Fixed droprate overflows when going over rate 2000x
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11966 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/12/22
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* Fixed droprate overflows when going over rate 2000x [ultramage]
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* Corrected mob spawn utilization of the delay1/delay2 values (one is
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respawn delay base, the second is random variance added on top of it).
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Cleaned up related code. [Skotlex]
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@ -3178,16 +3178,19 @@ static int mob_makedummymobdb(int class_)
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}
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//Adjusts the drop rate of item according to the criteria given. [Skotlex]
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static unsigned int mob_drop_adjust(int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
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static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
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{
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double rate = baserate;
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if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
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//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
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//x is the normal Droprate, y is the Modificator.
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rate = (int)(rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
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rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5;
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else
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//Classical linear rate adjustment.
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rate = rate * rate_adjust/100;
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return cap_value(rate,rate_min,rate_max);
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return (unsigned int)cap_value(rate,rate_min,rate_max);
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}
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/*==========================================
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