Partial fixed for bugreport:6563 updated renewal casting and all 3rd job skills cast, delay, and cooldown.
Fixed bugreport:6583 where GN_MIX_COOKING and GN_MAKEBOMB doesn't produce the right amount of item. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16717 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -8,7 +8,7 @@
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// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
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// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
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// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
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// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
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// Cool Down : amount of time until character can re-use this skill, in miliseconds
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// Cool Down : amount of time until character can re-use this skill, in miliseconds
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// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time)
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// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
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//== Extra
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//== Extra
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// On all fields you can use ':' as a delimiter to level-specific values,
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// On all fields you can use ':' as a delimiter to level-specific values,
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// - Example using SM_PROVOKE
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// - Example using SM_PROVOKE
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@ -1074,48 +1074,48 @@
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//===== Rune Knight ========================
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//===== Rune Knight ========================
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//-- RK_ENCHANTBLADE
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//-- RK_ENCHANTBLADE
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2001,1000,0,0,300000,0,0,0
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2001,1000,0,0,300000,0,0,-1
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//-- RK_SONICWAVE
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//-- RK_SONICWAVE
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2002,0,1000,0,0,0,2000,0
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2002,0,1000,0,0,0,2000,0
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//-- RK_DEATHBOUND
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//-- RK_DEATHBOUND
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2003,0,2000,0,2000,0,3000,0
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2003,0,2000,0,2000,0,3000,0
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//-- RK_HUNDREDSPEAR
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//-- RK_HUNDREDSPEAR
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2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,0
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2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1
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//-- RK_WINDCUTTER //CHECK duration 1
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//-- RK_WINDCUTTER
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2005,0,0,0,0,0,2000,0
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2005,0,2000,0,0,0,2000,0
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//-- RK_IGNITIONBREAK
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//-- RK_IGNITIONBREAK
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2006,1000,0,0,0,0,2000,0
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2006,1000,0,0,0,0,2000,-1
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//-- RK_DRAGONBREATH //CHECK duration 1 burning
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//-- RK_DRAGONBREATH
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2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,5000,0,0,500
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2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0,500
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//-- RK_DRAGONHOWLING
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//-- RK_DRAGONHOWLING
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2009,0,0,0,15000,0,10000,0
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2009,0,0,0,15000,0,10000,0
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//-- RK_MILLENNIUMSHIELD //CHECK duration 2
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//-- RK_MILLENNIUMSHIELD
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2011,0,1000,0,300000,0,60000,0
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2011,0,1000,0,180000,0,60000,0
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//-- RK_CRUSHSTRIKE
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//-- RK_CRUSHSTRIKE
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2012,1000,0,0,0,0,30000,0
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2012,0,0,0,0,0,30000,1000
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//-- RK_REFRESH //CHECK duration 1
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//-- RK_REFRESH
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2013,1000,0,0,30000,0,120000,0
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2013,0,0,0,60000,0,120000,1000
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//-- RK_GIANTGROWTH
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//-- RK_GIANTGROWTH
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2014,1000,0,0,300000,0,0,0
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2014,0,0,0,180000,0,0,1000
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//-- RK_STONEHARDSKIN //CHECK duration 2
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//-- RK_STONEHARDSKIN
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2015,2000,0,0,300000,10000,0,0
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2015,0,0,0,180000,10000,0,2000
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//-- RK_VITALITYACTIVATION
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//-- RK_VITALITYACTIVATION
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2016,0,0,0,30000,0,0,0
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2016,0,0,0,180000,0,0,0
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//-- RK_STORMBLAST //CHECK duration 1
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//-- RK_STORMBLAST
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2017,2000,1000,0,1000,0,0,0
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2017,0,0,0,0,0,0,2000
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//-- RK_FIGHTINGSPIRIT
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//-- RK_FIGHTINGSPIRIT
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2018,0,0,0,300000,0,0,0
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2018,0,0,0,180000,0,0,0
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//-- RK_ABUNDANCE
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//-- RK_ABUNDANCE
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2019,0,0,0,300000,0,0,0
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2019,0,0,0,180000,0,0,0
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//==========================================
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//==========================================
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//===== Gillotine Cross ====================
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//===== Gillotine Cross ====================
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//-- GC_VENOMIMPRESS
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//-- GC_VENOMIMPRESS
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2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0
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2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0
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//-- GC_CROSSIMPACT
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//-- GC_CROSSIMPACT
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2022,0,2500:2000:1500:1000:500,2000,0,0,0,0
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2022,0,2500:2000:1500:1000:500,0,0,0,0,0
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//-- GC_DARKILLUSION
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//-- GC_DARKILLUSION
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2023,0,1500,0,0,0,0,0
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2023,0,1500,0,0,0,0,0
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@ -1133,8 +1133,8 @@
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2030,0,1000,0,60000,0,0,0
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2030,0,1000,0,60000,0,0,0
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//-- GC_VENOMPRESSURE
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//-- GC_VENOMPRESSURE
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2031,0,1000,0,0,0,0,0
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2031,0,1000,0,0,0,0,0
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//-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
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//-- GC_POISONSMOKE
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2032,2000,2000,0,6000:8000:10000:12000:14000,0,0,0
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2032,0,2000,0,6000:8000:10000:12000:14000,0,0,2000
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//-- GC_CLOAKINGEXCEED
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//-- GC_CLOAKINGEXCEED
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2033,0,2000,0,0,0,0,0
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2033,0,2000,0,0,0,0,0
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//-- GC_PHANTOMMENACE
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//-- GC_PHANTOMMENACE
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@ -1149,121 +1149,118 @@
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//===== Arch Bishop ========================
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//===== Arch Bishop ========================
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//-- AB_JUDEX
