* Optimized Eden Quest lv. 11-25 (re\quests\eden\)

* Fixed bugreport:6427 with new Alchemist quest (jobs\2-2\alchemist.txt)
* Other misc changes/fixes...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16615 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-08-10 04:55:08 +00:00
parent eccf002de1
commit fb0a39fe3e
12 changed files with 124 additions and 515 deletions

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@ -164,7 +164,7 @@ alde_alche,27,185,5 script Alchemist Guildsman 744,{
mes "Please sign";
mes "the application.";
next;
menu "",-;
select(strcharinfo(0));
mes "[Parmy Gianino]";
mes "Good, good. Now, if you have";
mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";

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@ -16,7 +16,7 @@
veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
mes "[Veins Guide]";
mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village.";
mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?";
mes "If this is the first time for you to use the guide services, why don't you check the "Notice" menu first?";
next;
while (1) {
switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {

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@ -3,543 +3,152 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 10 - 26 .
//= Repetable Quests for Players between Baselevel 11 - 25.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
//= 1.2 Optimized. [Euphy]
//============================================================
moc_para01,36,38,3 script Mission [11 - 25]#Tuto 857,{
if (countitem(6219) > 0) {
set .@hunting1,checkquest(11114,HUNTING);
set .@hunting2,checkquest(11115,HUNTING);
set .@hunting3,checkquest(11116,HUNTING);
set .@hunting4,checkquest(11117,HUNTING);
set .@hunting5,checkquest(11118,HUNTING);
set .@hunting6,checkquest(11119,HUNTING);
set .@hunting7,checkquest(11120,HUNTING);
set .@hunting8,checkquest(11121,HUNTING);
set .@hunting9,checkquest(11122,HUNTING);
set .@hunting10,checkquest(11123,HUNTING);
set .@playtime1,checkquest(11124,PLAYTIME);
set .@playtime2,checkquest(11125,PLAYTIME);
set .@playtime3,checkquest(11126,PLAYTIME);
set .@playtime4,checkquest(11127,PLAYTIME);
set .@playtime5,checkquest(11128,PLAYTIME);
set .@playtime6,checkquest(11129,PLAYTIME);
set .@playtime7,checkquest(11130,PLAYTIME);
set .@playtime8,checkquest(11131,PLAYTIME);
set .@playtime9,checkquest(11132,PLAYTIME);
set .@playtime10,checkquest(11133,PLAYTIME);
if (.@playtime1 == 2) {
erasequest 11124;
}
if (.@playtime2 == 2) {
erasequest 11125;
}
if (.@playtime3 == 2) {
erasequest 11126;
}
if (.@playtime4 == 2) {
erasequest 11127;
}
if (.@playtime5 == 2) {
erasequest 11128;
}
if (.@playtime6 == 2) {
erasequest 11129;
}
if (.@playtime7 == 2) {
erasequest 11130;
}
if (.@playtime8 == 2) {
erasequest 11131;
}
if (.@playtime9 == 2) {
erasequest 11132;
}
if (.@playtime10 == 2) {
erasequest 11133;
}
if (.@hunting1 == 0 || .@hunting2 == 0 || .@hunting3 == 0 || .@hunting4 == 0 || .@hunting5 == 0 || .@hunting6 == 0 || .@hunting7 == 0 || .@hunting8 == 0 || .@hunting9 == 0 || .@hunting10 == 0 || .@hunting1 == 1 || .@hunting2 == 1 || .@hunting3 == 1 || .@hunting4 == 1 || .@hunting5 == 1 || .@hunting6 == 1 || .@hunting7 == 1 || .@hunting8 == 1 || .@hunting9 == 1 || .@hunting10 == 1) {
mes " - You can only request - ";
mes " - one mission at a time - ";
mes "";
mes " - Manager : Spike - ";
close;
}
if (.@hunting1 == 2 || .@hunting2 == 2 || .@hunting3 == 2 || .@hunting4 == 2 || .@hunting5 == 2 || .@hunting6 == 2 || .@hunting7 == 2 || .@hunting8 == 2 || .@hunting9 == 2 || .@hunting10 == 2) {
if (countitem(6219) < 1) {
mes "- You need to have an -";
mes "- ^4d4dff'Eden Group Mark'^000000 -";
mes "- to receive these missions. -";
close;
}
for(set .@i,11124; .@i<11134; set .@i,.@i+1)
if (checkquest(.@i,PLAYTIME) == 2) erasequest .@i;
for(set .@i,11114; .@i<11123; set .@i,.@i+1) {
set .@j, checkquest(.@i,HUNTING);
if (.@j == 2) {
mes " - You must collect your - ";
mes " - reward before starting - ";
mes " - a new mission. - ";
mes "";
mes " ";
mes " - Manager : Spike - ";
close;
}
if (BaseLevel < 11) {
mes " - There are no tasks - ";
mes " - open for you right now. - ";
else if (.@j >= 0) {
mes " - You can only request - ";
mes " - one mission at a time. - ";
mes " ";
mes " - Manager : Spike - ";
