Fixed dead monsters stuck after killed (#5263)
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@@ -1154,6 +1154,7 @@ int mob_spawn (struct mob_data *md)
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md->state.aggressive = status_has_mode(&md->status,MD_ANGRY)?1:0;
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md->state.skillstate = MSS_IDLE;
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md->ud.state.blockedmove = false;
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md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME;
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md->last_linktime = tick;
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md->dmgtick = tick - 5000;
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