen. (bugreport:3980) - SL_KAAHI will no longer uses SP if player has full health already. (bugreport:3918) - CG_TAROTCARD "The Lovers" will heal source player instead of target. (bugreport:4171) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14378 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/08/16
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* Rev. 14378 Attempting to tackle, and fix some simple errors in skills. [L0ne_W0lf]
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- Stormgust hit counter no longer resets under new casts of stormgust.
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- RG_STEALCOIN will now cause the monster to aggro player on success. (bugreport:3547)
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- SL_WIZARD will now consume one crystal fragement per reflected hit. (bugreport:3603)
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- WZ_FROSTNOVA will now ignore targets in area that are already frozen. (bugreport:3980)
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- SL_KAAHI will no longer uses SP if player has full health already. (bugreport:3918)
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- CG_TAROTCARD "The Lovers" will heal source player instead of target. (bugreport:4171)
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* Merged Shinryo's patch which speeds up map-cache loading (with a few changes, see eA forum thread #253218 for details) [Skotlex]
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2010/08/14
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* Rev. 14373 Quest log kill count now updated properly. (Added from topic 253813) [L0ne_W0lf]
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@ -8,6 +8,8 @@
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1475 Equestrian's Spear: NEED INFO.
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13005 Angelic Wing Dagger: NEED INFO.
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=======================
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2010/08/16
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* Rev. 14378 Flag some skills so they won't be given with @allskills. (bugreport:3933) [L0ne_W0lf]
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2010/07/30
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* Rev. 14367 Added two new monster mercenaries. [L0ne_W0lf]
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- Added information for the three new mercenary skills.
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@ -631,17 +631,17 @@
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// Additional Skill (??)
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//688,0,0,0,0,0,0,9,0,no,0,0,0,none,0, GM_SANDMAN,GM Sandman
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689,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0, CASH_BLESSING,Party Blessing
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690,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0, CASH_INCAGI,Party Increase AGI
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691,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
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//692,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_CATCRY,Cat Cry
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//693,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_PARTYFLEE,Party Flee
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//694,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
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//695,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
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//696,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
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689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_BLESSING,Party Blessing
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690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_INCAGI,Party Increase AGI
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691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
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//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_CATCRY,Cat Cry
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//693,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_PARTYFLEE,Party Flee
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//694,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
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//695,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
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//696,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
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//697,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0, ALL_REVERSEORCISH,Reverse Orcish
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698,0,6,4,0,0x01,0,1,1,no,0,0,0,none,0, ALL_WEWISH,Christmas Carol
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//699,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_SONKRAN,ALL_SONKRAN
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698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_WEWISH,Christmas Carol
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//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_SONKRAN,ALL_SONKRAN
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1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0, KN_CHARGEATK,Charge Attack
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1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2, CR_SHRINK,Shrink
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@ -3052,7 +3052,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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return (damage_lv)skill_attack(BF_MAGIC,src,src,target,NPC_MAGICALATTACK,sc->data[SC_MAGICALATTACK]->val1,tick,0);
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}
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if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1)
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if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1 && tstatus->hp < tstatus->max_hp)
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tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill_get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
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wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag);
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@ -1677,15 +1677,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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//Spirit of Wizard blocks Kaite's reflection
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if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
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{ //It should only consume once per skill casted. Val3 is the skill id and val4 is the ID of the damage src.
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{ //Consume one Fragment per hit of the casted skill. Val3 is the skill id and val4 is the ID of the damage src.
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//This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex]
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if (tsd && !(sc->data[SC_SPIRIT]->val3 == skillid && sc->data[SC_SPIRIT]->val4 == dsrc->id) )
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{ //Check if you have stone to consume.
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type = pc_search_inventory (tsd, 7321);
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if (type >= 0)
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pc_delitem(tsd, type, 1, 0);
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} else
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type = 0;
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type = pc_search_inventory (tsd, 7321);
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if (type >= 0)
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pc_delitem(tsd, type, 1, 0);
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if (type >= 0) {
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dmg.damage = dmg.damage2 = 0;
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@ -4258,7 +4254,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case RG_STEALCOIN:
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if(sd) {
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if(pc_steal_coin(sd,bl))
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{
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dstmd->state.provoke_flag = src->id;
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mob_target(dstmd, src, skill_get_range2(src,skillid,skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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}
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else
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clif_skill_fail(sd,skillid,0,0);
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}
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@ -5373,7 +5374,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sc_start(bl,SC_INCATKRATE,100,-50,skill_get_time2(skillid,skilllv));
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break;
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case 5: // 2000HP heal, random teleported
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status_heal(bl, 2000, 0, 0);
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status_heal(src, 2000, 0, 0);
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if( !map_flag_vs(bl->m) )
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unit_warp(bl, -1,-1,-1, 3);
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break;
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@ -7539,15 +7540,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status_isdead(bl) );
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}
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break;
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case WZ_STORMGUST:
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if (tsc)
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{ //Reset hit counter when under new storm gust.
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if (tsc->sg_id != sg->group_id) {
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tsc->sg_id = sg->group_id;
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tsc->sg_counter = 0;
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}
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case WZ_STORMGUST: //SG counter does not reset per stormgust. IE: One hit from a SG and two hits from another will freeze you.
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if (tsc)
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tsc->sg_counter++; //SG hit counter.
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}
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if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) <= 0 && tsc)
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tsc->sg_counter=0; //Attack absorbed.
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break;
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{
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if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD])
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return 0;
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if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU)
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if((skill_num == WZ_STORMGUST || skill_num == WZ_FROSTNOVA || skill_num == NJ_HYOUSYOURAKU)
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&& tsc->data[SC_FREEZE])
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return 0;
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if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE] || (tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE)))
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