close;
}
if ((BaseLevel > 10) && (BaseLevel < 26)) {
mes " - Mission bulletin board -";
mes " - for beginners. -";
mes "";
mes " - Manager : Spike -";
next;
switch (select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) {
case 1:
if (.@playtime1 == 1) {
mes " - Mission ^4d4dffHornet Hunting^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Hornet Hunting' - ";
mes " - Hunt 10 ^4d4dff'Hornets'^000000 - ";
mes " - northwest of Prontera. - ";
mes "";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 10 ^4d4dff'Hornets'^000000 - ";
mes " - northwest of Prontera. - ";
setquest 11114;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 2:
if (.@playtime2 == 1) {
mes " - Mission ^4d4dffCondor Hunting^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Condor Hunting' - ";
mes " - Hunt 20 ^4d4dff'Condors'^000000 - ";
mes " - south of Morroc. - ";
mes "";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 20 ^4d4dff'Condors'^000000 - ";
mes " - south of Morroc. - ";
setquest 11115;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 3:
if (.@playtime3 == 1) {
mes " - Mission ^4d4dffGrasshopper's Leg^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Grasshopper's Leg' - ";
mes " - Hunt 10 ^4d4dff'Rockers'^000000 - ";
mes " - southwest of Prontera and - ";
mes " - bring 10 ^4d4dffGrasshopper's Legs^000000. - ";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 10 ^4d4dff'Rockers'^000000 - ";
mes " - southwest of Prontera and - ";
mes " - bring 10 ^4d4dffGrasshopper's Legs^000000. - ";
setquest 11116;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 4:
if (.@playtime4 == 1) {
mes " - Mission ^4d4dffWorm Tail Hunting^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Worm Tail Hunting' - ";
mes " - Hunt 20 ^4d4dff'Worm Tails'^000000 - ";
mes " - southeast of Payon.- ";
mes "";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 20 ^4d4dff'Worm Tails'^000000 - ";
mes " - southeast of Payon.- ";
setquest 11117;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 5:
if (.@playtime5 == 1) {
mes " - Mission ^4d4dffSpore Hunting^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Spore Hunting' - ";
mes " - Hunt 30 ^4d4dff'Spores'^000000 - ";
mes " - around Payon. - ";
mes "";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 30 ^4d4dff'Spores'^000000 - ";
mes " - around Payon. - ";
setquest 11118;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 6:
if (.@playtime6 == 1) {
mes " - Mission ^4d4dffPest Control^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Pest Control' - ";
mes " - Hunt 20 ^4d4dffThief Bug Eggs^000000 - ";
mes " - in the Prontera Culvert - ";
mes " - and bring 10 ^4d4dffChrysalis^000000. - ";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 20 ^4d4dffThief Bug Eggs^000000 - ";
mes " - in the Prontera Culvert - ";
mes " - and bring 10 ^4d4dffChrysalis^000000. - ";
setquest 11119;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 7:
if (.@playtime7 == 1) {
mes " - Mission ^4d4dffMuka Hunting^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Muka Hunting' - ";
mes " - Hunt 20 ^4d4dff'Muka'^000000 - ";
mes " - south of Prontera. - ";
mes "";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 20 ^4d4dff'Muka'^000000 - ";
mes " - south of Prontera. - ";
setquest 11120;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 8:
if (.@playtime8 == 1) {
mes " - Mission ^4d4dffFamiliar Hunting^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Familiar Hunting' - ";
mes " - Hunt 20 ^4d4dffFamiliar^000000 - ";
mes " - in the Culvert Sewers - ";
mes " - west of Prontera. - ";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 20 ^4d4dffFamiliar^000000 - ";
mes " - in the Culvert Sewers - ";
mes " - west of Prontera. - ";
setquest 11121;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 9:
if (.@playtime9 == 1) {
mes " - Mission ^4d4dffCollect Feathers^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Collect Feathers' - ";
mes " - Hunt 30 ^4d4dff'Peco Pecos'^000000 - ";
mes " - south of Prontera. - ";
mes "";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 30 ^4d4dff'Peco Pecos'^000000 - ";
mes " - south of Prontera. - ";
setquest 11122;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 10:
if (.@playtime10 == 1) {
