Removed the hardcoded limit for numeric npc input boxes (bugreport:811)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12074 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-01-14 12:01:58 +00:00
parent 1859b5e45a
commit f96f0d27a9
2 changed files with 1 additions and 6 deletions

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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/01/14
* Removed the hardcoded limit for numeric npc input boxes (bugreport:811)
* Applied a temp patch to make some npc-executed atcommands work again
* Added support for right-click-gm-menu kicking NPC objects [ultramage]
* Fixed dangling pointer crashes when bleeding or Deadly poison kills a

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@ -4667,15 +4667,9 @@ BUILDIN_FUNC(input)
{ // take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
if( postfix == '$' )
{
set_reg(st,sd,num,name,(void*)sd->npc_str,script_getref(st,2));
}
else
{
// limit the input to a non-negative value smaller than 'vending_max_value' (for scripts that didn't check this)
sd->npc_amount = cap_value(sd->npc_amount, 0, battle_config.vending_max_value);
set_reg(st,sd,num,name,(void*)sd->npc_amount,script_getref(st,2));
}
}
return 0;
}