diff --git a/src/map/script_constants.hpp b/src/map/script_constants.hpp index 66a1090919..7637b1a08e 100644 --- a/src/map/script_constants.hpp +++ b/src/map/script_constants.hpp @@ -3508,12 +3508,18 @@ export_constant(EFST_KAUTE); export_constant(EFST_JPNONLY_TACTICS); export_constant(EFST_MADOGEAR); + export_constant(EFST_DEADLY_DEFEASANCE); + export_constant(EFST_CLIMAX_DES_HU); + export_constant(EFST_CLIMAX); export_constant(EFST_LUXANIMA); export_constant(EFST_BATH_FOAM_A); export_constant(EFST_BATH_FOAM_B); export_constant(EFST_BATH_FOAM_C); export_constant(EFST_AROMA_OIL); export_constant(EFST_REUSE_LIMIT_LUXANIMA); + export_constant(EFST_POWERFUL_FAITH); + export_constant(EFST_SINCERE_FAITH); + export_constant(EFST_FIRM_FAITH); export_constant(EFST_AIRSHIP_PIPE); export_constant(EFST_PIECES_OF_SHADOW); export_constant(EFST_HELLS_PLANT_ARMOR); @@ -3530,11 +3536,119 @@ export_constant(EFST_BIG_SCAR); export_constant(EFST_VIGOR); export_constant(EFST_PRESSURE); + export_constant(EFST_CLIMAX_EARTH); + export_constant(EFST_CLIMAX_BLOOM); + export_constant(EFST_CLIMAX_CRYIMP); export_constant(EFST_MD_Me_Potion); export_constant(EFST_MD_Ma_Potion); export_constant(EFST_MD_Ta_Potion); export_constant(EFST_MD_Ra_Potion); + export_constant(EFST_HOLY_OIL); + export_constant(EFST_CRYSTAL_IMPACT); + export_constant(EFST_SHADOW_EXCEED); + export_constant(EFST_DANCING_KNIFE); + export_constant(EFST_POTENT_VENOM); + export_constant(EFST_SHADOW_SCAR); + export_constant(EFST_E_SLASH_COUNT); + export_constant(EFST_MEDIALE); + export_constant(EFST_A_VITA); + export_constant(EFST_A_TELUM); + export_constant(EFST_PRE_ACIES); + export_constant(EFST_COMPETENTIA); + export_constant(EFST_GUARD_STANCE); + export_constant(EFST_ATTACK_STANCE); + export_constant(EFST_GUARDIAN_S); + export_constant(EFST_HANDICAPSTATE_DEEPBLIND); + export_constant(EFST_HANDICAPSTATE_DEEPSILENCE); + export_constant(EFST_HANDICAPSTATE_LASSITUDE); + export_constant(EFST_HANDICAPSTATE_FROSTBITE); + export_constant(EFST_HANDICAPSTATE_SWOONING); + export_constant(EFST_HANDICAPSTATE_LIGHTNINGSTRIKE); + export_constant(EFST_HANDICAPSTATE_CRYSTALLIZATION); + export_constant(EFST_HANDICAPSTATE_CONFLAGRATION); + export_constant(EFST_HANDICAPSTATE_MISFORTUNE); + export_constant(EFST_HANDICAPSTATE_DEADLYPOISON); + export_constant(EFST_HANDICAPSTATE_DEPRESSION); + export_constant(EFST_HANDICAPSTATE_HOLYFLAME); + export_constant(EFST_REBOUND_S); + export_constant(EFST_SHIELD_MASTERY); + export_constant(EFST_SPEAR_SWORD_M); + export_constant(EFST_HOLY_S); + export_constant