mes " - Mission ^4d4dffCollect Poison Spores^000000 - ";
mes " - is already finished for today. - ";
mes "";
mes " - Manager : Spike - ";
close;
}
mes " - Mission 'Collect Poison Spores' - ";
mes " - Hunt 30 ^4d4dffPoison Spores^000000 - ";
mes " - inside the Geffen Tower and - ";
mes " - bring 5 ^4d4dffPoison Spores^000000. - ";
mes " - Manager : Spike - ";
next;
switch (select("I will do this mission.:Look for other missions.")) {
case 1:
mes " - Hunt 30 ^4d4dffPoison Spores^000000 - ";
mes " - inside the Geffen Tower Dungeon - ";
mes " - bring 5 ^4d4dffPoison Spores^000000. - ";
if (.@playtime10 == 2) {
erasequest 11133;
}
setquest 11123;
close;
case 2:
mes " - Let's search for other missions.- ";
close;
}
case 11:
mes " - Stop reading the bulletin board. - ";
close;
}
}
}
if (BaseLevel < 11) {
mes " - There are no tasks - ";
mes " - open for you right now. - ";
close;
}
if (BaseLevel > 25) {
mes " - These missions are too - ";
mes " - easy for your caliber - ";
mes " - search for a more level - ";
mes " - appropriate mission. - ";
close;
}
mes "-You need to have a-";
mes "-^4d4dff'Eden Group Mark'^000000-";
mes "-to receive these missions-";
mes " - Mission bulletin board -";
mes " - for beginners. -";
mes " ";
mes " - Manager : Spike -";
next;
switch(select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) {
case 1: callsub L_Quest,11114,"Hornet Hunting"," - Hunt 10 ^4d4dff'Hornets'^000000 - "," - northwest of Prontera. - ";
case 2: callsub L_Quest,11115,"Condor Hunting"," - Hunt 20 ^4d4dff'Condors'^000000 - "," - south of Morroc. - ";
case 3: callsub L_Quest,11116,"Grasshopper's Leg"," - Hunt 10 ^4d4dff'Rockers'^000000 - "," - southwest of Prontera and - "," - bring 10 ^4d4dffGrasshopper's Legs^000000. - ";
case 4: callsub L_Quest,11117,"Worm Tail Hunting"," - Hunt 20 ^4d4dff'Worm Tails'^000000 - "," - southeast of Payon.- ";
case 5: callsub L_Quest,11118,"Spore Hunting"," - Hunt 30 ^4d4dff'Spores'^000000 - "," - around Payon. - ";
case 6: callsub L_Quest,11119,"Pest Control"," - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "," - in the Prontera Culvert - "," - and bring 10 ^4d4dffChrysalis^000000. - ";
case 7: callsub L_Quest,11120,"Muka Hunting"," - Hunt 20 ^4d4dff'Muka'^000000 - "," - south of Prontera. - ";
case 8: callsub L_Quest,11121,"Familiar Hunting"," - Hunt 20 ^4d4dffFamiliar^000000 - "," - in the Culvert Sewers - "," - west of Prontera. - ";
case 9: callsub L_Quest,11122,"Collect Feathers"," - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "," - south of Prontera. - ";
case 10: callsub L_Quest,11123,"Collect Poison Spores"," - Hunt 30 ^4d4dffPoison Spores^000000 - "," - inside the Geffen Tower and - "," - bring 5 ^4d4dffPoison Spores^000000. - ";
case 11: mes " - Stop reading the bulletin board. - "; close;
}
end;
L_Quest:
if (checkquest(getarg(0),PLAYTIME) == 1) {
mes " - Mission ^4d4dff"+getarg(1)+"^000000 - ";
mes " - is already finished for today. - ";
mes " ";
mes " - Manager : Spike - ";
close;
}
mes " - Mission '"+getarg(1)+"' - ";
for(set .@i,2; .@i<getargcount(); set .@i,.@i+1)
mes getarg(.@i);
mes " ";
mes " - Manager : Spike - ";
next;
if(select("I will do this mission.:Look for other missions.") == 2) {
mes " - Let's search for -";
mes " - other missions. - ";
close;
}
for(set .@i,2; .@i<getargcount(); set .@i,.@i+1)
mes getarg(.@i);
if (getarg(0) == 11123 && checkquest(11123,PLAYTIME) == 2)
erasequest 11133; // Special case for "Collect Poison Spores"
setquest getarg(0);
close;
}
moc_para01,32,30,6 script Spike 914,{
set .@hunting1,checkquest(11114,HUNTING);
set .@hunting2,checkquest(11115,HUNTING);
set .@hunting3,checkquest(11116,HUNTING);
set .@hunting4,checkquest(11117,HUNTING);
set .@hunting5,checkquest(11118,HUNTING);
set .@hunting6,checkquest(11119,HUNTING);
set .@hunting7,checkquest(11120,HUNTING);
set .@hunting8,checkquest(11121,HUNTING);
set .@hunting9,checkquest(11122,HUNTING);
set .@hunting10,checkquest(11123,HUNTING);
if (.@hunting1 == 0 || .@hunting2 == 0 || .@hunting3 == 0 || .@hunting4 == 0 || .@hunting5 == 0 || .@hunting6 == 0 || .@hunting7 == 0 || .@hunting8 == 0 || .@hunting9 == 0 || .@hunting10 == 0 || .@hunting1 == 1 || .@hunting2 == 1 || .@hunting3 == 1 || .@hunting4 == 1 || .@hunting5 == 1 || .@hunting6 == 1 || .@hunting7 == 1 || .@hunting8 == 1 || .@hunting9 == 1 || .@hunting10 == 1) {
