diff --git a/src/map/guild.c b/src/map/guild.c index feadb74cce..e30b5c049b 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -655,8 +655,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) { //- If guild is not in memory, it is requested //- Otherwise sd pointer is set up. //- Player must be authed and must belong to a guild before invoking this method -void guild_member_joined(struct map_session_data *sd) -{ +void guild_member_joined(struct map_session_data *sd) { struct guild* g; int i; g=guild_search(sd->status.guild_id); @@ -686,8 +685,7 @@ void guild_member_joined(struct map_session_data *sd) /*========================================== * Add a player to a given guild_id *----------------------------------------*/ -int guild_member_added(int guild_id,int account_id,int char_id,int flag) -{ +int guild_member_added(int guild_id,int account_id,int char_id,int flag) { struct map_session_data *sd= map_id2sd(account_id),*sd2; struct guild *g; @@ -734,8 +732,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) /*========================================== * Player request leaving a given guild_id *----------------------------------------*/ -int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) -{ +int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { struct guild *g; nullpo_ret(sd); @@ -757,8 +754,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c /*========================================== * Request remove a player to a given guild_id *----------------------------------------*/ -int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) -{ +int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { struct map_session_data *tsd; struct guild *g; int i,ps; @@ -790,8 +786,7 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i return 0; } -int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes) -{ +int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes) { int i; struct guild* g = guild_search(guild_id); struct map_session_data* sd = map_charid2sd(char_id); @@ -824,8 +819,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c clif_guild_memberlist(online_member_sd); // update char, if online - if(sd != NULL && sd->status.guild_id == guild_id) - { + if(sd != NULL && sd->status.guild_id == guild_id) { // do stuff that needs the guild_id first, BEFORE we wipe it if (sd->state.storage_flag == 2) //Close the guild storage. storage_guild_storageclose(sd); @@ -842,8 +836,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c } #ifdef BOUND_ITEMS -void guild_retrieveitembound(int char_id,int aid,int guild_id) -{ +void guild_retrieveitembound(int char_id,int aid,int guild_id) { TBL_PC *sd = map_id2sd(aid); if(sd){ //Character is online int idxlist[MAX_INVENTORY]; @@ -858,8 +851,7 @@ void guild_retrieveitembound(int char_id,int aid,int guild_id) } storage_guild_storageclose(sd); //Close and save the storage } - } - else { //Character is offline, ask char server to do the job + } else { //Character is offline, ask char server to do the job struct guild_storage* stor = guild2storage2(guild_id); struct guild *g = guild_search(guild_id); int i; @@ -876,8 +868,7 @@ void guild_retrieveitembound(int char_id,int aid,int guild_id) } #endif -int guild_send_memberinfoshort(struct map_session_data *sd,int online) -{ // cleaned up [LuzZza] +int guild_send_memberinfoshort(struct map_session_data *sd,int online) { // cleaned up [LuzZza] struct guild *g; nullpo_ret(sd); @@ -900,8 +891,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; } - if(sd->state.connect_new) - { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. + if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. clif_guild_belonginfo(sd,g); clif_guild_notice(sd,g); sd->guild_emblem_id = g->emblem_id; @@ -909,8 +899,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; } -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) -{ // cleaned up [LuzZza] +int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) { // cleaned up [LuzZza] int i,alv,c,idx=-1,om=0,oldonline=-1; struct guild *g = guild_search(guild_id); @@ -975,8 +964,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin /*==================================================== * Send a message to whole guild *---------------------------------------------------*/ -int guild_send_message(struct map_session_data *sd,const char *mes,int len) -{ +int guild_send_message(struct map_session_data *sd,const char *mes,int len) { nullpo_ret(sd); if(sd->status.guild_id==0) @@ -993,8 +981,7 @@ int guild_send_message(struct map_session_data *sd,const char *mes,int len) /*==================================================== * Guild receive a message, will be displayed to whole member *---------------------------------------------------*/ -int guild_recv_message(int guild_id,int account_id,const char *mes,int len) -{ +int guild_recv_message(int guild_id,int account_id,const char *mes,int len) { struct guild *g; if( (g=guild_search(guild_id))==NULL) return 0; @@ -1005,16 +992,14 @@ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) /*==================================================== * Member changing position in guild *---------------------------------------------------*/ -int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) -{ +int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) { return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } /*==================================================== * Notification of new position for member *---------------------------------------------------*/ -int guild_memberposition_changed(struct guild *g,int idx,int pos) -{ +int guild_memberposition_changed(struct guild *g,int idx,int pos) { nullpo_ret(g); g->member[idx].position=pos; @@ -1030,8 +1015,7 @@ int guild_memberposition_changed(struct guild *g,int idx,int pos) * Change guild title or member *---------------------------------------------------*/ int guild_change_position(int guild_id,int idx, - int mode,int exp_mode,const char *name) -{ + int mode,int exp_mode,const char *name) { struct guild_position p; exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit); @@ -1046,8 +1030,7 @@ int guild_change_position(int guild_id,int idx, /*==================================================== * Notification of member has changed his guild title *---------------------------------------------------*/ -int guild_position_changed(int guild_id,int idx,struct guild_position *p) -{ +int guild_position_changed(int guild_id,int idx,struct guild_position *p) { struct guild *g=guild_search(guild_id); int i; if(g==NULL) @@ -1065,8 +1048,7 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) /*==================================================== * Change guild notice *---------------------------------------------------*/ -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) -{ +int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) { nullpo_ret(sd); if(guild_id!=sd->status.guild_id) @@ -1077,8 +1059,7 @@ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes /*==================================================== * Notification of guild has changed his notice *---------------------------------------------------*/ -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) -{ +int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { int i; struct map_session_data *sd; struct guild *g=guild_search(guild_id); @@ -1098,8 +1079,7 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) /*==================================================== * Change guild emblem *---------------------------------------------------*/ -int guild_change_emblem(struct map_session_data *sd,int len,const char *data) -{ +int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { struct guild *g; nullpo_ret(sd); @@ -1115,8 +1095,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) /*==================================================== * Notification of guild emblem changed *---------------------------------------------------*/ -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) -{ +int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) { int i; struct map_session_data *sd; struct guild *g=guild_search(guild_id); @@ -1176,8 +1155,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) /** * @see DBCreateData */ -static DBData create_expcache(DBKey key, va_list args) -{ +static DBData create_expcache(DBKey key, va_list args) { struct guild_expcache *c; struct map_session_data *sd = va_arg(args, struct map_session_data*); @@ -1192,8 +1170,7 @@ static DBData create_expcache(DBKey key, va_list args) /*==================================================== * Return taxed experience from player sd to guild *---------------------------------------------------*/ -unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) -{ +unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { struct guild *g; struct guild_expcache *c; int per; @@ -1228,8 +1205,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) * Add this experience to guild exp * [Celest] *---------------------------------------------------*/ -int guild_getexp(struct map_session_data *sd,int exp) -{ +int guild_getexp(struct map_session_data *sd,int exp) { struct guild_expcache *c; nullpo_ret(sd); @@ -1247,8 +1223,7 @@ int guild_getexp(struct map_session_data *sd,int exp) /*==================================================== * Ask to increase guildskill skill_id *---------------------------------------------------*/ -int guild_skillup(TBL_PC* sd, uint16 skill_id) -{ +int guild_skillup(TBL_PC* sd, uint16 skill_id) { struct guild* g; int idx = skill_id - GD_SKILLBASE; int max = guild_skill_get_max(skill_id); @@ -1271,8 +1246,7 @@ int guild_skillup(TBL_PC* sd, uint16 skill_id) /*==================================================== * Notification of guildskill skill_id increase request *---------------------------------------------------*/ -int guild_skillupack(int guild_id,uint16 skill_id,int account_id) -{ +int guild_skillupack(int guild_id,uint16 skill_id,int account_id) { struct map_session_data *sd=map_id2sd(account_id); struct guild *g=guild_search(guild_id); int i; @@ -1327,8 +1301,7 @@ void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint1 * 0 = allied * 1 = enemy *---------------------------------------------------*/ -int guild_get_alliance_count(struct guild *g,int flag) -{ +int guild_get_alliance_count(struct guild *g,int flag) { int i,c; nullpo_ret(g); @@ -1342,8 +1315,7 @@ int guild_get_alliance_count(struct guild *g,int flag) } // Blocks all guild skills which have a common delay time. -void guild_block_skill(struct map_session_data *sd, int time) -{ +void guild_block_skill(struct map_session_data *sd, int time) { uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; for (i = 0; i < 4; i++) @@ -1357,8 +1329,7 @@ void guild_block_skill(struct map_session_data *sd, int time) * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ -int guild_check_alliance(int guild_id1, int guild_id2, int flag) -{ +int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; int i; @@ -1373,12 +1344,11 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) /*==================================================== * Player sd, asking player tsd an alliance between their 2 guilds *---------------------------------------------------*/ -int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) -{ +int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) { struct guild *g[2]; int i; - if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] + if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] clif_displaymessage(sd->fd,msg_txt(sd,676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] @@ -1399,7 +1369,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) if(sd->status.guild_id == tsd->status.guild_id) return 0; - if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { + if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { clif_guild_allianceack(sd,4); return 0; } @@ -1431,8 +1401,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) /*==================================================== * Player sd, answer to player tsd (account_id) for an alliance request *---------------------------------------------------*/ -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) -{ +int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { struct map_session_data *tsd; nullpo_ret(sd); @@ -1492,8 +1461,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) /*==================================================== * Player sd asking to break alliance with guild guild_id *---------------------------------------------------*/ -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) -{ +int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { nullpo_ret(sd); if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] @@ -1508,8 +1476,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) /*==================================================== * Player sd, asking player tsd a formal enemy relation between their 2 guilds *---------------------------------------------------*/ -int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) -{ +int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) { struct guild *g; int i; @@ -1582,13 +1549,10 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id } if (!(flag & 0x08)) { // new relationship - for(i=0;i<2-(flag&1);i++) - { - if(g[i]!=NULL) - { + for(i=0;i<2-(flag&1);i++) { + if(g[i]!=NULL) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); - if( j < MAX_GUILDALLIANCE ) - { + if( j < MAX_GUILDALLIANCE ) { g[i]->alliance[j].guild_id=guild_id[1-i]; memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH); g[i]->alliance[j].opposition=flag&1; @@ -1596,10 +1560,8 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id } } } else { // remove relationship - for(i=0;i<2-(flag&1);i++) - { - if(g[i]!=NULL) - { + for(i=0;i<2-(flag&1);i++) { + if(g[i]!=NULL) { for(j=0;jmax_member;j++) channel_pcquit(g[i]->member[j].sd,2); //leave all alliance chan ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) ); if( j < MAX_GUILDALLIANCE ) @@ -1635,8 +1597,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id * Notification for the guild disbanded * @see DBApply */ -int guild_broken_sub(DBKey key, DBData *data, va_list ap) -{ +int guild_broken_sub(DBKey key, DBData *data, va_list ap) { struct guild *g = db_data2ptr(data); int guild_id=va_arg(ap,int); int i,j; @@ -1681,8 +1642,7 @@ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) } //Invoked on /breakguild "Guild name" -int guild_broken(int guild_id,int flag) -{ +int guild_broken(int guild_id,int flag) { struct guild *g = guild_search(guild_id); struct map_session_data *sd = NULL; int i; @@ -1712,8 +1672,7 @@ int guild_broken(int guild_id,int flag) } //Changes the Guild Master to the specified player. [Skotlex] -int guild_gm_change(int guild_id, struct map_session_data *sd) -{ +int guild_gm_change(int guild_id, struct map_session_data *sd) { struct guild *g; nullpo_ret(sd); @@ -1733,8 +1692,7 @@ int guild_gm_change(int guild_id, struct map_session_data *sd) } //Notification from Char server that a guild's master has changed. [Skotlex] -int guild_gm_changed(int guild_id, int account_id, int char_id) -{ +int guild_gm_changed(int guild_id, int account_id, int char_id) { struct guild *g; struct guild_member gm; int pos, i; @@ -1773,10 +1731,8 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) } // announce the change to all guild members - for( i = 0; i < g->max_member; i++ ) - { - if( g->member[i].sd && g->member[i].sd->fd ) - { + for( i = 0; i < g->max_member; i++ ) { + if( g->member[i].sd && g->member[i].sd->fd ) { clif_guild_basicinfo(g->member[i].sd); clif_guild_memberlist(g->member[i].sd); } @@ -1788,8 +1744,7 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) /*==================================================== * Guild disbanded *---------------------------------------------------*/ -int guild_break(struct map_session_data *sd,char *name) -{ +int guild_break(struct