Updated Flash Combo effect

* Includes fixes for Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Net Blow.
* Removed the SR_FLASHCOMBO_ATK_STEP usage.
* Fixes #627, fixes #725, fixes #741, and fixes #765.
Thanks to @exneval and @Rytech!
This commit is contained in:
aleos89
2016-01-29 11:15:00 -05:00
parent 3011639bf3
commit fc6800701b
10 changed files with 172 additions and 160 deletions

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@@ -1099,11 +1099,11 @@
//****
// SR Sura
2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,1,6,1,-1,0x3,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
@@ -1324,10 +1324,6 @@
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
5015,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
5016,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
5017,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
5018,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
//****
// Homunculus S

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@@ -956,10 +956,6 @@
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE
5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE
5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE
5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP1 //All 4 steps are using temp req SP values for now.
5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP2
5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP3
5018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP4
// Copied Bard / Dancer Skills
//3036,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI2

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@@ -1099,11 +1099,11 @@
//****
// SR Sura
2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,1,6,1,-1,0x3,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
@@ -1119,7 +1119,7 @@
2343,1:2:3:3:4:4:5:5:6:7,8,1,-1,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell
2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet
2345,2,6,16,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure
2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
2346,2,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
//More from Sura but not following ID order
@@ -1327,10 +1327,6 @@
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
5015,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
5016,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
5017,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
//****
// Homunculus S

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@@ -971,10 +971,6 @@
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE
5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE
5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE
5015,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP1 //All 4 steps are using temp req SP values for now.
5016,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP2
5017,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP3
5018,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP4
8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID