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//-- AB_JUDEX
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2038,2500,500,0,0,0,0,0
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2038,2000,500,0,0,0,0,500
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//-- AB_ANCILLA
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//-- AB_ANCILLA
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2039,1000,1000,0,0,0,0,0
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2039,1000,1000,0,0,0,0,-1
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//-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
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//-- AB_ADORAMUS
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2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,0
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2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
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//-- AB_CLEMENTIA
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//-- AB_CLEMENTIA
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2041,4000,0,0,120000:180000:240000,0,0,0
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2041,3000,0,0,120000:180000:240000,0,0,1000
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//-- AB_CANTO
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//-- AB_CANTO
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2042,4000,0,0,120000:180000:240000,0,0,0
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2042,3000,0,0,120000:180000:240000,0,0,1000
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//-- AB_CHEAL
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//-- AB_CHEAL
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2043,4000:3500:3000,0,0,0,0,1000:2000:3000,0
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2043,3000,0,0,0,0,2000,1000:500:0
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//-- AB_EPICLESIS
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//-- AB_EPICLESIS
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2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000,0
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2044,2000:2500:3000:3500:4000,2000,0,18000:21000:24000:27000:30000,0,60000,2000
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//-- AB_PRAEFATIO
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//-- AB_PRAEFATIO
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2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,0
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2045,2000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,1000
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//-- AB_ORATIO
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//-- AB_ORATIO
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2046,5000,0,0,30000,0,2000,0
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2046,4000,0,0,30000,0,2000,1000
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//-- AB_LAUDAAGNUS
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//-- AB_LAUDAAGNUS
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2047,1000,0,0,60000,0,3000,0
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2047,1000,0,0,60000,0,3000,-1
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//-- AB_LAUDARAMUS
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//-- AB_LAUDARAMUS
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2048,1000,0,0,60000,0,3000,0
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2048,1000,0,0,60000,0,3000,-1
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//-- AB_RENOVATIO
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//-- AB_RENOVATIO
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2050,5000,0,0,90000,0,1000,0
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2050,3000,0,0,90000,0,0,2000
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//-- AB_HIGHNESSHEAL
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//-- AB_HIGHNESSHEAL
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2051,1000,1000,0,0,0,3000,0
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2051,1000,1000,0,0,0,3000,-1
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//-- AB_CLEARANCE
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//-- AB_CLEARANCE
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2052,4000,0,0,0,0,10000,0
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2052,4000,0,0,0,0,10000,-1
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//-- AB_EXPIATIO
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//-- AB_EXPIATIO
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2053,2000,0,0,150000:180000:210000:240000:270000,0,0,0
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2053,1000,0,0,150000:180000:210000:240000:270000,0,0,1000
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//-- AB_DUPLELIGHT
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//-- AB_DUPLELIGHT
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2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,0
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2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,2000
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//-- AB_SILENTIUM
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//-- AB_SILENTIUM
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2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,0
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2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,-1
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//==========================================
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//==========================================
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//===== Warlock ============================
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//===== Warlock ============================
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//-- WL_WHITEIMPRISON
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//-- WL_WHITEIMPRISON
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2201,0,0,0,6000:8000:10000:12000:14000,15000,0,0
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2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,0
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//-- WL_SOULEXPANSION
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//-- WL_SOULEXPANSION
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2202,2000,500,0,0,0,0,0
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2202,2000,500,0,0,0,0,-1
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//-- WL_FROSTMISTY
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//-- WL_FROSTMISTY
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2203,2500,2000,0,40000,0,8000,0
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2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
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//-- WL_JACKFROST
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//-- WL_JACKFROST
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2204,3000,2000,0,10000:15000:20000:25000:30000,0,0,0
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2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
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//-- WL_MARSHOFABYSS //CHECK Duration 1 time
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//-- WL_MARSHOFABYSS //TODO: apply proper duration [malufett]
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2205,500,1000,0,20000,0,2500:3000:3500:4000:4500,0
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2205,2500,1000,0,30000,0,0,500
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//-- WL_RECOGNIZEDSPELL
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//-- WL_RECOGNIZEDSPELL
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2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000,0
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2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
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//-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
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//-- WL_SIENNAEXECRATE
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2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,0
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2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
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//-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
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//-- WL_STASIS //TODO: apply proper duration [malufett]
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2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,0
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2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000,1000
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//-- WL_DRAINLIFE
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//-- WL_DRAINLIFE
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2210,5000,0,0,0,0,2000,0
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2210,4000,0,0,0,0,2000,1000
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//-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
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//-- WL_CRIMSONROCK
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2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000,0
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2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000,2000
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//-- WL_HELLINFERNO
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//-- WL_HELLINFERNO
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2212,4000,1000,0,20000:30000:40000:50000:60000,0,0,0
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2212,3000,1000,0,15000,0,0,1000
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//-- WL_COMET //CHECK Is burning on duration 1 correct?
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//-- WL_COMET
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2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000,0
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2213,10000:11000:12000:13000:14000,0,15000,0,60000,1000:1500:2000:2500:3000
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//-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
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//-- WL_CHAINLIGHTNING
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2214,4500:5000:5500:6000:6500,3000,0,1000,0,0,0
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2214,3500:4000:4500:5000:5500,0,0,0,0,3000,1000
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//-- WL_EARTHSTRAIN
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//-- WL_EARTHSTRAIN
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2216,2000:3000:4000:5000:6000,1000,0,150,0,10000,2000
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2216,2000:3000:4000:5000:6000,1000,0,150,0,10000,2000
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//-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
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//-- WL_TETRAVORTEX
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2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000,0
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2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000,2000
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//-- WL_SUMMONFB
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//-- WL_SUMMONFB
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2222,2000,0,0,30000:40000:50000:60000:70000,0,0,0
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2222,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
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//-- WL_SUMMONBL
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//-- WL_SUMMONBL
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2223,2000,0,0,30000:40000:50000:60000:70000,0,0,0
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2223,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
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//-- WL_SUMMONWB
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//-- WL_SUMMONWB
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2224,2000,0,0,30000:40000:50000:60000:70000,0,0,0
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2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
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//-- WL_SUMMONSTONE
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//-- WL_SUMMONSTONE
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2229,2000,0,0,30000:40000:50000:60000:70000,0,0,0
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2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
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//-- WL_READING_SB
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//-- WL_READING_SB
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2231,4000,500,0,0,0,5000,0
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2231,5000,500,0,0,0,0,1000
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//==========================================
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//==========================================
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//===== Ranger =============================
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//===== Ranger =============================
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//-- RA_ARROWSTORM
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//-- RA_ARROWSTORM
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2233,2500,0,0,0,0,3000,0
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2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400,-1
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//-- RA_FEARBREEZE
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//-- RA_FEARBREEZE
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2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
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2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
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//-- RA_AIMEDBOLT
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//-- RA_AIMEDBOLT
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2236,5000,1000,0,0,0,0,0
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2236,4000,1000,0,0,0,0,500
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//-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
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//-- RA_DETONATOR
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2237,0,0,0,1000,0,0,0
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2237,0,0,0,1000,0,0,0
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//-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
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//-- RA_ELECTRICSHOCKER
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2238,0,0,0,15000,20000,0,0
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2238,0,0,0,15000,20000:22000:24000:26000,0,0
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//-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
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//-- RA_CLUSTERBOMB
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2239,0,0,0,15000,0,0,0
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2239,0,0,0,15000,0,0,0
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//-- RA_WUGMASTERY
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//-- RA_WUGMASTERY
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2240,0,1000,0,0,0,0,0
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2240,0,1000,0,0,0,0,0
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//-- RA_WUGRIDER
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//-- RA_WUGRIDER
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2241,0,500,0,0,0,0,0
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2241,0,500,0,0,0,0,0
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//-- RA_WUGDASH
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2242,0,2000,0,0,0,0,0
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//-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
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//-- RA_WUGBITE
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2244,0,2000,0,10000,0,5000,0
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2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000,0
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//-- RA_SENSITIVEKEEN
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//-- RA_SENSITIVEKEEN
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2246,0,3000,0,0,0,0,0
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2246,0,3000,0,0,0,0,0
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//-- RA_CAMOUFLAGE
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//-- RA_CAMOUFLAGE
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2247,0,0,0,10000,0,0,0
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2247,0,0,0,10000,0,0,0
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//-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
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//-- RA_MAGENTATRAP
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2249,0,2000,0,15000,10000,0,0
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2249,0,2000,0,15000,10000,0,0
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//-- RA_COBALTTRAP
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//-- RA_COBALTTRAP
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2250,0,2000,0,15000,10000,0,0
|
2250,0,2000,0,15000,10000,0,0
|
||||||
@ -1272,109 +1269,109 @@
|
|||||||
//-- RA_VERDURETRAP
|
//-- RA_VERDURETRAP
|
||||||
2252,0,2000,0,15000,10000,0,0
|
2252,0,2000,0,15000,10000,0,0
|
||||||
//-- RA_FIRINGTRAP
|
//-- RA_FIRINGTRAP
|
||||||
2253,0,0,0,15000,25000,0,0
|
2253,0,0,0,20000,15000,0,0
|
||||||
//-- RA_ICEBOUNDTRAP
|
//-- RA_ICEBOUNDTRAP
|
||||||
2254,0,0,0,15000,25000,0,0
|
2254,0,0,0,20000,15000,0,0
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Mechanic ===========================
|
//===== Mechanic ===========================
|
||||||
//-- NC_BOOSTKNUCKLE
|
//-- NC_BOOSTKNUCKLE
|
||||||
2256,1000:1200:1400:1600:1800,0,0,0,0,0,0
|
2256,200:400:600:800:1000,0,0,0,0,0,-1
|
||||||
//-- NC_PILEBUNKER
|
//-- NC_PILEBUNKER
|
||||||
2257,0,2000,0,0,0,5000,0
|
2257,0,2000,0,0,0,5000,0
|
||||||
//-- NC_VULCANARM
|
//-- NC_VULCANARM
|
||||||
2258,0,500:300:100,0,0,0,0,0
|
2258,0,300:200:100,0,0,0,0,0
|
||||||
//-- NC_FLAMELAUNCHER
|
//-- NC_FLAMELAUNCHER
|
||||||
2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0,0
|
2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0,500
|
||||||
//-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
|
//-- NC_COLDSLOWER
|
||||||
2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0,0
|
2260,1000,1000:2000:3000,0,7000:14000:21000,0,0,-1
|
||||||
// -- NC_ARMSCANNON
|
// -- NC_ARMSCANNON
|
||||||
2261,1400:1600:1800,500:1000:2000,0,0,0,0,0
|
2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200
|
||||||
//-- NC_ACCELERATION
|
//-- NC_ACCELERATION
|
||||||
2262,0,0,0,30000:60000:90000,0,0,0
|
2262,0,0,0,30000:60000:90000,0,0,0
|
||||||
//-- NC_HOVERING
|
//-- NC_HOVERING
|
||||||
2263,0,0,0,30000,0,0,0
|
2263,0,0,0,90000,0,0,0
|
||||||
//-- NC_F_SIDESLIDE
|
//-- NC_F_SIDESLIDE
|
||||||
2264,0,500,0,0,0,0,0
|
2264,0,500,0,0,0,0,0
|
||||||
//-- NC_B_SIDESLIDE
|
//-- NC_B_SIDESLIDE
|
||||||
2265,0,500,0,0,0,0,0
|
2265,0,500,0,0,0,0,0
|
||||||
|
|
||||||
//-- NC_SELFDESTRUCTION
|
//-- NC_SELFDESTRUCTION
|
||||||
2267,3500:3000:2500,0,0,0,0,0,0
|
2267,2000:1500:1000,0,0,0,0,300000,500
|
||||||
//-- NC_SHAPESHIFT
|
//-- NC_SHAPESHIFT
|
||||||
2268,2000,2000,0,300000,0,0,0
|
2268,0,2000,0,300000,0,0,2000
|
||||||
//-- NC_EMERGENCYCOOL
|
//-- NC_EMERGENCYCOOL
|
||||||
2269,0,500,0,0,0,5000,0
|
2269,0,500,0,0,0,5000,0
|
||||||
//-- NC_INFRAREDSCAN
|
//-- NC_INFRAREDSCAN
|
||||||
2270,1000,500,0,10000,0,15000,0
|
2270,0,500,0,3000,0,3000,0
|
||||||
//-- NC_ANALYZE
|
//-- NC_ANALYZE
|
||||||
2271,1000,1000,0,20000,0,0,0
|
2271,0,1000,0,20000,0,0,0
|
||||||
//-- NC_MAGNETICFIELD
|
//-- NC_MAGNETICFIELD
|
||||||
2272,500:1000:1500,0,0,15000,0,300000,0
|
2272,500:1000:1500,0,0,15000,0,20000:15000:10000,-1
|
||||||
//-- NC_NEUTRALBARRIER
|
//-- NC_NEUTRALBARRIER
|
||||||
2273,500:1000:1500,0,0,30000:45000:60000,0,120000,0
|
2273,500:1000:1500,0,0,30000:45000:60000,0,20000:15000:10000,-1
|
||||||
//-- NC_STEALTHFIELD
|
//-- NC_STEALTHFIELD
|
||||||
2274,500:1000:1500,0,0,15000:20000:25000,0,120000,0
|
2274,500:1000:1500,0,0,15000:20000:25000,0,20000:15000:10000,-1
|
||||||
//-- NC_REPAIR
|
//-- NC_REPAIR
|
||||||
2275,500,1000,0,0,0,0,0
|
2275,200:300:400:500:600,1000,0,0,0,0,-1
|
||||||
|
|
||||||
//-- NC_AXEBOOMERANG
|
//-- NC_AXEBOOMERANG
|
||||||
2278,0,0,0,0,0,5000,0
|
2278,0,0,0,0,0,5000:4500:4000:3500:3000,0
|
||||||
//-- NC_POWERSWING //CHECK Duration 1 is stun?
