* Updated Chase Walk

* Added 'checkoption2' and 'checkoption3' script functions

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@472 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-12-06 07:39:10 +00:00
parent 8deba892f5
commit fc01eec347
4 changed files with 62 additions and 12 deletions

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@ -1,4 +1,9 @@
Date Added Date Added
12/6
* Updated Chase Walk [celest]
* Added 'checkoption2' and 'checkoption3' script functions - Refer to
/npc/sample/npc_testchkoption.txt for similiar examples [celest]
12/5 12/5
* Fixed another crash sending updates to disconnected * Fixed another crash sending updates to disconnected
clients [MouseJstr] clients [MouseJstr]

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@ -4962,13 +4962,14 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
if( range>0 && range < arange ) {// 遠すぎる if( range>0 && range < arange ) {// 遠すぎる
// be lenient if the skill was cast before we have moved to the correct position [Celest] // be lenient if the skill was cast before we have moved to the correct position [Celest]
if (src->type == BL_PC && bl->type == BL_PC) { /* Celest: Hmm, bl isn't necessarily BL_PC... i think i'll test this more first >.< */
/*if (src->type == BL_PC && bl->type == BL_PC) {
struct map_session_data *sd; struct map_session_data *sd;
nullpo_retr(0, (sd=(struct map_session_data *)bl)); nullpo_retr(0, (sd=(struct map_session_data *)bl));
if (sd->walktimer != -1 && !((arange-=battle_config.skill_range_leniency)<=range)) if (sd->walktimer != -1 && !((arange-=battle_config.skill_range_leniency)<=range))
return 0; return 0;
} }
else return 0; else*/ return 0;
} }
if( arange<2 ) // 同じマスか隣接 if( arange<2 ) // 同じマスか隣接

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@ -289,6 +289,8 @@ int buildin_npcspeed(struct script_state *st); // [Valaris]
int buildin_npcwalkto(struct script_state *st); // [Valaris] int buildin_npcwalkto(struct script_state *st); // [Valaris]
int buildin_npcstop(struct script_state *st); // [Valaris] int buildin_npcstop(struct script_state *st); // [Valaris]
int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus] int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus]
int buildin_checkoption2(struct script_state *st); // [celest]
int buildin_checkoption3(struct script_state *st); // [celest]
void push_val(struct script_stack *stack,int type,int val); void push_val(struct script_stack *stack,int type,int val);
@ -499,6 +501,8 @@ struct {
{buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris] {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris]
{buildin_npcstop,"npcstop",""}, // [Valaris] {buildin_npcstop,"npcstop",""}, // [Valaris]
{buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus] {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus]
{buildin_checkoption2,"checkoption2","i"},
{buildin_checkoption3,"checkoption3","i"},
{NULL,NULL,NULL}, {NULL,NULL,NULL},
}; };
int buildin_message(struct script_state *st); // [MouseJstr] int buildin_message(struct script_state *st); // [MouseJstr]
@ -3299,6 +3303,46 @@ int buildin_checkoption(struct script_state *st)
return 0; return 0;
} }
/*==========================================
*
*------------------------------------------
*/
int buildin_checkoption2(struct script_state *st)
{
int type;
struct map_session_data *sd;
type=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
if(sd->opt2 & type){
push_val(st->stack,C_INT,1);
} else {
push_val(st->stack,C_INT,0);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int buildin_checkoption3(struct script_state *st)
{
int type;
struct map_session_data *sd;
type=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
if(sd->opt3 & type){
push_val(st->stack,C_INT,1);
} else {
push_val(st->stack,C_INT,0);
}
return 0;
}
/*========================================== /*==========================================
* *

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@ -234,9 +234,7 @@ int SkillStatusChangeTable[]={ /* skill.h
SC_GOSPEL, SC_GOSPEL,
/* 370- */ /* 370- */
-1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1,
SC_EDP, SC_EDP,
-1, -1,
/* 380- */ /* 380- */
SC_TRUESIGHT, SC_TRUESIGHT,
@ -1080,7 +1078,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
if(pc_steal_item(sd,bl)) if(pc_steal_item(sd,bl))
clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
else if (battle_config.display_snatcher_skill_fail) else if (battle_config.display_snatcher_skill_fail)
clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] clif_skill_fail(sd,skillid,0,0);
} }
// エンチャントデットリ?ポイズン(猛毒?果) // エンチャントデットリ?ポイズン(猛毒?果)
if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) { if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) {
@ -1151,7 +1149,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
struct status_change *sc_data = battle_get_sc_data(bl); struct status_change *sc_data = battle_get_sc_data(bl);
if(sc_data) { if(sc_data) {
sc_data[SC_FREEZE].val3++; sc_data[SC_FREEZE].val3++;
if(sc_data[SC_FREEZE].val3 >= 3 && rand()%1000 < skilllv*sc_def_mdef/100) if(sc_data[SC_FREEZE].val3 >= 3)
skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
} }
} }
@ -3592,11 +3590,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,-1,1); clif_skill_nodamage(src,bl,skillid,-1,1);
if( tsc_data ){ if( tsc_data ){
if( tsc_data[sc].timer==-1 ) if( tsc_data[sc].timer==-1 )
/* 付加する */ /* 付加する */
skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
else else
/* 解除する */ /* 解除する */
skill_status_change_end(bl, sc, -1); skill_status_change_end(bl, sc, -1);
} }
} }
break; break;
@ -7343,7 +7341,9 @@ int skill_use_id( struct map_session_data *sd, int target_id,
if( sd->opt1>0 ) if( sd->opt1>0 )
return 0; return 0;
if(sc_data){ if(sc_data){
if(sc_data[SC_CHASEWALK].timer != -1) return 0; // allow to use only Chasewalk [celest]
if(sc_data[SC_CHASEWALK].timer != -1 && skill_num != ST_CHASEWALK)
return 0;
if(sc_data[SC_VOLCANO].timer != -1){ if(sc_data[SC_VOLCANO].timer != -1){
if(skill_num==WZ_ICEWALL) return 0; if(skill_num==WZ_ICEWALL) return 0;
} }