- Updated the code so that now a range of a skill is determined by the skill's range in the db. Now only skills with less than 5 cells of range are melee.
- The inf2 parameter of the skill_db is now red as an hexadecimal. - Updated comments and inf2 values of the skill_db to use the new format. - Soul Change now can't be casted on self. - Updated range of Grandcross, Granddarkness and Gospel to 5 so when they attack their attack type is counted as ranged. - Splitted the super novice flag in two, to keep seperate counters for the chant and for the self-revival. The self-revive will now trigger only once per level per session, if you relog you can have it trigger again. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9794 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/05
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* Updated the code so that now a range of a skill is determined by the
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skill's range in the db. Now only skills with less than 5 cells of range
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are melee.
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* The inf2 parameter of the skill_db is now red as an hexadecimal.
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* The super novice self-revive angel will now trigger only once per
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session, if you relog you can have it trigger again. [Skotlex]
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* Applied Dj-Yhn's fix to 'npcshopattach' [ultramage]
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* Fixed the skill tree not always updating when using @allskill
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* Probably fixed the target-change on melee attack setting not working.
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@ -21,6 +21,10 @@
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========================
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02/05
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* Updated comments and inf2 values of the skill_db to use the new format.
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* Soul Change now can't be casted on self.
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* Updated range of Grandcross, Granddarkness and Gospel to 5 so when they
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attack their attack type is counted as ranged.
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* Fixed Venom Splasher not being Poison elemental
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02/02
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* Completed Amon Ra's spell list. Note that they probably need a delay
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473
db/skill_db.txt
473
db/skill_db.txt
@ -1,7 +1,7 @@
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//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
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// 01 ID
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// 02 range (combo skills do not check for range when used, if 0 and skill is
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// not inf = 4, use attack range)
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// 02 range (combo skills do not check for range when used,
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// if range is < 5, the skill is considered melee-range)
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// 03 hit (8- repeated hitting, 6- single-hit)
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// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
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// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind,
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@ -14,12 +14,20 @@
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// negative values just show number of hits without increasing total damage)
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// 10 castcancelled (it is cancelled at 1. Are not cancelled with 0)
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// 11 defense-reduction rate during cast.
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// 12 inf2 (skill information 2) (1- quest skill, 2- npc skill, 4- wedding skill
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// 8- spirit skill, 16- guild skill, 32- song/dance, 64- ensemble skill
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// 128- trap (can be targetted), 256- skill that damages/targets yourself
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// 512- cannot be casted on self (if inf = 4, auto-select target skill)
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// 1024- usable only on party-members, 2048- usable only on guild-mates
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// 4096- allow usage on enemies too (use with 1024/2048))
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// 12 inf2 (skill information 2):
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// 0x0001- quest skill
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// 0x0002- npc skill
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// 0x0004- wedding skill
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// 0x0008- spirit skill
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// 0x0010- guild skill
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// 0x0020- song/dance
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// 0x0040- ensemble skill
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// 0x0080- trap
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// 0x0100- skill that damages/targets yourself
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// 0x0200- cannot be casted on self (if inf = 4, auto-select target skill)
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// 0x0400- usable only on party-members
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// 0x0800- usable only on guild-mates
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// 0x1000- allow usage on enemies too (use with 0x0400/0x0800)
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// 13 maxcount: max amount of skill instances to place on the ground when
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// player_land_skill_limit/monster_land_skill_limit is enabled.
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// 14 attack type (none, weapon, magic, misc)
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@ -90,9 +98,9 @@
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
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65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //PR_MACEMASTERY#Mace Mastery#
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66,9,6,16,0,1,0,5,1,yes,0,0,0,magic,0 //PR_IMPOSITIO#Impositio Manus#
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67,9,6,16,0,1,0,3,1,yes,0,512,0,magic,0 //PR_SUFFRAGIUM#Suffragium#
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67,9,6,16,0,1,0,3,1,yes,0,0x200,0,magic,0 //PR_SUFFRAGIUM#Suffragium#
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68,9,6,16,6,1,0,5,1,yes,0,0,0,magic,0 //PR_ASPERSIO#Aspersio#
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69,9,6,2,0,3,1,5,1,yes,0,64,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti#
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69,9,6,2,0,3,1,5,1,yes,0,0x40,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti#
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70,9,6,2,6,1,0,10,1,yes,0,0,0,magic,1 //PR_SANCTUARY#Sanctuary#
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71,9,6,16,0,1,0,4,1,yes,0,0,0,magic,0 //PR_SLOWPOISON#Slow Poison#
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72,9,6,16,0,1,0,1,1,yes,0,0,0,magic,0 //PR_STRECOVERY#Status Recovery#
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@ -138,15 +146,15 @@
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112,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_WEAPONPERFECT#Weapon Perfection#
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113,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_OVERTHRUST#Power-Thrust#
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114,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //BS_MAXIMIZE#Maximize Power#
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115,3,6,2,0,1,0,5,1,no,0,128,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap#
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116,3,6,2,2,0,0,5,1,no,0,128,0,misc,0 //HT_LANDMINE#Land Mine#
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117,3,6,2,0,1,0,5,1,no,0,128,0,misc,0 //HT_ANKLESNARE#Ankle Snare#