map_session_data *sd,char *name) { struct guild *g; int i; #ifdef BOUND_ITEMS @@ -1831,8 +1786,7 @@ int guild_break(struct map_session_data *sd,char *name) * Creates a list of guild castle IDs to be requested * from char-server. */ -void guild_castle_map_init(void) -{ +void guild_castle_map_init(void) { DBIterator* iter = NULL; int num = db_size(castle_db); @@ -1861,8 +1815,7 @@ void guild_castle_map_init(void) * @param index Type of data to change * @param value New value */ -int guild_castledatasave(int castle_id, int index, int value) -{ +int guild_castledatasave(int castle_id, int index, int value) { struct guild_castle *gc = guild_castle_search(castle_id); if (gc == NULL) { @@ -1920,8 +1873,7 @@ int guild_castledatasave(int castle_id, int index, int value) return 0; } -void guild_castle_reconnect_sub(void *key, void *data, va_list ap) -{ +void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { int castle_id = GetWord((int)__64BPRTSIZE(key), 0); int index = GetWord((int)__64BPRTSIZE(key), 1); intif_guild_castle_datasave(castle_id, index, *(int *)data); @@ -1933,8 +1885,7 @@ void guild_castle_reconnect_sub(void *key, void *data, va_list ap) * disconnected. * On reconnect pushes all changes to char-server for saving. */ -void guild_castle_reconnect(int castle_id, int index, int value) -{ +void guild_castle_reconnect(int castle_id, int index, int value) { static struct linkdb_node *gc_save_pending = NULL; if (castle_id < 0) { // char-server reconnected @@ -1949,8 +1900,7 @@ void guild_castle_reconnect(int castle_id, int index, int value) } // Load castle data then invoke OnAgitInit* on last -int guild_castledataloadack(int len, struct guild_castle *gc) -{ +int guild_castledataloadack(int len, struct guild_castle *gc) { int i; int n = (len-4) / sizeof(struct guild_castle); int ev; @@ -1964,10 +1914,8 @@ int guild_castledataloadack(int len, struct guild_castle *gc) if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is. npc_event_doall("OnAgitInit"); npc_event_doall("OnAgitInit2"); - } - else // load received castles into memory, one by one - for( i = 0; i < n; i++, gc++ ) - { + } else // load received castles into memory, one by one + for( i = 0; i < n; i++, gc++ ) { struct guild_castle *c = guild_castle_search(gc->castle_id); if (!c) { ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id); @@ -1977,8 +1925,7 @@ int guild_castledataloadack(int len, struct guild_castle *gc) // update map-server castle data with new info memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id)); - if( c->guild_id ) - { + if( c->guild_id ) { if( i != ev ) guild_request_info(c->guild_id); else { // last owned one @@ -1994,8 +1941,7 @@ int guild_castledataloadack(int len, struct guild_castle *gc) /*==================================================== * Start normal woe and triggers all npc OnAgitStart *---------------------------------------------------*/ -void guild_agit_start(void) -{ // Run All NPC_Event[OnAgitStart] +void guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc_event_doall("OnAgitStart"); ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); } @@ -2003,8 +1949,7 @@ void guild_agit_start(void) /*==================================================== * End normal woe and triggers all npc OnAgitEnd *---------------------------------------------------*/ -void guild_agit_end(void) -{ // Run All NPC_Event[OnAgitEnd] +void guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc_event_doall("OnAgitEnd"); ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); } @@ -2012,8 +1957,7 @@ void guild_agit_end(void) /*==================================================== * Start woe2 and triggers all npc OnAgitStart2 *---------------------------------------------------*/ -void guild_agit2_start(void) -{ // Run All NPC_Event[OnAgitStart2] +void guild_agit2_start(void) { // Run All NPC_Event[OnAgitStart2] int c = npc_event_doall("OnAgitStart2"); ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); } @@ -2021,15 +1965,13 @@ void guild_agit2_start(void) /*==================================================== * End woe2 and triggers all npc OnAgitEnd2 *---------------------------------------------------*/ -void guild_agit2_end(void) -{ // Run All NPC_Event[OnAgitEnd2] +void guild_agit2_end(void) { // Run All NPC_Event[OnAgitEnd2] int c = npc_event_doall("OnAgitEnd2"); ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); } // How many castles does this guild have? -int guild_checkcastles(struct guild *g) -{ +int guild_checkcastles(struct guild *g) { int nb_cas = 0; struct guild_castle* gc = NULL; DBIterator *iter = db_iterator(castle_db); @@ -2044,8 +1986,7 @@ int guild_checkcastles(struct guild *g) } // Are these two guilds allied? -bool guild_isallied(int guild_id, int guild_id2) -{ +bool guild_isallied(int guild_id, int guild_id2) { int i; struct guild* g = guild_search(guild_id); nullpo_ret(g); @@ -2162,7 +2103,7 @@ void do_init_guild(void) { char* dbsubpath1 = aMalloc(n1+1); safesnprintf(dbsubpath1,n1+1,"%s/%s",db_path,dbsubpath[i]); - sv_readdb(dbsubpath1, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb, i); + sv_readdb(dbsubpath1, "castle_db.txt", ',', 4, 4, -1, &guild_read_castledb, i); sv_readdb(dbsubpath1, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db, i); //guild skill tree [Komurka] aFree(dbsubpath1);