(EFST_ULTIMATE_S); + export_constant(EFST_SPEAR_SCAR); + export_constant(EFST_SHIELD_POWER); + export_constant(EFST_RELIGIO); + export_constant(EFST_BENEDICTUM); export_constant(EFST_MVPCARD_KIEL); + export_constant(EFST_FIRST_BRAND); + export_constant(EFST_SECOND_BRAND); + export_constant(EFST_SECOND_JUDGE); + export_constant(EFST_THIRD_EXOR_FLAME); + export_constant(EFST_FIRST_FAITH_POWER); + export_constant(EFST_AXE_STOMP); + export_constant(EFST_A_MACHINE); + export_constant(EFST_D_MACHINE); + export_constant(EFST_MT_M_MACHINE_OPERATOR); + export_constant(EFST_TWOAXEDEF); + export_constant(EFST_DAGGER_AND_BOW_M); + export_constant(EFST_MAGIC_SWORD_M); + export_constant(EFST_SHADOW_STRIP); + export_constant(EFST_ABYSS_DAGGER); + export_constant(EFST_ABYSSFORCEWEAPON); + export_constant(EFST_ABYSS_SLAYER); + export_constant(EFST_PROTECTSHADOWEQUIP); + export_constant(EFST_RESEARCHREPORT); + export_constant(EFST_BO_HELL_DUSTY); + export_constant(EFST_WINDSIGN); + export_constant(EFST_CRESCIVEBOLT); + export_constant(EFST_CALAMITYGALE); + export_constant(EFST_STAGE_MANNER); + export_constant(EFST_RETROSPECTION); + export_constant(EFST_MYSTIC_SYMPHONY); + export_constant(EFST_KVASIR_SONATA); + export_constant(EFST_SOUNDBLEND); + export_constant(EFST_GEF_NOCTURN); + export_constant(EFST_AIN_RHAPSODY); + export_constant(EFST_MUSICAL_INTERLUDE); + export_constant(EFST_JAWAII_SERENADE); + export_constant(EFST_PRON_MARCH); + export_constant(EFST_ROSEBLOSSOM); + export_constant(EFST_ACIDIFIED_ZONE_WATER); + export_constant(EFST_ACIDIFIED_ZONE_GROUND); + export_constant(EFST_ACIDIFIED_ZONE_WIND); + export_constant(EFST_ACIDIFIED_ZONE_FIRE); + export_constant(EFST_MAGIC_BOOK_M); + export_constant(EFST_SPELL_ENCHANTING); + export_constant(EFST_SUMMON_ELEMENTAL_ARDOR); + export_constant(EFST_SUMMON_ELEMENTAL_DILUVIO); + export_constant(EFST_SUMMON_ELEMENTAL_PROCELLA); + export_constant(EFST_SUMMON_ELEMENTAL_TERREMOTUS); + export_constant(EFST_SUMMON_ELEMENTAL_SERPENS); + export_constant(EFST_FLAMETECHNIC); + export_constant(EFST_FLAMETECHNIC_OPTION); + export_constant(EFST_FLAMEARMOR); + export_constant(EFST_FLAMEARMOR_OPTION); + export_constant(EFST_COLD_FORCE); + export_constant(EFST_COLD_FORCE_OPTION); + export_constant(EFST_CRYSTAL_ARMOR); + export_constant(EFST_CRYSTAL_ARMOR_OPTION); + export_constant(EFST_GRACE_BREEZE); + export_constant(EFST_GRACE_BREEZE_OPTION); + export_constant(EFST_EYES_OF_STORM); + export_constant(EFST_EYES_OF_STORM_OPTION); + export_constant(EFST_EARTH_CARE); + export_constant(EFST_EARTH_CARE_OPTION); + export_constant(EFST_STRONG_PROTECTION); + export_constant(EFST_STRONG_PROTECTION_OPTION); + export_constant(EFST_DEEP_POISONING); + export_constant(EFST_DEEP_POISONING_OPTION); + export_constant(EFST_POISON_SHIELD); + export_constant(EFST_POISON_SHIELD_OPTION); + export_constant(EFST_ABR_BATTLE_WARIOR); + export_constant(EFST_ABR_DUAL_CANNON); + export_constant(EFST_ABR_MOTHER_NET); + export_constant(EFST_ABR_INFINITY); + export_constant(EFST_ELEMENTAL_VEIL); export_constant(EFST_HOMUN_TIME); export_constant(EFST_POWER_ACCELERATION); export_constant(EFST_MAX_HP_SP_AVOID); @@ -3542,6 +3656,12 @@ export_constant(EFST_AID_PERIOD_POWER_ACCELERATION); export_constant(EFST_AID_PERIOD_MAX_HP_SP_AVOID); export_constant(EFST_AID_PERIOD_ADD_ALL_STATE); + export_constant(EFST_POISON_MIST); + export_constant(EFST_STONE_WALL); + export_constant(EFST_OVERBRANDREADY); + export_constant(EFST_SHIELDSPELL); + export_constant(EFST_CLOUD_POISON); + export_constant(EFST_SPORE_EXPLOSION_DEBUFF); /// @APIHOOK_END /// Do not modify code above this, since it will be automatically generated by the API again export_constant(EFST_MAX); diff --git a/src/map/status.hpp b/src/map/status.hpp index 68fcf57bbd..8351ebe151 100644 --- a/src/map/status.hpp +++ b/src/map/status.hpp @@ -2036,6 +2036,9 @@ enum efst_types : short{ EFST_JPNONLY_TACTICS = 1147, EFST_MADOGEAR = 1149, + EFST_DEADLY_DEFEASANCE, + EFST_CLIMAX_DES_HU, + EFST_CLIMAX, EFST_LUXANIMA = 1154, EFST_BATH_FOAM_A, @@ -2043,8 +2046,10 @@ enum efst_types : short{ EFST_BATH_FOAM_C, EFST_AROMA_OIL, EFST_REUSE_LIMIT_LUXANIMA, - - EFST_AIRSHIP_PIPE = 1163, + EFST_POWERFUL_FAITH, + EFST_SINCERE_FAITH, + EFST_FIRM_FAITH, + EFST_AIRSHIP_PIPE, EFST_PIECES_OF_SHADOW, EFST_HELLS_PLANT_ARMOR, EFST_RELIEVE_DAMAGE, @@ -2063,12 +2068,124 @@ enum efst_types : short{ EFST_PRESSURE = 1180, - EFST_MD_Me_Potion = 1185, + EFST_CLIMAX_EARTH = 1182, + EFST_CLIMAX_BLOOM, + EFST_CLIMAX_CRYIMP, + EFST_MD_Me_Potion, EFST_MD_Ma_Potion, EFST_MD_Ta_Potion, EFST_MD_Ra_Potion, - EFST_MVPCARD_KIEL = 1229, + EFST_HOLY_OIL = 1190, + EFST_CRYSTAL_IMPACT, + EFST_SHADOW_EXCEED, + EFST_DANCING_KNIFE, + EFST_POTENT_VENOM, + EFST_SHADOW_SCAR, + EFST_E_SLASH_COUNT, + EFST_MEDIALE, + EFST_A_VITA, + EFST_A_TELUM, + EFST_PRE_ACIES, + EFST_COMPETENTIA, + EFST_GUARD_STANCE, + EFST_ATTACK_STANCE, + EFST_GUARDIAN_S, + EFST_HANDICAPSTATE_DEEPBLIND, + EFST_HANDICAPSTATE_DEEPSILENCE, + EFST_HANDICAPSTATE_LASSITUDE, + EFST_HANDICAPSTATE_FROSTBITE, + EFST_HANDICAPSTATE_SWOONING, + EFST_HANDICAPSTATE_LIGHTNINGSTRIKE, + EFST_HANDICAPSTATE_CRYSTALLIZATION, + EFST_HANDICAPSTATE_CONFLAGRATION, + EFST_HANDICAPSTATE_MISFORTUNE, + EFST_HANDICAPSTATE_DEADLYPOISON, + EFST_HANDICAPSTATE_DEPRESSION, + EFST_HANDICAPSTATE_HOLYFLAME, + EFST_REBOUND_S, + EFST_SHIELD_MASTERY, + EFST_SPEAR_SWORD_M, + EFST_HOLY_S, + EFST_ULTIMATE_S, + EFST_SPEAR_SCAR, + EFST_SHIELD_POWER, + + EFST_RELIGIO = 1227, + EFST_BENEDICTUM, + EFST_MVPCARD_KIEL, + EFST_FIRST_BRAND, + EFST_SECOND_BRAND, + EFST_SECOND_JUDGE, + EFST_THIRD_EXOR_FLAME, + EFST_FIRST_FAITH_POWER, + EFST_AXE_STOMP, + EFST_A_MACHINE, + EFST_D_MACHINE, + EFST_MT_M_MACHINE_OPERATOR, + EFST_TWOAXEDEF, + EFST_DAGGER_AND_BOW_M, + EFST_MAGIC_SWORD_M, + EFST_SHADOW_STRIP, + EFST_ABYSS_DAGGER, + EFST_ABYSSFORCEWEAPON, + EFST_ABYSS_SLAYER, + + EFST_PROTECTSHADOWEQUIP = 1247, + EFST_RESEARCHREPORT, + EFST_BO_HELL_DUSTY, + EFST_WINDSIGN, + EFST_CRESCIVEBOLT, + EFST_CALAMITYGALE, + + EFST_STAGE_MANNER = 1254, + EFST_RETROSPECTION, + EFST_MYSTIC_SYMPHONY, + EFST_KVASIR_SONATA, + EFST_SOUNDBLEND, + EFST_GEF_NOCTURN, + EFST_AIN_RHAPSODY, + EFST_MUSICAL_INTERLUDE, + EFST_JAWAII_SERENADE, + EFST_PRON_MARCH, + EFST_ROSEBLOSSOM, + + EFST_ACIDIFIED_ZONE_WATER = 1266, + EFST_ACIDIFIED_ZONE_GROUND, + EFST_ACIDIFIED_ZONE_WIND, + EFST_ACIDIFIED_ZONE_FIRE, + EFST_MAGIC_BOOK_M, + EFST_SPELL_ENCHANTING, + EFST_SUMMON_ELEMENTAL_ARDOR, + EFST_SUMMON_ELEMENTAL_DILUVIO, + EFST_SUMMON_ELEMENTAL_PROCELLA, + EFST_SUMMON_ELEMENTAL_TERREMOTUS, + EFST_SUMMON_ELEMENTAL_SERPENS, + EFST_FLAMETECHNIC, + EFST_FLAMETECHNIC_OPTION, + EFST_FLAMEARMOR, + EFST_FLAMEARMOR_OPTION, + EFST_COLD_FORCE, + EFST_COLD_FORCE_OPTION, + EFST_CRYSTAL_ARMOR, + EFST_CRYSTAL_ARMOR_OPTION, + EFST_GRACE_BREEZE, + EFST_GRACE_BREEZE_OPTION, + EFST_EYES_OF_STORM, + EFST_EYES_OF_STORM_OPTION, + EFST_EARTH_CARE, + EFST_EARTH_CARE_OPTION, + EFST_STRONG_PROTECTION, + EFST_STRONG_PROTECTION_OPTION, + EFST_DEEP_POISONING, + EFST_DEEP_POISONING_OPTION, + EFST_POISON_SHIELD, + EFST_POISON_SHIELD_OPTION, + EFST_ABR_BATTLE_WARIOR, + EFST_ABR_DUAL_CANNON, + EFST_ABR_MOTHER_NET, + EFST_ABR_INFINITY, + EFST_ELEMENTAL_VEIL, EFST_HOMUN_TIME = 1303, EFST_POWER_ACCELERATION, @@ -2077,6 +2194,15 @@ enum efst_types : short{ EFST_AID_PERIOD_POWER_ACCELERATION, EFST_AID_PERIOD_MAX_HP_SP_AVOID, EFST_AID_PERIOD_ADD_ALL_STATE, + EFST_POISON_MIST, + + EFST_STONE_WALL = 1313, + + EFST_OVERBRANDREADY = 1315, + EFST_SHIELDSPELL, + + EFST_CLOUD_POISON = 1318, + EFST_SPORE_EXPLOSION_DEBUFF, /// @APIHOOK_END /// Do not modify code above this, since it will be automatically generated by the API again EFST_MAX,