* Removed unused 'indoors' mapflag (follow-up to r3729).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14434 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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2010/10/21
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* Removed unused 'indoors' mapflag. [Gepard]
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2010/10/17
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* Fixed wrong char info packet size for clients after 2010-07-27. (bugreport:4413) [Gepard]
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2010/10/13
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@ -1,119 +0,0 @@
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//===== eAthena Script =======================================
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//= Map Flags for Indoors Buildings or Dungeons
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//===== By: ==================================================
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//= eAthena Dev Team
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//===== Current Version: =====================================
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//= 1.3a [Lupus]
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//===== Compatible With: =====================================
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//=
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//===== Description: =========================================
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//= 'indoors' turns off all night effects.
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//============================================================
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alberta_in mapflag indoors
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ama_test mapflag indoors
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izlude_in mapflag indoors
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gef_tower mapflag indoors
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geffen_in mapflag indoors
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moc_castle mapflag indoors
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morocc_in mapflag indoors
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mosk_in mapflag indoors
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payon_in01 mapflag indoors
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payon_in02 mapflag indoors
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payon_in03 mapflag indoors
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prt_in mapflag indoors
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prt_castle mapflag indoors
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prt_church mapflag indoors
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in_orcs01 mapflag indoors
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aldeba_in mapflag indoors
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monk_in mapflag indoors
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nameless_in mapflag indoors
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prt_are_in mapflag indoors
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arena_room mapflag indoors
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job_sword1 mapflag indoors
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xmas_in mapflag indoors
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cmd_in01 mapflag indoors
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cmd_in02 mapflag indoors
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yuno_in01 mapflag indoors
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yuno_in02 mapflag indoors
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yuno_in03 mapflag indoors
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yuno_in04 mapflag indoors
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yuno_in05 mapflag indoors
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alde_alche mapflag indoors
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sec_in01 mapflag indoors
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ama_in01 mapflag indoors
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ama_in02 mapflag indoors
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gon_in mapflag indoors
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um_in mapflag indoors
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nif_in mapflag indoors
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lou_in01 mapflag indoors
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lou_in02 mapflag indoors
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jawaii_in mapflag indoors
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que_god01 mapflag indoors
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que_god02 mapflag indoors
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ayo_in01 mapflag indoors
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ayo_in02 mapflag indoors
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que_sign01 mapflag indoors
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ein_in01 mapflag indoors
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airport mapflag indoors
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airplane mapflag indoors
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airplane_01 mapflag indoors
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y_airport mapflag indoors
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lhz_airport mapflag indoors
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lhz_in01 mapflag indoors
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lhz_in02 mapflag indoors
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lhz_in03 mapflag indoors
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lhz_cube mapflag indoors
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hu_in01 mapflag indoors
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auction_01 mapflag indoors
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auction_02 mapflag indoors
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ra_in01 mapflag indoors
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ra_temin mapflag indoors
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que_rachel mapflag indoors
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yuno_pre mapflag indoors
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lhz_que01 mapflag indoors
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que_job01 mapflag indoors
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thana_step mapflag indoors
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kh_mansion mapflag indoors
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kh_rossi mapflag indoors
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kh_school mapflag indoors
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kh_vila mapflag indoors
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que_bingo mapflag indoors
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que_ng mapflag indoors
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ve_in mapflag indoors
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ve_in02 mapflag indoors
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//Episdoe 12 =====================
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nameless_in mapflag indoors
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abbey01 mapflag indoors
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abbey02 mapflag indoors
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abbey03 mapflag indoors
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que_san04 mapflag indoors
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mosk_in mapflag indoors
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z_agit mapflag indoors
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cave mapflag indoors
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que_ba mapflag indoors
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que_moc_16 mapflag indoors
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que_moon mapflag indoors
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bat_room mapflag indoors
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//Sealed Shrine ==================
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1@cata mapflag indoors
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2@cata mapflag indoors
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//Endless Tower ==================
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1@tower mapflag indoors
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2@tower mapflag indoors
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3@tower mapflag indoors
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4@tower mapflag indoors
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5@tower mapflag indoors
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6@tower mapflag indoors
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//Episode 13 =====================
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mid_campin mapflag indoors
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schg_dun01 mapflag indoors
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arug_dun01 mapflag indoors
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man_in01 mapflag indoors
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spl_in01 mapflag indoors
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spl_in02 mapflag indoors
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@ -199,7 +199,6 @@ mf_fog 17
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mf_sakura 18
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mf_leaves 19
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mf_rain 20
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mf_indoors 21
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mf_nogo 22
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mf_clouds 23
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mf_clouds2 24
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@ -5674,7 +5674,7 @@ mf_noteleport, mf_nowarp, mf_nogo), storing location when disconnected
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mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use
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skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewall),
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current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds,
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mf_fireworks) and whether day/night will be in effect on this map (mf_indoors).