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@@ -2765,6 +2765,7 @@ static struct Damage battle_calc_element_damage(struct Damage wd, struct block_l
switch( skill_id ) {
case MC_CARTREVOLUTION:
case SR_GATEOFHELL:
case SR_TIGERCANNON:
case KO_BAKURETSU:
//Forced to neutral element
wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
@@ -3941,38 +3942,30 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
break;
case SR_DRAGONCOMBO:
case SR_FLASHCOMBO_ATK_STEP1:
skillratio += 40 * skill_lv;
RE_LVL_DMOD(100);
break;
case SR_FALLENEMPIRE:
case SR_FLASHCOMBO_ATK_STEP2:
// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] %
skillratio += 150 * skill_lv;
RE_LVL_DMOD(150);
break;
case SR_TIGERCANNON:
case SR_FLASHCOMBO_ATK_STEP3:
{
int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100, // skill_get_hp_rate(SR_TIGERCANNON, skill_lv)
sp = sstatus->max_sp * (5 + 1 * skill_lv) / 100; // skill_get_sp_rate(SR_TIGERCANNON, skill_lv)
if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
// Base_Damage = [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
skillratio += ((hp+sp) / 2);
else
// Base_Damage = [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
skillratio += ((hp+sp) / 4);
case SR_TIGERCANNON: {
int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100,
sp = sstatus->max_sp * (5 + skill_lv) / 100;
if (wd.miscflag&4) // Base_Damage = [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
skillratio += -100 + (hp + sp) / 2;
else // Base_Damage = [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
skillratio += -100 + (hp + sp) / 4;
RE_LVL_DMOD(100);
}
break;
case SR_SKYNETBLOW:
case SR_FLASHCOMBO_ATK_STEP4:
if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO )
//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] %
skillratio += (100 * skill_lv + sstatus->agi + 150);
else
//ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] %
skillratio += (80 * skill_lv + sstatus->agi);
if (wd.miscflag&4) // ATK [{(Skill Level x 100) + (Caster's AGI) + 150} x Caster's Base Level / 100] %
skillratio += 100 * skill_lv + sstatus->agi + 50;
else // ATK [{(Skill Level x 80) + (Caster's AGI)} x Caster's Base Level / 100] %
skillratio += -100 + 80 * skill_lv + sstatus->agi;
RE_LVL_DMOD(100);
break;
@@ -4283,22 +4276,13 @@ static int64 battle_calc_skill_constant_addition(struct Damage wd, struct block_
atk = damagevalue;
}
break;
case SR_TIGERCANNON:
case SR_FLASHCOMBO_ATK_STEP3:
// (Tiger Cannon skill level x 240) + (Target Base Level x 40)
if( skill_id == SR_FLASHCOMBO_ATK_STEP3 || (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) )
atk = ( skill_lv * 500 + status_get_lv(target) * 40 );
else
atk = ( skill_lv * 240 + status_get_lv(target) * 40 );
break;
case SR_FALLENEMPIRE:
case SR_FLASHCOMBO_ATK_STEP2:
// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
atk = ( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str);
if( tsd && tsd->weight )
atk += ( (tsd->weight/10) * sstatus->dex / 120 );
atk = ((tstatus->size + 1) * 2 + skill_lv - 1) * sstatus->str;
if (tsd && tsd->weight)
atk += tsd->weight / 10 * sstatus->dex / 120;
else
atk += ( status_get_lv(target) * 50 ); //mobs
atk += status_get_lv(target) * 50; //mobs
break;
}
return atk;
@@ -4446,14 +4430,12 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
break;
}
}
if (sc->data[SC_FLASHCOMBO]) {
ATK_ADD(wd.damage, wd.damage2, sc->data[SC_FLASHCOMBO]->val2);
#ifdef RENEWAL
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_FLASHCOMBO]->val2);
#endif
}
if((wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) { // Monster Transformation bonus
if (sc->data[SC_MTF_RANGEATK]) {
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_MTF_RANGEATK]->val1);
@@ -5307,16 +5289,23 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
ATK_ADD(wd.damage, wd.damage2, 10 * skill - i);
}
break;
case SR_TIGERCANNON:
if (wd.miscflag&4) {
ATK_ADD(wd.damage, wd.damage2, skill_lv * 500 + status_get_lv(target) * 40);
} else {
ATK_ADD(wd.damage, wd.damage2, skill_lv * 240 + status_get_lv(target) * 40);
}
break;
case SR_GATEOFHELL: {
struct status_data *sstatus = status_get_status_data(src);
struct status_data *sstatus = status_get_status_data(src);
ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - status_get_hp(src));
if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
ATK_ADD(wd.damage, wd.damage2, (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src));
} else
ATK_ADD(wd.damage, wd.damage2, (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src));
}
break;
ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - status_get_hp(src));
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
ATK_ADD(wd.damage, wd.damage2, sstatus->max_sp * (1 + skill_lv * 2 / 10) + 40 * status_get_lv(src));
} else
ATK_ADD(wd.damage, wd.damage2, sstatus->sp * (1 + skill_lv * 2 / 10) + 10 * status_get_lv(src));
}
break;
}
if(sd) {
@@ -5453,6 +5442,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
#endif
case SO_VARETYR_SPEAR:
return wd; //These skills will do a GVG fix later
case SR_TIGERCANNON:
if (wd.miscflag&8)
break; //Splash Tiger Cannon GVG fix will be calculated later [exneval]
default:
wd = battle_calc_attack_gvg_bg(wd, src, target, skill_id, skill_lv);
break;
@@ -5462,7 +5454,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
battle_absorb_damage(target, &wd);
battle_do_reflect(BF_WEAPON,&wd, src, target, skill_id, skill_lv); //WIP [lighta]
switch(skill_id) { // Skill reflect gets calculated after all attack modifier
case SR_TIGERCANNON:
if (wd.miscflag&8)
break; //Splash Tiger Cannon will be reflected later [exneval]
default:
battle_do_reflect(BF_WEAPON, &wd, src, target, skill_id, skill_lv); //WIP [lighta]
break;
}
return wd;
}

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@@ -82,10 +82,12 @@ struct block_list;
struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
struct Damage battle_calc_attack_plant(struct Damage wd, struct block_list *src,struct block_list *target, uint16 skill_id, uint16 skill_lv);
struct Damage battle_calc_attack_gvg_bg(struct Damage wd, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_, bool infdef);
void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);

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@@ -408,6 +408,7 @@ struct block_list {
int id;
int16 m,x,y;
enum bl_type type;
int64 damage;
};

