- Removed the unit_can_move checks in skill cast-end, they should be performed in skill_check_require when the skill's state is move_enabled.

- Changed extremity fist's state to move_enabled, the explosion spirits check is now hardcoded.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6452 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-05-02 21:21:00 +00:00
parent 9b6b46c455
commit f977066536
3 changed files with 10 additions and 13 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/02
* Removed the unit_can_move checks in skill cast-end, they should be
performed in skill_check_require when the skill's state is move_enabled.
[Skotlex]
* Changed extremity fist's state to move_enabled, the explosion spirits
check is now hardcoded. [Skotlex]
* Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
Haplo. [Skotlex]
* Changed a <= into a < in pc_steal_item. This means drops with 0.01% are

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@ -193,7 +193,7 @@
268,0,0,1,0,50,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛#
269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り#
270,0,0,15,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#ˆ¢<CB86>C—…”e™€Œ<E282AC>#
271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,move_enable,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#ˆ¢<CB86>C—…”e™€Œ<E282AC>#
272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CHAINCOMBO#連打掌#
273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_COMBOFINISH#猛龍拳#

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@ -2591,8 +2591,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
short x, y;
x = bl->x;
y = bl->y;
if (skillid == TK_JUMPKICK && !unit_can_move(src))
break;
if (src->x < bl->x) x--;
else if (src->x > bl->x) x++;
if (src->y < bl->y) y--;
@ -2677,10 +2675,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
if(!check_distance_bl(src, bl, 2)) { //Need to move to target.
int dx,dy;
if (!unit_can_move(src)) { //You need to be able to move to attack/reach target.
if (sd) clif_skill_fail(sd,skillid,0,0);
break;
}
dx = bl->x - src->x;
dy = bl->y - src->y;
if(dx > 0) dx++;
@ -4715,15 +4709,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
{
int x,y, dir = unit_getdir(src);
if (!unit_can_move(src)) {
map_freeblock_unlock();
return 1;
}
x = src->x + dirx[dir]*skilllv*2;
y = src->y + diry[dir]*skilllv*2;
clif_skill_nodamage(src,bl,TK_HIGHJUMP,skilllv,1);
if(map_getcell(src->m,x,y,CELL_CHKPASS)) {
unit_movepos(src, x, y, 1, 0);
@ -7822,6 +7810,10 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
case MO_EXTREMITYFIST: // ˆ¢?C—…”ePŒ?
// if(sd->sc.data[SC_EXTREMITYFIST].timer != -1) //To disable Asura during the 5 min skill block uncomment this...
// return 0;
if(sd->sc.data[SC_EXPLOSIONSPIRITS].timer == -1) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
if(sd->sc.data[SC_BLADESTOP].timer!=-1)
spiritball--;
else if (sd->sc.data[SC_COMBO].timer != -1) {