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mf_fireworks) and whether night will be in effect on this map (mf_nightenabled).
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---------------------------------------
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@ -3,7 +3,6 @@
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// --------------------------------------------------------------
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npc: conf/mapflag/nopvp.txt
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npc: conf/mapflag/gvg.txt
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npc: conf/mapflag/indoors.txt
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npc: conf/mapflag/jail.txt
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npc: conf/mapflag/nightmare.txt
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npc: conf/mapflag/nobranch.txt
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@ -4366,8 +4366,6 @@ int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* com
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strcat(atcmd_output, "Leaves | ");
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if (map[m_id].flag.rain)
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strcat(atcmd_output, "Rain | ");
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if (map[m_id].flag.indoors)
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strcat(atcmd_output, "Indoors | ");
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if (map[m_id].flag.nightenabled)
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strcat(atcmd_output, "Displays Night | ");
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clif_displaymessage(fd, atcmd_output);
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@ -453,7 +453,6 @@ struct map_data {
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unsigned sakura : 1; // [Valaris]
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unsigned leaves : 1; // [Valaris]
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unsigned rain : 1; // [Valaris]
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unsigned indoors : 1; // celest
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unsigned nogo : 1; // [Valaris]
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unsigned nobaseexp : 1; // [Lorky] added by Lupus
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unsigned nojobexp : 1; // [Lorky]
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@ -2977,8 +2977,6 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
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map[m].flag.leaves=state;
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else if (!strcmpi(w3,"rain"))
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map[m].flag.rain=state;
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else if (!strcmpi(w3,"indoors"))
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map[m].flag.indoors=state;
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else if (!strcmpi(w3,"nightenabled"))
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map[m].flag.nightenabled=state;
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else if (!strcmpi(w3,"nogo"))
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@ -312,8 +312,8 @@ enum {
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MF_SAKURA,
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MF_LEAVES,
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MF_RAIN, //20
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MF_INDOORS,
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MF_NOGO,
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// 21 free
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MF_NOGO = 22,
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MF_CLOUDS,
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MF_CLOUDS2,
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MF_FIREWORKS,
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@ -9161,7 +9161,6 @@ BUILDIN_FUNC(getmapflag)
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case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
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case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
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case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
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case MF_INDOORS: script_pushint(st,map[m].flag.indoors); break;
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case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
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case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
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case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
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@ -9231,7 +9230,6 @@ BUILDIN_FUNC(setmapflag)
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case MF_SAKURA: map[m].flag.sakura=1; break;
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case MF_LEAVES: map[m].flag.leaves=1; break;
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case MF_RAIN: map[m].flag.rain=1; break;
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case MF_INDOORS: map[m].flag.indoors=1; break;
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case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
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case MF_NOGO: map[m].flag.nogo=1; break;
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case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
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@ -9298,7 +9296,6 @@ BUILDIN_FUNC(removemapflag)
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case MF_SAKURA: map[m].flag.sakura=0; break;
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case MF_LEAVES: map[m].flag.leaves=0; break;
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case MF_RAIN: map[m].flag.rain=0; break;
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case MF_INDOORS: map[m].flag.indoors=0; break;
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case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
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case MF_NOGO: map[m].flag.nogo=0; break;
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case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
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