* Removed unused 'indoors' mapflag (follow-up to r3729).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14434 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Gepard 2010-10-21 00:38:57 +00:00
parent 355bb58f5c
commit fa5f2d25ee
9 changed files with 5 additions and 132 deletions

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@ -1,5 +1,7 @@
Date Added
2010/10/21
* Removed unused 'indoors' mapflag. [Gepard]
2010/10/17
* Fixed wrong char info packet size for clients after 2010-07-27. (bugreport:4413) [Gepard]
2010/10/13

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@ -1,119 +0,0 @@
//===== eAthena Script =======================================
//= Map Flags for Indoors Buildings or Dungeons
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.3a [Lupus]
//===== Compatible With: =====================================
//=
//===== Description: =========================================
//= 'indoors' turns off all night effects.
//============================================================
alberta_in mapflag indoors
ama_test mapflag indoors
izlude_in mapflag indoors
gef_tower mapflag indoors
geffen_in mapflag indoors
moc_castle mapflag indoors
morocc_in mapflag indoors
mosk_in mapflag indoors
payon_in01 mapflag indoors
payon_in02 mapflag indoors
payon_in03 mapflag indoors
prt_in mapflag indoors
prt_castle mapflag indoors
prt_church mapflag indoors
in_orcs01 mapflag indoors
aldeba_in mapflag indoors
monk_in mapflag indoors
nameless_in mapflag indoors
prt_are_in mapflag indoors
arena_room mapflag indoors
job_sword1 mapflag indoors
xmas_in mapflag indoors
cmd_in01 mapflag indoors
cmd_in02 mapflag indoors
yuno_in01 mapflag indoors
yuno_in02 mapflag indoors
yuno_in03 mapflag indoors
yuno_in04 mapflag indoors
yuno_in05 mapflag indoors
alde_alche mapflag indoors
sec_in01 mapflag indoors
ama_in01 mapflag indoors
ama_in02 mapflag indoors
gon_in mapflag indoors
um_in mapflag indoors
nif_in mapflag indoors
lou_in01 mapflag indoors
lou_in02 mapflag indoors
jawaii_in mapflag indoors
que_god01 mapflag indoors
que_god02 mapflag indoors
ayo_in01 mapflag indoors
ayo_in02 mapflag indoors
que_sign01 mapflag indoors
ein_in01 mapflag indoors
airport mapflag indoors
airplane mapflag indoors
airplane_01 mapflag indoors
y_airport mapflag indoors
lhz_airport mapflag indoors
lhz_in01 mapflag indoors
lhz_in02 mapflag indoors
lhz_in03 mapflag indoors
lhz_cube mapflag indoors
hu_in01 mapflag indoors
auction_01 mapflag indoors
auction_02 mapflag indoors
ra_in01 mapflag indoors
ra_temin mapflag indoors
que_rachel mapflag indoors
yuno_pre mapflag indoors
lhz_que01 mapflag indoors
que_job01 mapflag indoors
thana_step mapflag indoors
kh_mansion mapflag indoors
kh_rossi mapflag indoors
kh_school mapflag indoors
kh_vila mapflag indoors
que_bingo mapflag indoors
que_ng mapflag indoors
ve_in mapflag indoors
ve_in02 mapflag indoors
//Episdoe 12 =====================
nameless_in mapflag indoors
abbey01 mapflag indoors
abbey02 mapflag indoors
abbey03 mapflag indoors
que_san04 mapflag indoors
mosk_in mapflag indoors
z_agit mapflag indoors
cave mapflag indoors
que_ba mapflag indoors
que_moc_16 mapflag indoors
que_moon mapflag indoors
bat_room mapflag indoors
//Sealed Shrine ==================
1@cata mapflag indoors
2@cata mapflag indoors
//Endless Tower ==================
1@tower mapflag indoors
2@tower mapflag indoors
3@tower mapflag indoors
4@tower mapflag indoors
5@tower mapflag indoors
6@tower mapflag indoors
//Episode 13 =====================
mid_campin mapflag indoors
schg_dun01 mapflag indoors
arug_dun01 mapflag indoors
man_in01 mapflag indoors
spl_in01 mapflag indoors
spl_in02 mapflag indoors

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@ -199,7 +199,6 @@ mf_fog 17
mf_sakura 18
mf_leaves 19
mf_rain 20
mf_indoors 21
mf_nogo 22
mf_clouds 23
mf_clouds2 24

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@ -5674,7 +5674,7 @@ mf_noteleport, mf_nowarp, mf_nogo), storing location when disconnected
mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use
skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewall),
current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds,
mf_fireworks) and whether day/night will be in effect on this map (mf_indoors).
mf_fireworks) and whether night will be in effect on this map (mf_nightenabled).
---------------------------------------

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@ -3,7 +3,6 @@
// --------------------------------------------------------------
npc: conf/mapflag/nopvp.txt
npc: conf/mapflag/gvg.txt
npc: conf/mapflag/indoors.txt
npc: conf/mapflag/jail.txt
npc: conf/mapflag/nightmare.txt
npc: conf/mapflag/nobranch.txt

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@ -4366,8 +4366,6 @@ int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* com
strcat(atcmd_output, "Leaves | ");
if (map[m_id].flag.rain)
strcat(atcmd_output, "Rain | ");
if (map[m_id].flag.indoors)
strcat(atcmd_output, "Indoors | ");
if (map[m_id].flag.nightenabled)
strcat(atcmd_output, "Displays Night | ");
clif_displaymessage(fd, atcmd_output);

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@ -453,7 +453,6 @@ struct map_data {
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned rain : 1; // [Valaris]
unsigned indoors : 1; // celest
unsigned nogo : 1; // [Valaris]
unsigned nobaseexp : 1; // [Lorky] added by Lupus
unsigned nojobexp : 1; // [Lorky]

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@ -2977,8 +2977,6 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
map[m].flag.leaves=state;
else if (!strcmpi(w3,"rain"))
map[m].flag.rain=state;
else if (!strcmpi(w3,"indoors"))
map[m].flag.indoors=state;
else if (!strcmpi(w3,"nightenabled"))
map[m].flag.nightenabled=state;
else if (!strcmpi(w3,"nogo"))

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@ -312,8 +312,8 @@ enum {
MF_SAKURA,
MF_LEAVES,
MF_RAIN, //20
MF_INDOORS,
MF_NOGO,
// 21 free
MF_NOGO = 22,
MF_CLOUDS,
MF_CLOUDS2,
MF_FIREWORKS,
@ -9161,7 +9161,6 @@ BUILDIN_FUNC(getmapflag)
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
case MF_INDOORS: script_pushint(st,map[m].flag.indoors); break;
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
@ -9231,7 +9230,6 @@ BUILDIN_FUNC(setmapflag)
case MF_SAKURA: map[m].flag.sakura=1; break;
case MF_LEAVES: map[m].flag.leaves=1; break;
case MF_RAIN: map[m].flag.rain=1; break;
case MF_INDOORS: map[m].flag.indoors=1; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
case MF_NOGO: map[m].flag.nogo=1; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
@ -9298,7 +9296,6 @@ BUILDIN_FUNC(removemapflag)
case MF_SAKURA: map[m].flag.sakura=0; break;
case MF_LEAVES: map[m].flag.leaves=0; break;
case MF_RAIN: map[m].flag.rain=0; break;
case MF_INDOORS: map[m].flag.indoors=0; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
case MF_NOGO: map[m].flag.nogo=0; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;