|
//-- NC_POWERSWING
|
||||||
2279,0,1000,0,3000,0,0,0
|
2279,0,1000,0,2000,0,0,0
|
||||||
//-- NC_AXETORNADO
|
//-- NC_AXETORNADO
|
||||||
2280,0,500,0,0,0,4000:3500:3000:2500:2000,0
|
2280,0,500,0,0,0,4000:3500:3000:2500:2000,0
|
||||||
//-- NC_SILVERSNIPER
|
//-- NC_SILVERSNIPER
|
||||||
2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
|
2281,0,0,0,20000:30000:40000:50000:60000,0,0,1800:1600:1400:1200:1000
|
||||||
//-- NC_MAGICDECOY
|
//-- NC_MAGICDECOY
|
||||||
2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
|
2282,0,0,0,20000:30000:40000:50000:60000,0,0,1800:1600:1400:1200:1000
|
||||||
//-- NC_DISJOINT
|
//-- NC_DISJOINT
|
||||||
2283,2000,0,0,0,0,0,0
|
2283,2000,0,0,0,0,0,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Shadow Chaser ======================
|
//===== Shadow Chaser ======================
|
||||||
//-- SC_FATALMENACE
|
//-- SC_FATALMENACE
|
||||||
2284,0,500,0,0,0,0,0
|
2284,0,500,0,0,0,0,0
|
||||||
//-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
|
//-- SC_REPRODUCE
|
||||||
2285,0,1000,0,60000,0,0,0
|
2285,0,1000,0,60000,0,0,0
|
||||||
//-- SC_AUTOSHADOWSPELL
|
//-- SC_AUTOSHADOWSPELL
|
||||||
2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,0
|
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
|
||||||
//-- SC_SHADOWFORM
|
//-- SC_SHADOWFORM
|
||||||
2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0
|
2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0
|
||||||
//-- SC_TRIANGLESHOT
|
//-- SC_TRIANGLESHOT
|
||||||
2288,1000,500,0,0,0,0,0
|
2288,1000,500,0,0,0,0,-1
|
||||||
//-- SC_BODYPAINT //CHECK Whats duration 2 do?
|
//-- SC_BODYPAINT
|
||||||
2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000,0
|
2289,0,1000,0,5000:7000:9000:11000:13000,0,2000,0
|
||||||
//-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
|
//-- SC_INVISIBILITY
|
||||||
2290,1000,1000,0,20000,0,300000,0
|
2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000,-1
|
||||||
//-- SC_DEADLYINFECT
|
//-- SC_DEADLYINFECT
|
||||||
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0
|
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0
|
||||||
//-- SC_ENERVATION
|
//-- SC_ENERVATION
|
||||||
2292,2000,1000,0,10000:15000:20000,0,2000,0
|
2292,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_GROOMY
|
//-- SC_GROOMY
|
||||||
2293,2000,1000,0,10000:15000:20000,0,2000,0
|
2293,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_IGNORANCE
|
//-- SC_IGNORANCE
|
||||||
2294,2000,1000,0,10000:15000:20000,0,2000,0
|
2294,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_LAZINESS
|
//-- SC_LAZINESS
|
||||||
2295,2000,1000,0,10000:15000:20000,0,2000,0
|
2295,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_UNLUCKY
|
//-- SC_UNLUCKY
|
||||||
2296,2000,1000,0,10000:15000:20000,0,2000,0
|
2296,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_WEAKNESS
|
//-- SC_WEAKNESS
|
||||||
2297,2000,1000,0,10000:15000:20000,0,2000,0
|
2297,2000,1000,0,10000:15000:20000,0,2000,-1
|
||||||
//-- SC_STRIPACCESORY
|
//-- SC_STRIPACCESORY
|
||||||
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,0
|
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,-1
|
||||||
//-- SC_MANHOLE
|
//-- SC_MANHOLE
|
||||||
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,0
|
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,-1
|
||||||
//-- SC_DIMENSIONDOOR
|
//-- SC_DIMENSIONDOOR
|
||||||
2300,1000,2000,0,4000:8000:12000,0,0,0
|
2300,1000,2000,0,4000:8000:12000,0,0,-1
|
||||||
//-- SC_CHAOSPANIC
|
//-- SC_CHAOSPANIC
|
||||||
2301,2000,2000,0,5000:10000:15000,30000,0,0
|
2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0,-1
|
||||||
//-- SC_MAELSTROM
|
//-- SC_MAELSTROM
|
||||||
2302,2000,2000,0,7000:14000:21000,0,0,0
|
2302,2000,2000,0,7000:14000:21000,0,0,-1
|
||||||
//-- SC_BLOODYLUST
|
//-- SC_BLOODYLUST
|
||||||
2303,2000,2000,0,10000:20000:30000,30000,0,0
|
2303,2000,2000,0,10000:20000:30000,30000,0,-1
|
||||||
//-- SC_FEINTBOMB
|
//-- SC_FEINTBOMB
|
||||||
2304,1000,0,0,1000,0,5000,0
|
2304,1000,0,0,1000,0,5000,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Royal Guard skills ==================
|
//==== Royal Guard skills ==================
|
||||||
@ -1382,31 +1379,31 @@
|
|||||||
2307,0,0,0,0,0,2000,0
|
2307,0,0,0,0,0,2000,0
|
||||||
|
|
||||||
//-- LG_TRAMPLE
|
//-- LG_TRAMPLE
|
||||||
2309,0,1000,0,0,0,0,0
|
2309,0,0,0,0,0,1000,0
|
||||||
//-- LG_SHIELDPRESS
|
//-- LG_SHIELDPRESS
|
||||||
2310,0,0,0,5500:6000:6500:7000:7500,0,2000,0
|
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,0
|
||||||
//-- LG_REFLECTDAMAGE
|
//-- LG_REFLECTDAMAGE
|
||||||
2311,0,0,0,300000,0,0,0
|
2311,0,0,0,300000,0,0,0
|
||||||
//-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
|
//-- LG_PINPOINTATTACK
|
||||||
2312,0,1000,0,5000,0,5000,0
|
2312,0,1000,0,5000,0,5000,0
|
||||||
//-- LG_FORCEOFVANGUARD
|
//-- LG_FORCEOFVANGUARD
|
||||||
2313,1000,1000,0,120000,0,0,0
|
2313,0,1000,0,300000,0,0,0
|
||||||
//-- LG_RAGEBURST
|
//-- LG_RAGEBURST
|
||||||
2314,0,3000,0,0,0,0,0
|
2314,0,3000,0,0,0,0,0
|
||||||
//-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
|
//-- LG_SHIELDSPELL //TODO apply proper duration [malufett]
|
||||||
2315,1000,1000,0,3000:30000:30000,0,2000,0
|
2315,1000,1000,0,3000:30000:30000,0,2000,0
|
||||||
//-- LG_EXEEDBREAK
|
//-- LG_EXEEDBREAK
|
||||||
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0,0
|
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0,0
|
||||||
//-- LG_OVERBRAND
|
//-- LG_OVERBRAND
|
||||||
2317,500,2000,0,0,0,0,0
|
2317,500,2000,0,0,0,0,0
|
||||||
//-- LG_PRESTIGE
|
//-- LG_PRESTIGE
|
||||||
2318,3000,0,0,30000:45000:60000:75000:90000,0,60000,0
|
2318,1000,0,0,30000:45000:60000:75000:90000,0,60000,2000
|
||||||
//-- LG_BANDING
|
//-- LG_BANDING
|
||||||
2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0
|
