- Updated merc_reset_stats to handle resetting skill tree and points as well.
- Updated @homshuffle so that the skill tree and current skill points are not messed up. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9678 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/01/20
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* Updated @homshuffle so that the skill tree and current skill points are
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not messed up.
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2007/01/19
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* Fixed the label dup code, it now works correctly with const.txt switch
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labels.
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@ -10012,8 +10012,9 @@ int atcommand_homshuffle(
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const char* command, const char* message)
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{
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struct homun_data *hd;
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int lv, i;
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int lv, i, skillpts;
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unsigned int exp;
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struct skill b_skill;
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TBL_PC* tsd = sd;
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nullpo_retr(-1, sd);
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@ -10042,6 +10043,8 @@ int atcommand_homshuffle(
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lv = hd->homunculus.level;
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exp = hd->homunculus.exp;
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memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
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skillpts = hd->homunculus.skillpts;
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//Reset values to level 1.
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merc_reset_stats(hd);
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//Level it back up
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@ -10050,6 +10053,8 @@ int atcommand_homshuffle(
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merc_hom_levelup(hd);
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}
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hd->homunculus.exp = exp;
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memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill));
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hd->homunculus.skillpts = skillpts;
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status_calc_homunculus(hd,0);
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status_percent_heal(&hd->bl, 100, 100);
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clif_misceffect2(&hd->bl,568);
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@ -748,6 +748,8 @@ void merc_reset_stats(struct homun_data *hd)
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hom->luk = db->baseLUK*10;
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hom->exp = 0;
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hd->exp_next = hexptbl[0];
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memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
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hd->homunculus.skillpts = 0;
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}
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int read_homunculusdb(void)
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