GS_MAGICALBULLET implementation: declaring variables after case: without defining a block of {}, using something weird called atn_rand(something) instead of just rand. Fixed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5563 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1924,12 +1924,14 @@ static struct Damage battle_calc_weapon_attack(
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ATK_ADD(10*pc_checkskill(sd, TK_RUN));
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ATK_ADD(10*pc_checkskill(sd, TK_RUN));
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break;
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break;
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case GS_MAGICALBULLET:
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case GS_MAGICALBULLET:
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{
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int matk1=status_get_matk1(src),matk2=status_get_matk2(src);
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int matk1=status_get_matk1(src),matk2=status_get_matk2(src);
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if(matk1>matk2)
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if(matk1>matk2)
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ATK_ADD(matk2+atn_rand()%(matk1-matk2+1));
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{
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else
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ATK_ADD(matk2+rand()%(matk1-matk2+1));
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ATK_ADD(matk2);
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} else ATK_ADD(matk2);
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break;
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break;
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}
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}
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}
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}
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}
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//Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
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//Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
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