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@@ -416,14 +416,6 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
return GN_HELLS_PLANT;
case GN_SLINGITEM_RANGEMELEEATK:
return GN_SLINGITEM;
case SR_FLASHCOMBO_ATK_STEP1:
return SR_DRAGONCOMBO;
case SR_FLASHCOMBO_ATK_STEP2:
return SR_FALLENEMPIRE;
case SR_FLASHCOMBO_ATK_STEP3:
return SR_TIGERCANNON;
case SR_FLASHCOMBO_ATK_STEP4:
return SR_SKYNETBLOW;
case RL_R_TRIP_PLUSATK:
return RL_R_TRIP;
}
@@ -1553,12 +1545,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
skill_castend_damage_id(src,bl,LG_PINPOINTATTACK,rnd_value(1, pc_checkskill(sd,LG_PINPOINTATTACK)),tick,0);
break;
case SR_DRAGONCOMBO:
case SR_FLASHCOMBO_ATK_STEP1:
sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(SR_DRAGONCOMBO, skill_lv));
sc_start(src,bl, SC_STUN, skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
break;
case SR_FALLENEMPIRE:
case SR_FLASHCOMBO_ATK_STEP2:
sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(SR_FALLENEMPIRE, skill_lv));
sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(skill_id, skill_lv));
break;
case SR_WINDMILL:
if( dstsd )
@@ -3124,17 +3114,36 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
damage = dmg.damage + dmg.damage2;
if( (skill_id == AL_INCAGI || skill_id == AL_BLESSING ||
skill_id == CASH_BLESSING || skill_id == CASH_INCAGI ||
skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd->sc.data[SC_CHANGEUNDEAD] )
damage = 1;
if (flag&8) {
skill_area_temp_i64[0] = damage;
if (is_infinite_defense(bl, dmg.flag)) {
dmg = battle_calc_attack_plant(dmg, src, bl, skill_id, skill_lv);
damage = dmg.damage + dmg.damage2;
}
switch(skill_id) {
case AL_INCAGI:
case CASH_INCAGI:
case MER_INCAGI:
case AL_BLESSING:
case CASH_BLESSING:
case MER_BLESSING:
if (tsc && tsc->data[SC_CHANGEUNDEAD])
damage = 1;
break;
case SR_TIGERCANNON:
if (skill_area_temp[1] == bl->id)
dsrc->damage = damage;
else {
dmg.damage = battle_attr_fix(src, bl, dsrc->damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
if (!dmg.damage) {
if (dmg.miscflag&4)
dmg.damage = skill_lv * 500 + status_get_lv(bl) * 40;
else
dmg.damage = skill_lv * 240 + status_get_lv(bl) * 40;
}
if (is_infinite_defense(bl, dmg.flag))
dmg = battle_calc_attack_plant(dmg, src, bl, skill_id, skill_lv);
else {
dmg = battle_calc_attack_gvg_bg(dmg, src, bl, skill_id, skill_lv);
battle_do_reflect(BF_WEAPON, &dmg, src, bl, skill_id, skill_lv);
}
damage = dmg.damage;
}
break;
}
if( damage && tsc && tsc->data[SC_GENSOU] && dmg.flag&BF_MAGIC ){
@@ -3263,6 +3272,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case KO_BAKURETSU:
case GN_CRAZYWEED_ATK:
case NC_MAGMA_ERUPTION:
case SR_TIGERCANNON:
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
break;
case GN_FIRE_EXPANSION_ACID:
@@ -3443,6 +3453,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case WM_METALICSOUND:
status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
break;
case SR_TIGERCANNON:
status_zap(bl, 0, damage / 10); // 10% of damage dealt
break;
}
if( sd )
skill_onskillusage(sd, bl, skill_id, tick);
@@ -3846,14 +3859,17 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
break; // Source not on Map
if(skl->target_id) {
target = map_id2bl(skl->target_id);
if( ( skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE ) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)) )
if ((skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)))
target = src; //Required since it has to warp.
if(target == NULL)
break; // Target offline?
if(target->prev == NULL)
break; // Target not on Map
if(src->m != target->m)
break; // Different Maps
if (!target || target->prev == NULL || src->m != target->m) {
if (skl->skill_id == SR_SKYNETBLOW) {
clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skl->skill_id, skl->skill_lv, DMG_SKILL);
skill_area_temp[1] = 0;
map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src,
skl->skill_id, skl->skill_lv, tick, skl->flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
}
break; // Target offline, not on map, or in different maps
}
if(status_isdead(src)) {
switch(skl->skill_id) {
case WL_CHAINLIGHTNING_ATK:
@@ -3862,10 +3878,10 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
// For SR_FLASHCOMBO
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_FLASHCOMBO_ATK_STEP3:
case SR_FLASHCOMBO_ATK_STEP4:
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
break; // Exceptions
default:
continue; // Caster is Dead
@@ -4029,15 +4045,17 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
break;
}
// For SR_FLASHCOMBO
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_FLASHCOMBO_ATK_STEP3:
case SR_FLASHCOMBO_ATK_STEP4:
if( src->type == BL_PC ) {
const int use_skill_lv[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
if (src->type == BL_PC) {
if (distance_xy(src->x, src->y, target->x, target->y) >= 3)
break;
skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), use_skill_lv[skl->skill_id-SR_FLASHCOMBO_ATK_STEP1]), tick, 0);
if (skl->skill_id == SR_TIGERCANNON)
skill_castend_nodamage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, skl->flag);
else
skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
}
break;
case RL_SLUGSHOT:
@@ -4166,10 +4184,10 @@ int skill_cleartimerskill (struct block_list *src)
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
// For SR_FLASHCOMBO
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_FLASHCOMBO_ATK_STEP3:
case SR_FLASHCOMBO_ATK_STEP4:
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
continue;
}
delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