2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0
|
||||||
//-- LG_MOONSLASHER
|
//-- LG_MOONSLASHER
|
||||||
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0
|
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0
|
||||||
//-- LG_RAYOFGENESIS
|
//-- LG_RAYOFGENESIS
|
||||||
2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000,0
|
2321,2000:2500:3000:3500:4000,2000,0,10000,0,5000,500
|
||||||
//-- LG_PIETY
|
//-- LG_PIETY
|
||||||
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0,0
|
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0,0
|
||||||
//-- LG_EARTHDRIVE
|
//-- LG_EARTHDRIVE
|
||||||
@ -1414,219 +1411,219 @@
|
|||||||
//-- LG_HESPERUSLIT
|
//-- LG_HESPERUSLIT
|
||||||
2324,1000,3000,0,0,0,20000,0
|
2324,1000,3000,0,0,0,20000,0
|
||||||
//-- LG_INSPIRATION
|
//-- LG_INSPIRATION
|
||||||
2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,0
|
2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,1000
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Sura Skills ========================
|
//===== Sura Skills ========================
|
||||||
//-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
|
//-- SR_DRAGONCOMBO
|
||||||
2326,0,0,0,3000,0,0,0
|
2326,0,0,0,3000,0,0,0
|
||||||
//-- SR_SKYNETBLOW
|
//-- SR_SKYNETBLOW
|
||||||
2327,0,500,0,0,0,0,0
|
2327,0,500,0,0,0,0,0
|
||||||
//-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
|
//-- SR_EARTHSHAKER
|
||||||
2328,0,0,0,1000:2000:2000:3000:3000,0,3000,0
|
2328,0,0,0,1000,0,3000,0
|
||||||
//-- SR_FALLENEMPIRE //CHECK The immoble is working?
|
//-- SR_FALLENEMPIRE
|
||||||
2329,0,0,0,500:1000:1500:2000:2500,0,0,0
|
2329,0,0,0,500:1000:1500:2000:2500,0,0,0
|
||||||
//-- SR_TIGERCANNON
|
//-- SR_TIGERCANNON
|
||||||
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,0
|
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,-1
|
||||||
|
|
||||||
//-- SR_RAMPAGEBLASTER
|
//-- SR_RAMPAGEBLASTER
|
||||||
2332,0,1000,0,0,0,10000,0
|
2332,0,1000,0,0,0,10000,0
|
||||||
//-- SR_CRESCENTELBOW
|
//-- SR_CRESCENTELBOW
|
||||||
2333,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
|
2333,0,1000,0,3000:4000:5000:6000:7000,0,5000,0
|
||||||
//-- SR_CURSEDCIRCLE
|
//-- SR_CURSEDCIRCLE
|
||||||
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0
|
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0
|
||||||
//-- SR_LIGHTNINGWALK
|
//-- SR_LIGHTNINGWALK
|
||||||
2335,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
|
2335,0,1000,0,5000:6000:7000:8000:9000,0,5000,0
|
||||||
//-- SR_KNUCKLEARROW
|
//-- SR_KNUCKLEARROW
|
||||||
2336,0,1000,0,0,0,0,0
|
2336,0,1000,0,0,0,0,0
|
||||||
//-- SR_WINDMILL
|
//-- SR_WINDMILL
|
||||||
2337,1000,500,0,0,0,3000,0
|
2337,1000,500,0,0,0,3000,-1
|
||||||
//-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
|
//-- SR_RAISINGDRAGON
|
||||||
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000,0
|
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000,0
|
||||||
|
|
||||||
//-- SR_ASSIMILATEPOWER
|
//-- SR_ASSIMILATEPOWER
|
||||||
2340,0,1000,0,0,0,5000,0
|
2340,0,1000,0,0,0,5000,0
|
||||||
//-- SR_POWERVELOCITY
|
//-- SR_POWERVELOCITY
|
||||||
2341,2000,0,0,0,0,0,0
|
2341,1500,0,0,0,0,0,500
|
||||||
|
|
||||||
//-- SR_GATEOFHELL
|
//-- SR_GATEOFHELL
|
||||||
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000,0
|
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0,-1
|
||||||
//-- SR_GENTLETOUCH_QUIET
|
//-- SR_GENTLETOUCH_QUIET
|
||||||
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0
|
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0
|
||||||
//-- SR_GENTLETOUCH_CURE
|
//-- SR_GENTLETOUCH_CURE
|
||||||
2345,0,1000,0,0,0,0,0
|
2345,0,1000,0,0,0,1000:1500:2000:2500:3000,0
|
||||||
//-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
|
//-- SR_GENTLETOUCH_ENERGYGAIN
|
||||||
2346,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
|
2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
|
||||||
//-- SR_GENTLETOUCH_CHANGE
|
//-- SR_GENTLETOUCH_CHANGE
|
||||||
2347,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
|
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
|
||||||
//-- SR_GENTLETOUCH_REVITALIZE
|
//-- SR_GENTLETOUCH_REVITALIZE
|
||||||
2348,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
|
2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Wanderer skills =====================
|
//==== Wanderer skills =====================
|
||||||
//-- WA_SWING_DANCE
|
//-- WA_SWING_DANCE
|
||||||
2350,1000,2000,0,60000,0,0,0
|
2350,1000,2000,0,60000,0,0,-1
|
||||||
//-- WA_SYMPHONY_OF_LOVER
|
//-- WA_SYMPHONY_OF_LOVER
|
||||||
2351,1000,2000,0,60000,0,0,0
|
2351,1000,2000,0,60000,0,0,-1
|
||||||
//-- WA_MOONLIT_SERENADE
|
//-- WA_MOONLIT_SERENADE
|
||||||
2352,1000,2000,0,60000,0,0,0
|
2352,1000,2000,0,60000,0,0,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Minstresl skills ====================
|
//==== Minstresl skills ====================
|
||||||
//-- MI_RUSH_WINDMILL
|
//-- MI_RUSH_WINDMILL
|
||||||
2381,1000,2000,0,60000,0,0,0
|
2381,0,2000,0,60000,0,0,0
|
||||||
//-- MI_ECHOSONG
|
//-- MI_ECHOSONG
|
||||||
2382,1000,2000,0,60000,0,0,0
|
2382,1000,2000,0,60000,0,0,-1
|
||||||
//-- MI_HARMONIZE
|
//-- MI_HARMONIZE
|
||||||
2383,1000,1000,0,60000,0,5000,0
|
2383,1000,1000,0,60000,0,5000,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Minstrel/Wanderer skills ============
|
//==== Minstrel/Wanderer skills ============
|
||||||
//-- WM_METALICSOUND
|
//-- WM_METALICSOUND
|
||||||
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,0
|
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,-1
|
||||||
//-- WM_REVERBERATION
|
//-- WM_REVERBERATION
|
||||||
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,0
|
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,-1
|
||||||
|
|
||||||
//-- WM_DOMINION_IMPULSE
|