mes "[Spike]";
mes "You haven't finished your mission yet.";
mes "Keep up the good work. You are almost done.";
close;
}
if (.@hunting1 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Hornet Hunting' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11114;
setquest 11124;
getexp 900,0;
close;
}
if (.@hunting2 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Condor Hunting' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11115;
setquest 11125;
getexp 1800,0;
close;
}
if (.@hunting3 == 2) {
if (countitem(940) > 9) {
for(set .@i,11114; .@i<11124; set .@i,.@i+1) {
set .@j, checkquest(.@i,HUNTING);
if (.@j == 2) switch(.@i) {
case 11114: callsub L_Quest,.@i,"Hornet Hunting",900;
case 11115: callsub L_Quest,.@i,"Condor Hunting",1800;
case 11116: callsub L_Quest,.@i,"Grasshopper's Leg",1400,940,10;
case 11117: callsub L_Quest,.@i,"Worm Tail Hunting",2600;
case 11118: callsub L_Quest,.@i,"Spore Hunting",3900;
case 11119: callsub L_Quest,.@i,"Extirpate Insects",2900,915,10;
case 11120: callsub L_Quest,.@i,"Muka Hunting",3200;
case 11121: callsub L_Quest,.@i,"Familiar Hunting",3200;
case 11122: callsub L_Quest,.@i,"Collect Feathers",5400;
case 11123: callsub L_Quest,.@i,"Collect Poison Spores",6000,7033,5;
}
else if (.@j >= 0) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Grasshopper's Leg' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
delitem 940,10; //Grasshopper's_Leg
erasequest 11116;
setquest 11126;
getexp 1400,0;
mes "You haven't finished your mission yet.";
mes "Keep up the good work. You are almost done.";
close;
}
mes "[Spike]";
mes "You don't have enough Grasshopper's Legs.";
mes "You need to bring 10 Grasshopper's Legs.";
close;
}
if (.@hunting4 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Worm Tail Hunting' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11117;
setquest 11127;
getexp 2600,0;
close;
}
if (.@hunting5 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Spore Hunting' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11118;
setquest 11128;
getexp 3900,0;
close;
}
if (.@hunting6 == 2) {
if (countitem(915) > 9) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Extirpate Insects' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
delitem 915,10; //Chrysalis
erasequest 11119;
setquest 11129;
getexp 2900,0;
close;
}
mes "[Spike]";
mes "You don't have enough Chrysalis.";
mes "You need to bring 10 Chrysalis.";
close;
}
if (.@hunting7 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Muka Hunting' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11120;
setquest 11130;
getexp 3200,0;
close;
}
if (.@hunting8 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Familiar Hunting' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11121;
setquest 11131;
getexp 3200,0;
close;
}
if (.@hunting9 == 2) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Collect Feathers' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
erasequest 11122;
setquest 11132;
getexp 5400,0;
close;
}
if (.@hunting10 == 2) {
if (countitem(7033) > 4) {
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the 'Collect Poison Spores' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
delitem 7033,5; // Poison Spore
erasequest 11123;
setquest 11133;
getexp 6000,0;
close;
}
mes "[Spike]";
mes "You don't have enough Poison Spores.";
mes "You need to bring 5 Poison Spores.";
close;
}
mes "[Spike]";
mes "Are you looking for a job?";
mes "We always have lots of work to do.";
next;
mes "[Spike]";
mes "Why don't you look around and find some interesting tasks?.";
mes "Why don't you look around and find some interesting tasks?";
close;
L_Quest:
if (checkquest(getarg(0),HUNTING) == 2) {
if (getarg(3,0))
if (countitem(getarg(3)) < getarg(4)) {
mes "[Spike]";
mes "You don't have enough "+getitemname(getarg(3))+".";
mes "You need to bring "+getarg(4)+" "+getitemname(getarg(3))+".";
close;
}
mes "[Spike]";
mes "Hmm... let me see~";
mes "You have completed the '"+getarg(1)+"' mission.";
next;
mes "[Spike]";
mes "Good work~!!";
mes "Our client is so happy with your work. He will appreciate what you have done.";
mes "Please help us again. Thanks!";
if (getarg(3,0)) delitem getarg(3),getarg(4);
erasequest getarg(0);
setquest getarg(0)+10;
getexp getarg(2),0;
close;
}
}