@@ -4362,7 +4380,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case LG_OVERBRAND:
case LG_OVERBRAND_BRANDISH:
case SR_FALLENEMPIRE:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_CRESCENTELBOW_AUTOSPELL:
case SR_GATEOFHELL:
case SR_GENTLETOUCH_QUIET:
@@ -4590,9 +4607,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case GC_COUNTERSLASH:
case LG_MOONSLASHER:
case LG_EARTHDRIVE:
case SR_TIGERCANNON:
case SR_RAMPAGEBLASTER:
case SR_SKYNETBLOW:
case SR_FLASHCOMBO_ATK_STEP4:
case SR_WINDMILL:
case SR_RIDEINLIGHTNING:
case WM_REVERBERATION_MELEE:
@@ -4624,6 +4641,17 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( skill_area_temp[1] != bl->id && !(skill_get_inf2(skill_id)&INF2_NPC_SKILL) )
sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills)
if (skill_area_temp[1] == bl->id && skill_id == SR_TIGERCANNON)
break; // Already done in 'skill_castend_nodamage_id' [exneval]
switch(skill_id) {
case SR_TIGERCANNON:
sflag |= 8;
// Fall through
case SR_SKYNETBLOW:
sflag |= flag&4;
break;
break;
}
heal = (int)skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag);
if( skill_id == NPC_VAMPIRE_GIFT && heal > 0 ) {
clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
@@ -5357,7 +5385,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case SR_DRAGONCOMBO:
case SR_FLASHCOMBO_ATK_STEP1:
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -5409,34 +5436,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
break;
case SR_TIGERCANNON:
case SR_FLASHCOMBO_ATK_STEP3:
if (flag&1) {
if (skill_area_temp[3] == skill_id && skill_area_temp_i64[0]) { // Safe check
if (skill_area_temp[1] != bl->id) {
int64 dmg = skill_area_temp_i64[0];
bool infdef = is_infinite_defense(bl, skill_get_type(skill_id));
if (infdef)
dmg = 1;
status_damage(src, bl, dmg, 0, 0, 0);
status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
clif_skill_damage(src, bl, tick, status_get_amotion(bl), 0, dmg, 1, skill_id, skill_lv, 6);
}
}
else { // Somehow, we failed
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
}
}
else if (sd) {
skill_area_temp[1] = bl->id;
skill_area_temp[3] = skill_id;
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|8); // Only do attack calculation once
status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
}
break;
case SO_POISON_BUSTER: {
struct status_change *tsc2 = status_get_sc(bl);
if( tsc2 && tsc2->data[SC_POISON] ) {
@@ -6703,8 +6702,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RK_STORMBLAST:
case NC_AXETORNADO:
case GC_COUNTERSLASH:
case SR_SKYNETBLOW:
case SR_FLASHCOMBO_ATK_STEP4:
case SR_RAMPAGEBLASTER:
case SR_HOWLINGOFLION:
case KO_HAPPOKUNAI:
@@ -6718,7 +6715,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
else
i = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src),
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) )
if( !i && ( skill_id == NC_AXETORNADO || skill_id == KO_HAPPOKUNAI ) )
clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
break;
@@ -9608,6 +9605,37 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_nodamage(bl,src,skill_id,skill_lv,
sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
break;
case SR_SKYNETBLOW: {
struct status_change *sc = status_get_sc(src);
clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
skill_area_temp[1] = 0;
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO)
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1|4, skill_castend_damage_id);
else
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
}
break;
case SR_TIGERCANNON:
clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
skill_area_temp[1] = bl->id;
if (flag&2) { // For SR_FLASHCOMBO
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
} else {
struct status_change *sc = status_get_sc(src);
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|4);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1|4, skill_castend_damage_id);
} else {
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
}
}
break;
case SR_CURSEDCIRCLE:
if( flag&1 ) {
if( is_boss(bl) ) break;
@@ -9702,15 +9730,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
break;
case SR_FLASHCOMBO: {
const int combo[] = { SR_FLASHCOMBO_ATK_STEP1, SR_FLASHCOMBO_ATK_STEP2, SR_FLASHCOMBO_ATK_STEP3, SR_FLASHCOMBO_ATK_STEP4 };
const int combo[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
const int delay[] = { 0, 250, 500, 2000 };
if (sd)
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start2(src,bl,type,100,skill_lv,bl->id,skill_get_time(skill_id,skill_lv)));
for (i = 0; i < ARRAYLENGTH(combo); i++)
skill_addtimerskill(src,tick + delay[i],bl->id,0,0,combo[i],skill_lv,BF_WEAPON,flag|SD_LEVEL);
clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
for (i = 0; i < ARRAYLENGTH(combo); i++) {
if (combo[i] == SR_TIGERCANNON)
flag |= 2;
skill_addtimerskill(src, tick + delay[i], bl->id, 0, 0, combo[i], skill_lv, BF_WEAPON, flag);
}
}
break;
@@ -15388,7 +15418,10 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
require = skill_get_requirement(sd,skill_id,skill_lv);
if( require.hp > 0 && status->hp <= (unsigned int)require.hp) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
if (skill_id == SR_TIGERCANNON)
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
else
clif_skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0);
return false;
}
@@ -16133,8 +16166,6 @@ int skill_delayfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
case CH_CHAINCRUSH:
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
//If delay not specified, it will be 1000 - 4*agi - 2*dex
if (time == 0)
time = 1000;

