Announce Accept Char id (#4203)

Adjusted script command announce to accept charID
* Fixes #3901.
* Script command announce will now accept a character ID to display locally.
Thanks to @sader1992!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
This commit is contained in:
Sader Fawall 2020-01-18 04:22:49 +02:00 committed by Aleos
parent bf9a3b47fe
commit fc1c05aee9
2 changed files with 9 additions and 5 deletions

View File

@ -6814,7 +6814,7 @@ as soon as the progress bar activates.
//
---------------------------------------
*announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
*announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>{,<char_id>}}}}}};
This command will broadcast a message to all or most players, similar to
@kami/@kamib GM commands.
@ -6830,11 +6830,12 @@ Target flags:
- bc_all: Broadcast message is sent server-wide (default).
- bc_map: Message is sent to everyone in the same map as the source of the broadcast (see below).
- bc_area: Message is sent to players in the vicinity of the source.
- bc_self: Message is sent only to current player.
- bc_self: Message is sent only to current player , if the source flag is bc_pc it also can
be used to send the Message to the character id if it's provided.
You cannot use more than one target flag.
Source flags:
- bc_pc: Broadcast source is the attached player (default).
- bc_pc: Broadcast source is the attached player or the character id if it's provided (default).
- bc_npc: Broadcast source is the NPC, not the player attached to the script
(useful when a player is not attached or the message should be sent to those
nearby the NPC).
@ -6871,6 +6872,9 @@ but it can be used instead in NPCs to "preview" an announce.
// This will be shown on everyones screen that is in sight of the NPC.
announce "This is my message just for you people here",bc_npc|bc_area;
// This will be a private message to the player with character id 150000
announce "This is my message just for char id 150000",bc_self,0xFFF618,FW_NORMAL,12,0,0,150000;
---------------------------------------
*mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};

View File

@ -11162,7 +11162,7 @@ BUILDIN_FUNC(announce)
}else{
struct map_session_data* sd;
if( script_rid2sd(sd) )
if(script_charid2sd(9, sd))
bl = &sd->bl;
else
bl = NULL;
@ -24705,7 +24705,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
BUILDIN_DEF(announce,"si?????"),
BUILDIN_DEF(announce,"si??????"),
BUILDIN_DEF(mapannounce,"ssi?????"),
BUILDIN_DEF(areaannounce,"siiiisi?????"),
BUILDIN_DEF(getusers,"i"),