Corrected Magnum Break delay (#4248)
* Fixes #4191. * Magnum Break should have an aftercast delay of 2 seconds which can be reduced by Bragi (like all other skills) and no cooldown. Thanks to @Playtester!
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@ -20,7 +20,7 @@
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//-- SM_PROVOKE
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6,0,0,0,30000,0,1000
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//-- SM_MAGNUM
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7,0,0,0,2000,10000,2000
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7,0,2000,0,0,10000,0
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//-- SM_ENDURE
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8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
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//==========================================
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@ -21,7 +21,7 @@
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//-- SM_PROVOKE
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6,0,0,0,30000,0,0,0
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//-- SM_MAGNUM
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7,0,2000,0,2000,10000,0,0
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7,0,2000,0,0,10000,2000,0
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//-- SM_ENDURE
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8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
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//==========================================
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@ -6637,10 +6637,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_nodamage (src,src,skill_id,skill_lv,1);
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// Initiate 20% of your damage becomes fire element.
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sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv));
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if( sd )
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skill_blockpc_start(sd, skill_id, skill_get_time(skill_id, skill_lv));
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else if( bl->type == BL_MER )
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skill_blockmerc_start((TBL_MER*)bl, skill_id, skill_get_time(skill_id, skill_lv));
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break;
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case TK_JUMPKICK:
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