From fb0b6dcabf4e4847f4101532a293dee18e3d424b Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 3 Aug 2006 16:41:35 +0000 Subject: [PATCH] - Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the code. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8105 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ src/map/battle.c | 4 ++++ 2 files changed, 6 insertions(+) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8e8afc5e1d..945d2ad21b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/03 + * Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the + code. [Skotlex] * Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks should happen before a mob uses the rude-attacked skill. Value has been set to 2 for now. [Skotlex] diff --git a/src/map/battle.c b/src/map/battle.c index 225cc96704..0e53bb9e89 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -902,6 +902,10 @@ static struct Damage battle_calc_weapon_attack( case KN_AUTOCOUNTER: wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL; break; + + case NPC_CRITICALSLASH: + flag.cri = 1; //Always critical skill. + break; } }