- Updated merc_reset_stats to handle resetting skill tree and points as well.

- Updated @homshuffle so that the skill tree and current skill points are not messed up.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9678 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-01-20 08:14:40 +00:00
parent 3838afbf52
commit fa2d2ced6e
3 changed files with 11 additions and 1 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/01/20
* Updated @homshuffle so that the skill tree and current skill points are
not messed up.
2007/01/19
* Fixed the label dup code, it now works correctly with const.txt switch
labels.

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@ -10012,8 +10012,9 @@ int atcommand_homshuffle(
const char* command, const char* message)
{
struct homun_data *hd;
int lv, i;
int lv, i, skillpts;
unsigned int exp;
struct skill b_skill;
TBL_PC* tsd = sd;
nullpo_retr(-1, sd);
@ -10042,6 +10043,8 @@ int atcommand_homshuffle(
lv = hd->homunculus.level;
exp = hd->homunculus.exp;
memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
skillpts = hd->homunculus.skillpts;
//Reset values to level 1.
merc_reset_stats(hd);
//Level it back up
@ -10050,6 +10053,8 @@ int atcommand_homshuffle(
merc_hom_levelup(hd);
}
hd->homunculus.exp = exp;
memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill));
hd->homunculus.skillpts = skillpts;
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
clif_misceffect2(&hd->bl,568);

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@ -748,6 +748,8 @@ void merc_reset_stats(struct homun_data *hd)
hom->luk = db->baseLUK*10;
hom->exp = 0;
hd->exp_next = hexptbl[0];
memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
hd->homunculus.skillpts = 0;
}
int read_homunculusdb(void)