View File

@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 25 - 41 .
//= Repetable Quests for Players between Baselevel 26 - 40.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
@ -15,7 +15,7 @@
//============================================================
moc_para01,38,38,3 script Mission [26 - 40] 857,{
if (countitem(6219) != 1) {
if (countitem(6219) < 1) {
mes "You are not a qualified member. You can not use the bulletin board.";
close;
}

View File

@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 40 - 56 .
//= Repetable Quests for Players between Baselevel 41 - 55.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]

View File

@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 55 - 71 .
//= Repetable Quests for Players between Baselevel 56 - 70.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]

View File

@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 70 - 86 .
//= Repetable Quests for Players between Baselevel 71 - 85.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]

View File

@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 85 - 91 .
//= Repetable Quests for Players between Baselevel 86 - 90.
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]

View File

@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 90 - 100 .
//= Repetable Quests for Players between Baselevel 91 - 99.
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]

View File

@ -17,7 +17,7 @@
mes "It is a Goods Storage Cabinet.";
mes "A message is written on a piece of paper.";
next;
mes "+ Cabinet is exclusively +";
mes "+ Cabinet is exclusively +";
mes "+ for the Eden group +";
mes "If you want to use this";
mes "cabinet please check";
@ -30,12 +30,12 @@
mes "3.Cabinet fee is";
mes " ^4d4dff500 zeny^000000!";
next;
if (countitem(6219) > 0) {
if (countitem(6219) > 0) {
mes "You need to insert zeny to use the cabinet.";
mes "Cost : 500 Zeny ";
mes "Would you like to use it?";
next;
switch (select("Use the Cabinet.:Cancel.")) {
switch(select("Use the Cabinet.:Cancel.")) {
case 1:
if (Zeny > 499) {
if (getskilllv("NV_BASIC") < 6) {

View File

@ -167,7 +167,7 @@ npc: npc/merchants/cashheadgear_dye.txt
// --------------------------- Others ---------------------------
// - Turbo Track Arena ------------------------------------------
npc: npc/other/Turbo_Track.txt
npc: npc/other/turbo_track.txt
// --------------------------------------------------------------
npc: npc/other/auction.txt
npc: npc/other/books.txt