* Updated Chase Walk
* Added 'checkoption2' and 'checkoption3' script functions git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@472 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,4 +1,9 @@
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Date Added
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12/6
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* Updated Chase Walk [celest]
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* Added 'checkoption2' and 'checkoption3' script functions - Refer to
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/npc/sample/npc_testchkoption.txt for similiar examples [celest]
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12/5
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* Fixed another crash sending updates to disconnected
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clients [MouseJstr]
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@ -4962,13 +4962,14 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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if( range>0 && range < arange ) {// 遠すぎる
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// be lenient if the skill was cast before we have moved to the correct position [Celest]
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if (src->type == BL_PC && bl->type == BL_PC) {
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/* Celest: Hmm, bl isn't necessarily BL_PC... i think i'll test this more first >.< */
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/*if (src->type == BL_PC && bl->type == BL_PC) {
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struct map_session_data *sd;
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nullpo_retr(0, (sd=(struct map_session_data *)bl));
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if (sd->walktimer != -1 && !((arange-=battle_config.skill_range_leniency)<=range))
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return 0;
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}
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else return 0;
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else*/ return 0;
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}
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if( arange<2 ) // 同じマスか隣接
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@ -289,6 +289,8 @@ int buildin_npcspeed(struct script_state *st); // [Valaris]
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int buildin_npcwalkto(struct script_state *st); // [Valaris]
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int buildin_npcstop(struct script_state *st); // [Valaris]
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int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus]
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int buildin_checkoption2(struct script_state *st); // [celest]
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int buildin_checkoption3(struct script_state *st); // [celest]
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void push_val(struct script_stack *stack,int type,int val);
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@ -499,6 +501,8 @@ struct {
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{buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris]
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{buildin_npcstop,"npcstop",""}, // [Valaris]
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{buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus]
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{buildin_checkoption2,"checkoption2","i"},
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{buildin_checkoption3,"checkoption3","i"},
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{NULL,NULL,NULL},
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};
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int buildin_message(struct script_state *st); // [MouseJstr]
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@ -3299,6 +3303,46 @@ int buildin_checkoption(struct script_state *st)
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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int buildin_checkoption2(struct script_state *st)
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{
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int type;
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struct map_session_data *sd;
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type=conv_num(st,& (st->stack->stack_data[st->start+2]));
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sd=script_rid2sd(st);
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if(sd->opt2 & type){
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push_val(st->stack,C_INT,1);
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} else {
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push_val(st->stack,C_INT,0);
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}
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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int buildin_checkoption3(struct script_state *st)
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{
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int type;
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struct map_session_data *sd;
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type=conv_num(st,& (st->stack->stack_data[st->start+2]));
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sd=script_rid2sd(st);
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if(sd->opt3 & type){
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push_val(st->stack,C_INT,1);
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} else {
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push_val(st->stack,C_INT,0);
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}
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return 0;
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}
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/*==========================================
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*
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@ -234,9 +234,7 @@ int SkillStatusChangeTable[]={ /* skill.h
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SC_GOSPEL,
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/* 370- */
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-1,-1,-1,-1,-1,-1,-1,-1,
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SC_EDP,
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-1,
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/* 380- */
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SC_TRUESIGHT,
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@ -1080,7 +1078,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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if(pc_steal_item(sd,bl))
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clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
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else if (battle_config.display_snatcher_skill_fail)
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clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest]
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clif_skill_fail(sd,skillid,0,0);
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}
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// エンチャントデットリ?ポイズン(猛毒?果)
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if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) {
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@ -1151,7 +1149,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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struct status_change *sc_data = battle_get_sc_data(bl);
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if(sc_data) {
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sc_data[SC_FREEZE].val3++;
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if(sc_data[SC_FREEZE].val3 >= 3 && rand()%1000 < skilllv*sc_def_mdef/100)
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if(sc_data[SC_FREEZE].val3 >= 3)
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skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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}
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}
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@ -3592,11 +3590,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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clif_skill_nodamage(src,bl,skillid,-1,1);
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if( tsc_data ){
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if( tsc_data[sc].timer==-1 )
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/* 付加する */
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skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
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else
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/* 解除する */
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skill_status_change_end(bl, sc, -1);
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/* 付加する */
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skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
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else
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/* 解除する */
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skill_status_change_end(bl, sc, -1);
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}
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}
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break;
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@ -7343,7 +7341,9 @@ int skill_use_id( struct map_session_data *sd, int target_id,
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if( sd->opt1>0 )
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return 0;
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if(sc_data){
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if(sc_data[SC_CHASEWALK].timer != -1) return 0;
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// allow to use only Chasewalk [celest]
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if(sc_data[SC_CHASEWALK].timer != -1 && skill_num != ST_CHASEWALK)
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return 0;
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if(sc_data[SC_VOLCANO].timer != -1){
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if(skill_num==WZ_ICEWALL) return 0;
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}
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