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118,3,6,2,0,2,1,5,1,no,0,128,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap#
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119,3,6,2,0,3,2,5,1,no,0,128,0,misc,0 //HT_SANDMAN#Sandman#
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120,3,6,2,0,3,1,5,1,no,0,128,0,misc,0 //HT_FLASHER#Flasher#
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121,3,6,2,1,2,1,5,1,no,0,128,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap#
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122,3,6,2,4,2,1,5,1,no,0,128,0,misc,0 //HT_BLASTMINE#Blast Mine#
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123,3,6,2,3,2,2,5,1,no,0,128,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap#
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115,3,6,2,0,1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap#
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116,3,6,2,2,0,0,5,1,no,0,0x80,0,misc,0 //HT_LANDMINE#Land Mine#
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117,3,6,2,0,1,0,5,1,no,0,0x80,0,misc,0 //HT_ANKLESNARE#Ankle Snare#
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118,3,6,2,0,2,1,5,1,no,0,0x80,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap#
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119,3,6,2,0,3,2,5,1,no,0,0x80,0,misc,0 //HT_SANDMAN#Sandman#
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120,3,6,2,0,3,1,5,1,no,0,0x80,0,misc,0 //HT_FLASHER#Flasher#
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121,3,6,2,1,2,1,5,1,no,0,0x80,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap#
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122,3,6,2,4,2,1,5,1,no,0,0x80,0,misc,0 //HT_BLASTMINE#Blast Mine#
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123,3,6,2,3,2,2,5,1,no,0,0x80,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap#
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124,2,6,32,0,1,0,1,1,no,0,0,0,misc,0 //HT_REMOVETRAP#Remove Trap#
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125,3,6,2,0,1,0,1,1,no,0,0,0,misc,0 //HT_TALKIEBOX#Talkie Box#
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126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //HT_BEASTBANE#Beast Bane#
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@ -161,78 +169,78 @@
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135,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //AS_CLOAKING#Cloaking#
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136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0 //AS_SONICBLOW#Sonic Blow#
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137,3:4:5:6:7,6,1,-1,2,1,5,1,no,0,0,0,weapon,0 //AS_GRIMTOOTH#Grimtooth#
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138,1,6,16,5,1,0,10,1,no,0,1024,0,weapon,0 //AS_ENCHANTPOISON#Enchant Poison#
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138,1,6,16,5,1,0,10,1,no,0,0x400,weapon,0 //AS_ENCHANTPOISON#Enchant Poison#
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139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#Poison React#
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140,2,6,2,5,1,0,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#Venom Dust#
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141,1,6,1,5,1,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher#
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142,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //NV_FIRSTAID#First Aid#
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143,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //NV_TRICKDEAD#Act Dead#
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144,0,0,0,0,0,0,1,0,no,0,1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
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145,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point#
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146,0,6,4,0,1,0,1,1,no,0,1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk#
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147,0,0,4,0,1,0,1,0,no,0,1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting#
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148,-9,6,1,-1,2,0,1,1,no,0,1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel#
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149,1,6,1,2,0,0,1,1,no,0,1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand#
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150,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5 //TF_BACKSLIDING#Back Sliding#
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151,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //TF_PICKSTONE#Find Stone#
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152,7,6,1,0,0,0,1,1,no,0,1,0,misc,0 //TF_THROWSTONE#Stone Fling#
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153,1,6,1,-1,2,1,1,1,no,0,1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution#
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154,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //MC_CHANGECART#Change Cart#
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155,0,6,4,0,1,0,1,1,no,0,1,0,weapon,0 //MC_LOUD#Crazy Uproar#
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156,9,6,1,6,0,0,1,1,yes,0,1,0,magic,0 //AL_HOLYLIGHT#Holy Light#
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157,0,6,4,0,1,0,1,1,yes,0,1,0,magic,0 //MG_ENERGYCOAT#Energy Coat#
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158,3,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack#
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159,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction#
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160,9,6,1,0,0,0,10,1,no,0,2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack#
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161,0,0,4,0,1,0,1,1,no,0,2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change#
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162,0,0,4,1,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change#
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163,0,0,4,2,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change#
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164,0,0,4,3,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change#
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165,0,0,4,4,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change#
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166,0,0,4,5,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change#
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167,0,0,4,6,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change#
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168,0,0,4,7,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change#
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169,0,0,4,8,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change#
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170,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack#
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171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack#
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172,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack#
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173,1,6,4,3,2,5,10,1,no,0,2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
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174,-1,6,1,-1,2,3,1,1,no,0,2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack#
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175,0,0,4,0,1,0,10,1,no,0,2,0,misc,0 //NPC_SUICIDE#Suicide#
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176,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_POISON#Poison Attack#
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177,7,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack#
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178,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack#
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179,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_STUNATTACK#Stun Attack#
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180,7,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_PETRIFYATTACK#Petrify Attack#
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181,7,6,1,7,0,0,5,1,no,0,2,0,weapon,0 //NPC_CURSEATTACK#Cursing Attack #
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182,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_SLEEPATTACK#Sleep attack#
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183,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_RANDOMATTACK#Random Attack #
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184,-1,6,1,1,0,0,10,1,no,0,2,0,weapon,0 //NPC_WATERATTACK#Water Attribute Attack#
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185,-1,6,1,2,0,0,10,1,no,0,2,0,weapon,0 //NPC_GROUNDATTACK#Earth Attribute Attack#
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186,-1,6,1,3,0,0,10,1,no,0,2,0,weapon,0 //NPC_FIREATTACK#Fire Attribute Attack#
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187,-1,6,1,4,0,0,10,1,no,0,2,0,weapon,0 //NPC_WINDATTACK#Wind Attribute Attack#
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188,-1,6,1,5,0,0,10,1,no,0,2,0,weapon,0 //NPC_POISONATTACK#Poison Attribute Attack#
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189,-1,6,1,6,0,0,10,1,no,0,2,0,weapon,0 //NPC_HOLYATTACK#Holy Attribute Attack#
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190,-1,6,1,7,0,0,10,1,no,0,2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack#
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191,-1,6,1,8,0,0,10,1,no,0,2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack#
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192,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack#
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193,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis#
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194,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_PROVOCATION#Provocation#
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195,0,6,4,0,0,0,10,1,no,0,2,0,misc,0 //NPC_SMOKING#Smoking#
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196,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
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197,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_EMOTION#Emotion#
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198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
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199,7,6,1,7,0,0,10,1,no,0,2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
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200,7,6,1,7,0,0,10,1,no,0,2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
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201,0,0,4,0,1,0,10,1,no,0,2,0,weapon,0 //NPC_KEEPING#Keeping#
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202,2,6,1,7,0,0,5,1,no,0,2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
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203,9,6,1,7,1,0,10,1,no,0,2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
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204,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_BARRIER#Barrier#
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205,0,0,4,0,1,0,10,1,no,0,2,0,weapon,0 //NPC_DEFENDER#Defender#
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206,1,6,1,-1,1,0,10,1,no,0,2,0,weapon,0 //NPC_LICK#Lick#
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207,9,0,1,0,1,0,10,1,no,0,2,0,magic,0 //NPC_HALLUCINATION#Hallucination#
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208,0,0,4,0,1,0,1,1,no,0,2,0,magic,0 //NPC_REBIRTH#Rebirth#
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209,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons#
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142,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_FIRSTAID#First Aid#
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143,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_TRICKDEAD#Act Dead#
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144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
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145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point#
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146,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk#
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147,0,0,4,0,1,0,1,0,no,0,0x1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting#
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148,-9,6,1,-1,2,0,1,1,no,0,0x1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel#
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149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand#
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150,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,5 //TF_BACKSLIDING#Back Sliding#
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151,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //TF_PICKSTONE#Find Stone#
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152,7,6,1,0,0,0,1,1,no,0,0x1,0,misc,0 //TF_THROWSTONE#Stone Fling#
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153,1,6,1,-1,2,1,1,1,no,0,0x1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution#
|
||||
154,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //MC_CHANGECART#Change Cart#
|
||||
155,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,0 //MC_LOUD#Crazy Uproar#
|
||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0 //AL_HOLYLIGHT#Holy Light#
|
||||
157,0,6,4,0,1,0,1,1,yes,0,0x1,0,magic,0 //MG_ENERGYCOAT#Energy Coat#
|
||||
158,3,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack#
|
||||
159,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction#
|
||||
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack#
|
||||
161,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change#
|
||||
162,0,0,4,1,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change#
|
||||
163,0,0,4,2,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change#
|
||||
164,0,0,4,3,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change#
|
||||
165,0,0,4,4,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change#
|
||||
166,0,0,4,5,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change#
|
||||
167,0,0,4,6,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change#
|
||||
168,0,0,4,7,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change#
|
||||
169,0,0,4,8,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change#
|
||||
170,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack#
|
||||
171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack#
|
||||
172,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack#
|
||||
173,1,6,4,3,2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
|
||||
174,-1,6,1,-1,2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack#
|
||||
175,0,0,4,0,1,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide#
|
||||
176,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_POISON#Poison Attack#
|
||||
177,7,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack#
|
||||
178,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack#
|
||||
179,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_STUNATTACK#Stun Attack#
|
||||
180,7,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_PETRIFYATTACK#Petrify Attack#
|
||||
181,7,6,1,7,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_CURSEATTACK#Cursing Attack #
|
||||
182,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SLEEPATTACK#Sleep attack#
|
||||
183,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANDOMATTACK#Random Attack #
|
||||
184,-1,6,1,1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WATERATTACK#Water Attribute Attack#
|
||||
185,-1,6,1,2,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GROUNDATTACK#Earth Attribute Attack#
|
||||
186,-1,6,1,3,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_FIREATTACK#Fire Attribute Attack#
|
||||
187,-1,6,1,4,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WINDATTACK#Wind Attribute Attack#
|
||||
188,-1,6,1,5,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_POISONATTACK#Poison Attribute Attack#
|
||||
189,-1,6,1,6,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_HOLYATTACK#Holy Attribute Attack#
|
||||
190,-1,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack#
|
||||
191,-1,6,1,8,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack#
|
||||
192,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack#
|
||||
193,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis#
|
||||
194,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_PROVOCATION#Provocation#
|
||||
195,0,6,4,0,0,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking#
|
||||
196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
|
||||
197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion#
|
||||
198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
|
||||
199,7,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
|
||||
200,7,6,1,7,0,0,10,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
|
||||
201,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
|
||||
202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
|
||||
203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
|
||||
204,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier#
|
||||
205,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender#
|
||||
206,1,6,1,-1,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick#
|
||||
207,9,0,1,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination#
|
||||
208,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth#
|
||||
209,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons#
|
||||
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0 //RG_SNATCHER#Gank#
|
||||
211,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 //RG_STEALCOIN#Mug#
|
||||
212,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //RG_BACKSTAP#Back Stab#
|
||||
@ -254,14 +262,14 @@
|
||||
228,0,6,4,0,1,0,10,0,no,0,0,0,none,0 //AM_PHARMACY#Prepare Potion#
|
||||
229,9,6,2,3,1,0,5,1,yes,0,0,0,weapon,0 //AM_DEMONSTRATION#Bomb#
|
||||
230,9,6,1,0,0,0,5,1,yes,0,0,0,weapon,0 //AM_ACIDTERROR#Acid Terror#
|
||||
231,9,6,16,0,1,0,5,1,yes,0,3072,0,none,0 //AM_POTIONPITCHER#Aid Potion#
|
||||
231,9,6,16,0,1,0,5,1,yes,0,0xC00,0,none,0 //AM_POTIONPITCHER#Aid Potion#
|
||||
232,4,6,2,0,1,0,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#Summon Flora#
|
||||
233,1,6,2,0,1,0,5,1,no,0,0,3,none,0 //AM_SPHEREMINE#Summon Marine Sphere#
|
||||
234,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#Alchemical Weapon#
|
||||
235,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#Synthesized Shield#
|
||||
236,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_ARMOR#Synthetic Armor#
|
||||
237,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_HELM#Biochemical Helm#
|
||||
238,0,0,0,0,0,0,1,0,no,0,1,0,none,0 //AM_BIOETHICS#Basis of Life#
|
||||
238,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //AM_BIOETHICS#Basis of Life#
|
||||
//239,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_BIOTECHNOLOGY#Biotechnology#
|
||||
//240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CREATECREATURE#Life Creation#
|
||||
//241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CULTIVATION#Cultivation#
|
||||
@ -277,9 +285,9 @@
|
||||
251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#Shield Reflect#
|
||||
253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0 //CR_HOLYCROSS#Holy Cross#
|
||||
254,0,6,4,6,0,0,10,1,no,33,256,0,magic,0 //CR_GRANDCROSS#Grand Cross#
|
||||
255,7:8:9:10:11,6,16,0,1,0,5,1,yes,0,1536,0,none,0 //CR_DEVOTION#Sacrifice#
|
||||
256,9,6,16,0,1,0,5,1,yes,0,512,0,none,0 //CR_PROVIDENCE#Resistant Souls#
|
||||
254,5,6,4,6,0,0,10,1,no,33,0x100,0,magic,0 //CR_GRANDCROSS#Grand Cross#
|
||||
255,7:8:9:10:11,6,16,0,1,0,5,1,yes,0,0x600,0,none,0 //CR_DEVOTION#Sacrifice#
|
||||
256,9,6,16,0,1,0,5,1,yes,0,0x200,0,none,0 //CR_PROVIDENCE#Resistant Souls#
|
||||
257,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#Defending Aura#
|
||||
258,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //CR_SPEARQUICKEN#Spear Quicken#
|
||||
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_IRONHAND#Iron Fists#
|
||||
@ -294,90 +302,90 @@
|
||||
268,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#Mental Strength#
|
||||
269,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#Root#
|
||||
270,0,6,4,0,1,0,5,0,no,0,0,0,weapon,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
271,-2,6,4,0,0,0,5,1,yes,0,512,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike#
|
||||
272,-2,8,4,-1,0,0,5,-4,no,0,512,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow#
|
||||
273,-2,6,4,-1,2,2,5,1,no,0,512,0,weapon,0 //MO_COMBOFINISH#Raging Thrust#
|
||||
271,-2,6,4,0,0,0,5,1,yes,0,0x200,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike#
|
||||
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow#
|
||||
273,-2,6,4,-1,2,2,5,1,no,0,0x200,0,weapon,0 //MO_COMBOFINISH#Raging Thrust#
|
||||
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#Study#
|
||||
275,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#Cast Cancel#
|
||||
276,0,6,4,0,1,0,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#Magic Rod#
|
||||
277,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break#
|
||||
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast#
|
||||
279,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight#
|
||||
280,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze#
|
||||
281,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami#
|
||||
282,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado#
|
||||
283,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_SEISMICWEAPON#Endow Quake#
|
||||
280,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze#
|
||||
281,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami#
|
||||
282,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado#
|
||||
283,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake#
|
||||
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology#
|
||||
285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
|
||||
286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
|
||||
287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
|
||||
288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
|
||||
289,9,6,1,0,1,0,5,1,yes,0,7680,0,magic,0 //SA_DISPELL#Dispel#
|
||||
289,9,6,1,0,1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel#
|
||||
290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
|
||||
291,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_MONOCELL#Monocell#
|
||||
292,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_CLASSCHANGE#Class Change#
|
||||
293,0,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster#
|
||||
294,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_REVERSEORCISH#Orcish Face#
|
||||
295,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_DEATH#Death#
|
||||
296,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_FORTUNE#Fortune#
|
||||
297,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster#
|
||||
298,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_QUESTION#Question#
|
||||
299,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_GRAVITY#Gravity#
|
||||
300,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_LEVELUP#Level Up#
|
||||
301,9,6,4,0,0,0,1,1,yes,0,2,0,magic,0 //SA_INSTANTDEATH#Instant Death#
|
||||
302,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_FULLRECOVERY#Full Recovery#
|
||||
303,9,6,4,0,0,0,1,1,yes,0,2,0,magic,0 //SA_COMA#Coma#
|
||||
291,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell#
|
||||
292,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change#
|
||||
293,0,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster#
|
||||
294,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_REVERSEORCISH#Orcish Face#
|
||||
295,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_DEATH#Death#
|
||||
296,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_FORTUNE#Fortune#
|
||||
297,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster#
|
||||
298,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_QUESTION#Question#
|
||||
299,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_GRAVITY#Gravity#
|
||||
300,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_LEVELUP#Level Up#
|
||||
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_INSTANTDEATH#Instant Death#
|
||||
302,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_FULLRECOVERY#Full Recovery#
|
||||
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_COMA#Coma#
|
||||
304,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //BD_ADAPTATION#Amp#
|
||||
305,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //BD_ENCORE#Encore#
|
||||
306,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_LULLABY#Lullaby#
|
||||
307,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_RICHMANKIM#Mental Sensing#
|
||||
308,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_ETERNALCHAOS#Down Tempo#
|
||||
309,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme#
|
||||
310,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick#
|
||||
311,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_ROKISWEIL#Classical Pluck#
|
||||
312,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_INTOABYSS#Power Chord#
|
||||
313,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
//314,0,0,0,0,0,0,1,1,no,0,64,0,misc,0 //BD_RAGNAROK#Ragnarok#
|
||||
306,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_LULLABY#Lullaby#
|
||||
307,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_RICHMANKIM#Mental Sensing#
|
||||
308,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_ETERNALCHAOS#Down Tempo#
|
||||
309,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme#
|
||||
310,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick#
|
||||
311,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_ROKISWEIL#Classical Pluck#
|
||||
312,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_INTOABYSS#Power Chord#
|
||||
313,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0 //BD_RAGNAROK#Ragnarok#
|
||||
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson#
|
||||
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike#
|
||||
317,0,8,4,0,1,0,5,1,no,0,32,0,misc,0 //BA_DISSONANCE#Unchained Serenade#
|
||||
317,0,8,4,0,1,0,5,1,no,0,0x20,0,misc,0 //BA_DISSONANCE#Unchained Serenade#
|
||||
318,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave#
|
||||
319,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_WHISTLE#Perfect Tablature#
|
||||
320,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff#
|
||||
321,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_POEMBRAGI#Magic Strings#
|
||||
322,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_APPLEIDUN#Song of Lutie#
|
||||
319,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_WHISTLE#Perfect Tablature#
|
||||
320,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff#
|
||||
321,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_POEMBRAGI#Magic Strings#
|
||||
322,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie#
|
||||
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons#
|
||||
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow#
|
||||
325,0,8,4,0,1,0,5,1,no,0,32,0,misc,0 //DC_UGLYDANCE#Hip Shaker#
|
||||
325,0,8,4,0,1,0,5,1,no,0,0x2032,0,misc,0 //DC_UGLYDANCE#Hip Shaker#
|
||||
326,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler#
|
||||
327,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_HUMMING#Focus Ballet#
|
||||
328,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_DONTFORGETME#Slow Grace#
|
||||
329,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_FORTUNEKISS#Lady Luck#
|
||||
330,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss#
|
||||
331,0,6,4,0,1,0,10,0,no,0,2,0,none,0 //NPC_RANDOMMOVE
|
||||
332,0,6,4,0,1,0,10,0,no,0,2,0,none,0 //NPC_SPEEDUP
|
||||
333,0,6,4,0,1,0,1,0,no,0,2,0,none,0 //NPC_REVENGE
|
||||
334,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_MALE#I Will Protect You#
|
||||
335,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_FEMALE#I Look up to You#
|
||||
336,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLPARTNER#I miss You#
|
||||
337,9,6,1,-1,0,0,1,1,no,0,2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
|
||||
338,-1,8,1,7,0,0,0,-2,no,0,2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
|
||||
339,0,6,4,7,0,0,10,1,no,33,258,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
|
||||
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
|
||||
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
|
||||
342,9,6,1,0,1,0,1,0,no,0,2,0,none,0 //NPC_STOP
|
||||
343,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
|
||||
344,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
|
||||
345,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKHELM#Break helm#
|
||||
346,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
|
||||
347,-1,6,1,9,0,0,10,1,no,0,2,0,weapon,0 //NPC_UNDEADATTACK
|
||||
348,9,0,1,9,1,0,10,1,no,0,2,0,magic,0 //NPC_CHANGEUNDEAD
|
||||
349,0,6,4,0,1,0,10,0,no,0,2,0,weapon,0 //NPC_POWERUP
|
||||
350,0,6,4,0,1,0,10,0,no,0,2,0,none,0 //NPC_AGIUP
|
||||
351,0,0,0,0,1,0,0,0,no,0,2,0,none,0 //NPC_SIEGEMODE
|
||||
352,2,0,4,0,1,0,1,0,no,0,2,0,none,0 //NPC_CALLSLAVE
|
||||
353,0,0,0,0,1,0,0,0,no,0,2,0,none,0 //NPC_INVISIBLE
|
||||
354,2,6,4,0,1,0,20,0,no,0,2,0,misc,0 //NPC_RUN
|
||||
327,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet#
|
||||
328,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace#
|
||||
329,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_FORTUNEKISS#Lady Luck#
|
||||
330,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss#
|
||||
331,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_RANDOMMOVE
|
||||
332,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_SPEEDUP
|
||||
333,0,6,4,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_REVENGE
|
||||
334,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_MALE#I Will Protect You#
|
||||
335,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You#
|
||||
336,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You#
|
||||
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
|
||||
338,-1,8,1,7,0,0,0,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
|
||||
339,5,6,4,7,0,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
|
||||
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
|
||||
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
|
||||
342,9,6,1,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_STOP
|
||||
343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
|
||||
344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
|
||||
345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKHELM#Break helm#
|
||||
346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
|
||||
347,-1,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK
|
||||
348,9,0,1,9,1,0,10,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD
|
||||
349,0,6,4,0,1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP
|
||||
350,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP
|
||||
351,0,0,0,0,1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
|
||||
352,2,0,4,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE
|
||||
353,0,0,0,0,1,0,0,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
|
||||
354,2,6,4,0,1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN
|
||||
355,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade#
|
||||
356,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying#
|
||||
357,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //LK_CONCENTRATION#Concentration#
|
||||
@ -392,16 +400,16 @@
|
||||
366,0,6,4,0,1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification#
|
||||
367,9,8,1,0,0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini#
|
||||
368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning#
|
||||
369,0,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant#
|
||||
369,5,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant#
|
||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#Raging Palm Strike#
|
||||
371,-2,8,4,-1,0,0,5,1,no,0,512,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
|
||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,512,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
|
||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
|
||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
|
||||
373,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion#
|
||||
374,9,6,16,0,1,0,1,1,yes,0,7168,0,none,0 //PF_SOULCHANGE#Soul Exhale#
|
||||
374,9,6,16,0,1,0,1,1,yes,0,0x1E00,0,none,0 //PF_SOULCHANGE#Soul Exhale#
|
||||
375,9,6,1,0,0,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon#
|
||||
376,0,0,0,0,1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
|
||||
//377,0,0,4,0,1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
|
||||
378,0,6,4,5,1,0,5,1,no,0,1024,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
|
||||
378,0,6,4,5,1,0,5,1,no,0,0,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
|
||||
379,9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
|
||||
380,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes#
|
||||
381,5,8,1,0,0,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
|
||||
@ -418,8 +426,8 @@
|
||||
392,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //CR_ALCHEMY#Alchemy#
|
||||
393,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis#
|
||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
395,0,0,4,0,1,3,1,1,yes,0,64,0,misc,2 //CG_MOONLIT#Sheltering Bliss#
|
||||
396,-1,6,16,0,1,0,1,1,yes,0,1536,0,none,0 //CG_MARIONETTE#Marionette Control#
|
||||
395,0,0,4,0,1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss#
|
||||
396,-1,6,16,0,1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control#
|
||||
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@ -427,24 +435,24 @@
|
||||
401,0,6,4,0,1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen#
|
||||
402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
|
||||
403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
|
||||
404,9,6,2,2,1,0,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#Blinding Mist#
|
||||
404,9,6,2,2,1,0,5,1,yes,0,0x100,2,magic,0 //PF_FOGWALL#Blinding Mist#
|
||||
405,7,6,1,0,1,0,1,1,no,0,0,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
|
||||
406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
|
||||
407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
|
||||
408,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_BABY#Baby#
|
||||
409,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLPARENT#Call Parent#
|
||||
410,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLBABY#Call Baby#
|
||||
408,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_BABY#Baby#
|
||||
409,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARENT#Call Parent#
|
||||
410,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLBABY#Call Baby#
|
||||
411,0,6,4,0,1,0,10,1,yes,0,0,0,misc,4 //TK_RUN#Running#
|
||||
412,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind#
|
||||
413,-2,8,4,-1,2,2,7,-3,no,0,512,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
|
||||
413,-2,8,4,-1,2,2,7,-3,no,0,0x200,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
|
||||
414,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYDOWN#Prepare Axe Kick#
|
||||
415,-2,8,4,-1,0,0,7,-3,no,0,512,0,weapon,0 //TK_DOWNKICK#Axe Kick#
|
||||
415,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_DOWNKICK#Axe Kick#
|
||||
416,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYTURN#Prepare Round Kick#
|
||||
417,-2,8,4,-1,2,1,7,-3,no,0,512,0,weapon,2 //TK_TURNKICK#Round Kick#
|
||||
417,-2,8,4,-1,2,1,7,-3,no,0,0x200,0,weapon,2 //TK_TURNKICK#Round Kick#
|
||||
418,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick#
|
||||
419,-2,8,4,-1,0,0,7,-3,no,0,512,0,weapon,0 //TK_COUNTER#Counter Kick#
|
||||
419,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_COUNTER#Counter Kick#
|
||||
420,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall#
|
||||
421,9,8,4,-1,0,0,7,-3,no,0,512,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
|
||||
421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
|
||||
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest#
|
||||
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_SPTIME#Enjoyable Rest#
|
||||
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //TK_POWER#Fighting Chant#
|
||||
@ -468,23 +476,23 @@
|
||||
442,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_FRIEND#Friend of the Sun, Moon and Stars#
|
||||
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars#
|
||||
444,0,6,4,0,1,0,1,1,no,0,0,0,misc,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
445,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist#
|
||||
446,9,6,16,0,1,0,1,1,yes,0,3080,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
447,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_MONK#Spirit of the Monk#
|
||||
448,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_STAR#Spirit of the Star Knight#
|
||||
449,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_SAGE#Spirit of the Professor#
|
||||
450,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_CRUSADER#Spirit of the Crusader#
|
||||
451,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice#
|
||||
452,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_KNIGHT#Spirit of the Knight#
|
||||
453,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_WIZARD#Spirit of the Wizard#
|
||||
454,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_PRIEST#Spirit of the Priest#
|
||||
455,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_BARDDANCER#Spirit of the Artist#
|
||||
456,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_ROGUE#Spirit of the Rogue#
|
||||
457,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_ASSASIN#Spirit of the Assasin#
|
||||
458,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith#
|
||||
459,0,6,4,0,3,-1,1,1,no,0,8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
460,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_HUNTER#Spirit of the Hunter#
|
||||
461,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker#
|
||||
445,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist#
|
||||
446,9,6,16,0,1,0,1,1,yes,0,0xC08,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
447,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_MONK#Spirit of the Monk#
|
||||
448,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_STAR#Spirit of the Star Knight#
|
||||
449,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SAGE#Spirit of the Professor#
|
||||
450,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_CRUSADER#Spirit of the Crusader#
|
||||
451,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice#
|
||||
452,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_KNIGHT#Spirit of the Knight#
|
||||
453,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_WIZARD#Spirit of the Wizard#
|
||||
454,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_PRIEST#Spirit of the Priest#
|
||||
455,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_BARDDANCER#Spirit of the Artist#
|
||||
456,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ROGUE#Spirit of the Rogue#
|
||||
457,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ASSASIN#Spirit of the Assasin#
|
||||
458,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith#
|
||||
459,0,6,4,0,3,-1,1,1,no,0,0x8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
460,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_HUNTER#Spirit of the Hunter#
|
||||
461,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker#
|
||||
462,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAIZEL#Kaizel#
|
||||
463,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAAHI#Kahai#
|
||||
464,9,6,16,0,1,0,3,1,yes,0,0,0,magic,0 //SL_KAUPE#Kauf#
|
||||
@ -497,7 +505,7 @@
|
||||
471,9,6,1,0,1,0,3,1,no,0,0,0,magic,0 //SL_SKE#Esk#
|
||||
472,9,6,1,0,1,0,3,1,no,0,0,0,magic,0 //SL_SKA#Eska#
|
||||
473,0,0,0,0,0,0,0,0,no,0,0,0,none,0 //SM_SELFPROVOKE##
|
||||
474,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_EMOTION_ON##
|
||||
474,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION_ON##
|
||||
475,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //ST_PRESERVE#Preserve#
|
||||
476,1,6,1,0,1,0,5,1,yes,0,0,0,weapon,0 //ST_FULLSTRIP#Divest All#
|
||||
477,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //WS_WEAPONREFINE#Upgrade Weapon#
|
||||
@ -511,19 +519,18 @@
|
||||
485,-2,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination#
|
||||
486,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
|
||||
487,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
488,0,6,4,0,1,1,5,1,no,0,64,0,misc,0 //CG_HERMODE#Wand of Hermod#
|
||||
488,0,6,4,0,1,1,5,1,no,0,0x40,0,misc,0 //CG_HERMODE#Wand of Hermod#
|
||||
489,9,6,1,0,1,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
490,9,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
491,1,6,2,0,1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation#
|
||||
|
||||
493,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //TK_MISSION#Taekwon Mission#
|
||||
494,9,6,16,0,1,0,5,1,yes,0,0,0,magic,0 //SL_HIGH#Spirit of Rebirth#
|
||||
495,0,6,4,0,1,0,1,1,no,0,8,0,weapon,0 //KN_ONEHAND#Onehand Quicken#
|
||||
496,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
497,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
||||
498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
499,-9,8,4,-1,0,0,1,2,no,0,520,0,weapon,0 //HT_POWER#Beast Strafing#
|
||||
//Temp Plugs(using bash as base)
|
||||
495,0,6,4,0,1,0,1,1,no,0,0x8,0,weapon,0 //KN_ONEHAND#Onehand Quicken#
|
||||
496,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
497,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
||||
498,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 //HT_POWER#Beast Strafing#
|
||||
500,0,6,4,0,0,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin#
|
||||
501,9,6,1,-1,0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling#
|
||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
|
||||
@ -570,27 +577,26 @@
|
||||
543,0,6,4,0,1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN#
|
||||
544,-5,6,1,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN#
|
||||
|
||||
1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
|
||||
1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink#
|
||||
1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
|
||||
1004,9,8,1,0,0,0,1,1,no,0,1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive#
|
||||
1005,1,6,1,0,1,0,1,1,no,0,1,0,weapon,0 //RG_CLOSECONFINE#Close Confine#
|
||||
1006,0,6,4,3,0,2,1,1,yes,0,1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster#
|
||||
1007,0,6,4,0,1,0,10,0,no,0,1,0,none,0 //SA_CREATECON#Create Converter#
|
||||
1008,9,6,1,1,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water#
|
||||
1009,-9,6,1,0,0,0,1,1,no,0,1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow#
|
||||
1010,9,6,1,0,1,0,1,0,no,0,1,0,misc,0 //BA_PANGVOICE#Pang Voice#
|
||||
1011,9,6,1,0,1,0,1,0,no,0,1,0,misc,0 //DC_WINKCHARM#Wink of Charm#
|
||||
1012,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||
1013,0,6,4,0,3,2,1,0,no,0,1,0,weapon,0 //BS_GREED#Greed#
|
||||
1014,0,6,4,6,3,14,1,0,yes,0,1,0,magic,0 //PR_REDEMPTIO#Redemptio#
|
||||
1015,9,6,16,0,1,0,1,1,no,0,1025,0,weapon,0 //MO_KITRANSLATION#Ki Translation#
|
||||
1016,-1,6,1,-1,2,1,1,1,no,0,1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
|
||||
1017,9,6,1,2,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth#
|
||||
1018,9,6,1,3,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire#
|
||||
1019,9,6,1,4,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
||||
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
|
||||
1002,0,6,4,0,1,0,1,0,no,0,0x1,0,weapon,2 //CR_SHRINK#Shrink#
|
||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
|
||||
1004,9,8,1,0,0,0,1,1,no,0,0x1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive#
|
||||
1005,1,6,1,0,1,0,1,1,no,0,0x1,0,weapon,0 //RG_CLOSECONFINE#Close Confine#
|
||||
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster#
|
||||
1007,0,6,4,0,1,0,10,0,no,0,0x1,0,none,0 //SA_CREATECON#Create Converter#
|
||||
1008,9,6,1,1,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water#
|
||||
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow#
|
||||
1010,9,6,1,0,1,0,1,0,no,0,0x1,0,misc,0 //BA_PANGVOICE#Pang Voice#
|
||||
1011,9,6,1,0,1,0,1,0,no,0,0x1,0,misc,0 //DC_WINKCHARM#Wink of Charm#
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||
1013,0,6,4,0,3,2,1,0,no,0,0x1,0,weapon,0 //BS_GREED#Greed#
|
||||
1014,0,6,4,6,3,14,1,0,yes,0,0x1,0,magic,0 //PR_REDEMPTIO#Redemptio#
|
||||
1015,9,6,16,0,1,0,1,1,no,0,0x401,0,weapon,0 //MO_KITRANSLATION#Ki Translation#
|
||||
1016,-1,6,1,-1,2,1,1,1,no,0,0x1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
|
||||
1017,9,6,1,2,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth#
|
||||
1018,9,6,1,3,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire#
|
||||
1019,9,6,1,4,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
||||
|
||||
//homunculus
|
||||
8001,9,6,4,0,1,0,5,1,no,0,0,0,magic,0 //HLIF_HEAL#Healing hand#
|
||||
8002,0,6,4,0,3,-1,5,1,no,0,0,0,none,0 //HLIF_AVOID
|
||||
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0 //HLIF_BRAIN
|
||||
@ -608,19 +614,18 @@
|
||||
8015,0,0,0,0,1,0,5,0,no,0,0,0,none,0 //HVAN_INSTRUCT
|
||||
8016,0,6,4,-1,2,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION
|
||||
|
||||
//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
|
||||
10000,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_APPROVAL#Approval#
|
||||
10001,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_KAFRACONTRACT#Kafra Contract#
|
||||
10002,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_GUARDRESEARCH#Guardian Research#
|
||||
10003,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_GUARDUP#Guardian Training#
|
||||
10004,0,0,0,0,0,0,10,0,no,0,16,0,none,0 //GD_EXTENSION#Guild Extension#
|
||||
10005,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_GLORYGUILD#Guild's Glory#
|
||||
10006,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_LEADERSHIP#Great Leadership#
|
||||
10007,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory#
|
||||
10008,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_SOULCOLD#Cold Soul#
|
||||
10009,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_HAWKEYES#Sharp Eyes#
|
||||
10010,0,0,4,0,3,15,1,0,yes,0,16,0,none,0 //GD_BATTLEORDER#Battle Orders#
|
||||
10011,0,0,4,0,3,15,3,0,yes,0,16,0,none,0 //GD_REGENERATION#Regeneration#
|
||||
10012,0,0,4,0,3,15,1,0,yes,0,16,0,none,0 //GD_RESTORE#Restore#
|
||||
10013,0,0,4,0,3,0,1,0,yes,0,16,0,none,0 //GD_EMERGENCYCALL#Rally Guild#
|
||||
10014,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_DEVELOPMENT#Extend Guild#
|
||||
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_APPROVAL#Approval#
|
||||
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_KAFRACONTRACT#Kafra Contract#
|
||||
10002,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GUARDRESEARCH#Guardian Research#
|
||||
10003,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GUARDUP#Guardian Training#
|
||||
10004,0,0,0,0,0,0,10,0,no,0,0x10,0,none,0 //GD_EXTENSION#Guild Extension#
|
||||
10005,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GLORYGUILD#Guild's Glory#
|
||||
10006,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_LEADERSHIP#Great Leadership#
|
||||
10007,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory#
|
||||
10008,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_SOULCOLD#Cold Soul#
|
||||
10009,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_HAWKEYES#Sharp Eyes#
|
||||
10010,0,0,4,0,3,15,1,0,yes,0,0x10,0,none,0 //GD_BATTLEORDER#Battle Orders#
|
||||
10011,0,0,4,0,3,15,3,0,yes,0,0x10,0,none,0 //GD_REGENERATION#Regeneration#
|
||||
10012,0,0,4,0,3,15,1,0,yes,0,0x10,0,none,0 //GD_RESTORE#Restore#
|
||||
10013,0,0,4,0,3,0,1,0,yes,0,0x10,0,none,0 //GD_EMERGENCYCALL#Rally Guild#
|
||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_DEVELOPMENT#Extend Guild#
|
||||
|
102
src/map/battle.c
102
src/map/battle.c
@ -899,14 +899,13 @@ static struct Damage battle_calc_weapon_attack(
|
||||
wd.blewcount += sd->skillblown[i].val;
|
||||
}
|
||||
}
|
||||
|
||||
//Set miscellaneous data that needs be filled regardless of hit/miss
|
||||
if(
|
||||
(sd && sd->state.arrow_atk) ||
|
||||
(!sd && ((skill_num && skill_get_ammotype(skill_num)) || sstatus->rhw.range>3))
|
||||
) {
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
)
|
||||
flag.arrow = 1;
|
||||
}
|
||||
|
||||
if(skill_num){
|
||||
wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL;
|
||||
@ -919,36 +918,15 @@ static struct Damage battle_calc_weapon_attack(
|
||||
else
|
||||
wd.div_ = sd->spiritball_old;
|
||||
}
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case HT_PHANTASMIC:
|
||||
//Since these do not consume ammo, they need to be explicitly set as arrow attacks.
|
||||
flag.arrow = 1;
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case GS_DESPERADO:
|
||||
case GS_DUST:
|
||||
//This one is the opposite, it consumes ammo, but should count as short range.
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
break;
|
||||
|
||||
case CR_SHIELDBOOMERANG:
|
||||
case PA_SHIELDCHAIN:
|
||||
flag.weapon = 0;
|
||||
case AS_GRIMTOOTH:
|
||||
case KN_SPEARBOOMERANG:
|
||||
case NPC_RANGEATTACK:
|
||||
case LK_SPIRALPIERCE:
|
||||
case ASC_BREAKER:
|
||||
case AM_ACIDTERROR:
|
||||
case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex]
|
||||
case CR_GRANDCROSS:
|
||||
case NPC_GRANDDARKNESS:
|
||||
case NJ_HUUMA:
|
||||
case NJ_ISSEN:
|
||||
case GS_TRIPLEACTION:
|
||||
case GS_BULLSEYE:
|
||||
case GS_MAGICALBULLET:
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
|
||||
case KN_PIERCE:
|
||||
@ -961,7 +939,6 @@ static struct Damage battle_calc_weapon_attack(
|
||||
break;
|
||||
|
||||
case GS_GROUNDDRIFT:
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
case KN_SPEARSTAB:
|
||||
case KN_BOWLINGBASH:
|
||||
case MO_BALKYOUNG:
|
||||
@ -969,12 +946,6 @@ static struct Damage battle_calc_weapon_attack(
|
||||
wd.blewcount=0;
|
||||
break;
|
||||
|
||||
case CR_SHIELDCHARGE:
|
||||
// flag.weapon = 0;
|
||||
case NPC_PIERCINGATT:
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
break;
|
||||
|
||||
case KN_AUTOCOUNTER:
|
||||
wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
|
||||
break;
|
||||
@ -983,26 +954,24 @@ static struct Damage battle_calc_weapon_attack(
|
||||
flag.cri = 1; //Always critical skill.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (skill_num && battle_config.skillrange_by_distance &&
|
||||
(src->type&battle_config.skillrange_by_distance)
|
||||
) { //Skill range based on distance between src/target [Skotlex]
|
||||
if (check_distance_bl(src, target, 3))
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
}
|
||||
//Skill Range Criteria
|
||||
if (battle_config.skillrange_by_distance &&
|
||||
(src->type&battle_config.skillrange_by_distance)
|
||||
) { //based on distance between src/target [Skotlex]
|
||||
if (check_distance_bl(src, target, 3))
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
} else { //based on used skill's range
|
||||
if (skill_get_range(skill_num, skill_lv) < 5)
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
}
|
||||
} else if (flag.arrow) //Make the normal attack ranged.
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
|
||||
/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
|
||||
//Check for counter
|
||||
if(!skill_num)
|
||||
{
|
||||
if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1)
|
||||
//If it got here and you had autocounter active, then the direction/range does not matches: critical
|
||||
flag.cri = 1;
|
||||
} //End counter-check
|
||||
*/
|
||||
if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2)
|
||||
{ //Check for Lucky Dodge
|
||||
wd.type=0x0b;
|
||||
@ -2206,7 +2175,7 @@ struct Damage battle_calc_magic_attack(
|
||||
ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills.
