Corrected Magnum Break delay (#4248)

* Fixes #4191.
* Magnum Break should have an aftercast delay of 2 seconds which can be reduced by Bragi (like all other skills) and no cooldown.
Thanks to @Playtester!
This commit is contained in:
Aleos 2019-07-16 11:07:14 -04:00 committed by GitHub
parent d80e111e5f
commit fc2c6e021d
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3 changed files with 2 additions and 6 deletions

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@ -20,7 +20,7 @@
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
//-- SM_MAGNUM
7,0,0,0,2000,10000,2000
7,0,2000,0,0,10000,0
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================

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@ -21,7 +21,7 @@
//-- SM_PROVOKE
6,0,0,0,30000,0,0,0
//-- SM_MAGNUM
7,0,2000,0,2000,10000,0,0
7,0,2000,0,0,10000,2000,0
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
//==========================================

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@ -6637,10 +6637,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_nodamage (src,src,skill_id,skill_lv,1);
// Initiate 20% of your damage becomes fire element.
sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv));
if( sd )
skill_blockpc_start(sd, skill_id, skill_get_time(skill_id, skill_lv));
else if( bl->type == BL_MER )
skill_blockmerc_start((TBL_MER*)bl, skill_id, skill_get_time(skill_id, skill_lv));
break;
case TK_JUMPKICK: