diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ddac38ee07..635d7892c2 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/06/19 + * Combo-used Skills with State "move_enable" will now override the "can't + move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex] * Some more cleanups of battle_calc_damage to account for absorbed damage reductions. [Skotlex] * Moved back Soul Drain code from mob_dead to skill_counter_additional_effect. diff --git a/src/map/skill.c b/src/map/skill.c index 894dbf2fba..c316c6b74c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8020,8 +8020,13 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t } break; case ST_MOVE_ENABLE: - //Check only on begin casting. [Skotlex] - if(!type && !unit_can_move(&sd->bl)) { + if(type)//Check only on begin casting. [Skotlex] + break; + + if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill) + sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] + + if (!unit_can_move(&sd->bl)) { clif_skill_fail(sd,skill,0,0); return 0; }