//-- WM_DOMINION_IMPULSE
|
||||||
2417,0,1000,0,0,0,0,0
|
2417,0,1000,0,0,0,0,0
|
||||||
//-- WM_SEVERE_RAINSTORM
|
//-- WM_SEVERE_RAINSTORM
|
||||||
2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000,0
|
2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000,500
|
||||||
//-- WM_POEMOFNETHERWORLD
|
//-- WM_POEMOFNETHERWORLD
|
||||||
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,0
|
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,-1
|
||||||
//-- WM_VOICEOFSIREN
|
//-- WM_VOICEOFSIREN
|
||||||
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,0
|
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,-1
|
||||||
//-- WM_DEADHILLHERE
|
//-- WM_DEADHILLHERE
|
||||||
2421,4000:3500:3000:2500:2000,1000,0,0,0,0,0
|
2421,4000:3500:3000:2500:2000,1000,0,0,0,0,1000
|
||||||
//-- WM_LULLABY_DEEPSLEEP
|
//-- WM_LULLABY_DEEPSLEEP
|
||||||
2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000,0
|
2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000,1000
|
||||||
//-- WM_SIRCLEOFNATURE
|
//-- WM_SIRCLEOFNATURE
|
||||||
2423,2000,1000,0,60000,0,15000,0
|
2423,2000,1000,0,60000,0,15000,-1
|
||||||
//-- WM_RANDOMIZESPELL
|
//-- WM_RANDOMIZESPELL
|
||||||
2424,0,1000,0,0,0,3000,0
|
2424,0,1000,0,0,0,3000,0
|
||||||
//-- WM_GLOOMYDAY
|
//-- WM_GLOOMYDAY
|
||||||
2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000,500
|
2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000,500
|
||||||
//-- WM_GREAT_ECHO
|
//-- WM_GREAT_ECHO
|
||||||
2426,2500:2700:2900:3100:3300,1000,0,0,0,10000,0
|
2426,2000:2200:2400:2600:2800,1000,0,0,0,10000,500
|
||||||
//-- WM_SONG_OF_MANA
|
//-- WM_SONG_OF_MANA
|
||||||
2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000,0
|
2427,1000,1000,0,30000:60000:90000:120000:150000,0,90000,500
|
||||||
//-- WM_DANCE_WITH_WUG
|
//-- WM_DANCE_WITH_WUG
|
||||||
2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000,0
|
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000,500
|
||||||
//-- WM_SOUND_OF_DESTRUCTION
|
//-- WM_SOUND_OF_DESTRUCTION
|
||||||
2429,500:1000:1500:2000:2500,1000,0,0,0,20000,0
|
2429,0:500:1000:1500:2000,1000,0,0,0,20000,500
|
||||||
//-- WM_SATURDAY_NIGHT_FEVER
|
//-- WM_SATURDAY_NIGHT_FEVER
|
||||||
2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000,0
|
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,3000,180000,1000
|
||||||
//-- WM_LERADS_DEW
|
//-- WM_LERADS_DEW
|
||||||
2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
|
2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||||
//-- WM_MELODYOFSINK
|
//-- WM_MELODYOFSINK
|
||||||
2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
|
2432,100,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||||
//-- WM_BEYOND_OF_WARCRY
|
//-- WM_BEYOND_OF_WARCRY
|
||||||
2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
|
2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||||
//-- WM_UNLIMITED_HUMMING_VOICE
|
//-- WM_UNLIMITED_HUMMING_VOICE
|
||||||
2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
|
2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000,500
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Sorcerer skills =====================
|
//==== Sorcerer skills =====================
|
||||||
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
||||||
2443,1000,1000,0,12000,0,0,0
|
2443,1000,1000,0,12000,0,0,-1
|
||||||
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
||||||
2444,1000,1000,0,12000,0,0,0
|
2444,1000,1000,0,12000,0,0,-1
|
||||||
//-- SO_SPELLFIST
|
//-- SO_SPELLFIST
|
||||||
2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
|
2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
|
||||||
//-- SO_EARTHGRAVE
|
//-- SO_EARTHGRAVE
|
||||||
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,0
|
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,1800:1600:1400:1200:800
|
||||||
//-- SO_DIAMONDDUST
|
//-- SO_DIAMONDDUST
|
||||||
2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000,0
|
2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000,800:600:400:200:-1
|
||||||
//-- SO_POISON_BUSTER
|
//-- SO_POISON_BUSTER
|
||||||
2450,2000:3000:4000:5000:6000,1000,0,0,0,2000,0
|
2450,2200:3400:4600:5800:7000,1000,0,0,0,2000,800:600:400:200:-1
|
||||||
//-- SO_PSYCHIC_WAVE
|
//-- SO_PSYCHIC_WAVE
|
||||||
2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000,0
|
2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000,1000:900:800:700:600
|
||||||
//-- SO_CLOUD_KILL
|
//-- SO_CLOUD_KILL
|
||||||
2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,0
|
2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,700:500:300:100:-1
|
||||||
//-- SO_STRIKING
|
//-- SO_STRIKING
|
||||||
2451,3000,1000,0,60000,0,2000,0
|
2451,1000,1000,0,60000,0,2000,-1
|
||||||
//-- SO_WARMER
|
//-- SO_WARMER
|
||||||
2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000,0
|
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
|
||||||
//-- SO_VACUUM_EXTREME
|
//-- SO_VACUUM_EXTREME
|
||||||
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,0
|
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,0
|
||||||
//-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
|
//-- SO_VARETYR_SPEAR
|
||||||
2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000,0
|
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
|
||||||
//-- SO_ARULLO
|
//-- SO_ARULLO
|
||||||
2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,0
|
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
|
||||||
//-- SO_EL_CONTROL
|
//-- SO_EL_CONTROL
|
||||||
2456,2000,0,0,0,0,5000,0
|
2456,2000,0,0,0,0,5000,0
|
||||||
//-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
//-- SO_SUMMON_AGNI
|
||||||
2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
|
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||||
//-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