View File

@@ -1725,10 +1725,6 @@ enum e_skill {
WL_TELEKINESIS_INTENSE,
LG_KINGS_GRACE,
ALL_FULL_THROTTLE,
SR_FLASHCOMBO_ATK_STEP1, // SR_DRAGONCOMBO
SR_FLASHCOMBO_ATK_STEP2, // SR_FALLENEMPIRE
SR_FLASHCOMBO_ATK_STEP3, // SR_TIGERCANNON
SR_FLASHCOMBO_ATK_STEP4, // SR_SKYNETBLOW
HLIF_HEAL = 8001,
HLIF_AVOID,

View File

@@ -717,7 +717,6 @@ void initChangeTables(void)
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_WATK|SCB_MDEF|SCB_ASPD );
set_sc( SR_GENTLETOUCH_REVITALIZE , SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE , SCB_MAXHP|SCB_REGEN );
set_sc( SR_FLASHCOMBO , SC_FLASHCOMBO , SI_FLASHCOMBO , SCB_NONE );
add_sc( SR_FLASHCOMBO_ATK_STEP1 , SC_STUN );
/* Wanderer / Minstrel */
set_sc( WA_SWING_DANCE , SC_SWINGDANCE , SI_SWINGDANCE , SCB_SPEED|SCB_ASPD );