|
||||
ad.dmotion=tstatus->dmotion;
|
||||
ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
|
||||
ad.flag=BF_MAGIC|BF_LONG|BF_SKILL;
|
||||
ad.flag=BF_MAGIC|BF_SKILL;
|
||||
ad.dmg_lv=ATK_DEF;
|
||||
|
||||
BL_CAST(BL_PC, src, sd);
|
||||
@ -2231,13 +2200,19 @@ struct Damage battle_calc_magic_attack(
|
||||
}
|
||||
}
|
||||
|
||||
//Skill Range Criteria
|
||||
if (battle_config.skillrange_by_distance &&
|
||||
(src->type&battle_config.skillrange_by_distance)
|
||||
) { //Skill range based on distance between src/target [Skotlex]
|
||||
) { //based on distance between src/target [Skotlex]
|
||||
if (check_distance_bl(src, target, 3))
|
||||
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
} else { //based on used skill's range
|
||||
if (skill_get_range(skill_num, skill_lv) < 5)
|
||||
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
}
|
||||
|
||||
flag.infdef=(tstatus->mode&MD_PLANT?1:0);
|
||||
@ -2563,7 +2538,7 @@ struct Damage battle_calc_misc_attack(
|
||||
md.div_=skill_get_num( skill_num,skill_lv );
|
||||
md.blewcount=skill_get_blewcount(skill_num,skill_lv);
|
||||
md.dmg_lv=ATK_DEF;
|
||||
md.flag=BF_MISC|BF_SHORT|BF_SKILL;
|
||||
md.flag=BF_MISC|BF_SKILL;
|
||||
|
||||
flag.cardfix = flag.elefix = flag.hit = 1;
|
||||
|
||||
@ -2586,19 +2561,12 @@ struct Damage battle_calc_misc_attack(
|
||||
|
||||
//Misc Settings
|
||||
switch(skill_num){
|
||||
case ASC_BREAKER:
|
||||
flag.elefix = 0;
|
||||
break;
|
||||
case PA_PRESSURE:
|
||||
case GS_FLING:
|
||||
case NJ_ZENYNAGE:
|
||||
flag.cardfix = 0;
|
||||
case ASC_BREAKER:
|
||||
flag.elefix = 0;
|
||||
case HT_BLITZBEAT:
|
||||
case TF_THROWSTONE:
|
||||
case SN_FALCONASSAULT:
|
||||
case PA_GOSPEL:
|
||||
case CR_ACIDDEMONSTRATION:
|
||||
md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case HVAN_EXPLOSION:
|
||||
case NPC_SELFDESTRUCTION:
|
||||
case NPC_SMOKING:
|
||||
@ -2609,13 +2577,19 @@ struct Damage battle_calc_misc_attack(
|
||||
break;
|
||||
}
|
||||
|
||||
//Skill Range Criteria
|
||||
if (battle_config.skillrange_by_distance &&
|
||||
(src->type&battle_config.skillrange_by_distance)
|
||||
) { //Skill range based on distance between src/target [Skotlex]
|
||||
) { //based on distance between src/target [Skotlex]
|
||||
if (check_distance_bl(src, target, 3))
|
||||
md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
} else { //based on used skill's range
|
||||
if (skill_get_range(skill_num, skill_lv) < 5)
|
||||
md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
|
||||
else
|
||||
md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
}
|
||||
|
||||
switch(skill_num){
|
||||
|
@ -8614,19 +8614,19 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // S 008c/00f
|
||||
char buf[256];
|
||||
int next = pc_nextbaseexp(sd);
|
||||
if (next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0) {
|
||||
switch (sd->state.snovice_flag) {
|
||||
switch (sd->state.snovice_call_flag) {
|
||||
case 0:
|
||||
if (strstr(message, msg_txt(504)))
|
||||
sd->state.snovice_flag++;
|
||||
sd->state.snovice_call_flag++;
|
||||
break;
|
||||
case 1:
|
||||
sprintf(buf, msg_txt(505), sd->status.name);
|
||||
if (strstr(message, buf))
|
||||
sd->state.snovice_flag++;
|
||||
sd->state.snovice_call_flag++;
|
||||
break;
|
||||
case 2:
|
||||
if (strstr(message, msg_txt(506)))
|
||||
sd->state.snovice_flag++;
|
||||
sd->state.snovice_call_flag++;
|
||||
break;
|
||||
case 3:
|
||||
if (skillnotok(MO_EXPLOSIONSPIRITS,sd))
|
||||
@ -8634,7 +8634,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // S 008c/00f
|
||||
clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1,
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(MO_EXPLOSIONSPIRITS),100,
|
||||
17,skill_get_time(MO_EXPLOSIONSPIRITS,1))); //Lv17-> +50 critical (noted by Poki) [Skotlex]
|
||||
sd->state.snovice_flag = 0;
|
||||
sd->state.snovice_call_flag= 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -567,7 +567,8 @@ struct map_session_data {
|
||||
unsigned gangsterparadise : 1;
|
||||
unsigned rest : 1;
|
||||
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
|
||||
unsigned snovice_flag : 4;
|
||||
unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
|
||||
unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
|
||||
// originally by Qamera, adapted by celest
|
||||
unsigned event_death : 1;
|
||||
unsigned event_kill_pc : 1;
|
||||
|
17
src/map/pc.c
17
src/map/pc.c
@ -282,9 +282,9 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
|
||||
if (type&1)
|
||||
{ //Normal resurrection
|
||||
status->hp = 1; //Otherwise status_heal may fail if dead.
|
||||
if(sd->state.snovice_flag == 4) { // [Celest]
|
||||
if(sd->state.snovice_dead_flag == 1) { // [Celest]
|
||||
status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
|
||||
sd->state.snovice_flag = 0;
|
||||
sd->state.snovice_dead_flag = 2;
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
|
||||
} else
|
||||
status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
|
||||
@ -4090,6 +4090,8 @@ int pc_checkbaselevelup(struct map_session_data *sd)
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
|
||||
if (sd->state.snovice_dead_flag == 2)
|
||||
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
|
||||
} else
|
||||
if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR)
|
||||
{
|
||||
@ -5021,15 +5023,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
||||
}
|
||||
|
||||
// activate Steel body if a super novice dies at 99+% exp [celest]
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag)
|
||||
{
|
||||
if ((i=pc_nextbaseexp(sd))<=0)
|
||||
i=sd->status.base_exp;
|
||||
if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000 && !map_flag_gvg(sd->bl.m))
|
||||
sd->state.snovice_flag = 4;
|
||||
sd->state.snovice_dead_flag = 1;
|
||||
}
|
||||
|
||||
// changed penalty options, added death by player if pk_mode [Valaris]
|
||||
if(battle_config.death_penalty_type && sd->state.snovice_flag != 4
|
||||
if(battle_config.death_penalty_type && sd->state.snovice_dead_flag != 1
|
||||
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
|
||||
&& !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
|
||||
&& sd->sc.data[SC_BABY].timer == -1)
|
||||
@ -5172,14 +5175,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j));
|
||||
return 0;
|
||||
}
|
||||
if (sd->state.snovice_flag == 4)
|
||||
if (sd->state.snovice_dead_flag == 1)
|
||||
{
|
||||
pc_setstand(sd);
|
||||
status_change_clear(&sd->bl,0);
|
||||
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
|
||||
status_percent_heal(&sd->bl, 100, 100);
|
||||
clif_resurrection(&sd->bl, 1);
|
||||
sd->state.snovice_flag = 0;
|
||||
sd->state.snovice_dead_flag = 2;
|
||||
if(battle_config.pc_invincible_time)
|
||||
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
|
||||
sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
|
||||
|
@ -11206,7 +11206,7 @@ int skill_readdb (void)
|
||||
else
|
||||
skill_db[i].castcancel=0;
|
||||
skill_db[i].cast_def_rate=atoi(split[10]);
|
||||
skill_db[i].inf2=atoi(split[11]);
|
||||
skill_db[i].inf2=(int)strtol(split[11], NULL, 0);
|
||||
skill_db[i].maxcount=atoi(split[12]);
|
||||
if(strcmpi(split[13],"weapon") == 0)
|
||||
skill_db[i].skill_type=BF_WEAPON;
|
||||
|
Loading…
x
Reference in New Issue
Block a user