Fixed droprate overflows when going over rate 2000x

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11966 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-12-22 21:24:40 +00:00
parent 146ca072bb
commit f9c52aa0aa
2 changed files with 7 additions and 3 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/22
* Fixed droprate overflows when going over rate 2000x [ultramage]
* Corrected mob spawn utilization of the delay1/delay2 values (one is
respawn delay base, the second is random variance added on top of it).
Cleaned up related code. [Skotlex]

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@ -3178,16 +3178,19 @@ static int mob_makedummymobdb(int class_)
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
static unsigned int mob_drop_adjust(int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
double rate = baserate;
if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
//x is the normal Droprate, y is the Modificator.
rate = (int)(rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5;
else
//Classical linear rate adjustment.
rate = rate * rate_adjust/100;
return cap_value(rate,rate_min,rate_max);
return (unsigned int)cap_value(rate,rate_min,rate_max);
}
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