//-- SO_SUMMON_AQUA
|
||||||
2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
|
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||||
//-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
//-- SO_SUMMON_VENTUS
|
||||||
2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
|
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||||
//-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
//-- SO_SUMMON_TERA
|
||||||
2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
|
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||||
//-- SO_EL_ACTION
|
//-- SO_EL_ACTION //TODO apply proper cooldown [malufett]
|
||||||
2461,0,0,0,0,0,5000,0
|
2461,0,0,0,0,0,5000,0
|
||||||
//-- SO_EL_ANALYSIS
|
//-- SO_EL_ANALYSIS
|
||||||
2462,2000,0,0,0,0,0,0
|
2462,0,0,0,0,0,0,2000
|
||||||
|
|
||||||
//-- SO_EL_CURE
|
//-- SO_EL_CURE
|
||||||
2464,2000,1000,0,0,0,0,0
|
2464,2000,1000,0,0,0,0,-1
|
||||||
//-- SO_FIRE_INSIGNIA
|
//-- SO_FIRE_INSIGNIA
|
||||||
2465,2000,0,0,60000,0,60000,0
|
2465,1000,0,0,600000:900000:1200000,0,60000,1000
|
||||||
//-- SO_WATER_INSIGNIA
|
//-- SO_WATER_INSIGNIA
|
||||||
2466,2000,0,0,60000,0,60000,0
|
2466,1000,0,0,600000:900000:1200000,0,60000,1000
|
||||||
//-- SO_WIND_INSIGNIA
|
//-- SO_WIND_INSIGNIA
|
||||||
2467,2000,0,0,60000,0,60000,0
|
2467,1000,0,0,600000:900000:1200000,0,60000,1000
|
||||||
//-- SO_EARTH_INSIGNIA
|
//-- SO_EARTH_INSIGNIA
|
||||||
2468,2000,0,0,60000,0,60000,0
|
2468,1000,0,0,600000:900000:1200000,0,60000,1000
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//==== Genetic skills ======================
|
//==== Genetic skills ======================
|
||||||
//-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
|
//-- GN_CART_TORNADO
|
||||||
2476,0,500,0,5000,0,0:500:1000:1500:2000,0
|
2476,0,500,0,5000,0,0:500:1000:1500:2000,0
|
||||||
//-- GN_CARTCANNON
|
//-- GN_CARTCANNON
|
||||||
2477,1000:1500:2000:2500:3000,500,0,0,0,0,0
|
2477,1000:1500:2000:2500:3000,500,0,0,0,0,-1
|
||||||
//-- GN_CARTBOOST
|
//-- GN_CARTBOOST
|
||||||
2478,1500,500,0,90000,0,0,0
|
2478,1500,500,0,90000,0,0,-1
|
||||||
//-- GN_THORNS_TRAP
|
//-- GN_THORNS_TRAP
|
||||||
2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,0
|
2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,-1
|
||||||
//-- GN_BLOOD_SUCKER
|
//-- GN_BLOOD_SUCKER
|
||||||
2480,1500,500,0,20000:22000:24000:26000:28000,0,0,0
|
2480,1500,500,0,20000:22000:24000:26000:28000,0,0,-1
|
||||||
//-- GN_SPORE_EXPLOSION
|
//-- GN_SPORE_EXPLOSION
|
||||||
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,0
|
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
|
||||||
//-- GN_WALLOFTHORN
|
//-- GN_WALLOFTHORN
|
||||||
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,0
|
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
|
||||||
//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
|
//-- GN_CRAZYWEED
|
||||||
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
|
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
|
||||||
|
|
||||||
//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
|
//-- GN_DEMONIC_FIRE
|
||||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000,0
|
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000,-1
|
||||||
//-- GN_FIRE_EXPANSION
|
//-- GN_FIRE_EXPANSION
|
||||||
2486,2000,500,0,0,0,0,0
|
2486,2000,500,0,0,0,0,-1
|
||||||
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||||
2487,0,0,0,10000:12000:14000:16000:18000,0,0,0
|
2487,0,0,0,10000:12000:14000:16000:18000,0,0,0
|
||||||
//-- GN_FIRE_EXPANSION_TEAR_GAS
|
//-- GN_FIRE_EXPANSION_TEAR_GAS
|
||||||
2488,0,0,0,10000:12000:14000:16000:18000,0,0,0
|
2488,0,0,0,10000:12000:14000:16000:18000,0,0,0
|
||||||
|
|
||||||
//-- GN_HELLS_PLANT
|
//-- GN_HELLS_PLANT
|
||||||
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,0
|
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
|
||||||
//-- GN_HELLS_PLANT_ATK
|
//-- GN_HELLS_PLANT_ATK
|
||||||
2491,0,0,0,20000,0,0,0
|
2491,0,0,0,20000,0,0,0
|
||||||
//-- GN_MANDRAGORA
|
//-- GN_MANDRAGORA
|
||||||
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,0
|
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,-1
|
||||||
//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
|
//-- GN_SLINGITEM
|
||||||
2493,0,0,0,77000,10000,1000,0
|
2493,0,0,0,77000,10000,1000,0
|
||||||
|
|
||||||
//-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
|
//-- GN_SLINGITEM_RANGEMELEEATK
|
||||||
2498,0,0,0,3000,0,0,0
|
2498,0,0,0,3000,0,0,0
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Extra 3rd Class Skills =============
|
//===== Extra 3rd Class Skills =============
|
||||||
//-- AB_SECRAMENT
|
//-- AB_SECRAMENT
|
||||||
2515,2000,500,0,60000:90000:120000:150000:180000,0,0,0
|
2515,1000,500,0,60000:90000:120000:150000:180000,0,0,1000
|
||||||
|
|
||||||
//-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
|
//-- SR_HOWLINGOFLION
|
||||||
2517,1500,0,0,10000,0,10000,0
|
2517,1000,0,0,12000:14000:16000:18000:20000,0,10000,500
|
||||||
//-- SR_RIDEINLIGHTNING
|
//-- SR_RIDEINLIGHTNING
|
||||||
2518,0,200,0,0,0,1000,0
|
2518,1000:2000:3000:4000:5000,200,0,0,0,1000,-1
|
||||||
//==========================================
|
//==========================================
|
||||||
|
|
||||||
//===== Misc. Skills =======================
|
//===== Misc. Skills =======================
|
||||||
|
@ -1179,7 +1179,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
|||||||
sc_start(bl,SC_FREEZE,100,skilllv,skill_get_time(skillid,skilllv));
|
sc_start(bl,SC_FREEZE,100,skilllv,skill_get_time(skillid,skilllv));
|
||||||
break;
|
break;
|
||||||
case RA_WUGBITE:
|
case RA_WUGBITE:
|
||||||
sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skilllv, (skilllv*1000 + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
|
sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skilllv, (skill_get_time(skillid,skilllv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
|
||||||
break;
|
break;
|
||||||
case RA_SENSITIVEKEEN:
|
case RA_SENSITIVEKEEN:
|
||||||
if( rnd()%100 < 8 * skilllv )
|
if( rnd()%100 < 8 * skilllv )
|
||||||
@ -1204,7 +1204,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
|||||||
break;
|
break;
|
||||||
case NC_COLDSLOWER:
|
case NC_COLDSLOWER:
|
||||||
sc_start(bl, SC_FREEZE, 10 * skilllv, skilllv, skill_get_time(skillid, skilllv));
|
sc_start(bl, SC_FREEZE, 10 * skilllv, skilllv, skill_get_time(skillid, skilllv));
|
||||||
sc_start(bl, SC_FREEZING, 20 + 10 * skilllv, skilllv, skill_get_time2(skillid, skilllv));
|
sc_start(bl, SC_FREEZING, 20 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv));
|
||||||
break;
|
break;
|
||||||
case NC_POWERSWING:
|
case NC_POWERSWING:
|
||||||
sc_start(bl, SC_STUN, 5*skilllv, skilllv, skill_get_time(skillid, skilllv));
|
sc_start(bl, SC_STUN, 5*skilllv, skilllv, skill_get_time(skillid, skilllv));
|
||||||
@ -7777,13 +7777,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
if( tsc && tsc->data[SC_STONE] )
|
if( tsc && tsc->data[SC_STONE] )
|
||||||
status_change_end(bl,SC_STONE,INVALID_TIMER);
|
status_change_end(bl,SC_STONE,INVALID_TIMER);
|
||||||
else
|
else
|
||||||
status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
|
status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,skill_get_time(skillid, skilllv),2);
|
||||||
} else {
|
} else {
|
||||||
int rate = 40 + 8 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
|
int rate = 40 + 8 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
|
||||||
// IroWiki says Rate should be reduced by target stats, but currently unknown
|
// IroWiki says Rate should be reduced by target stats, but currently unknown
|
||||||
if( rnd()%100 < rate ) { // Success on First Target
|
if( rnd()%100 < rate ) { // Success on First Target
|
||||||
if( !tsc->data[SC_STONE] )
|
if( !tsc->data[SC_STONE] )
|
||||||
rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
|
rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,skill_get_time(skillid, skilllv),2);
|
||||||
else {
|
else {
|
||||||
rate = 1;
|
rate = 1;
|
||||||
status_change_end(bl,SC_STONE,INVALID_TIMER);
|
status_change_end(bl,SC_STONE,INVALID_TIMER);
|
||||||
@ -13454,10 +13454,12 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
|
|||||||
if( time < 0 )
|
if( time < 0 )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if( !fixed )
|
if( fixed == 0 ){
|
||||||
fixed = (int)time * 20 / 100; // fixed time
|
fixed = (int)time * 20 / 100; // fixed time
|
||||||
time = time * 80 / 100; // variable time
|
time = time * 80 / 100; // variable time
|
||||||
|
}else if( fixed < 0 ) // no fixed cast time
|
||||||
|
fixed = 0;
|
||||||
|
|
||||||
if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
|
if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
|
||||||
if( sd->bonus.varcastrate < 0 )
|
if( sd->bonus.varcastrate < 0 )
|
||||||
VARCAST_REDUCTION(sd->bonus.varcastrate);
|
VARCAST_REDUCTION(sd->bonus.varcastrate);
|
||||||
@ -13507,7 +13509,7 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
|
|||||||
fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
|
fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
|
||||||
// Fixed cast non percentage bonuses
|
// Fixed cast non percentage bonuses
|
||||||
if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) )
|
if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) )
|
||||||
fixed += 2000;
|
fixed += sc->data[SC_MANDRAGORA]->val1 * 1000 / 2;
|
||||||
if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN))
|
if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN))
|
||||||
fixed = 0;
|
fixed = 0;
|
||||||
}
|
}
|
||||||
@ -15513,12 +15515,12 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
|
|||||||
if((j=skill_produce_db[i].req_skill)>0 &&
|
if((j=skill_produce_db[i].req_skill)>0 &&
|
||||||
pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv)
|
pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv)
|
||||||
continue; // must iterate again to check other skills that produce it. [malufett]
|
continue; // must iterate again to check other skills that produce it. [malufett]
|
||||||
if( j > 0 && sd->skillid_old > 0 && sd->skillid_old != j )
|
if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j )
|
||||||
continue; // special case
|
continue; // special case
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sd->skillid_old = sd->skilllv_old = 0;
|
|
||||||
if( i >= MAX_SKILL_PRODUCE_DB )
|
if( i >= MAX_SKILL_PRODUCE_DB )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
@ -15572,11 +15574,9 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
|
|||||||
|
|
||||||
nullpo_ret(sd);
|
nullpo_ret(sd);
|
||||||
status = status_get_status_data(&sd->bl);
|
status = status_get_status_data(&sd->bl);
|
||||||
|
|
||||||
if( sd->skillid_old == skill_id )
|
if( sd->skillid_old == skill_id )
|
||||||
skilllv = sd->skilllv_old;
|
skilllv = sd->skilllv_old;
|
||||||
else
|
|
||||||
sd->skillid_old = skill_id;
|
|
||||||
|
|
||||||
if( !(idx=skill_can_produce_mix(sd,nameid,-1, qty)) )
|
if( !(idx=skill_can_produce_mix(sd,nameid,-1, qty)) )
|
||||||
return 0;
|
return 0;
|
||||||
@ -16394,7 +16394,7 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite
|
|||||||
|
|
||||||
nullpo_ret(sd);
|
nullpo_ret(sd);
|
||||||
nullpo_ret(item_list);
|
nullpo_ret(item_list);
|
||||||
|
|
||||||
// Search for objects that can be created.
|
// Search for objects that can be created.
|
||||||
for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) {
|
for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) {
|
||||||
if( skill_produce_db[i].itemlv == 26 ) {
|
if( skill_produce_db[i].itemlv == 26 ) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user